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Rad/Rad 90%, now with Taunt! - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: Rad/Rad 90%, now with Taunt! (/showthread.php?tid=13512) |
Rad/Rad 90%, now with Taunt! - Wiregeek - 06-29-2019 So far, it's driveable. I'm enjoying it a lot, and yes Ops, I got Taunt. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Psionic/Status Resistance (3) Impervium Armor - Psionic Resistance (5) Aegis - Resistance/Endurance (11) Aegis - Resistance/Endurance/Recharge (15) Aegis - Resistance Level 1: Contaminated Strike (A) Might of the Tanker - Accuracy/Damage (3) Might of the Tanker - Damage/Recharge (5) Might of the Tanker - Accuracy/Damage/Recharge (9) Might of the Tanker - Damage/Endurance/Recharge (11) Might of the Tanker - Accuracy/Damage/Endurance/Recharge (15) Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Gamma Boost (A) Doctored Wounds - Heal/Endurance (7) Doctored Wounds - Heal/Endurance/Recharge (9) Preventive Medicine - Chance for +Absorb (13) Preventive Medicine - Heal/Endurance (17) Doctored Wounds - Heal Level 4: Combat Jumping (A) Luck of the Gambler - Recharge Speed (7) Shield Wall - +Res (Teleportation), +5% Res (All) (13) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Proton Armor (A) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Unbreakable Guard - Resistance Level 8: Fallout Shelter (A) Gladiator's Armor - TP Protection +3% Def (All) (23) Gladiator's Armor - End/Resist (27) Impervious Skin - Resistance/Endurance (36) Impervious Skin - Resistance/Endurance/Recharge (37) Gladiator's Armor - Resistance (37) Gladiator's Armor - Resistance/Rech/End Level 10: Taunt (A) Perfect Zinger - Chance for Psi Damage (29) Perfect Zinger - Taunt/Recharge/Range (29) Mocking Beratement - Taunt/Recharge/Range (31) Mocking Beratement - Accuracy/Recharge Level 12: Beta Decay (A) Shield Breaker - Chance for Lethal Damage (17) Shield Breaker - Accuracy/Endurance/Recharge (19) Shield Breaker - Defense Debuff/Endurance/Recharge Level 14: Radiation Therapy (A) Perfect Zinger - Chance for Psi Damage (31) Perfect Zinger - Accuracy/Recharge (31) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (34) Fury of the Gladiator - Chance for Res Debuff (34) Fury of the Gladiator - Accuracy/Endurance/Recharge Level 16: Super Jump (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Particle Shielding (A) Doctored Wounds - Heal/Recharge (33) Doctored Wounds - Heal/Endurance/Recharge (45) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Heal/RechargeTime (45) Doctored Wounds - Heal/Endurance Level 20: Spring Attack (A) Fury of the Gladiator - Accuracy/Damage/End/Rech (21) Fury of the Gladiator - Damage/Endurance/Recharge (21) Fury of the Gladiator - Accuracy/Endurance/Recharge (27) Avalanche - Accuracy/Damage/Endurance (40) Avalanche - Accuracy/Damage/Recharge (40) Avalanche - Recharge/Chance for Knockdown Level 22: Radiation Siphon (A) Hecatomb - Damage/Endurance (25) Hecatomb - Damage (25) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Accuracy/Recharge Level 24: Kick (A) Force Feedback - Damage/Endurance/Knockback Level 26: Tough (A) Impervium Armor - Psionic Resistance (46) Impervium Armor - Resistance/Endurance Level 28: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 30: Ground Zero (A) Perfect Zinger - Chance for Psi Damage (36) Perfect Zinger - Accuracy/Recharge (36) Perfect Zinger - Taunt/Recharge/Range Level 32: Meltdown (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Endurance/RechargeTime (48) Unbreakable Guard - RechargeTime/Resistance Level 35: Irradiated Ground (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (37) Overwhelming Force - Accuracy/Damage/Endurance (40) Overwhelming Force - Accuracy/Damage Level 38: Atom Smasher (A) Avalanche - Accuracy/Damage (39) Avalanche - Damage/Endurance (39) Avalanche - Accuracy/Damage/Endurance (39) Absolute Amazement - Accuracy/Recharge (42) Absolute Amazement - Chance for ToHit Debuff (42) Absolute Amazement - Accuracy/Stun/Recharge Level 41: Devastating Blow (A) Gauntleted Fist - RechargeTime/+Absorb (42) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (43) Gauntleted Fist - Damage/Endurance/RechargeTime (43) Gauntleted Fist - Accuracy/Damage/RechargeTime (43) Gauntleted Fist - Damage/RechargeTime Level 44: Hover (A) Luck of the Gambler - Recharge Speed (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO ------------ RE: Rad/Rad 90%, now with Taunt! - Wiregeek - 06-30-2019 I'm quite freaking pleased. SMASH. Smash output is massively improved, both in AoE and Single Target operating regimens. Survivability is difficult to judge, but it feels like the needle is resting on the 'survivable' pin, allll the way over away from the 'blaster' pin. Admittedly it's a ~1 billion inf build, but hell. |