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Arc 9989: Just A Quick Errand - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Mission Design (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=15) +---- Thread: Arc 9989: Just A Quick Errand (/showthread.php?tid=3127) |
Arc 9989: Just A Quick Errand - OpMegs - 04-09-2009 A few people saw the beta 1.0 version of this earlier, but after messing about with the settings, I've revamped it considerably in order to be A. more linear and B. a bit less monotonous. Comments, critiques, and snarky commentary are all welcome. --- "Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay waste." - Matrix Dragon - 04-09-2009 Well, this had me snickering all the way through. Nicely done. - Matrix Dragon - 04-10-2009 Oh man... get six or eight people together, and this mission is freaking awesome. Even if Terr will spend most of his time in detention ![]() - Sofaspud - 04-10-2009 Seconded. I've played this as a 'troller and a scrapper, so far, and each time it was amazingly fun. There's something for everyone. It whacked Cyberman 8 pretty soundly (not dropped, but 3/5ths health went *poof*), told Terr he was naughty and made him stay after school -- a lot -- and kept -everyone- on their toes, as far as I can tell. At the same time, it wasn't "oh, look, overwhelming odds". Or at least, not -just- overwhelming odds. There's a nice balance of powers going on here, even if the rads and force fields flying around are -brutal-. Thing is, it's coupled with the most commonly resisted form of damage in the game, so you still have a fighting chance, rather than just getting pwned over and over again. I really haven't had this much fun on what feels like a radio mish in -forever-, especially with a full team. I mean, we had an 8-man Legendary crew rolling this thing; typically that results in the Steamroller Effect, but here? Not so much. Awesome, awesome work, Ops. I'm jotting this one down, 'cause you can bet yer ass I'm coming back to play it some more. ![]() It's just about perfect for length, I think; as a kill-all, it's going to encounter a knee-jerk "Eww!" reaction from a lot of folks, but your map choice -really- helps mitigate that. I already pointed out the one typo I spotted, in the dialogue for Mr. Mason when you talk to him but aren't the team lead. Your NPC dialogue is simply amazing, and will have anybody with any clue whatsoever laughing until they're sick. I think that should be counted as an additional attack, really; at one point I was laughing so hard that I flubbed my attack chain. As I said last night, I like this as-is... if you -can- work it up into an arc, I'd say try it, but I wouldn't worry too much about it either. It's a great standalone mission, it really is. --sofaspud --"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs - Sweno - 04-13-2009 ok, played the new version with Clank on Vicious. Facing bots as enemies on a bots/ mm takes a bit getting used to. Lots of fun, the first two EBs where a challenge (I made the mistake of letting the first one run away after killing it's bots) The 'summon reinforcements at half health' kept the battles interesting. But Siegebreaker is much easier with clank than with Decay, He didn't land one hit through the bubbles, so it was a chase through the deserted ship peppering him with laserfire ![]() -Terry ----- "so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today" TF2: Spy |