Drunkard's Walk Forums

Full Version: Elec / Shield brute - quite a charge!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Prototype, swap out the absolute amazement for the Overwhelming Force KB to KD.  Dren, could you take a look at this?


Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Charged Brawl
(A) Gladiator's Strike - Accuracy/Damage/End/Rech
(3) Gladiator's Strike - Accuracy/Endurance/Recharge
(7) Hecatomb - Damage
(11) Hecatomb - Damage/Recharge
(17) Hecatomb - Accuracy/Damage/Recharge
(19) Hecatomb - Accuracy/Recharge


Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense/Endurance
(9) Gladiator's Armor - TP Protection +3% Def (All)
(11) Gladiator's Armor - Resistance
(17) Gladiator's Armor - End/Resist


Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed
(5) Luck of the Gambler - Defense
(13) Luck of the Gambler - Defense/Endurance


Level 4: Hover
(A) Luck of the Gambler - Recharge Speed
(5) Winter's Gift - Run Speed, Jump, Flight Speed, Range
(15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance


Level 6: Jacobs Ladder
(A) Superior Brute's Fury - Recharge/Fury Bonus
(7) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
(21) Superior Brute's Fury - Accuracy/Damage
(21) Superior Brute's Fury - Damage/Recharge
(31) Superior Brute's Fury - Accuracy/Damage/Recharge
(33) Superior Brute's Fury - Damage/Endurance/RechargeTime


Level 8: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(13) Adjusted Targeting - To Hit Buff/Recharge
(23) Adjusted Targeting - Recharge


Level 10: Fly
(A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
(15) Winter's Gift - Run Speed, Jump, Flight Speed, Range


Level 12: True Grit
(A) Aegis - Resistance/Endurance/Recharge
(27) Aegis - Psionic/Status Resistance
(27) Aegis - Resistance/Endurance
(36) Aegis - Resistance
(36) Aegis - Resistance/Recharge


Level 14: Active Defense
(A) Recharge Reduction IO
(37) Recharge Reduction IO


Level 16: Thunder Strike
(A) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
(34) Superior Unrelenting Fury - RechargeTime/+Regen/+End
(39) Superior Unrelenting Fury - Accuracy/Damage
(39) Superior Unrelenting Fury - Damage/RechargeTime
(40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
(40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime


Level 18: Boxing
(A) Absolute Amazement - Stun
(19) Absolute Amazement - Accuracy/Stun/Recharge


Level 20: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense/Endurance
(42) Luck of the Gambler - Defense/Recharge
(42) Luck of the Gambler - Endurance/Recharge
(48) Luck of the Gambler - Defense
(48) Luck of the Gambler - Defense/Endurance/Recharge


Level 22: Tough
(A) Impervious Skin - Status Resistance
(23) Impervious Skin - Resistance/Endurance


Level 24: Chain Induction
(A) Gladiator's Strike - Chance for Smashing Damage
(31) Gladiator's Strike - Accuracy/Damage/End/Rech
(33) Gladiator's Strike - Accuracy/Damage
(33) Gladiator's Strike - Damage/Recharge
(37) Gladiator's Strike - Damage/Endurance/Recharge
(37) Gladiator's Strike - Accuracy/Endurance/Recharge


Level 26: Lightning Clap
(A) Absolute Amazement - Chance for ToHit Debuff
(34) Force Feedback - Chance for +Recharge
(34) Perfect Zinger - Chance for Psi Damage
(36) Perfect Zinger - Accuracy/Recharge


Level 28: Weave
(A) Luck of the Gambler - Recharge Speed
(29) Shield Wall - +Res (Teleportation), +5% Res (All)
(29) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense
(45) Luck of the Gambler - Defense/Recharge


Level 30: Taunt
(A) Perfect Zinger - Chance for Psi Damage
(43) Perfect Zinger - Taunt/Recharge
(43) Perfect Zinger - Taunt/Recharge/Range
(43) Perfect Zinger - Accuracy/Recharge


Level 32: Against All Odds
(A) Endurance Reduction IO
(46) Endurance Reduction IO


Level 35: Grant Cover
(A) Kismet - Accuracy +6%
(48) Reactive Defenses - Scaling Resist Damage


Level 38: Shield Charge
(A) Force Feedback - Chance for +Recharge
(39) Force Feedback - Damage/Endurance/Knockback
(40) Force Feedback - Accuracy/Knockback
(45) Armageddon - Accuracy/Recharge
(46) Armageddon - Accuracy/Damage/Recharge


Level 41: Lightning Rod
(A) Force Feedback - Chance for +Recharge
(45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
(46) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
(50) Superior Avalanche - Recharge/Chance for Knockdown
(50) Superior Avalanche - Accuracy/Damage/Endurance
(50) Superior Avalanche - Accuracy/Damage/Recharge


Level 44: One with the Shield
(A) Steadfast Protection - Resistance/+Def 3%


Level 47: Electrifying Fences
(A) Annihilation - Accuracy/Damage/Endurance/RechargeTime


Level 49: Mu Lightning
(A) Devastation - Accuracy/Damage/Endurance/Recharge


Level 1: Brawl
(A) Empty


Level 1: Prestige Power Dash
(A) Empty


Level 1: Prestige Power Slide
(A) Celerity - +Stealth


Level 1: Prestige Power Quick
(A) Empty


Level 1: Prestige Power Rush
(A) Empty


Level 1: Prestige Power Surge
(A) Empty


Level 1: Fury
Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 2: Swift
(A) Flight Speed IO


Level 2: Health
(A) Numina's Convalesence - +Regeneration/+Recovery
(25) Numina's Convalesence - Heal


Level 2: Hurdle
(A) Jumping IO


Level 2: Stamina
(A) Performance Shifter - Chance for +End
(25) Performance Shifter - EndMod


------------



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1450;661;1322;HEX;|
|78DA6594494F535114C7EF6D5F854ED002050A65ECC8D44170A30B13054C142289C|
|3B636F5094D5E5AE495449624FA05DCB813118971E30771D64FA01B770E896B53CF|
|7BFF3F83E94D5F7EEF9D7BCEB9FF73CFBD5D7DB0187A7D65F7A2D2C1CB56C5B6CB9|
|7B6B69B66E0A659DDA837ACC6FA8E57C9E89027E1CE94574DCB34F34B96596D6ED5|
|AA150B064E2E9AF7CCBA6DE66F6CD44CEBEED1A70AAE351A567ED9AAAD6F34C3787|
|75E6BF5F5FFBF42FC6AD64DDB8E2D6DD6AA792EBA5D5EADD84D736B675094A4E5F9|
|AB8E46CBA7B222B264284F063C93F1B80C64C1480EEC9902DF84244CBBB1868A69C|
|446C0CEB3C81128809112F8566234623C9A31461F1862AC5FB6C94B1FEF914F1CF1|
|5D43604B667DF0F1F90EA9F705D8F78CDC07479F83E307A0A3B903357B3B5EA196C|
|E4330B407F61F804171F4631DEDE7DA5DD4F24E6A09B2FEE0BCBC8C186AE81CF40E|
|15C1E4025902DF4B4C186BEBF08C726D29D2D9976ED6D41D315CDB4414CC84C8309|
|8ED22BB412D3AA3CC1BBDCA3EAD801F65CD5EE6EDE57E4E71AFA7A2640F58602F0A|
|BDA057F2C6587F6C0435F6C741A747033C3B0339EE35CFD078924C81A934C9B3654|
|86C9C3D885F87CE8947A40D26EF83866818E63E0F537FE21AF22458C72875CFB21E|
|8F2391F947986FBA416E92CCFF41F667CC3D942D3D36815ECC919F646E92F54F3A9|
|745EA2EFCC1DA9F652E4D5D696ACF3C04B3BBE0EC0570EE3CE89CD91C7B9163CCEC|
|37E49BFB0A96F6D1D3D253720FFC22EBCD2056CD0CA0077724248F3A55FE3BE2CB8|
|2226DC597A823611CDF73F9C950D36D96A2717C9FE5D0435BA9CD6BBECDB2D06659|
|3EC9D45A699B5D33382916ED5AFC11B9F1B0B47E048EFF21944E42FDAF139BD6B7D|
|1E1C15BE0CFD3FE39F8FF3EEDFF04950C3E06FF019ACECDC5|
|-------------------------------------------------------------------|
How would these change for a Shield / Electric Scrapper like Min Melee was?
Now that i've taken a look at the build, what exactly are you asking my opinion on? General build quality or Improvements? On first glance It does look pretty playable
well it's too late now, the build is in production. It is quite playable - the player is ever so much more survivable, she's quite happy with it.
yeah, i've been really bad about coming to the forums lately. Sorry bout that. The ONLY thing i saw that i would have done (and not really have modded the playstyle much) was dropping Mu Lightning to get Combat Jumping so you would have a floating slot for set bonuses.