Drunkard's Walk Forums

Full Version: So, todays patch.
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  • Added /sync command which attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server.
    (When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them).
That right there? Twenty different kinds of win.
that heavy wind about ten minutes after these patch notes released was Valles letting out a sigh of relief.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Any idea why Valles was getting hit so much harder by this than others? I don't think I -ever- experienced this bug myself. It just plain never happened to
me.
Nor have I ever seen it, at least not when I wasn't having all those mapserver drop problems, a year or more back.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

CrimsonKMR

Quote: Logan Darklighter wrote:

Any idea why Valles was getting hit so much harder by this than others? I don't think I -ever- experienced this bug myself. It just plain never happened
to me.

I had it all the time too
There is no coincidence, only necessity....
- Clow Reed
God, every other zoning I would get this. Even had it in a mayhem once.