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Architect Capabilities? - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Mission Design (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=15) +---- Thread: Architect Capabilities? (/showthread.php?tid=3119) |
Architect Capabilities? - Evil Midnight Lurker - 03-19-2009 For those of you in the beta: is it possible to have enemies transform into (or be replaced by, in any case) different enemies? I have in mind a "Nemesis hacks into the Architect computers" story (like that's going to be unique ![]() fighting suddenly derez and turn into Nemmie troopers... --Sam "Roof pig! Most unexpected." - Matrix Dragon - 03-19-2009 Not that I can see so far. - Foxboy - 03-19-2009 However, you CAN have an enemy appear when you defeat another one. ''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.'' -- James Nicoll - Bob Schroeck - 03-19-2009 How about something like Rommie's autorez? Just curious, no plans ... yet. -- Bob --------- Then the horns kicked in... ...and my shoes began to squeak. - Evil Midnight Lurker - 03-20-2009 Popping on defeat might work... Yeah, like Redcaps and their chance to spawn a bigger one. I could work with that. --Sam "I will lower you into my pit of man-eating alligators and cows!" |