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Thirty Minutes
TATU
3:37
Mama, Papa
Forgive me
Out of sight
Out of mind
Out of time
To decide
Do we run
Should we hide
For the rest
Of my life
Can we fly
Should we stay
We could lose
We could fail
In the moment
It takes
To make plans
Or mistakes
Chorus:
Thirty minutes
A blink of an eye
Thirty minutes
To alter our lives
Thirty minutes
To make up my mind
Thirty minutes
To finally decide
Thirty minutes
To whisper your name
Thirty minutes
To shoulder the blame
Thirty minutes of bliss
Thirty lies
Thirty minutes
To finally decide
Carousels
In the sky
That we shape
With our eyes
Under shade
Silhouettes
Cast in shame
Crying rain
Can we fly
Do we stay
We could lose
We could fail
Either way
Options change
Chances fail
Trains derail
Chorus
to decide (9x)
*************

I originally thought of this as a "Plot Contrivance" effect, but here's what I'm thinking now.
The duration of the song, in reality, is 3:37. When played, though, it essentially gives Doug 00:30:00 to act in, beginning as the song does, and ending as it does. This does mean that 3:37 passes in reality, giving Doug a compression ration of 8.295 to 1.
I can see this being useful for some last-minute planning before a scheduled engagement, or as a way to effect a Heroic, Last-Minute Rescue! as, even if you only have 3 seconds in reality before the henchman's sword decapitates the female lead, that's a hair under 25 seconds in the song...Eagles may soar, but weasels don't get sucked into jet engines...

My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.

I've been writing a bit.
Hmmm. Interesting... In game I'd make a case for planning and mental activity only, but for a story, an 8-to-1 ratio in time frames could be almost as damaging as a good use of "Freeze Frame"...
-- Bob
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