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Who here has come up with bizzare or alien creatures to populate some fantasy or sci-fi world?
*raises hand*
What are some of them like? How did you come up with them? Is there any interest in a general rant/discussion thread on this topic, or should I just stick to giant mecha?

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"Reseeestunce ees fiutil. Yoo weeel bee Useemooletud. Borg Borg Borg."
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"V, did you do something foolish?"
"Yes, and it was glorious."

Kokuten

Giant mechan are a truly wonderful thing, but critters are, also. Don't be afraid to diversify.

I'm afraid I can't contribute to the bizzare creatures thread aside from that, though. I'm putting that part of my brain on hold until Spore comes out. Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979
I came up with a race of frog-like beings that live for hundreds of years and never stop growing, once. Can't remember the details at the moment though, and it'll take me a while to unearth my notes...
There's the Arvol/Zylorn, a very vaguely centauroid herbivore race with two heads and brains -- one intellectual/grazer, one paranoid/lookout.
The Antarean Death Guppies, incredibly powerful psionic little fishies who levitate themselves around in bowls of water. (TK lets them self-aerate too.)
Acrithra, a Saiyajin-esque race intended for use in an alien invasion Ranmafic that never got off the ground. Green-skinned humanoids with rainbow-ringed irises, twin-vaned ears, and such impossibly high ki levels that they never bothered developing weapons or armor at all. Hail from a world that's so tectonically active that continental drift can be measured in feet per year, and their buildings are all mobile.
Lumma, little grasshopper-legged lima bean things, skittish craftsmen who had the bad luck to share a system with the Acrithra and are now a slave race.
Finally, for a hentai cosmology I can't get out of my head, there's two species from parallel worlds that have quite a lot of detailing at this point. (Short versions unless people actually want me to submit three pages worth of biology and cultural notes. [Image: smile.gif] )
-The Nekomata, a felinoid six-limbed species with extreme gender dimorphism. Female nekomata are humanoid and intelligent; males are neither. Basically, you have four-armed catgirls and six-legged sabertooth tigers. Pride family structure, male territoriality prevents the formation of large communities. Depend on magic rather than technology.
-The Inju-ryu, benign tentacle monsters. Humanoid shapeshifters, exclusively male and xenogamous, magic-based metabolism; they feed (harmlessly) on orgone energy. ^.^; Biological caste system, the offspring of each Inju Lord form a hive mind and are little more than extensions of their father.
--Sam
"Egad! Too much anatomy!"
I once came up with an idea for a race based upon two major cliches from Star Trek: Voyager. The first cliche was that despite being lost on the other side of the galaxy the Voyager kept running into humans all over the place. The second cliche was that practically every sentient species seems capable of interbreeding with members of other species.
I came up with a back story in which a Federation freighter got sucked through an unstable wormhole about 50 years before Voyager wound up in the Delta quadrant. With no way home the crew settled onto a planet controlled by the Kymeeron Confederacy and married some of the locals.
The thing about the Kymeera is that they can interbreed with practically ANYTHING and do so in preference to interbreeding with each other. I gave them stats using GURPS. They all start with HT +2 [20 pts], Attractive [4 pts], Fit [5 pts], and Kymeera Sense (they can instinctively recognise members of their own race) [5 pts], but suffer from Chummy [-5 pts], Phobia (Harming a Kymeera) [-10 pts], Unusual Biochemistry (Yes, the nature of the race means that they ALL have an unusual biochemistry; like snowflakes, no two are alike) [-5 pts], and Xenophilia [-10 pts]. They also get an additional 25 pts in advantages based upon their specific ancestry.
The race is weak militarily (fearing conflict with each other while being fascinated by other species) but have very advanced medical knowledge (due to their unique biology) and creative engineers who routinely combine the technologies of several species. These people are the Anti-Borg; instead of forcing you to adapt to them, they'll adapt to you.
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"Anyone can be a winner if their definition of victory is flexible enough." - The DM of the Rings XXXV
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(Short versions unless people actually want me to submit three pages worth of biology and cultural notes.)
That was actually the kind of thing I was looking for...
Anyway, this particular thread was spawned by my reading the latest of Naomi Novik's Temeraire books and thinking about ways that a relatively physics-grounded dragon might be allowed to breath lightning (fire is simple; hydrocarbons plus phosphorus). What I came up with is, first you give your critter a really long tongue. I mean really long - anchor it at the front of the mouth like a frog's, double it back into a cavity in the chest like one of those flower-drinking bats, then arrange the muscle structure like a chameleon or something. Depending on the size and relative proportions of your dragon, you could be looking at anything up to a reach of a couple of hundred feet.
Now line the entire length of that tongue, and possibly much of its body as well, with large, powerful electric organs. Considering that electric eels are usually less than three feet long, the amperage and voltage involved in that much generating tissue would likely be... impressive. Quite possibly enough so to spark noticeably even without or before physical contact.
I've also got quite a number of different questions and ideas about four-winged birds, but for the moment I've got an excellent book I'd like to get back to. ^_^

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"Reseeestunce ees fiutil. Yoo weeel bee Useemooletud. Borg Borg Borg."
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"V, did you do something foolish?"
"Yes, and it was glorious."
Quote:
Who here has come up with bizzare or alien creatures to populate some fantasy or sci-fi world?
Shall I disqualify myself, or just say "duh!"? -- Bob
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One of the primary differences between the Left and the Right is their attitude toward the Future. The Radical wants the Future to have gotten here yesterday. The Reactionary wants the Future quietly shot and the corpse buried where no one can find it.
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
I once, for a story *loosely* based on the Avatar Story of Ultima 4/5/6 for a H/S creative writing class, invented a series of critters based on the associated virtue. That was a lot of fun.--
Christopher Angel, aka JPublic
The Works of Christopher Angel
"Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo?"
I have several from past science fiction stories and ideas for stories. Here are a few.
1. One race was the villain for a story idea I had, which I mentally dubbed 'acid-chokes.' They come from an anomalous, unique planet whose atmosphere possessed noticeable levels of hydrogen chloride vapor, rendering the entire planet and biosphere highly acidic. This makes them unable to live in the normal biospheres of any other race or planet; their role as villains is that they've begun terraforming-style conversions of other planets, some already belonging to other races.
Physically, they're radially symmetric, resembling armor-plate artichokes with tentacles, about four feet tall when fully grown and about as wide. They're omnivorous, with the mouth at the top.
Highly significant is a trait of reproduction that became important when they first began living in cities. Sex determination is not chromosomal but environmental, based on the mother's pheromone exposure: male pheromones suppress the male-development in an embryo, pushing it towards female, and the reverse for females. Normally, this produces a cyclic variation in the sex ratio: more males moving around means more females born and vice versa. But if the population density gets above a certain level, you get cases where the levels of both pheromone are high enough that both developmental pathways get suppressed, and the offspring is born a sterile neuter. As society developed, these individuals formed a sort of political caste similar to the eunuchs of imperial China; they are considered to have less personal stake in political decisions, and tend to be concentrated in the upper levels of the military and government.

2. Another race I developed in a different work came from a higher-gravity world with a thick, dense atmosphere. As a result of the gravity, they don't have legs, but move on a gastropod-style belly lined with large cilia similar to a starfish's tube feet. Their two arms are also biramous, giving four hands. The eyes are large, as a result of the dense atmosphere, and are mounted along with the ears and mouth onto a head with a short, thick neck (keeping sensory organs near the brain). Like cetaceans, the digestive and respiratory systems don't intersect; the respiratory tract opens in the neck with a series of slits between cartilaginous ridges, which are flexed to modulate the air-flow. As a result, their languages are highly tonal, polyphonic, and mostly lacking in consonants; they are not so much spoken as sung.
As their atmosphere is too thick for humans and similar races, most such interactions take place on flying platforms suspended by buoyant balloons; essentially giant dirigibles and zeppelins.
Lastly, the planet's atmosphere contains a floating plankton/algae to whose presence the race has adapted. However, this algae tends to clog air re-processors, and so cannot be maintained on ships. The primary side effect of the absence of this organism is overactive salivary glands: when not on their home planet, they drool (and the saliva is tinted blue, too).

3. From the same work, I also created mobile fungus species. They are also radially symmetric: a short eyestalk/"head" with a ring of eyes rises from a domed body whose base is ringed with tentacles that serve for both manipulation and locomotion, and end in hard stingers/claws. On the underside is a mass of root-like tubules used to feed upon decaying matter and nutrient rich organic soils. Motility, in the form of the tentacles, evolved in their ancestors as a means to both combat predators, and to kill prey on whose decayed bodies they could feed, and then sentience developed in parallel with increased mobility.
The net result is that they are highly territorial: all probes sent to their system were destroyed without warning. One never enters an individual's personal territory (or collectively, the race's territory) without an explicit grant of permission first. Further, to explicity ask permission to enter is inexcusably rude; one waits outside the territory, makes an indicator of one's presence, then waits to be invited in. There is a strong hierarchy based on control of territory, creating an almost feudal system where power and land ownership are strongly correlated.

--The Twisted One"Growing up means giving up everything that makes you happy"
--Marge Simpson
"If you
wish to converse with me, define your
terms."

--Voltaire

Sirrocco

Oh, I'm sure I have. *Remembering* them, now...
hmm...
*discards species/cultures that were too close to preexisting types*
*discards things that weren't developed past the "intriguing hint" stage*
*discards creatures that were made just for the porn of it*
Huh. I've done a fair number of cultures, but very few original races - at least recently enough to recall. Well, except for games of Twilight. I suppose those count.
- The Firrathil. Basically anthropomorphic gerbils, particularly agile, dexterous, and highly intelligent. Not so much on the conformity or size, and a bit on the fragile side. They wound up with a culture based on a enormous gift economy, which was made large-scale functional by the (in this case easily demonstrable) approval of their God, who was largely a groupmind of ancestor-spirits. They raised their children in creches, pursued knowledge and technology obsessively, and dealt with outside threats through stealth, magical and technological supremacy, and burying everything ithey cared about far beneath the surface, accessible through tunnels that were too small for most folks to get through and (eventually) heavily trapped. They eventually had a high enough opinion of themselves that their belief in their own ability to do anything they set their minds to created its own demigod.
- The Colony. Essentially a sentient, psychic, group-mind infection. Single-celled. Individual cells were not capable of sentience, but they had a short-range telepathy, to the point that enough of them together could groupmind their way up to intelligence. Had a number of fairly generalist organelles, and a degree of biokinesis in sufficient numbers. Eventually intended to infect every living being on the planet, adjusting as necessary.
- The Symbiotes: There was this stuff called the gook. It was much like a more concentrated, sludgy form of the Colony. Enough of it together could think reasonably well (if inefficiently), it could absorb and consume just about anything organic to make more gook, and it could shape itself pretty much however it wanted to - including forming more-or-less organic things out of its substance (which would then no longer be gook, but could be consumed again later if necessary.)
Symbiotes were not totally gook. They were mostly gook. They were gook that had separated off, formed semifunctional limbs, developed something like a skin, and had gone off into the world in search of hosts. They would find a willing (or at least unresisting) critter, latch on, and tie into their organs with specialized tentacles. At that point, they would specialize further, to better suit their hosts, they would learn as much as they could about their hosts, and they would take over much of the biological processes of the host, as a sysadmin might take over a network. The game ended too early, but the plan would have wound up with them being able to do nearly ridiculous things from a medical standpoint. Things like replacing a pierced heart in combat time without prep work. Their intelligence was strongly proportional to their size, which was, in turn, based on how large their host was. They'd pretty much invariably die if seperated from their hosts, and they each loved their hosts a *whole* *lot*. The species as a whole maintained a lingering fondness for small rodents, as those were the only hosts available at the beginning - and a lingering hostility towards small birds, due to the normal fate of those symbiotes who did *not* get hosts. Symbiotes without hosts had excellent senses of taste, touch, and smell, and bare vibration sense and "it's brighter that way" for hearing and sight.
I mostly made these guys for the joy of having a race of honest-to-hentai tentacle monsters, complete with [adjectives deleted] organs of uncertain purpose, who really just wanted to be friends with everyone, and to do good things for people.
As a side note, gook was adequate-to-poor at thinking (except for thinking about biology, at which it excelled) and really bad at internal long-term memory, but the species as a whole was growing specific kinds of groupmind long-term memory in the divine realms. So, for example, until the Pool of World was poured out, they wouldn't really be able to even understand the idea of space or location all that well, and giving directions at anything beyond the "run that way" level would just be setting yourself up for unhappiness. After it was poured out, if one symbiote knew the layout of a room, every symbiote would know the layout of that room. This was also their only real means of communication. They coordinated plans through the Pool of Will.
I tried figuring out what a spaceship designed by a race of dragons would look like. The only option I came up with that wasn't just a hollow sphere with engines was some kind of powered-armor.

Kokuten

for your consideration - what sort of spaceship would any flying species develop?Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979
Only one of any note:
Saillians, a bipedal, warm blooded reptilian that exists in a four part race once capable of elemental magic, but has since faded into a technological society. Whites tend to be flighty, and scatterbrained, but have an innate grasp of spacial precision and accuracy, with a lighter bone structure to allow them to reside in an arboreal enviorment. Blues are more solid in structure and attitude, but keep their key skill is adaptability, and when away from their preferred watery home, tend to be the peacekeepers of the three 'lesser races'. Greens are the sturdiest of all, their thick bones and solid muscles forbidding them from heights or submersion, they favor order and structure, and are responsible for the basic 'working tools' ie levers, pulleys, ect, its said that at team of Greens can tear down a building and reconstruct it three feet to the right in a single day. Lastly, is the Reds, who favor intelligence, but with it have a superior view of their fellows, considering to be 'lesser' and terribly stupid. The the aristocratic Reds keep servants and slaves of the other three races, and any interbreeding with them is forbidden and offspring produced is killed.
Lots more for them, and I'll get around to writing that story one day...Without a word...
Okay, birds.
Rather than two wings, like pterosaurs, bats, and just about every other flying vertebrate ever, consider a possible ancestor species which, like flying squirrels, uses all four of its limbs equally in flight and on the ground.
Advantages of such a scheme: primarily, that the amount of wing surface proportional to the 'infrastructure organ' (digestion, brain, etc.) is higher - power-to-weight is better, which has obvious applications for just about any flying critter.
Also, each pair of wings can, when needful, be specialized for different purposes, giving you:
- Fully amphibious birds, capable of high-quality flight and penguin-like submerged acrobatics.
- Birds with separate 'thrust' and 'lift' wings (which, incidentally, would, by my understanding, allow them to bypass the number one obstacle to really big flying critters.)
- Soaring birds that can switch to high speed flight, fast birds that can also switch and turn on a dime, etc.
- All four wings doing the same function, which would both allow flight in birds that would otherwise be too heavy and clunky and give passerines, hawks, and the like a truly terrifying degree of agility - seeing as their bag of tricks at least potentially combines not just everything birds have come up with, but everything seen in dragonflies, as well.
- Backadaptation into any of the physical types seen in real birds would be quite possible.
Disadvantages?
I'm not sure. Takeoff would probably be a pain, especially from a level surface. Getting around on the ground would likely look pretty ugly, though it might actually work better than you'd expect.
Likely I'm missing a lot - anyone have ideas?

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"Reseeestunce ees fiutil. Yoo weeel bee Useemooletud. Borg Borg Borg."
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"V, did you do something foolish?"
"Yes, and it was glorious."

Sirrocco

Are we talking about wings butted up close to each other, like the dragonfly, or a longer body with wings at multiple points? If it's a longer body, is the space between rigid or sinuous?
just as a quick set of thoughts...
- 4 wings together - well, I'm not seeing that this winds up being so very much different than a two-wing structure, though it probably allows you to do a few things (specialization into propulsion and lift, for example) that would not otherwise be available. On the pro side, you can run with a generally sinous body, maintain a relatively long tail (possibly flattened/flanged into a lifting/guiding body, particularly if the lift wings are near-stationary when in place) and travel along the ground as a snake. It also lets you play coatl, which is always fun.
- 4 wings apart, rigid - might work okay in the sky (I'm certain there are issues, but it depends on exactly what you're doing, and I don't have the grasp of aerodynamics or structural engineering (biological) to tell you anyway. On the ground, having a significant length of your body be rigid without the motivator limbs to walk around with is going to be not your friend.
- 4 wings apart, flexible - I might be concerned about back strain here. Having pull wings in the front and lift wings int he back might work though.
Note that dragonflies are quite small. They have some very nice little squared-cubed ratios working in their favor. Just having four wings isn't going to cut it most of the time.
There's also the question of interacting with the ground. What does iteat, and how does it get it? Unless you want the winds to be hybrids, you're looking at a mount and a tail as the only available manipulator limbs. Dos it sleep, and if so how? Regardless of what you do, it's not going to be particularly *graceful* on the ground, or be able to move all that fast. It's probably not going to be particularly easy to work in a quick takeoff technique either. That means either being able to burrow under something/fit into crevices, arranging for sleep in some difficult-to-get-to spot (like trees or cliffsides) or having some sort of pretty scary defenses. Once you've got that, you have to think abotu what, exactly, this second set of wings is buying. What can this critter do with four wings that it could not have done with just two, and is that somehow a big enough advantage to overwhelm the associated disadvantages?
Actually, there was a primitive species of bird that like that.
www.abc.net.au/science/ne...767860.htm
Quote:
- 4 wings together - well, I'm not seeing that this winds up being so very much different than a two-wing structure, though it probably allows you to do a few things (specialization into propulsion and lift, for example) that would not otherwise be available. On the pro side, you can run with a generally sinous body, maintain a relatively long tail (possibly flattened/flanged into a lifting/guiding body, particularly if the lift wings are near-stationary when in place) and travel along the ground as a snake. It also lets you play coatl, which is always fun.
- 4 wings apart, rigid - might work okay in the sky (I'm certain there are issues, but it depends on exactly what you're doing, and I don't have the grasp of aerodynamics or structural engineering (biological) to tell you anyway. On the ground, having a significant length of your body be rigid without the motivator limbs to walk around with is going to be not your friend.
Considering the proportional area of a wing to a body usually seen in earthly birds, I had been considering these two possibilities as essentially the same.
Hm. Dual wingbeats potentially equals twice the beat frequency? Very good thing for eagle-sized or better.
Hybrids in the sense of clawed feet/hands, as seen in pterosaurs and (to a lesser degree) bats, yes, though I wouldn't be surprised to see some slithering and galumphing going on... leaving aside the ones that only land on water. I suspect that they would be more capable on the ground than bats are, though, as their wings wouldn't necessarily have a connection between each other to get in the way of their range of motion. Which is saying more than you'd think.
Takeoff for smaller species I picture as basically crouching down then using the main flight muscles to drive a hop straight up or a bit forwards (SPROING!) before starting to flap normally on the way back down. Larger types would jump with one set of wings while starting their first upstroke with the other, and the really big ones would likely need either a convenient cliff or a long stretch of open water to get into the air.
I doubt that any of the dragonfly birds I mentioned would be very big, no - maybe hawk-sized at best.
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Once you've got that, you have to think abotu what, exactly, this second set of wings is buying. What can this critter do with four wings that it could not have done with just two, and is that somehow a big enough advantage to overwhelm the associated disadvantages?
With four wings, you get:
- Flight (if four's what you have, four's what you work with...)
- Improved performance envelopes (a wing that doesn't have to serve every purpose in your life can be better at a given thing)
- Improved multiclassing (versatility is a survival trait)
- Less 'wasted' weight (legs, while useful for many things, do not aid flight)
- Redundancy (a bird with one out of two wings broken is fucked vs a ground-adapted predator. a bird with one out of four is having a bad day.)
You pay:
- Additional set of flight muscles, and associated metabolic costs. (This would be my candidate for the killer; muscle isn't cheap)
- Decreased ground-level speed and maneuverability. (I don't think that this would take that big a hit.)

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"Reseeestunce ees fiutil. Yoo weeel bee Useemooletud. Borg Borg Borg."
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"V, did you do something foolish?"
"Yes, and it was glorious."
Quote:
That was actually the kind of thing I was looking for...
Well, okay, but keep in mind that these are intended for hentai fic, and there may be squick ahead. ^.^
...The central concept of this setting, which hasn't got a name in my head beyond "the Three Worlds," is "what if Urotsukidoji were a romantic action-comedy?"
So: three planes of reality, loosely modeled after Urotsuki's ningenkai, jyuujinkai, and makai. But rather less nasty.
Ningenkai, the Human world, Earth as we know it. Humans are, unbeknownst to most, considered rather backward by the natives of the other two worlds as we have a species-wide inability to use magic. Only a rare few don't have this block, and even most of those will never happen to be in any kind of situation where they could learn magic exists.
Nekokai, the Cat World, in place of the Beast World. A remarkably Earth-like planet, biologically, except that the vertebrates wound up with a six-limbed body plan. A number of animals from this world have inspired human myths -- griffins, dragons, and so forth. Several large continents that are mostly open plains, savanna, veldt, et cetera. An unspoiled paradise.
Injukai, the Tentacle Beast World, subbing for the Makai. Makes no biological sense whatsoever, and the locals are just as puzzled (and downright worried) by that as any human researcher. A sexual nightmare world; life forms larger than insects are universally xenogamous, implanting eggs or larvae in other species (always without significant danger to the host), and most are psychovores as well (see description of Inju-ryu, below). Constant cloud cover, dimly lit during the day, not clear whether there's even a conventional universe out there. Natural weak points in the dimensional fabric occasionally draw humans and nekomata across; the Nekokai is now heavily warded against these.

Here's what I have so far on the Nekomata...
A note on names: Technically, the Neko-kai has names in its native languages. However, since those names all mean "Earth" and since Nekomata speech is utterly unpronouncable by mere humans, we must make allowances and simply use human designations. Japanese generally call the planet Neko-kai or Nekosei; English usage is less regular but "Heaviside" has been gaining ground due to the works of Eliot and Lloyd Weber. In similar vein, the Nekomata call themselves "humans" in their tongue, and are sometimes referred to as Jellicles (which leaves the Inju-ryu as Pollicles...). The word "Nekomata" refers to a Japanese folktale having its roots in contact with the catpeople--the legend has it that any animal that lives longer than normal for its kind develops intelligence and magical powers; a fox (kitsune) of this type can be discovered by its multiple tails, and a cat will similarly develop a fork in its tail.
Each of the Three Worlds is weird in its own way. Actually the Ningen-kai (Earth) and the Neko-kai are weird in exactly the same way, as their weirdness lies in their similarity to one another.
Parallel Earths are nothing new. With a lot of effort, really skilled wizards can even reach beyond the Three and visit more distant realities--this isn't common at all, but it happens--and a lot of those are a lot like the old familiar Human World. Same continents, same life-forms, more or less the same history. You also find worlds that have different geography and history but which are still inhabited by humans and Earthly life.
Earth and the Neko-kai have completely different continental layouts and different native species, so you'd think there wouldn't be anything particularly strange about their relationship. But there is.
Life on the two worlds is ridiculously parallel, you see, without any actual duplication. No single species of one world exists on the other (save through migration), but--with one broad exception--every species on the Neko-kai could easily fit into a family or genus of Earthly life, and vice-versa. It's as if Neko-kai's evolutionary tree is comprised of nothing but branches of ours that somehow wound up on another world but not this one. It's in many ways a more maddeningly peculiar situation than the standard duplication of species from world to world.
The broad exception above lies in vertebrate life. Although in most senses critters with internal skeletons still follow the rule above--there are fish, amphibians, reptiles, birds, mammals, all of which could almost have been native to Earth--there is the one big difference common to every one of them.
Where Earthly vertebrates have four limbs and an optional tail, those of Neko-kai have six limbs. Six fins, six legs, four legs and two wings, whatever. The "extra" limbs are usually paired up with "normal" forelimbs, via a complex shoulderblade arrangement, but individual species may have evolved different placements. A lot of Neko-kai species resemble (and probably inspired, once upon a time) certain mythological animals of Earth--griffons, dragons (with some help from the Inju-ryu, who claim that name as their own), Sleipnir, etc. Another relatively minor difference: somewhere around the emergence of reptilian life, the vertebrate tail developed a fork--generally with two to four tips, it varies. Many species use this simply as part of warning or mating communication, but in some the tailforks have headed in a more manipulative direction.
The three great continents of the Neko-kai consist in large part of savanna dotted with stands of climax forest; this is a bit geophysically improbable, but at this point who's keeping track? Early Nekomata appear to have evolved on the fringes of the forest, using the trees as shelter from larger and more dangerous land-dwellers, which resulted in a situation almost like that of early humans...
Gender roles among the catfolk began to diverge early on. The males, already somewhat larger and more powerfully built than the females, tended to stay on the forest floor and the fringes of the plains and attempt to drive off attackers, while the females would head into the trees carrying infants. Over time this resulted in marked physical differences between them; modern Nekomata are sexually dimorphic to an extraordinary degree, and this has affected the sexes' relative intelligence.
To put it bluntly: Female Nekomata are bipedal and sentient. Male Nekomata are neither.
Females (who long ago ditched the flee-into-the-trees routine as intelligence arose, but kept their adaptations) are semihumanoid, with two legs and four arms plus a moderately dextrous three-fingered "tailhand." The tail, while as slender as that of an Earthly cat, is deceptively strong and prehensile--it can carry nearly as much weight as an arm. Their faces are quite nearly human, more anime-style than furry, although they are in fact furred all over (save for the areolae and genitals); eyes have cat-slitted pupils but are otherwise humanlike; they have hair rather than fur on the head; the soles of the feet and palms of the hands have "pads" as do Earth felines; they have retractable (and rather tough and sharp) claws on all six limbs. Fur may be of any color or pattern found in Earth's felines, and head-hair is frequently a different color (usually, though not always, solid and unpatterned color); they've been sentient long enough that whatever camouflage their coats might have once possessed no longer matters.
Here's a little-known fact: The number of nipples to be found in a mammalian species tends to be around twice that species' typical litter size. The "standard" Nekomata litter size is two. The logic is inevitable: female Nekomata have four breasts, two generally set slightly higher on the chest than in humans, two just below them. Cup size tends to be slightly smaller than human average but there are exceptions. With four arms, a female is quite capable of simultaneously nursing four cubs or infants while using the tailhand as a manipulator.
Female Nekomata are as intelligent as humans...if not more so. They are definitely more dextrous. They have no problems coordinating all five manipulatory limbs (their musical instruments are a wonder to behold, let alone hear). Nekomata who use "borrowed" human technology frequently adapt it to suit their physique; computer programmers have developed a system of four custom quarter-keyboards arrayed around the work area, with a small table behind the chair on which the tailhand can make use of a wireless mouse.
Male Nekomata are not catboys or even catmen... they're cats. Very large cats, six-and-a-half to seven-and-a-half feet high at the shoulder, with six legs... but cats. In build, something like a Bengal tiger with a bit of sabertooth mixed in. The only manipulative member is a rather clumsy tailhand without much reach. Males are not tool users, nor do they have the brains to be so; they're only about as smart as reasonably bright dogs. They can be taught a very limited subset of females' language, allowing them to communicate around the same level as a signing or symbol-touching chimpanzee. They're long-distance runners, and frequently serve as steeds for their mates.
Females are very much in charge of Nekomata society; partly because they're the ones with the brains, partly because they have conscious control over their own fertility--ovulation requires a deliberate mental effort. Because of this, because of their reproductive patterns, and because magic has completely wiped out disease among them, Nekomata sexual mores are very different from our own. (Most females do choose to bear children at least once.)
Children are nearly always born in litters of a single gender. One or two male cubs, two to four female infants, are the overriding patterns here. The social and biological bonds among littermates are incredibly intense; the empathic Inju-ryu confirm that the bond between human identical twins is weak by comparison. Nekomata, no matter what their personalities, simply cannot stand the thought of permanent separation from their siblings; the relationship lasts for life. Said relationship is very physical; incestuous sexual behavior is not only tolerated but expected among littermates. (Yes, this includes males. No, I'm never actually going to write about that. Anyone else wants to, fine, but be advised that I'll skip over the naughty bits. ^.^; )
Nekomata social structure is profoundly influenced by one factor not found in humans (at least not to the same extent): male territoriality. While they have no real say in whom with they may or may not mate, the males remain extremely aggressive toward any male not their own littermates. Adult males do not like being near one another, will engage in violent struggles for dominance if forced to remain in one another's vicinity, and will go into a berserk killing rage if they see, hear, or scent an unrelated male mating with a female--even if neither male nor female were previously known to them. Although modern magic can suppress this instinct to a certain extent, the pattern that resulted from it remains: Nekomata live in widely-scattered prides, usually seminomadic, and despite their level of sophistication have only a few permanent settlements, most of them located around the major Worldgates to Earth. (As a side note: male humans don't trigger the territorial instinct at all; they're the wrong scent and the wrong shape, and male Nekomata don't view them as any kind of threat even if they're having wild sex with the males' mates right in front of them. This can be a bit unnerving for the men in question. Inju don't exactly trigger said instinct either, but the males tend not to like their scent on general principle. Nekomata males don't particularly view human females as objects of affection/lust, but they can be taught to do so, and that still won't render human males threats in their eyes.)
Female Nekomata approaching adulthood typically leave their pride and set out to find mates; males are driven out when their territorial urges grow strong enough to interfere with their fathers'. The Journey is an important part of Nekomata culture. Females, particularly the rare singleton females (by birth or accident), may take some time off to visit Earth in disguise and learn of their neighbours' ways; many even attend human schools to gain an education that is in some ways superior to any available at home. A considerable amount of sexual experimentation tends to go on here, as Nekomata are fascinated by the idea of males who can actually think.
Finding a compatible mate or littermate-group can take some time; while nonsentient, males still have distinctive personalities and may not mix well with all females. A new pride will always have just one male or brother-bond, but depending on the number (one or two males, very rarely three) and their compatibility with various females, as many as three sister-bonds may adopt the brother-bond as their semipermanent mates. (Breakups happen, but with less fanfare and emotional distress than is typical among humans.) Thus a typical pride includes one or two males and two to nine females; the maximum size on record is three males and twelve females.
Very rarely indeed--less than one in five thousand births--a litter will be mixed-gender. These are invariably one male and one female. Mix-bonds are considered a great tragedy, as the ties that bind them are every bit as great as those among sister- or brother-bonds, but the male of the pair will still not tolerate the presence of unrelated males; this effectively eliminates the female's chance of ever bearing children, as the one and only sexual taboo in Nekomata culture is that against incestuous reproduction. (Not against incestuous sex, mind you.) A mix-bond may form the focus of a pride, but the male's sister will remain somewhat apart from the life of the others; more commonly, brother and sister remain alone for life. It has become common in recent years for mix-bonds to emigrate permanently to Earth, the sister using magic to disguise her brother-mate as an ordinary housecat. More rarely, a mix-bond may associate with Inju-ryu; bearing a Dragon Lord's spawn is not exactly the same thing as having true Nekomata children, but it can fill a need, and there is always the possibility of a close enough relationship developing that a true Dragonchild might be born.
(From my perspective after the fact, the females owe a lot to Alan Burt Akers' Scorpio/Antares/Kregen series; that world has humanoid cat-people (Fristles) with the normal array of limbs and a nonforked tail, and near-humans with four arms and a tailhand. And a host of others. The males are basically sha'um (Randall Garrett's Gandalara) with two extra legs and much less brain.)
More later...
--Sam
"If that's art, then art is dirty and weird!"

Sirrocco

...and I just remembered another set.
I was writing a Final Fantasy-style world for an appropriately themed tabletop game that never actually got off the ground The Long Convoluted Backstory was that the Creator had made the world, and at the end had made the Dragons, and to each Dragon had given a chance to give three gifts - one of life, one of magic, and one of sentience. He'd then told them that they were to go out into the world and give forth these gifts, and that some day their children would surpass them. A number of the dragons had done just that.
- One used the gift of Life to craft a stone into lizardmen, and then blessed them with intellect and magic. They were your basic Proud Warrior Race Guys, a bit larger and bulkier than you might expect a normal human to be, with hard scales. They valued the ability to endure and survive above all things. They tended to be Blue Mages (who learn magic only by enduring it, and thus proving themselves stronger than it), Knights (wearing no armor, and exploiting the enemy's reliance on easily destroyed things) and Monks (who fight with no outside assistance whatsoever)
- One crafted a race of semi-arboreal anthropomorphic cats, particularly agile, graceful, and charming, slightly smaller and much more slender than the average person. They got involved in theivery, intrigue, social manipulation, and nature magic. Their greatest theft, and their greatest epic, was when one of their earlier members managed to trick/manipulate one of the dragons into giving their race a *second* gift of magic, leaving them tremendously powerful.
- One crafted a race of anthropomorphic mice - significantly smaller than the cats, and rather less graceful, but good at being quick and dexterous and dodging. Also pretty good at stealth. This was the race that had its gift of magic stolen, and they *really* don't like the cats. To make up for the missing magic, they turned to technology and gadgetry. They also tend towards thievery, though it's more on the stealth, picking locks, disarming traps side of things, and less on the social and con side. Not nearly so many spies, but rather more scouts.
- Normal humans, of course.
- One looked at all of the other races and saw that each of his brethren had made races that looked out for themselves, and none had made any to look out for each other. He gave his gifts to his own dreams, creating the faeries, who would each find and bond to and support and serve another being. They were creatures made almost entirely of magic, and the bonding process stabilized them so that they could live outside of high-magic areas. They all had a number of small magics, and most were not all that bright. From time to time, one would develop more of a personality, and stabilize in themselves. The dragon would teach them summoning (which, indeed, would summon dragons, but only if you got their permission first. The dream-dragon would grant permission to each of them before they left) and they'd go out to serve pretty much everybody.
- Finally, there was a rather flighty one who found that time was running out, and he hadn't found anybody yet. He gave his gifts to a certain cloud, in a burst of impulse... but more on that later.
... of course, those were the dragons who did as they were told. Many of the others did not like the idea that they were to be overthrown by their own children, so they refused to give the gifts away. The Creator came back again, and chastised them, and turned the gift within them into a curse, so that it would come to rest on the first critter they came near, and those beings would know them as their parents, and that if they slaughtered their children, the curse would return to them to be given anew, and those that followed would know of the slaughter of their forebears. There was the rather strong suggestion that they should stick around and help develop their children, lest they be treated poorly once the Age of Dragons had passed. He then tristed their forms from shining beautiful metallic to dark and twisted and wrong, and drove them forth from the continent of their birth.
- One of them was bright enough to land in a swamp briefly on his way out. His Curse grabbed the frogs and toads and formed them into goblins. Without a dragon to guide them, they grew up nasty, brutish, primitive, and short. They manage to survive by reproducing quickly, being able to survive on basically anything, and being pretty well adapted to the swamps, which essentially no one else is. They're somewhat amphibious, and use basic black magic.
- As they fled across the sea, one found that his new body was too large for his new wings. He fell into the ocean, and his Curse was taken by a school of shrimp. Luckily for him, he was a one-instance learner, and he figured that he ought to listen to the Creator this time. He taught them until he figured they'd learned enough, left them with the blessings they needed to call him, and fell into slumber. The shrimp-critters (I don't remember *any* of the names* wound up as little school groupminds of about 10 bodies per person, and tended to barbarians (complete with frenzy) and large-numbers ritual magic. those who wished to learn magic would Go To The Dragon, and spend years tending to his body, eating off the parasites and so forth, while they soaked up his magics. When their people faced a great danger, they could even summon him forth, at which point he would royally thrash whatever was bothering them, and then come back and eat some of them. If it was a serious threat to their well-being as a species, he would eat very few of them. If it was some petty thing, he might eat most of them. Mostly, he wants to be left alone, and he figures the easiest way for him to manage that is to make sure that his little berzerker shrimp stay alive and healthy on the one side, and terrified of bothering him unless it's Really Important on the other.
- One flew too high, ran into the aforementioned cloud, released his curse, and was consumed. That cloud, by now irretreivably insane eventually spread out over most of the world, and served as the basis for black magic. White magic drew power from the planet, which was recovered by the cloud, and black magic reversed the effect.
...The rest made it to the Dark Continent (which was Dark because the cloud eventually blotted out the sun entirely there, for reasons having to do with the Bizarre Endgame From Out Of Left Field) where they landed, gave forth their curses, and proceded to try to kill their way out of the trap the Creator had left them. It didn't work out too well. Eventually, the place settled down into various dark dragons in various forbidding places, that were mostly avoided through the Fear Stronger than Hate paradigm, while a variety of unhappy and naturally violent sentient races carried on a more or less constant war for scarce resources. at every level of complexity. Not even a nice place to visit.
- the only one I remember of these were the blood lizards. They were (not surprisingly) rather lizardlike, though they tended to be lower-slung, far less bulky, and have more of a whip-thin vicious look about them. They were all about revenge. They basically split up into bloodmages, who could cast spells at someone through their blood (it consumed the blood to do so, but if you were powerful enough, and had a reasonable amount of blood, you could pretty much just outright kill them, so not necessarily so much of a problem) and the bloodhunters, who could drink someone's blood to gain an unerring ability to track them, and some combat bonuses once they got there.
Did any of them try something silly, like giving sentience or magic without giving life?
--Sam
"Not so fast, naughtyspawn!"

Sirrocco

Well, the cloud was sorta like that. When you give life, sentience, and magic to a temporary weather feature, that's a bit on the silly side. None o fthem really went sillier than that - though I suppose I might now have to think of a few, if I ever go back to the world.
Also, one more race.
Handsquids. Results of extensive biomagical manipulation and enchantment. The trick here is that they're the size of smallish dogs - and in the worldstructure they live in, that's just too small to support the brainmatrix necessary to hold enough soul to be fully sentient... so they kludge. A fully adult handsquid has basically no brainpower associated with memory. Instead, they have runes of information storage shaped into their flesh. They also have runes that essentially seal extra Soul inside them, and they tend to be partner-bonded with another sentient, who generally takes care of thinking about the broad range of things that one can think about so that the handsquids can really focus (as focused intelligence, in this world, was more efficient at containing Soul than the more general "getting through the day" stuff. Oh - and they tended to fly, when not in the water, and specialized in magics of creation and, by extension, ranged destruction. ("Okay. I want to create a whole lot of Radiation-tainted Fire in that spot over there, right... *now*.")
Their childhoods were particularly interesting, since they *really* didn't have enough complexity to hold a Soul at that age. After a period of time in the eggs, in an area saturated by Soul, with occasional bursts of information being called into their minds by their parents, a swarm of handsquid would hatch all at once, and would actually herd a batch of communal Soul between them, trying to maintain and increase it until they could grow old enough to absorb the stuff individually. Baby handsquid never stop moving, thinking, or talking with one another, and they do all of these things with a *tremendous* amount of energy. Think about the more sympathetic breed of mad scientist, and that way that they get when they're getting really excited about SCIENCE!. Have that image? Baby handsquid are like that All The Time. about Everything.

Necratoid

Lurker, I think I figured out the evolutionary divergence point. My guess is that the planet had/has more than one moon or the moon was far closer at the same point than on Human Earth. With a higher gravity the six legged anphibians would be closer faster and more able to get prey... like the less legged anphibians. On Human Earth the four legged ones could survive on less food and breed faster as it was easier for them to get enough spare weight to produce offspring.
Either something hit the moon (or one of them) and knocked it away (farther from the planet or into the distance) and/or the offending projectile (possiblely a smaller moon also) ended up bombarding the planet and making it have a debris field around it. Either way the planet has less gravity now (or at least temporary super strength would have been mentioned) this debris could be the source of the high (relative to the human world's levels) of magic. Or it could be just like what I subspect happened in the third homeworld... its really, really close to Limbo or someother highly chaotic plane, say D&Ds etheral plane level close.
Though the Nekokai could also have caused the lack of human magic users. They apparently like to build large magic constructs on weak points between the worlds. Gateways to the human Earth and blocking runic structures on the 3rd races gateways. Those kind of things take lots of power to keep active. Since I can only guess that a nomadic people would set up a self substaning system so they didn't have to stand around watching it all the time... the easiest way to power it is to have it suck energy out of some large source of power... like the portals to the land full the 3rd race. To keep the sights from blowing it self up the easiest way is to take the excess magic power and dump it somewhere like the atmosphere. The blocking runic things mulch anything that wants to come through ending the unwanted intrusions in their world. If this is the case the they are probablely using the same type of thing to power the gateways and keep them stable when active. This either means they are draining power from their world or the human world. President says the humanside is where the power would come from... which would turn the non local side of the gateways into the magical equivalent of a gravity well... and would leave that sight a magically active zone in the human world. Thus all magic power comes from the third world and its been set up like this so long the NekoKai people forgot this is what is going on. At least on the large scale, if one set of mostly non nomadic people are maintaining these things and they don't remind peole or no one bothers to ask. Basically they turned there planet into a giant magic battery. Leylines being the magic power influx powerline for the portals.
By the same token the litterbond could be because the mother is ritually/habituatually in an empathic bond with her unborn. Which sticks behind like some kind of mental drug. The extreme gender dismorphic things is because they caused the males to deevolve/alternately evolve in womb from a now subcontious cultural point, like the general sex fixation. Also I doubt they have much of a written language of there own, written language being originated for keeping track of debt and supplies for businesses that occures from agricultural settlments. They are basically tribal as a race, with the possible exception of the gateway/ruined gate keepers, which may by and large be those half dragons in the first place. Any non magical written language (the prides will have runes of power for enchanting orsuch) is likely to be closely related to the whatever humans are on the otherside of the gates. History is likely either verbal or stored with the gate buildings and largely uncared about.
To be consistant if random brother of the brother/sister literbonds die off and the sister joins a different one of those bonds any offspring are probably going to contain smarter males as they actually have examples to think about in the first place. Also those Human Earth dwellers are probalby wearing a pendant or belt or armlet that acts as a magical batery or a shrinelike piece of furniture will have to be made so they don't lose their powers and end up undisguised in public... the shrine battery would also cause random people that had magic potential to suddenly develope powers or will have bizzarre things happen to them as a result of a charge from being in proimity... which is going to make any roomates have strange lives. In the case of the jewerly anyone standing around them to long.
Again any city or settlement with infrastructure is going to be at these gate sights, mostly the ones to human Earth. If they have any trade intertribal its going to be at these sights. You also wont have mines that arent operated by import humans (didnt see any mentioned, other species arent really developed enough to tell if theyd have them).
The strangely similar species are a red herring really. For animals and plants and the like form is closely related to function of the species. The same basic form of creature pops up over and over again, their were dinosaur equivalents of wolves only they had for instance scales and a solar fin rather than fur. Genetically some species of mole (pygmy shrew I think) has the closest genetic realatice being something like a grizzly bear. Genetics is bizzarrely unrelated to the form of the animals at least. Two near identical species visually could be completely unrelated genetically and two species random species that look vastly different could be first cousins, say pigs and elephants (this could be South Parks fault for the example, I saw the program on this five years or so ago). Basically they are doing the ancient Greek version of identification rather than genetic or other more useful comparisons.
Actually, the number of legs is much earlier in evolutionary terms than even than amphibians.
Pretty much all larger live on earth has 4 limbs, even fish.
head, shoulders, ribs, back, hips, and optional tail seem to be the way of life here.
If your world has 6 legged toads, maybe its just that everything on their world has 6 limbs rather than 4.
Wierder things have happened, just look at trichordites.

Hollow49

I once tried to create a superhero character whose entire body and brain had been replaced by an alien-grown living prosthetic. I was never happy with the character, but the artificial organism was interesting.
In many ways it's similar to what Sirocco called the Gook - a protoplasmic mass that can reshape itself made up of a colony of small creatures (inspired, in my case, by reading about slime moulds). My version could resproduce organ structures and a physical form, and was specifically engineered to act as replacement parts by an alien race. They can support a psychic "imprint" - a recording of a sentient creature's mind - and act as a host body, and have a number of pre-programmed "organ blueprints" which they can shift into - this was going to allow my nameless superhero to (e.g.) sharpen his senses, give himself infra-red vision, boost his muscle mass and change his face at will. Not really the sort of thing that would naturally evolve, but a psychic race with better biotech than cybernetics might conceivably come up with something like it.
The organism could also break off lumps of itself that could move around independantly, although they reverted back to a low intelligence once they couldn't sustain large enough central nervous system and/or telepathic organs. It would also keep growing slowly, so my character would end up with a tank of spare protoplasmic mass, which he could use for replacements when he began to lose mass (which was about the only way he could be permanently killed).
Unfortunately none of this vaguely-conceivable biology really fitted in with the standard superheroic setting, and I never could get a superhero name that worked.

Necratoid

Quote:
Wierder things have happened, just look at trichordites.
That tri word is a blank of searches, but I mean in vertibrates. Sure, invertibrates have lots of examples with hoards of legs, but skeletal structure get real bulky if they are on the inside and have hoards of limbs. You just run out of space to put limbs after 6 or 7. And they start limiting each others mobility. After a while a naturally evolved race vestigializing the extra limbs as they aren't worth the energy to grow them. You can do it on a seperentine frame, as there is room enough, however the limbs eventually are less effective than ditching them like snakes.
Even with invertebrates anything that leaves the waters (deep space) is limited in size before extra limbs are counter productive. For example the Giant killer ant movie 'Them!' caused people to freak as the populous took the large pickup truck sized ants as realistic possibility, atmoic radiation mutantion making it worse. It got to the point the government funded a study to see how big an ant could get before collapsing under its on weight... The answer was apparently wolf/large dog sized.
This is partly diminishing returns in action (after a while the limbs are more hinderance then help for actual usage) and partially because physics carries a large rubber stamp of smiting with 'NO' on it. Even with the largest dinosaurs the resent theories/data is saying hollow bones and large lungs, if I remember correctly they had something like airsacs in them to take up space and get air to the bulk of the creatures.
More limbs also take up more and more brain power... to the point you need more brains or larger brains to make the creature function. The more brain power moving around takes up the less brain power available to think with. Again an effect of diminishing returns. As it is the NekoKai are probably sporting a smaller hindquaters brain(s) for the tails anyway. Which may explain the cultural sex focus... the lower brains act as a signal booster... With not having to deal with the senses of sight, smell, hearing, or taste. All brain power is centered on feeling and muscle movement.
Now with a more sectional copy semetric design you can get more limbs, but you end up with starfish and Xorn like things... which is a different issue altogether for structural designs and brings us back to the exoskeletons for support structure.
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