05-11-2009, 07:03 AM
I will spare people the litany of pain and cursing that was 2 attempts at the trial, and instead impart what lessions we have learned (others feel free to tack
onto this list)
General notes about team builds:
You need two people who can rez, cause your going to be dieing a lot. And i'm not talking about the medicine pool here. Real un-interruptable rezzing. (Or
Recall friend and a medicine pool is ok)
Having more than one tank is also good, but make sure you have Psi resists (mind raping hydra did bad things to everyone, slightly less bad things to Ruff)
Recall friend (or summon team) is a godsend here.
How we ran the arc:
1) Beat up 100 ritki (easy!)
2) Get to the trial door (easy for some, frustrating for others)
3) Make our way down the shaft and pick up crates as we go (a little frustrating, but doable)
4) Clear out the ritki guarding the 4 generators, but DON'T kill the generators themselves.
5) Pull the mini-kraken away from Hydra and pound on them
6) Kill the tentacles (Lts first, as they spawn the minions). Standard powers work here, but plasma guns make it go faster. Ruff was happily nomming them.
7) take out the generators AT THE SAME TIME.
7a) Assign 2 people to each generator (per compass directions) that is their generator, they always deal with that one.
7b) beat each generator down to ~1/4 health, and WAIT for the leader to give the go ahead
8) once the generators have dropped, everyone with a particle cannon swarms the hydra and hurts it as much as possible.
8a) those without particle cannons try and keep those with them alive, as firing it is about a 30 second animation where you can't do anything.
9) one the generators are back up, kill the ritki that were summoned.
repeat steps 7-9 as needed untill you run out of time or kill the hydra.
oh, and most importantly: you need a leader that will LEAD, and a team that will FOLLOW DIRECTIONS. This can't be stressed strongly enough.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
onto this list)
General notes about team builds:
You need two people who can rez, cause your going to be dieing a lot. And i'm not talking about the medicine pool here. Real un-interruptable rezzing. (Or
Recall friend and a medicine pool is ok)
Having more than one tank is also good, but make sure you have Psi resists (mind raping hydra did bad things to everyone, slightly less bad things to Ruff)
Recall friend (or summon team) is a godsend here.
How we ran the arc:
1) Beat up 100 ritki (easy!)
2) Get to the trial door (easy for some, frustrating for others)
3) Make our way down the shaft and pick up crates as we go (a little frustrating, but doable)
4) Clear out the ritki guarding the 4 generators, but DON'T kill the generators themselves.
5) Pull the mini-kraken away from Hydra and pound on them
6) Kill the tentacles (Lts first, as they spawn the minions). Standard powers work here, but plasma guns make it go faster. Ruff was happily nomming them.
7) take out the generators AT THE SAME TIME.
7a) Assign 2 people to each generator (per compass directions) that is their generator, they always deal with that one.
7b) beat each generator down to ~1/4 health, and WAIT for the leader to give the go ahead
8) once the generators have dropped, everyone with a particle cannon swarms the hydra and hurts it as much as possible.
8a) those without particle cannons try and keep those with them alive, as firing it is about a 30 second animation where you can't do anything.
9) one the generators are back up, kill the ritki that were summoned.
repeat steps 7-9 as needed untill you run out of time or kill the hydra.
oh, and most importantly: you need a leader that will LEAD, and a team that will FOLLOW DIRECTIONS. This can't be stressed strongly enough.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy