Drunkard's Walk Forums

Full Version: GURPS Infinite Worlds: Britannica-6
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Author: Phil Masters
Availability: http://e23.sjgames.com/item.html?id=SJG37-0605]PDF on e23.sjgames.com

In short: A world for the Infinite Worlds setting. Steampunk without superscience, and the 19th-century without Victoria.

It's a well thought-out, well written, highly detailed world, with plenty of things to do that don't necessarily involve combat, although there's plenty of combat possibilities. The society that's presented appears to fight intelligently - none of the "we must use traditional weapons because they're traditional" that prevades pulp-style gaming and pulp stories appears here! (Note: "appears to fight intelligently", not "fights intelligently". The technophilic nature of society extends to weapons, and nobody would deign to use an old device when a new one is available...)

And what's not to like about a setting that has a Channel Bridge, even if it is still under construction?

 
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012