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Full Version: New Issue released on Homecoming Servers.
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These patch notes will be worth looking into for most people who play since it'll touch upon just bout every character someone has due to travel powers being tweaked and allowed to work together, a number of changes to travel power pools and the such. Check em out!
Yeah, I'll finally actually use Combat Jumping after a decade...
Personally I'll be swapping out maneuvers and picking up infiltration since i should be able to slot a Lotg 7.5 in it. Then I can finally stop using ninja run since infiltration has the same mobility stats as it.
Finally got my respec done. Yeeted Taunt into the abyss once more. Picked up Meltdown in its place and swapped out concealment for infiltration since I could in fact slot my Luck of the gambler 7.5 in it and didn't have to take concealment as a prereq. I'm a big fan of the mobility changes combining whats the equivalent to ninja run (enhance able) and the midair maneuverability of combat jumping. Just the right amount of mobility for me..
The bit Terr doesn't tell you is the love for Masterminds. They reduced the End Cost of the Pet Buffs to about 12 end per cast, down from like 25-30. and the Pet Recharge time changed to 5/10/15 seconds from 25/35/50 seconds.

Mercs also got a bit of love as they went through and evened out animation times for certain gun powers. The Commmando now only has a 2.5 second Full Auto when before he had a 6! second FA.
The gun power changes were for a lot of powers that had silly long animations. a lot of 3-4 second anims dropped to 2.5 seconds
Yah my bad for not mentioning it, I did kinda focus on the thing that had caught my attention the most. Since I've never touched MM's their tweaks totally went over my head!

I'd love to know how many respec's were done post this update cause there had to have been quite a few people who'd wanna tweak their characters to mess around with the travel changes.