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Inherant power - walk I am not making this up. Smile
since I'm too lazy to log into test, what does it do?
-Terry
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
Exactly what it says on the tin. You now get an inherent power at level two that allows you character to walk. You can't use powers or jump while it's
on, it's solely a gift for Roleplayers... or people trying to arrange for photos, but it's an awesome touch.

Also, it demonstrates the Dev teams sense of humor. You can be too low a level to WALK :lol
Wonder Twin Powers! Ambulate!
Awesome!

I know it's a small thing, but DAMN we Rpers have been WANTING this FOREVER.
Quote:Also, it demonstrates the Dev teams sense of humor. You can be too low a level to WALK :lol
True, but I always thought it was hilarious that you could be too low a level to rest.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Quote:
Originally Posted by Dr. Strangelove





MEIN FÜHRER, I CAN WALK!


Heh. Ahem. ^_^

Well anyway. Here are a few pics from the test server.

Nice to just take a stroll in Talos. This has to be the slowest Pete's ever moved...

[Image: Petewalk01.jpg]

[Image: Petewalk02.jpg]

Lily next. Trenchcoats and skirts looking good. No clipping and the flow seems just fine.

[Image: Lilywalk01.jpg]

[Image: Lilywalk02.jpg]

[Image: Lilywalk03.jpg]

And Kara. (Damn... females get one SEXY walk animation!)

[Image: Karawalk01.jpg]

[Image: Karawalk02.jpg]

[Image: Karawalk03.jpg]
Yeah, I logged onto Neko on Test. She was in her usual semi-casual suit, and DAMN.

Baseload

That is cool. that is a very nice RP "power" to add. I can think of another cool RP things I'd love to see as well.

Secret Identity Mode - Something that turns off powers but allows you to have a second name that displays instead.

BTW, is this something we'll see with GR? Or sooner?
Quote: Baseload wrote:

That is cool. that is a very nice RP "power" to add. I can think of another cool RP things I'd love to see as well.




Secret Identity Mode - Something that turns off powers but allows you to have a second name that displays instead.




BTW, is this something we'll see with GR? Or sooner?

THIS.

This is something that I think would add amazing amounts of interesting stuff to the game all on it's own.
Especially if it doesn't trigger aggro.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
I disagree.

When in Secret Identity mode, I want a random chance of being mugged! (ala the Hellion shakedown of Thibor in the new comic).
Eh... If Secret Identity Mode didn't draw aggro, they'd have to either set a ridiculous recharge time on it, or set conditions where you can't use
it. Or you could do the kind of thing that got the Phase Shift power nerfed. Aggro the Big Bad, then engage the S.I.M., and suddenly they ignore you. Wait for
a clear spot. go back to hero mode, draw aggro, engage SIM, do this over and over. If you're a tank, that would be just about perfect aggro control. So I
doubt you'd get the ability to ignore aggro.
---
Those who fear the darkness have never seen what the light can do.
It shouldn't draw aggro, but it shouldn't lose it if it's already acquired. Yeah, it doesn't pass the ... um ... "reality check" really is the wrong term here, but you guys know what I mean. Keeping aggro one's attracted would keep a secret ID from being too big a deal.

Muggings, however, are different from aggro.

Oh, and that second name? Appears in grey. With no other information.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Secret Identity Mode would be awesome, but I think two simple rules would ensure it wasn't abused. First, it can't be used in missions/task
forces/etc. Second, it can't be used if you have aggro (or, alternatively, it does what Rest does and if you're dumb enough to use it when you have
aggro you get squished instantly).

This would prevent people from, say, turning it on at the start of a mission and stealthing it, and would prevent the behavior described elsewhere as well (the
panic-button style aggro drop).

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
I love our Devs. People bitch about this, because they should have been working on 'SERIOUS ISSUES' instead, like a bug in TF difficultly.

BaB: I tried to animate that bug away, but no luck so far. I'll keep you updated on my progress on that front.

Castle: Different people. Now, if you really WANT animators to be poking around in the source code, we could arrange that, but I suspect the game would never
compile again...
I've decided that the "walk" power was just an excuse for animators to be in the same room with a super model for a few hours. >.< That
much hip sway can cause long term spinal damage over time.

Verdict: Good for RPers. But everyday women don't walk like that unless they're in way-high-HIGH heels or models.

Prediction: Costume Contests will likely start looking more like runway events.
Well, this being Paragon, even the lowliest of heroes have the Most Common Superpower. If the heroines had to worry about spinal damage, at least half would
already have some back pain.

Besides. Who can blame the devs for getting some fanservice as an excuse for a very convenient RP power?
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
I'm sorry, but I'll allow the sexy walk on the grounds that having Sammy do it is comedy gold Smile
Hold the presses ladies and gentlemen.

The Walk power was apparently to awesome for the Servers, and they're rolling back to resolve stability issues.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI

dark seraph

*after watching the walk animations on youtube* meh, i really don't see the point of it, people are saying it's good for RP, but most of my toons are
either runing or standing still when i RP. maybe i'm mising something, but i don't think this is all that good


about my only grief about this is that they coulda SAID something to those of us on... well, then again I was already having connection troubles so maybe they
did and I missed it

I spent most of this down time trying to reconnect and pulling my hair trying to figure out what was wrong! I'd STILL be doing it (the hair pulling) if
i'd not finally thought to check the server status page...
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
Quote: Ankhani wrote:

Hold the presses ladies and gentlemen.




The Walk power was apparently to awesome for the Servers, and they're rolling back to resolve stability issues.

I loled.

There was a walk conga line going in the D before I logged off for some lunch and caught up on my hulu queue. Not to mention someone trying to gather up
people to line walk in Atlas park... maybe he/she succeeded? Muha!