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It's been a while since we've done one of these, and this is the capital city of one of the Major Factions. The page is on both the stub and "requires cleanup" lists, so it's a prime candidate for the Fenwiki DeStub Project Here's what we know so far, laid out in the standard Wikipedia format for a city.

Located on [[10 Hygiea], in [[the Main Belt], '''Hogsmeade''' is the capital and largest city of '''[[The Wizarding World]'''.

==History==

==Geography==

==Neighbourhoods and outlying communities==

==Cityscape and infrastructure==

The city spaceport, '''Chudley Aerospace Port''', is just outside the main dome.

==Demographics==

==Local government and politics==

==Education==

'''[[Hogwarts]''', the Wizarding World's preeminent educational facility, is just outside Hogsmeade.

The [[Vesta Institute of Robotics] has a small satellite campus at Hogsmeade. This campus researches computer daemon summoning and other technomagical fields, and is considered by the rest of the VIR to be where the crackpots hang out.

==Economy==

==Culture==

Hogsmeade is home to three [[quidditch] teams, including the '''Chudley Cannons'''.

==Interfactional relations==

{{Wizards}}[[Category:Main Belt]
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Hm. As things come to me...

==Interfactional relations==

As the Wizarding World is on generally good terms with the Technomage subfaction of the Fivers, it is not surprising that there is a very visible Technomage presence in Hogsmeade, estimated at anywhere from 15% to 25% of the population. However, rather than establishing their own "neighborhood" or district, the Technomages are thoroughly intermixed with the Wizards on all levels: social, economic and even political -- two of the last five mayors of Hogsmeade have been Technomages. The two groups are so thoroughly blended that it is sometimes hard to see where the Wizards end and the Technomages begin, and that's the way they like it. Consequently, there is a blending of their two styles of "magic" -- Technomage-Wizard collaborations in Hogsmeade-based shops and labs are where many of the recent innovations in this field have been born, and outside observers like to note that pretty much the only thing that differentiates them are the "skins" laid over the core functionality.

In addition to the local Technomages, there are of course the requisite populations of other factions orbiting the various embassies located on Cresswell Place and Mockridge Road, near the main Ministry buildings. Compared to the Fiver subfaction, these groups are both rather tiny and very distinct. In general, though, their relations with the population of Hogsmeade tends to be good, especially for those factions who came to the rescue of the Wizards during the Boskone War. Still, nothing is ever perfect; "anti-Muggle" groups have been known to protest in front of some embassies.
EDIT:
==Neighbourhoods and outlying communities==
"Embassy Row" near the Ministry, comprised of Cresswell Place and Mockridge Road.  The entire area is surrounded by little islands of supporting populations from the various factions -- these are too small to be properly called "neighborhoods", as they are often cheek-and-jowl with each other.  In some cases only the fact that they are diplomatic staff keeps interfaction fights from breaking out in the streets.
The High Street, where most of the tourist traps, ahem, landmark shops are located:  Honeyduke's, Zonko's, Weasley Wizard Wheezes, Madame Puddifoot's, The Three Broomsticks and the Hog's Head Inn, among many others.  At one end of the High Street is the Ministry; at the other is Hogsmeade Station, which in addition to a short-run commuter service to Hogwarts also provides a sightseeing loop around Hogsmeade.  Hogsmeade doesn't normally get enough tourists to run the sightseeing line continuously; it's essentially a charter service, usually booked in advance.  Although on slow days they have been known to roll it out for random visitors who've strolled up to ask about it.
 
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Hm. Unstructured musing. The Hogwarts Express -- which is the only train on the Hogsmeade/Hogwarts rail system, actually, but it's called that even when it's not doing the commuter run -- looks (and steams) like a traditional steam train, but operates just fine in vacuum. And is airtight even though it doesn't look it -- some kind of field effect extends a meter or so out on all sides, holding in air and heat, allowing passengers to open windows and stick various body parts out without losing them to decompression or freezing. How does it do this? Magic, of course.

Neighbourhoods need notes on residential districts, a non-touristy business zone, and maybe even an industrial/warehouse area -- all of which, of course, have at least facades built in typical wizarding "Dickens on LSD" fashion.

Economy needs a mention of Gringotts -- but I don't recall at this time how they dovetail into the greater Fenspace economy (if they do at all -- they may be a completely local bank). Wizarding currency is per the books, which infuriates everyone but the Wizards. Also, galleons are not pure gold; while sufficient gold is available in the Belt to supply a bullion currency, the disparity in buying power between real gold and the fictional galleons made solid-gold coins effectively unusable. (Plus there was the anticipated problem with visitors just taking off with them, causing money supply problems in the long run that Wizard economists didn't want to deal with.) Thus galleons are much smaller than as described in the books and actually something like a 5-karat alloy -- enough gold to be "gold", but not enough to make it worth walking off with them. Hmm. Gringotts is probably the mint as well as the bank -- that would fit.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

HRogge

I wonder, with all this catgirls wizards which got rescued during the war what their relation to CI should be.
Heh. Catgirl Wizard teacher at Hogwarts, using the name "Minerva McGonagall".
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

HRogge

Bob Schroeck Wrote:Heh. Catgirl Wizard teacher at Hogwarts, using the name "Minerva McGonagall".
I wonder if CI can borrow her and a few normal teachers when they have to start their own little school on Nostromo in ~2027... Wink
Recapping what we have so far, and (since the source material is British) using the "English" English spellings when I notice/ EDIT: And http://www.fenspace.net/index.php5?title=Hogsmeade]copied to the wiki.

Located on [[10 Hygiea], in [[the Main Belt], '''Hogsmeade''' is the capital and largest city of '''[[The Wizarding World]'''.

==History==

==Geography==

==Neighbourhoods and outlying communities==

"Embassy Row" near the Ministry, comprised of Cresswell Place and Mockridge Road. The entire area is surrounded by little islands of supporting populations from the various factions -- these are too small to be properly called "neighbourhoods", as they are often cheek-and-jowl with each other. In some cases only the fact that they are diplomatic staff keeps interfaction fights from breaking out in the streets.

The High Street, where most of the tourist traps, ahem, landmark shops are located: Honeyduke's, Zonko's, Weasley Wizard Wheezes, Madame Puddifoot's, The Three Broomsticks and the Hog's Head Inn, among ''many'' others. At one end of the High Street is the Ministry; at the other is Hogsmeade Station, which in addition to a short-run commuter service to [[Hogwarts] also provides a sightseeing loop around Hogsmeade. Hogsmeade doesn't normally get enough tourists to run the sightseeing line continuously; it's essentially a charter service, usually booked in advance. Although on slow days they have been known to roll it out for random visitors who've strolled up to ask about it.

{|{{sidebar}}
|{{tableheader}}|The Hogwarts Express
|-
|The Hogwarts Express -- which is the only train on the Hogsmeade/[[Hogwarts] rail system, actually, but it's called that even when it's not doing the commuter run -- looks (and steams) like a traditional steam train, but operates just fine in vacuum. And is airtight even though it doesn't look it -- some kind of field effect extends a meter or so out on all sides, holding in air and heat, allowing passengers to open windows and stick various body parts out without losing them to decompression or freezing. How does it do this? Magic, of course.
|}

... more

Neighbourhoods need notes on residential districts, a non-touristy business zone, and maybe even an industrial/warehouse area -- all of which, of course, have at least facades built in typical wizarding "Dickens on LSD" fashion.

==Cityscape and infrastructure==

The city spaceport, '''Chudley Aerospace Port''', is just outside the main dome.

==Demographics==

==Local government and politics==

==Education==

'''[[Hogwarts]''', the Wizarding World's preeminent educational facility, is just outside Hogsmeade.

The [[Vesta Institute of Robotics] has a small satellite campus at Hogsmeade. This campus researches computer daemon summoning and other technomagical fields, and is considered by the rest of the VIR to be where the crackpots hang out.

==Economy==

Economy needs a mention of Gringotts -- but I don't recall at this time how they dovetail into the greater Fenspace economy (if they do at all -- they may be a completely local bank). Wizarding currency is per the books, which infuriates everyone but the Wizards. Also, galleons are not pure gold; while sufficient gold is available in the Belt to supply a bullion currency, the disparity in buying power between real gold and the fictional galleons made solid-gold coins effectively unusable. (Plus there was the anticipated problem with visitors just taking off with them, causing money supply problems in the long run that Wizard economists didn't want to deal with.) Thus galleons are much smaller than as described in the books and actually something like a 5-karat alloy -- enough gold to be "gold", but not enough to make it worth walking off with them. Hmm. Gringotts is probably the mint as well as the bank -- that would fit.

==Culture==

Hogsmeade is home to three [[quidditch] teams, including the '''Chudley Cannons'''.

==Interfactional relations==

As the Wizarding World is on generally good terms with the Technomage subfaction of the [[Fivers], it is not surprising that there is a very visible Technomage presence in Hogsmeade, estimated at anywhere from 15% to 25% of the population. However, rather than establishing their own "neighborhood" or district, the Technomages are thoroughly intermixed with the Wizards on all levels: social, economic and even political -- two of the last five mayors of Hogsmeade have been Technomages. The two groups are so thoroughly blended that it is sometimes hard to see where the Wizards end and the Technomages begin, and that's the way they like it. Consequently, there is a blending of their two styles of "magic" -- Technomage-Wizard collaborations in Hogsmeade-based shops and labs are where many of the recent innovations in this field have been born, and outside observers like to note that pretty much the only thing that differentiates them are the "skins" laid over the core functionality.

In addition to the local Technomages, there are of course the requisite populations of other factions orbiting the various embassies located on Cresswell Place and Mockridge Road, near the main Ministry buildings. Compared to the Fiver subfaction, these groups are both rather tiny and very distinct. In general, though, their relations with the population of Hogsmeade tends to be good, especially for those factions who came to the rescue of the Wizards during the Boskone War. Still, nothing is ever perfect; "anti-Muggle" groups have been known to protest in front of some embassies.

{{Wizards}}[[Category:Main Belt]
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
HRogge Wrote:I wonder, with all this catgirls wizards which got rescued during the war what their relation to CI should be.
I'm thinking that most of them ended up on Liberatrix - while the Wizards might welcome so many "animaguses," many of them wouldn't want to go back home. CI might be able to head-hunt specialists there.

(The catgirls wizards who were not rescued are still on Earth or in Boskonian strongholds, of course - mostly mindwiped by over-application of the sleep-learning device that "Tabitha Doe" invented. This sounds to me like a proto-plotbunny.)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
One more for Economy: many of the "usual suspects" have outlets or franchises in Hogsmeade, including Ayanami&Abriel, StelOil (at the spaceport), and Blue Sun.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

HRogge

robkelk Wrote:
HRogge Wrote:I wonder, with all this catgirls wizards which got rescued during the war what their relation to CI should be.
I'm thinking that most of them ended up on Liberatrix - while the Wizards might welcome so many "animaguses," many of them wouldn't want to go back home. CI might be able to head-hunt specialists there.
Or they might expand their Joint Venture at Liberatrix to a full blown complex like on Frigga.
(arg... more ideas to write about!)

Quote:(The catgirls wizards who were not rescued are still on Earth or in Boskonian strongholds, of course - mostly mindwiped by over-application of the sleep-learning device that "Tabitha Doe" invented. This sounds to me like a proto-plotbunny.)
Yes, I can see that... and I think CI will not be amused if they get a hint about someone who still "owns" catgirls.
Quote:HRogge wrote:
Quote:(The catgirls wizards who were not rescued are still on Earth or in Boskonian strongholds, of course - mostly mindwiped by over-application of the sleep-learning device that "Tabitha Doe" invented. This sounds to me like a proto-plotbunny.)
Yes, I can see that... and I think CI will not be amused if they get a hint about someone who still "owns" catgirls.
I believe "Wrath of angry deity" applies here.
Spell Tag.Much like laser tag, but using wands with built in simple holo emitters and a small memory cartridge system to change the casted spell's appearance. Played as ether as team or free-for-all matches. Popular with the tourists.
_______________________________________________________________
Characters
Sabre Fang
Dakota

HRogge

Dakota Wrote:I believe "Wrath of angry deity" applies here.
Always speak friendly and carry a big stick!

Quote:Spell Tag.
Much like laser tag, but using wands with built in simple holo emitters and a small memory cartridge system to change the casted spell's appearance. Played as ether as team or free-for-all matches. Popular with the tourists.
I can see Dakota producing some of these for the wizards... Wink