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Ace Dreamer

Standard Asteroid Terraforming Kit - 17/Jun/2012
The creator of this thought everyone who wanted to homestead an asteroid would want one.  Everything you needed to land on an asteroid and get it transformed into just where you wanted to live.  In a box (well, several crates).
Unfortunately, there were problems...
The basic idea was that the whole kit would fall under the "life support equipment exception" of handwavium, and so be just about quirk-free.  This is, in fact, true.  This kit will ensure you can survive indefinitely on your new asteroid home, but, 'survive' and 'prosper' are two different things.
The kit takes the form of a set of crates, none weighing more than 25kg (55lb).  These contain the starter kit, hard tech and waved devices, and a set of skinny robots, all folded up to fit in small crates.  There are also three AIs, with their basic three avatar robots, that need to be customised to know what you plan to build.  That's one place the problems start...
The customisation process involves choosing different but related roles for each of the three AIs.  The idea is that they keep an eye on each other, and help correct each others errors.  There are three so they can vote, without a tie.  You need to define the final roles that the AIs will take after building has finished, their 'motivation' - they all share in controlling the robots and the terraforming, then environment maintenance, process.  One example might be Cook/Companion, Butler/Housekeeper, Gardener/Handyman.
Providing the AIs with lots of information about how to carry out their roles, and not just DVDs of your favourite 'maids' anime, would be wise - otherwise they will have to make it up as they are going along, which could be really bad.  Structuring it into a pattern of duties would be good, too, rather than just dumping the appropriate tree of Wikipedia entries into their config files.
The upper bodies, and just the upper bodies for some quirky reason, must be shaped, made-up, and dressed from the naked skinny robot avatar to suit each role.  Note that once things are running any spare robot could be converted by its AI into a proper-looking avatar if an original is trashed - but this will take a little time, unless there is a 'spare' already prepared.
The AIs are quite dedicated to their roles, and unless you think through everything very carefully there will be some quirky behavioral traits.  Arguably they are sub-human in their overall intellect, though in the terraforming and final role they are quite brilliant.  Putting Three Laws[1] constraints on them might be a good idea, but that doesn't mean they have the Zeroth Law ('consider the overall good of humanity'; they're probably not smart enough to be given this), and their Fourth Law ('fulfill your role and purpose') will over-shadow or at least colour all the rest.  The more constraints you put on them, the more weird and quirky they'll get, so working with a broad stroke design is probably best.  Consulting an author who's good at character design might give you livable results.
Unfortunately, it isn't possible to activate the AIs until just before they start the terraforming process, another quirk, so it's difficult to debug them.  They also don't come with an 'off' switch, as they are a critical part of a life support system.  Some of these kits have been customised and then not used, because their owners never got to an asteroid.  Rumours that owning one of these kits in a customised state brings bad luck on the owner (the kit somehow always survives) are of course superstitious nonsense.
Once you get to the asteroid there can be other problems.  First of all, the kit isn't 'magic', and can't give you anything that isn't there to convert.  So, an asteroid made of a mineral which can't be chemically converted into air and water can't provide you these.  Ditto carbon if you plan to grow things there.  The asteroid must have enough CHON[2] and trace element resources for what you want to do - old water-ice comets with plenty of organic material and some minerals are likely best.  Of course, there's no reason you can't truck these in yourself, but you'd better keep the terraforming process fed, or there will be problems.
This is also not an 'instant home' job, you're not dealing with magic nanotech that ignores the laws of thermodynamics, here.  Depending on the size of the job this will take at least a few months, if not years.
The AIs don't play well with others.  While you might get away with one human or equivalent engineer supervising, anyone trying to work with the robots is likely to have an industrial accident.  The AIs will be very sad about this, of course, particularly if they are Three Laws, but it is a blind spot, nothing malicious.
If you're interested in the process, it takes at least a month before the mining and reprocessing reaches the stage of making spare parts, for machinery, or to repair or build new robots.  If there is more than 25% damage to the robots and equipment before this point its likely the whole terraforming sequence will fail, though it may take some time to totally stall.  After this happens the AIs may be grudgingly willing to accept external assistance.  Note a similar problem will always occur if more than 25% of the original crates were missing - nothing will even start without all three AIs and their avatars, though.
Cunning people might try and let the AIs nearly finish the job, then 'deactivate' them.  Unfortunately, you'll find they are so embedded in the infrastructure, quite a bit of which wont work without them, that you'll probably need to redo at least a third of the work.  Deactivating one or two of the AIs and replacing them makes the remainder very upset, and inclined to mope.  You don't want a moping life support system - it could drip ice cold water down your neck in the middle of the night, and the sighing sounds from the ventilation system can annoy, as could bright blue milk on your morning cereals.
Finally, the instructions.  There aren't any.
Some joker keeps deleting any put up on the web, as well.  (Hackers are pretty sure this is somehow a handwavium quirk.)  Consulting someone whose used one of these kits, before, seems to work, though.  Though any notes you take tend to disappear...
The creator had worked on terraforming so much they considered things obvious that most people would need to carefully think through.  After all, you can always ask an AI.  One particular example is that the kit is missing the at least 150kg (330lb) of high quality refined organic materials needed to get things started, along with at least 25kg of refined metals and inorganics.  Fortunately, these can be recycled from human foodstuffs and common equipment.  But, this is the sort of thing you'd like to know, up front.
See!  It's easy!  Go track one of these down, and buy it, today! [grin]
Open Source:  Just to make it quite clear, anyone can mangle one of these, in any of their stories, any way they like.  Though, remember, it is supposed to produce a survivable environment!
--
"It is the business of the future to be dangerous" - Hawkwind

Ace Dreamer

META "Standard Asteroid Terraforming Kit"

Thanks to HRogge for inspiring this. Your patience is appreciated!
It's made quite unclear who the creator of this kit is.  Any volunteers?
--
"It is the business of the future to be dangerous" - Hawkwind

HRogge

I wonder if there is also a "terraforming package " which only use low-level expert systems instead of "nearly human AIs". It would require more manual work, but I don't think every Fen wants to leave the future of his or her home in the hands of some AIs with unfamiliar personalities.

Ace Dreamer

They're not unfamiliar, you get to design their personalities in as much detail as you like! [grin]

The 'Tonka' Terraforming Truck masses tens of tonnes, and has tens of tonnes of equipment on the back; it's about as smart as a friendly dog. You need a team of at least six environmental engineers and a project supervisor for things to work properly. Preferably preceeded by a survey team so they know what work needs to be done.

Or, ask The Jason for a Baby Yggdrasil Seed. This grows a micro world tree, consuming the asteroid, with your human-friendly environment safe in its branches. OK if you don't mind the ecologist squirrels you need to hire to look after it. (No, this isn't completely serious.)
--
"It is the business of the future to be dangerous" - Hawkwind

HRogge

Ace Dreamer Wrote:They're not unfamiliar, you get to design their personalities in as much detail as you like! [grin]
As Robkelk said, its not that easy to influence the design an AI. Most AIs in Fenspace were created in accidents or appeared just during a normal Handwavium based construction.

Ace Dreamer

Imagine the AI that is a Sumo Wrestler/Bodyguard, and insists on dressing as a French Maid...

I'm not sure that would work, BTW, because the lower body is still a skinny robot, which isn't too suited for a martial art where you throw your weight around...

Yes, I tend to agree with Robkelk; you can say what the AI is supposed to do, maybe even some of how its supposed to do it, but the detail, the devil's definitely in the detail. [grin]

AIs with a specific purpose might be a subject worth further discussion.
--
"It is the business of the future to be dangerous" - Hawkwind
Considering the level of quirkyness this sounds like one of Murphy's .
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children

Ace Dreamer

It terraforms the asteroid for you, just like it says on the box.

In what way is that 'quirky'? [grin]
--
"It is the business of the future to be dangerous" - Hawkwind
The quirks are in what it transforms the asteroid into...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

HRogge

robkelk Wrote:The quirks are in what it transforms the asteroid into...
"Great! We now are the proud owners of a terraformed asteroid sized ant hill!"

Ace Dreamer

HRogge Wrote:
robkelk Wrote:The quirks are in what it transforms the asteroid into...

"Great! We now are the proud owners of a terraformed asteroid sized ant hill!"
Yes, but for that "terraform" on the box would have to changed to "terrarium-form".
I think you'd really have to botch configuring the AIs to find you were living in an anthill.  Some people are really talented, though...
I wonder what Murphy (-Murphy) would manage if he was tasked with setting one of these up?  But, that's someone elses story. [grin]
--
"It is the business of the future to be dangerous" - Hawkwind
Interesting.... I can see Ben using one of these kits to set up the HARDES base on 37 Fides. Ben's a part-time Mad Scientist, so he could probably get something good going with a reasonable enough quirk. Wink

Ace Dreamer

I'd be interested to see what you come up with.
--
"It is the business of the future to be dangerous" - Hawkwind

Ace Dreamer

Mad Terraformer - 19/Jun/2012
The brilliant ecoengineer (the 'Mad Terraformer' others called her) woke again.  As usual she could smell strong drink about her person, though she was completely sober, 'knurd'[1] as she liked to call it. As she often did when she woke, she speculated on the nature, even the gender, of the person who transformed into her.  But, she was dressed as usual, in her Mad Scientist lab coat, over dark clothes that didn't stain easily.
The first priority was to obtain coffee, as strong as possible; she wished Klatchian Coffee[2] really existed, it'd make the process of staying herself easier, but, she'd make do.  Next, to check her distributed secret bank accounts - she thought they were running a bit low, so maybe she'd have to do some paying work, before more fun research.  Fortunately she hadn't got any existing projects running she'd need to check-up on.
Two days later she'd built another ten Standard Asteroid Terraforming Kits[3], and dispatched them to the usual suspects who'd sell them on.  The money was already winging its way to her bank account.  Maybe she'd take a little break and enjoy herself, before getting on with some research.
Wait a minute!  She'd been cheated!  This is... Decaffeinated Coffee!  Arrrggg!
He woke, as usual, after one of his several day benders, in a strange hotel room.  His clothes were clean, and matched what he'd been wearing when he started drinking.  As usual, he smelled strongly of coffee.  Hard to tell if the hotel room had been prepaid for, so, best to take a quiet leave...
One of these days he'd have to make a serious effort to find out what his biomod was...

Open Source
You can make free use of this character (these two characters?) in your stories.  You can name the man, or keep him anonymous, whatever.  You can define a set of skills for him, and what his life is like; I don't think he is a Mad, though.  Whatever he has as a life, he shouldn't be doing anything that will stop him going on several day benders; the only thing that might stop these is if he was living a totally happy life.  If you want a name for her, 'MT', or 'Doctor Empty', should do.
He was probably at least a borderline alcoholic when he was biomodded, and is now functionally immune to the bad effects of alcohol.  He's also got effectively double the lifespan.  Unfortunately he only gets to live half of that.  Strangely enough, he's no longer addicted to coffee to keep him going, in fact the smell of it upsets him, for some reason.  Most days a mug or two of tea is enough.
She is functionally immune to the bad effects of (too much) coffee, and while she would like some more research time, something always goes wrong after at most seven days, and she wakes up again at least a week, or longer (rarely more than a few months), later.
If injured each swiftly 'heals' while being the other, and a few days are enough to throw-off all but the worst injury; healing is about twice normal rate while staying themselves.
If either of them is critically injured, and 'dies', they will revert to a cleanly dressed, fully healthy, other, who now can't touch either alcohol or coffee without feeling nauseous.  And still counts as biomodded.
If either of them makes a serious attempt to figure out their shared biomod (mostly they don't think about it too much) interesting things are likely to happen - Discordian levels of interesting.  Until they give up.  It isn't that they can't find out, it's just that there'd better be some really, really, good reason to do so - threatened life-or-death situations for one of them might not be enough.
--
"It is the business of the future to be dangerous" - Hawkwind
Ace Dreamer Wrote:she wished Klatchian Coffee[2] really existed,

http://www.fenspace.net/index.php5?titl ... ian_wot%3F]AHEM.

Ace Dreamer

Cobalt Greywalker Wrote:
Ace Dreamer Wrote:she wished Klatchian Coffee[2] really existed,

AHEM.
Did I say she'd done her research properly? [grin]
When she finds that (yes, I had previously read that story) her life will be greatly improved.  Some people might regret it, though...
The odds are she will come across it sooner or later.
--
"It is the business of the future to be dangerous" - Hawkwind