I'm no expert on matters... I've got a MA/ Stalker and a stalled INV/ tanker but I do have some experience working slotting toons. Also it seem like a challenge... slotting an existing toon to the same or better performance using IOs.
Now in the build below, I've followed your build, just I don't know what level you put which slot where so ignore that aspect of it. Also feel free to ignore all this advise - this is just one suggestion. It it the best suggestion? No. I don't really believe in Min/Max builds, and I don't know how deep your pockets are.
About this build. When I was going through it, I did a combination of set slotting and franken-slotting. The set slotting was primarily looking for end bonus hence the use of Impervium Armor and Brusing Blow. And you'll be surprised what you can get out of frakenslotting attacks. Crane Kick is one nice example... Frakenslotting allows you to get an extra 3 or 4 slots worth out of the power.
How to obtain the IOs. I know I'm probably preaching to the converted, but given that I've splashed Mako's Bite: Acc/Dam around in the build, I'd better mention this. For the most part if not all, this build would be best if you get the recipes and salvage and then crafted the IOs. Last time I checked the recipe was floating from 50k-250k, while the completed IO sells any from 1-2 mil. Even factoring in construction and salvage costs there is a bit of a difference. So put a lowball bid on a recipe and wait a day or so, and then if it doesn't come off, up it to a higher amount and wait a bit... and before you know it, you will have your recipe/IO. (And now you know how I've been earning a little side money on the markets with the little racket I've had going...)
Now onto the actual build itself...
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Lora: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Bruising Blow - Damage/Recharge: Level 30
- (3) Bruising Blow - Damage/Endurance: Level 30
- (5) Focused Smite - Accuracy/Endurance/Recharge: Level 40
- (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (39) Mako's Bite - Accuracy/Damage: Level 50
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Resist Physical Damage- (A) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
- (11) Resist Damage IO: Level 50
Level 2: Temp Invulnerability- (A) Impervium Armor - Resistance: Level 40
- (7) Impervium Armor - Resistance/Endurance: Level 40
- (11) Impervium Armor - Resistance/Recharge: Level 40
- (29) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (37) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 4: Dull Pain- (A) Doctored Wounds - Heal: Level 50
- (5) Doctored Wounds - Heal/Endurance: Level 50
- (7) Doctored Wounds - Endurance/Recharge: Level 50
- (29) Doctored Wounds - Heal/Recharge: Level 50
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (37) Doctored Wounds - Recharge: Level 50
Level 6: Combat Jumping
Level 8: Crane Kick- (A) Bruising Blow - Damage/Endurance: Level 30
- (9) Bruising Blow - Damage/Recharge: Level 30
- (9) Focused Smite - Accuracy/Endurance/Recharge: Level 40
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (36) Mako's Bite - Accuracy/Damage: Level 50
- (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 10: Swift
Level 12: Focus Chi- (A) Recharge Reduction
- (13) Recharge Reduction
- (13) HamiO:Membrane Exposure
Level 14: Super Jump
Level 16: Unyielding- (A) Impervium Armor - Resistance: Level 40
- (17) Impervium Armor - Resistance/Endurance: Level 40
- (17) Impervium Armor - Resistance/Recharge: Level 40
- (19) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (23) Steadfast Protection - Resistance/Endurance: Level 30
Level 18: Health- (A) Healing IO: Level 50
- (19) Healing IO: Level 50
- (25) Healing
Level 20: Stamina- (A) Endurance Modification
- (21) Endurance Modification
- (21) Endurance Modification
Level 22: Crippling Axe Kick- (A) Mako's Bite - Accuracy/Damage: Level 50
- (23) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (45) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (46) Touch of Death - Damage/Endurance/Recharge: Level 40
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (46) Enfeebled Operation - Endurance/Immobilize: Level 50
Level 24: Flurry- (A) Stupefy - Accuracy/Endurance: Level 50
- (25) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 26: Dragon's Tail- (A) Cleaving Blow - Accuracy/Recharge: Level 50
- (27) Cleaving Blow - Damage/Endurance: Level 50
- (27) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Endurance/Recharge: Level 50
- (37) Scirocco's Dervish - Damage/Recharge: Level 50
Level 28: Invincibility- (A) Defense Buff
- (31) Defense Buff IO: Level 50
- (31) Defense Buff IO: Level 50
- (31) To Hit Buff IO: Level 50
- (33) To Hit Buff IO: Level 50
Level 30: Super Speed
Level 32: Eagles Claw- (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (33) Bruising Blow - Damage/Endurance: Level 30
- (34) Bruising Blow - Damage/Recharge: Level 30
- (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (34) Stupefy - Accuracy/Stun/Recharge: Level 50
- (36) Stupefy - Endurance/Stun: Level 50
Level 35: Boxing- (A) Bruising Blow - Damage/Endurance: Level 30
- (40) Bruising Blow - Damage/Recharge: Level 30
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (48) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Damage: Level 50
Level 38: Unstoppable- (A) Resist Damage IO: Level 50
- (39) Resist Damage IO: Level 50
- (39) Resist Damage IO: Level 50
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (43) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 44: Tough- (A) Resist Damage
- (45) Resist Damage
- (45) Resist Damage
Level 47: Resist Energies- (A) Resist Damage IO: Level 50
- (48) Resist Damage IO: Level 50
- (48) Resist Damage IO: Level 50
Level 49: Tough Hide- (A) Kismet - Accuracy +6%: Level 30
- (50) Gift of the Ancients - Defense: Level 40
- (50) Gift of the Ancients - Defense/Endurance: Level 40
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Critical Hit
------------
Set Bonus Totals:- +2% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +2% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +2% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +2% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +2% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +2% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +2% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +2% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster
- +3% Defense(Smashing) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(Lethal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(Fire) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(Cold) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(Energy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(Negative) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +6.75% Defense(Psionic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(Melee) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(Ranged) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Defense(AoE) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +4.5 Max Endurance to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +5% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +3% Enhancement(Immobilize) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +4% Enhancement(Heal) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +25.1 HP (1.87%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +MezResist(Immobilize) 8.8% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +MezResist(Sleep) 1.65% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +MezResist(Terrorized) 2.2% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +19.5% (0.33 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +1.26% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +1.26% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +1.26% Resistance(Toxic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
- +1.26% Resistance(Psionic) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
A few numbers (hope this works) to back up my case taken from Mids. The numbers in brackets is the percentage boost from the enhancements. So without further do, the numbers...
Power Name Damage End Use Recharge Accuracy
Storm Kick (old) 177.6 (102.84%) 5.25 (33.30%) 4.61s (25.06%) 125.6% (42.40%)
Storm Kick (new) 172.4 (67.00%) 3.85 (82.11%) 3.59s (62.25%) 147.3% (67.00%)
Crane Kick (old) 253.6 (94.93%) 7.65 (33.30%) 7.5s (33.30%) 125.6% (42.40%)
Crane Kick (new) 256.0 (96.86%) 6.28 (62.25%) 5.49s (82.11%) 147.3% (67.00)
C. Axe Kick (old) 212.2 (94.93%) 8.53 8s 117.6% (33.30%)
C. Axe Kick (new) 200.2 (83.82%) 4.64 (83.82%) 4.35s (79.05%) 130.3% (47.70%)
Drag. Tail (old) 129.4 (94.93%) 9.75 (33.30%) 14s 117.6% (33.30%)
Drag. Tail (new) 127.3 (91.78%) 7.70 (68.90%) 7.83s (73.78%) 130.3% (47.70%)
Eagles Claw (old) 329.8 (99.08%) 11.90 9.0s (33.30%) 117.6% (33.30%)
Eagles Claw (new) 305.6 (84.31%) 7.00 (69.45%) 6.36s (83.82%) 125.6% (42.40%)
------------
Power Name Damage End Use Recharge Accuracy
Furry (old) 76.7 5.46 3s 112% (33%)
Furry (new) 76.7 4.32 (26.50%) 2.38s (21.20%) 124.1% (47.7%)
Boxing (old) 98.3 (94.93%) 3.32 (33.30%) 2.5s 112% (33.30%)
Boxing (new) 99.3 (96.86%) 2.69 (64.15%) 1.69s (42.95%) 124.1% (42.95%)
------------
Power Name Resist End Use/s Recharge
RPD 8.91% (58.48%)
Temp Invul. (old) 36.5% (62.30%) 0.18 (42.40%) 2s
Temp Invul. (new) 35.7% (58.53%) 0.18 (43.43%) 1.39s (43.43%)
Unyielding (old) (61.48%) 0.2 (33.3) 10s
Unyielding (new) (58.53%) 0.16 (65.18%) 6.97s (43.43%)
Unstoppable 83.2% (58.48%)
Tough 17.6% (56.00%)
Resist Energies 8.91% (58.48%)
Power Name Defense To Hit
Invincibility (57.65%) (49.70%)
Tough Hide (old) 5.94% (58.48%)
Tough Hide (new) 5.16% (37.70%)
Power Name Healing End Use Recharge
Dull Pain (old) 78.5% (96.35%) 10.4 184.7s (94.93%)
Dull Pain (new) 80.6% (97.49%) 5.98 (73.78%) 177.8s (97.49%)
------------
Power Name To Hit End Use/s Recharge
Focused Acc.(old) +31.2%(56.00%) 0.60 (94.93%) 10s
Focused Acc.(new) +30.8%(54.16%) 0.59 (98.28%) 5.92s (68.90%)
So what does the above wall of text actually mean? Well... compare the End usage, the recharge times. The new build is quicker and costs less to attack. Then have a look at the Damage. It doesn't pack quite as powerful as punch as before but its only a little down. Look at the accuracy. Its got better accuracy.
As you can see from the above break-down, you really don't need Hasten (70% recharge), you can get blazingly fast just as is, with a end use discount tossed in. And I didn't really try to Frankenslot the /INV side of the build. And you can get good mileage out of supercharging Lora's self-repair nanos if you put the complete set of Doctored Wounds in it. (I had to guess from the screen grab which one of the set you already had.)
You know, taking a second look at that breakdown, I'm a little disappointed, there shouldn't be that lost in damage, despite the gains in the other areas, even if we are only talking about a few points of damage. It should be better, and I know why - it because I went for the set bonuses. If I hadn't gone for the set bonuses in the attacks, it could have been better, but hey, this was my first run through the build, and its a combo I've never actually played or seen played.
Someone else with more slotting experience might be able to Franken-slot it better... or if I had a better idea of what you actually wanted to do, she might preform better. But as you can see, she already preforms well.
Hope this helps, and is useful for you. Any questions? Want me to have another wack at it - provided I you tell me what those non-generic IOs and HOs are.
Shader.