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Also: Monsters! Hamidon Spawns Seeds! Details here! Discussion here!
Shader
Quote:MicroHue wrote:
Also: Monsters! Hamidon Spawns Seeds! Details here! Discussion here!
Shader
I hate to be negative about what is otherwise a fantastic creation. In Beta I've loved seeing the thing moving around the zone and that low moaning roar it produces is amazingly creepy! Seed of Hamidon is a fantastic design in concept and audio-visual execution. 

But... 

I haven't tested this on Beta yet. But from the description this sounds like a fight that's "LOLMelee". It sounds as if all the various parts of this creature are ridiculously deadly at close range. 10 to 1 I bet their attacks are auto-hit as well, which means Defense-based melee is double-screwed. 

You've got one type of enemy that forces players to separate to stay alive, another that forces them together, and another that confuses/mezzes.

In short it sounds too much like the kind of design ideas that went into the Keyes Trial. And we all know what an absolute JOY the Keyes trial is. (Yes, that's sarcasm - Keyes is an absolute nightmare. Which is why most people, once they've got their badges, never bother with it again and instead farm BAF and Lambda for their Incarnate threads.)

Can anyone who has tested this in Beta with a melee with a defensive secondary (Brute, Scrapper, Stalker) tell me if I'm wrong/overreacting on this? (I'd like to be.)
... I love the Keyes trial. And while I haven't been on Beta at the right time to hunt the Seed, but what I've heard sounds promising.
Some people love the difficult/annoying Keyes Trial but a great deal more people do not lol. Hence why its -rare- to see a Keyes Trial being formed compared to the other two. Personally looking forward to tryin out the New underground trial when it comes out on Live.
Quote:Logan Darklighter wrote:
Quote:I haven't tested this on Beta yet. But from the description this sounds like a fight that's "LOLMelee". It sounds as if all the various parts of this creature are ridiculously deadly at close range. 10 to 1 I bet their attacks are auto-hit as well, which means Defense-based melee is double-screwed. 
I've watched Uni fight the thing while she was in the Closed Beta. Admittedly, they've changed the Tellurian Seedlings since then (the confuse/mezzers were initially designed as TauntBots who would immediately cause every Seedling in the entire ZONE to converge on them when they were attacked), but for the most part it's the same. She was on Juri, who most people are familiar with (BS/WP Scrapper), and she did just fine. They also had a Defender and a Blaster on the team, who were both equally useful to the fight. Much like many of the new encounters, they're designed it to avoid specializing the fight's requirements.
Quote:You've got one type of enemy that forces players to separate to stay alive, another that forces them together, and another that confuses/mezzes.
All of whom announce their specialty attacks in BIG GIANT LETTERS. If you can avoid Marauder's NOVA FIST! then you won't have any trouble backing out of range. It's not LOL!Melee, it's LOL!Scrapperlock. Which they've been doing since Battle Maiden. And of all the attacks, only the Bulwark Seedling (keep everyone close together to spread out damage) can come close to two-shotting someone. All the others, you're only screwed if you A. have no way to recover HP (green insps, even, would be sufficient) and B. are too impatient to back out and take a second to let your HP recover. (They're EBs, not AVs. The regen rates aren't obscenely high to need constant DPS)
Quote:In short it sounds too much like the kind of design ideas that went into the Keyes Trial. And we all know what an absolute JOY the Keyes trial is. (Yes, that's sarcasm - Keyes is an absolute nightmare. Which is why most people, once they've got their badges, never bother with it again and instead farm BAF and Lambda for their Incarnate threads.)
YMMV, but I've greatly enjoyed every Keyes I've been on, and without fail, I'm generally the person tapped to herd Anti-Matter, since Demo's ridiculously survivable. I'd do nothing but Keyes and Lambdas. BAF has become so wash/rinse/repeat that it's boring now.
Quote:Can anyone who has tested this in Beta with a melee with a defensive secondary (Brute, Scrapper, Stalker) tell me if I'm wrong/overreacting on this? (I'd like to be.)
I think that it's safe to say you're overreacting/wrong on this. The big scary words of ambiguous damage can be frightening without actual real numbers to calculate, I realize, but the devs do, in fact, have several years of experience with what they're doing. Battle Maiden's gone from horrific no-win to routine. BAF went from impossible to boringly predictable. This too shall pass. So chiilllllllll.
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
I haven't done any of the new content, but I'll chime in with my 1.5 cents on keys:

As with most things in this game, it's all about the team(s) that run it.

Some trials are more forgiving with what is required (BAF), but keys requires a fairly co-ordinated group who knows what they are doing.

The early (rage filled) runs I did at first were mainly the fault of ignorance. We didn't know what was going on, and we suffered.

If you have a group of people who know what to expect, and who aren't going to run off and draw agro back to the group, it can be done well and quickly.
-Terry
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
The reason Keyes are so much rarer then BAF and Lamba is because it takes longer, while the rewards are the same, and people in it to farm shards want the quickest option. When the rewards are increased with 21, I suspect that they'll become more common. And I've been on Keyes that had most people not knowing what to do, and still taking it because they do listen to what to do.
They actually discuss the new Seed of Hamidon encounter on the latest Ustream 'Coffee Talk' here: http://t.co/bnGDvtO about 10-20 minutes in.

If you trust my wonky memory... killing seedlings grants a stacking temporary flight power, and the encounter was designed to be able to done by the upper range of 25-29.

Ransan

I have done the Seed of the Hamidon 4 times now, on two different toons. Both Scrappers. Nam and PD to be precise. and Ops is correct. Only the Bulwark Seedlings are any real treat to a high level toon The others are just heal and go.