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One of the rules that almost every creative-writing class emphasizes is that you don't stop writing when you hit a brick wall - you just write something else.
So, here's something else, using as its premise a thought that's been nagging at the back of my brain ever since I watched the anime... While it doesn't say so anywhere in the story, it's set between DW III and DW IV.
Bob, if this passes muster, let me know; I'll send you a copy with all the HTML markup already in.

DRUNKARD'S STAGGER: A DAY IN THE LIFE
By Rob Kelk
Based on the Drunkard's Walk fanfic cycle
(created by Robert M. Schroeck)
and Princess Nine
(created by Kensei Date)

This story contains spoilers for the end of Princess Nine.

"Don't cry,
Look up at the sky,
You can see the future
Between the gray clouds."
-- translated from Princess Nine, by SHOUYOU

I don't know why I was surprised. The song that got me to this world was Take Me Out to the Ball Game -- I should have expected to land on an Earth where baseball was the big sport. I don't know whether they even play baseball in Japan back home, but they love it here ...
Oh, but I'm getting ahead of myself. My name's Doug Sangnoir, I'm a professional good guy, and I've spent most of the last five years wandering from alternate world to alternate world, trying to find my way home.
I've been on this Earth for nearly two weeks. From my point of view, it's a quiet world. I've heard vauge rumors about people with metahuman abilities (like me), but I haven't seen any evidence of any native to this world. The Japanese aren't borderline-xenophobic here, the way they are back home. There aren't any armed conflicts worse than minor border skirmishes going on. (Korea is split down the middle, and the Arabs and Jews don't like each other, but nobody's called out even the light artillery over either of those problems.) There's no sign of any illicit conspiracies, criminal or otherwise. And there's isn't any hint of a company that could become another GENOM.
It's boring.
Maybe that's why baseball is so popular here -- it's a distraction from the banality of everyday life. Or maybe it's because there's a team from an all-girls school trying to get to Koshien, the Japanese-high-school equivalent of the World Series, this year. From the newspaper stories, it looks like they're the first girls' team to even be allowed to try (which was my first hint that they don't have full gender equality here yet).
I decided to take an afternoon off and see them play last week. They're good -- their pitcher's a "natural", and most of the others are almost that good. Many of them would be in line for professional contracts in some of the worlds I had visited; here, I doubt they'll be able to use their gifts anywhere outside of a school yard unless they're very lucky.
I have a ticket for their next game. The girls are playing the team from their brother school -- a team that's said to be as good as they are, and by all reports has the best batter in the high-school league. This ought to be good.

* * *

We lost. We aren't going to Koshien this year.
And it's my fault.
I know what I have to do.
Nobody will miss me, anyway.

* * *

Shame about the girls not winning this afternoon, but they did a pretty good job considering how badly some of them were off their game for the first eight innings.
I did some historical research after the game -- the more I can find out about other worlds' versions of Japan, the more likely we'll figure out why the Japanese back home are so insular and racist. (Maybe there's something in my subconscious that aims me at so many worlds' Japans, just so I can get this information. I'm not going to complain about it.) But it's only because I stayed at the library until they closed that I was motoring across the Rainbow Bridge at the right time.
About halfway across the bridge, I noticed a pedestrian -- a teenaged girl, from the height and hair. It wasn't until I was even with her that I realized she was climbing the guardrail.
I didn't know what honor code the locals lived by, and I didn't care. Even if she was acting in accordance with local laws and customs, I couldn't let her kill herself. I stopped my bike as quickly as I could safely, turned around (luckily, there wasn't any other traffic that evening), and headed back to the girl. But I doubt she'd trust a stranger ... unless I tweaked the situation with my metatalent.
(Earlier, I mentioned that I have metahuman abilities. The important one in this case is my ability to get powerful or subtle effects from music. I carry a large music collection with me, in a voice-activated computer built into my helmet.)
There were any number of things I could have done, some of which would have been more effective in the short term, but the long-term effects of the one I chose would be better all around -- if it worked. If it didn't, well, I could always switch songs to The Chain and grab her before she hit the water, and worry about the long term after saving her life. "" I told my helmet in English, ". Play song.>"
""
It didn't take very long to get back to where the girl was about to jump off the bridge. I turned my bike back around so I was pointing the right way for traffic, and turned on the parking lights. "Excuse me, miss," I yelled to her in Japanese as I pulled a local map out of the bike's pannier, "could you help me find the U.S. Embassy on this map?"
"I'm a bit busy, sir ..." she answered in a quiet voice without turning around.
"I know, and I'm sorry, but I don't think you'd be able to help me if I wait for you to finish what you're doing. Please?"
She sighed, swung her weight back, and jumped back, off the railing and onto the sidewalk. Then she turned around to look at me. She was a pretty girl in her mid-teens -- she'll be a heartbreaker when she grows up. If she grows up. I had a nagging feeling that I'd seen her somewhere before ... but that wasn't important just then. She walked over and looked at the map that I offered, and we spent about a minute figuring out how to get from here to there.


We spent an hour talking about her.
The song's effects had worn off long before we reached Cafe Kawasumi, the first place we could find to get coffee, but she didn't seem to notice. We walked in, placed our orders, and sat at a table near the door (so she could leave whenever she wanted).
Neither of us said anything for a minute. Finally, she whispered, "Thank you, sir."
"For the coffee? Think nothing of it," I answered with a smile.
"No," she replied. "For stopping me from throwing myself off the bridge."
Ah. She didn't really want to kill herself ... which puzzled me all the more. "If you don't mind, why were you going to jump, miss -- What is your name?"
"Azuma Yuki."
Where had I heard that name before ... oh, yes. "The baseball player?" She nodded. "I saw you play today. Oh, where are my manners? My name's Sangnoir Doug. Pleased to meet you, Azuma-san."
"Pleased to meet you, Sangnoir-san."
Formalities (belated as they were) out of the way, I steered the conversation back to Miss Azuma. "You're a very good outfielder, Azuma-san. Do you plan to make a career out of playing baseball?"
She flinched slightly, then looked at her lap.
"Why not?" I asked.
If I hadn't heard her speak normally on the bridge, I'd be wondering whether she could speak above a whisper. "I shouldn't do anything to stand out."
Oh, dear. It looked like this was another case of "the nail that sticks out gets hammered down", with the girl's psyche getting hammered at the same time.
The coffee arrived just then. We both waited until the waitress left before continuing.
I asked leading questions; Yuki replied in the shortest phrases possible. To summarize what she said, it was an extreme case of the nail that stuck out getting hammered down. She was MVP on her junior-high softball team, but the other girls on the squad (I hesitate to call them her "teammates") punished her for being better than they were. They pushed Yuki away so hard, and the adults in her life did such a good job of ignoring what was going on, that she tried to kill herself.
This is where Yuki's story gets a bit odd. She claimed that she was stopped from trying a second time to suicide by Fifi, an alien from the planet Yukara, 18 light-years from Earth. Back home, the Warriors (the organization that I belong to) didn't know of any planet by that name, or any habitable planet at that distance from Earth, so this part of her story might be a delusion that Yuki constructed to cope with what was happening to her. But this wasn't my home universe, so Yuki might have been telling the unvarnished truth.
Fifi became Yuki's only friend (poor girl) through the rest of junior high, and helped her by telling her things that she needed to know. This continued through most of Yuki's first year of senior-high school. Fifi would tell Yuki things about the baseball games she was playing, or in one case something about one of her teammates (Yuki didn't say what, and I didn't pry). Yuki would act on what Fifi told her, and things would turn out well.
(At that point, I wondered whether she was a precog who had worked her metatalent into her delusion. Assuming it was a delusion; I couldn't ignore the possibility that Fifi was real, and a precog.
But I thought it more important to listen to her story than to take the time to examine her under magesight. Besides, the other people in the cafe would have thought I was leering at her if I did that, and neither of us needed that kind of reputation.
So I'll never know.
Anyway.)
About a week ago, Fifi left Yuki. (One way or the other.) Her current teammates -- I have no hesitation calling them that -- rallied around Yuki, kept her from retreating into despair, and got her started on the road to recovery. The fact that they were winning game after game helped to re-build Yuki's self-esteem, too.
Then came the game that they had lost this afternoon. It had gone into extra innings, the other team's star batter came to bat, and he hit one over the fence -- just above Yuki's glove.
She was looking at her lap again. "If I had worked harder, maybe I could have caught the ball. It's my fault we lost."
I shook my head. "I was there, remember? Azuma-san, you climbed the wall to try to grab that ball! There was nothing else you could have done to catch it."
She looked up. "Are you sure?"
I nodded. "I'm positive. And it wasn't your fault that you lost. Half your team were playing below par; if any one of them was on their game today, you could have won."
I didn't expect that comment to get Yuki to show emotion, but it did. "It's not Ryo-san's fault we lost! Or Izumi-san's. Or ..." Then the anger flowed out of her as quickly as it had arrived. "I'm sorry," she whispered.
"Don't be sorry for having emotions, Azuma-san, or for standing up for your friends. Those are good things." I took a sip of my coffee. "It wasn't any one person's fault that you lost today. Something was going on -- I don't know what, and I don't care what -- but something kept your team from playing at its best. It's nobody's fault, or it's everybody's fault, but it isn't your fault."
A ghost of a smile danced on her face. She's cute when she smiles. "Thank you, Sangnoir-san."
"You're welcome. There is something you, all of you, should do because of your loss, but killing yourselves isn't it."
She looked surprised. "Oh?"
"Yes. What you should be doing is getting ready for next year. You came this far this year -- with a bit more work, you can go even farther. But that means you all need to practice, practice, practice."
Yuki sighed at my comment. "You sound like you're a baseball coach."
"No, just somebody who enjoys watching a good game. Do you want more coffee?"
She stood up. "Thank you, but no. I should be getting back to my teammates. They might be worried about me." She started toward the door, then turned back. "Will you come see us play again, Sangnoir-san?"
I shook my head. "Probably not, Azuma-san. I doubt I'll still be in Japan for your next game. But I wish you luck."
Then she walked out of my life, and into her own.

* * *

Yes, we lost. We aren't going to Koshien this year.
But there's always next year ...

*** *** *** *** *** *** *** *** ***

Credits and Acknowledgements

"Douglas Q. Sangnoir," "Looney Toons", "The Loon" and any representations thereof are copyright by and trademarks of Robert M. Schroeck, and are used with his permission.
"The Warriors", "Warriors' World", "Warriors International" and "Warriors Alpha" are all jointly-held trademarks of The Warriors Group.
The Drunkard's Walk fanfic cycle was created by Robert M. Schroeck, and is used with his permission.
Princess Nine was created by Kensei Date. The Princess Nine anime was written by Hiro Maruyama, directed by Tomomi Mochizuki, and copyright (C) 1998 Kensei Date / Phoenix / NEP21.
Lyrics from Princess Nine (performed by Miki Nagasawa and Mami Kingetsu) were originally written in Japanese by SHOUYOU and copyright (C) 1998 Nippon Columbia Co., Ltd. The English translation, uncredited in the North American CD liner notes, is copyright (C) Animetrax LLC.
Lyrics from Don't Let Me Be Misunderstood (performed by The Animals) were written by B.Benjamin/S.Marcus/C.Cadwell. The copyright holder is unknown to me.
All excerpted lyrics are used under provisions of copyright laws and international copyright treaties which permit quoting of limited selections of text in other works.

*** *** *** *** *** *** *** *** ***

Concordance
And there's isn't any hint of a company that could become another GENOM.
After the events of Drunkard's Walk II, this is something that Doug would be on the lookout for in any late-20th- or early-21st-century alternate Japan he visits.
Cafe Kawasumi
A nod to Ayako Kawasumi, the voice actress who originally played Yuki Azuma.

(Edit for formatting.)
-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Oh, it certainly passes muster. I'll go over it later with an eye toward checking details -- I seem to remember some small thing I would correct you on, but I can't recall exactly what now -- but I think it's great.
One question -- I've never watched Princess Nine and am unlikely to; what course of events had Doug disrupted?-- Bob
---------
I loot faster. -- Peggy Schroeck, D&D game, in response to a crisis situation that arises while she's searching the bodies of four recent opponents.
Quote:
I'll go over it later with an eye toward checking details -- I seem to remember some small thing I would correct you on, but I can't recall exactly what now -- but I think it's great.
Possibly the comment about planet Yukara, 18 light-years from Earth? That's the only one I had to guess at...
Quote:
One question -- I've never watched Princess Nine and am unlikely to; what course of events had Doug disrupted?
He hasn't disrupted anything shown in the series - the story's set just after the end of the anime.
The story of Yuki's life is as shown in the anime; her being the suicidal sort is not something I made up. All Doug's done is given an insecure teenager a reason to not kill herself.
I'll e-mail you the marked-up copy presently...

-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Quote:
I'll e-mail you the marked-up copy presently...
Got it, thanks. Now I just have to get my act together and assemble a website update...-- Bob
---------
I loot faster. -- Peggy Schroeck, D&D game, in response to a crisis situation that arises while she's searching the bodies of four recent opponents.
Quote:
Got it, thanks. Now I just have to get my act together and assemble a website update...
Ah, good. I'll update my own website sometime this week, too.
Do I have your permission to submit the story to rec.arts.anime.creative? (You do own the concept and one of the two characters, so it's polite to ask...)

-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
You've got all the proper attributions in the credits, I see no problems with that.-- Bob
---------
I loot faster. -- Peggy Schroeck, D&D game, in response to a crisis situation that arises while she's searching the bodies of four recent opponents.
Thanks. I've just submitted the shortfic to the r.a.a.creative queue.
(I was about to update my website, too, but my access got scrambled sometime recently. The host's sysadmin is aware of the problem, so I should be able to make the update sometime this week...)

-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Oh, and now that you have, this is too late, but I finally rediscovered the little thing that I'd forgotten after the first reading -- you misspelled "vague" as "vauge" near the beginning of the story.
Oh, well...-- Bob
---------
I loot faster. -- Peggy Schroeck, D&D game, in response to a crisis situation that arises while she's searching the bodies of four recent opponents.
Aargh...
Ah, well - we can both fix that for our websites.

-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Which version of "Take Me Out to the Ball Game" would the gate song have been? The full lyrics as written and published, or the Chorus-only version that almost everyone in the U.S. knows?
Take Me Out to the Ball Game
1908 Version
Author: Jack Norworth
Composer: Albert Von Tilzer
Published on: 1908, 1927
Published by: York Music Company
Katie Casey was base ball mad.
Had the fever and had it bad;
Just to root for the home town crew,
Ev'ry sou Katie blew.
On a Saturday, he young beau
Called to see if she'd like to go,
To see a show but Miss Kate said,
"No, I'll tell you what you can do."
"Take me out to the ball game,
Take me out with the crowd.
Buy me some peanuts and cracker jack,
I don't care if I never get back,
Let me root, root, root for the home team,
If they don't win it's a shame.
For it's one, two, three strikes, you're out,
At the old ball game."
Katie Casey saw all the games,
Knew the players by their first names;
Told the umpire he was wrong,
All along good and strong.
When the score was just two to two,
Katie Casey knew what to do,
Just to cheer up the boys she knew,
She made the gang sing this song:
"Take me out to the ball game,
Take me out with the crowd.
Buy me some peanuts and cracker jack,
I don't care if I never get back,
Let me root, root, root for the home team,
If they don't win it's a shame.
For it's one, two, three strikes, your out,
At the old ball game."
Take Me Out to the Ball Game
1927 Version
Author: Jack Norworth
Composer: Albert Von Tilzer
Published on: 1908, 1927
Published by: York Music Company
Nelly Kelly love baseball games,
Knew the players, knew all their names,
You could see her there ev'ry day,
Shout "Hurray," when they'd play.
Her boy friend by the name of Joe
Said, "To Coney Isle, dear, let's go,"
Then Nelly started to fret and pout,
And to him I heard her shout.
"Take me out to the ball game,
Take me out with the crowd.
Buy me some peanuts and cracker jack,
I don't care if I never get back,
Let me root, root, root for the home team,
If they don't win it's a shame.
For it's one, two, three strikes, you're out,
At the old ball game."
Nelly Kelly was sure some fan,
She would root just like any man,
Told the umpire he was wrong,
All along, good and strong.
When the score was just two to two,
Nelly Kelly knew what to do,
Just to cheer up the boys she knew,
She made the gang sing this song.
"Take me out to the ball game,
Take me out with the crowd.
Buy me some peanuts and cracker jack,
I don't care if I never get back,
Let me root, root, root for the home team,
If they don't win it's a shame.
For it's one, two, three strikes, you're out,
At the old ball game."
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Probably the chorus-only version - have the others even been recorded?
-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Quote:
I was about to update my website, too, but my access got scrambled sometime recently.
And now my access is unscrambled... So here it is.

On my fanfic index page, I describe the story thusly:
After taking in a baseball game, Doug encounters a girl who plans to end it all ... A very short story, that contains spoilers for Princess Nine.
(Not much of a description, I know, but it's a short-short...)

-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Quote:
After taking in a baseball game, Doug encounters a girl who plans to end it all ... A very short story, that contains spoilers for Princess Nine.
Hm. When I put it up on my site today, I used the following blurb:
Quote:
Between baseball and a bridge, there is Doug... and a troubled young girl. A Princess Nine story.
I think I might like yours better...-- Bob
---------
I loot faster. -- Peggy Schroeck, D&D game, in response to a crisis situation that arises while she's searching the bodies of four recent opponents.
And I was thinking of stealing your blurb...
-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Well, let's steal each other's. -- Bob
---------
I loot faster. -- Peggy Schroeck, D&D game, in response to a crisis situation that arises while she's searching the bodies of four recent opponents.
Quote:
I've just submitted the shortfic to the r.a.a.creative queue.
It's up - the Message-ID is news:448f46df.151703@news.individual.net
Website versions are available on my site and Bob's page.

-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Cool... time to toddle over to Google Groups and look at it there. Dunno why, I just want to.
-- Bob
---------
...The President is on the line
As ninety-nine crab rangoons go by...
So I guess I should have mentioned the extra "Author's Notes" section in the r.a.a.creative posting before you went to look...?

-Rob Kelk
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
Yes, you should have, but it's okay, I found'em. Thanks for the plug!
-- Bob
---------
...The President is on the line
As ninety-nine crab rangoons go by...