05-05-2008, 09:36 AM
Eden:
The Eden Trial was a breeze, again. I believe we've got this one mastered. Personally, I'm gonna try and push it once more, with Mag, for the badge,
but I think we're about done with it as a group. It _appears_ that a busy Fire/Kin can provide enough buff/debuff to get the job done. Nothing special to
report for it, just a nice solid run.
Cavern of Transcendence:
This was the most embarrassed I've ever been on a TF. When we were all in and focussed, we did great, but I felt like we just weren't 'on' for
this one. I personally feel like I was not performing anywhere near the top of my game - and I apologise for that.
However, we muddled through and succeeded, despite some wonderful stupidities on my part (whaddya mean we don't clear the room? they're lookin' at
me funny! *clobber dead tank*). The CoT trial isn't actually that difficult, provided you have a pathfinding stealthing teleporter.
Being back down to level 15 was almost painful, I have to admit.
The CoT trial is a single-mission timed trial, levels 12-15, that occurs in the Hollows. The Trial requires 8 people. Given the presence of a teleporting
stealther, the trial can be _very_ simple, and require only three minor fights and one moderate fight. Start the TF, and all zone into the Troll Tunnels (there
is an entrance within easy walking distance of the TF start point). The Teleporter then moves to the door to the Trial Zone (which is marked on the map), and
teleports folk in. All zone into the Trial Zone. At this point, the Teleporter moves to the Locked Door and tank-drops in firepower until the run up to the
Locked Door is cleared. The Teleporter then places a group member at each of the monoliths. Timing the next part is best/easiest off of the Mission Timer.
All eight click simultaneously, once the Monoliths are down, the Teleporter returns to the Locked Door area and assembles the team. The tank opens the door,
and aggros the group consisting of some LTs and Minions and a Monster behind it.
Care should be taken during this fight to prevent aggro of the additional 'hostage taker' spawn at the back of the room. Once the Monster and crew is
dealt with, the hostage spawn is easy. The Trial is complete.
It's my understanding that noone hardly ever does this TF - and it's quick and easy. If we re-did it with focus and knowledgeable, alert leadership, we
could probably knock it out in 20 minutes. The reward drop is a 'class b' recipe, explaining why this isn't more popular.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
The Eden Trial was a breeze, again. I believe we've got this one mastered. Personally, I'm gonna try and push it once more, with Mag, for the badge,
but I think we're about done with it as a group. It _appears_ that a busy Fire/Kin can provide enough buff/debuff to get the job done. Nothing special to
report for it, just a nice solid run.
Cavern of Transcendence:
This was the most embarrassed I've ever been on a TF. When we were all in and focussed, we did great, but I felt like we just weren't 'on' for
this one. I personally feel like I was not performing anywhere near the top of my game - and I apologise for that.
However, we muddled through and succeeded, despite some wonderful stupidities on my part (whaddya mean we don't clear the room? they're lookin' at
me funny! *clobber dead tank*). The CoT trial isn't actually that difficult, provided you have a pathfinding stealthing teleporter.
Being back down to level 15 was almost painful, I have to admit.
The CoT trial is a single-mission timed trial, levels 12-15, that occurs in the Hollows. The Trial requires 8 people. Given the presence of a teleporting
stealther, the trial can be _very_ simple, and require only three minor fights and one moderate fight. Start the TF, and all zone into the Troll Tunnels (there
is an entrance within easy walking distance of the TF start point). The Teleporter then moves to the door to the Trial Zone (which is marked on the map), and
teleports folk in. All zone into the Trial Zone. At this point, the Teleporter moves to the Locked Door and tank-drops in firepower until the run up to the
Locked Door is cleared. The Teleporter then places a group member at each of the monoliths. Timing the next part is best/easiest off of the Mission Timer.
All eight click simultaneously, once the Monoliths are down, the Teleporter returns to the Locked Door area and assembles the team. The tank opens the door,
and aggros the group consisting of some LTs and Minions and a Monster behind it.
Care should be taken during this fight to prevent aggro of the additional 'hostage taker' spawn at the back of the room. Once the Monster and crew is
dealt with, the hostage spawn is easy. The Trial is complete.
It's my understanding that noone hardly ever does this TF - and it's quick and easy. If we re-did it with focus and knowledgeable, alert leadership, we
could probably knock it out in 20 minutes. The reward drop is a 'class b' recipe, explaining why this isn't more popular.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies