Circuitry Tinkering: Net Sabre potential build - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: Circuitry Tinkering: Net Sabre potential build (/showthread.php?tid=3194) |
Circuitry Tinkering: Net Sabre potential build - OpMegs - 10-17-2008 So, Nene's current build is by no means inefficient. As a Kin/ Defender, her primary's abilities are second to very few in utility, and her end drain is built around, as Wire said, "taking big honking bites". However, while I use Power Boost considerably, the other Power Mastery powers didn't really test out like I expected, so I'm considering respeccing her into Electrical Mastery instead. Visually, this gives her Charged Armor instead of Temp Invul, which is zappy instead of shiny. Also, it gives me an excuse to get rid of all her red SOs for cash. Anyway, this is the build I have in mind. 50 IOs are there simply because I expect to hit Emet up for them post respec anyway, and incorporates what few set IOs Nene has. What I'm looking for here are possible slot optimizations and set bonus advice. Hero Plan by Mids' Hero Designer 1.4006 http://www.cohplanner.com/ Net Sabre: Level 50 Technology Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Fitness Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Transfusion
Level 1: Brawl
------------ Set Bonus Totals:
------------ Set Bonuses: Adjusted Targeting (Aim)
(Thunderous Blast)
Code: | Copy & Paste this data into Mids' Hero Designer to view the build | "Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay waste." - Wiregeek - 10-19-2008 Hero Plan by Mids' Hero Designer 1.4006 http://www.cohplanner.com/ Net Sabre: Level 50 Technology Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Fitness Ancillary Pool: Electricity Mastery Hero Profile: ------------ Level 1: Transfusion (A) Numina's Convalescence - Heal: Level 50 (3) Numina's Convalescence - Heal/Recharge: Level 50 (3) Numina's Convalescence - Endurance/Recharge: Level 50 (5) Numina's Convalescence - Heal/Endurance/Recharge: Level 50 (7) Efficacy Adaptor - Accuracy/Recharge: Level 50 Level 1: Charged Bolts (A) Efficacy Adaptor - EndMod/Accuracy: Level 39 (7) Efficacy Adaptor - Accuracy/Recharge: Level 39 (9) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39 (9) Devastation - Damage/Endurance: Level 39 (11) Devastation - Damage/Recharge: Level 39 (13) Tempest - Chance of End Drain: Level 30 Level 2: Lightning Bolt (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 30 (13) Devastation - Accuracy/Damage/Recharge: Level 39 (15) Efficacy Adaptor - Accuracy/Recharge: Level 39 (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39 (17) Efficacy Adaptor - EndMod/Endurance: Level 39 (17) Tempest - Chance of End Drain: Level 30 Level 4: Siphon Power (A) Recharge Reduction IO: Level 50 (5) Accuracy IO: Level 50 Level 6: Siphon Speed (A) Tempered Readiness - Accuracy/Slow: Level 39 (36) Tempered Readiness - Accuracy/Endurance: Level 39 (36) Recharge Reduction IO: Level 40 Level 8: Increase Density (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (23) Steadfast Protection - Knockback Protection: Level 30 (23) Impervium Armor - Psionic Resistance: Level 39 (33) Impervium Armor - Resistance: Level 39 (33) Aegis - Psionic/Status Resistance: Level 39 (33) Aegis - Resistance: Level 39 Level 10: Ball Lightning (A) Efficacy Adaptor - EndMod/Accuracy: Level 39 (11) Efficacy Adaptor - EndMod/Recharge: Level 39 (19) Efficacy Adaptor - Accuracy/Recharge: Level 39 (19) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39 (21) Positron's Blast - Damage/Recharge: Level 39 (21) Positron's Blast - Accuracy/Damage: Level 39 Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 39 (43) Luck of the Gambler - Defense: Level 39 (43) Luck of the Gambler - Defense/Endurance: Level 39 (45) Luck of the Gambler - Defense/Recharge: Level 39 (48) Kismet - Accuracy +6%: Level 30 Level 14: Super Jump (A) Jumping IO: Level 50 Level 16: Hurdle (A) Jumping IO: Level 50 Level 18: Health (A) Numina's Convalescence - +Regeneration/+Recovery: Level 39 Level 20: Stamina (A) Performance Shifter - Chance for +End: Level 39 (34) Performance Shifter - EndMod: Level 39 (34) Performance Shifter - EndMod/Recharge: Level 39 (36) Performance Shifter - EndMod/Accuracy: Level 39 Level 22: Speed Boost (A) Efficacy Adaptor - EndMod/Recharge: Level 39 (34) Performance Shifter - EndMod/Recharge: Level 39 Level 24: Aim (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (25) Adjusted Targeting - To Hit Buff: Level 44 (25) Adjusted Targeting - To Hit Buff/Endurance: Level 34 (27) Adjusted Targeting - Endurance/Recharge: Level 47 (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 45 (29) Adjusted Targeting - Recharge: Level 50 Level 26: Transference (A) Performance Shifter - EndMod/Accuracy: Level 39 (37) Performance Shifter - EndMod/Recharge: Level 39 (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 39 (37) Performance Shifter - Accuracy/Recharge: Level 39 (40) Efficacy Adaptor - EndMod/Recharge: Level 39 (40) Efficacy Adaptor - EndMod: Level 39 Level 28: Tesla Cage (A) Unbreakable Constraint - Hold/Recharge: Level 50 (29) Unbreakable Constraint - Accuracy/Recharge: Level 50 (31) Efficacy Adaptor - Accuracy/Recharge: Level 39 (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39 (31) Efficacy Adaptor - EndMod/Recharge: Level 39 Level 30: Short Circuit (A) Performance Shifter - EndMod/Accuracy: Level 39 (45) Performance Shifter - EndMod/Recharge: Level 39 (45) Performance Shifter - Accuracy/Recharge: Level 39 (46) Performance Shifter - EndMod/Accuracy/Recharge: Level 39 Level 32: Fulcrum Shift (A) Accuracy IO: Level 40 (42) Recharge Reduction IO: Level 50 (43) Recharge Reduction IO: Level 50 Level 35: Acrobatics (A) Knockback Distance IO: Level 50 Level 38: Thunderous Blast (A) Positron's Blast - Damage/Recharge: Level 39 (39) Positron's Blast - Accuracy/Damage: Level 39 (39) Efficacy Adaptor - Accuracy/Recharge: Level 39 (39) Air Burst - Damage/Recharge: Level 39 (40) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39 Level 41: Electric Fence (A) Gravitational Anchor - Immobilize/Recharge: Level 50 (42) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50 (42) Gravitational Anchor - Accuracy/Recharge: Level 50 (46) Gravitational Anchor - Chance for Hold: Level 50 Level 44: Charged Armor (A) Aegis - Resistance/Endurance: Level 39 (46) Impervium Armor - Resistance: Level 39 (50) Impervium Armor - Resistance/Endurance: Level 39 Level 47: Power Sink (A) Performance Shifter - EndMod/Accuracy: Level 39 (48) Performance Shifter - EndMod/Recharge: Level 39 (48) Performance Shifter - Accuracy/Recharge: Level 39 (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 39 Level 49: Thunder Strike (A) Damage Increase IO: Level 40 (50) Recharge Reduction IO: Level 40 ------------ Level 1: Brawl (A) Damage Increase IO: Level 50 Level 1: Sprint (A) Run Speed IO: Level 50 Level 2: Rest (A) Interrupt Reduction IO: Level 50 Level 1: Vigilance ------------ Set Bonus Totals: 2% DamageBuff(Smashing) 2% DamageBuff(Lethal) 2% DamageBuff(Fire) 2% DamageBuff(Cold) 2% DamageBuff(Energy) 2% DamageBuff(Negative) 2% DamageBuff(Toxic) 2% DamageBuff(Psionic) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 3% Defense(Melee) 3% Defense(Ranged) 3% Defense(AoE) 6% Enhancement(Heal) 12.5% Enhancement(RechargeTime) 33% Enhancement(Accuracy) 20% FlySpeed 152.6 HP (15%) HitPoints 20% JumpHeight 20% JumpSpeed Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 7.5% MezResist(Held) 7.5% MezResist(Immobilize) 7.5% MezResist(Sleep) 7.5% MezResist(Stun) 7.5% MezResist(Terrorized) 7.5% 28% (0.47 End/sec) Recovery 56% (2.38 HP/sec) Regeneration 2.52% Resistance(Fire) 2.52% Resistance(Cold) 1.26% Resistance(Energy) 1.26% Resistance(Negative) 6% Resistance(Psionic) 25% RunSpeed ------------ Set Bonuses: Numina's Convalescence (Transfusion) 12% (0.51 HP/sec) Regeneration 19.1 HP (1.88%) HitPoints 6% Enhancement(Heal) Efficacy Adaptor (Charged Bolts) 11.4 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery Devastation (Charged Bolts) 12% (0.51 HP/sec) Regeneration Devastation (Lightning Bolt) 12% (0.51 HP/sec) Regeneration Efficacy Adaptor (Lightning Bolt) 11.4 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery Tempered Readiness (Siphon Speed) 1.5% (0.03 End/sec) Recovery Steadfast Protection (Increase Density) 1.5% (0.03 End/sec) Recovery 3% Defense(All) Knockback Protection (Mag -4) Impervium Armor (Increase Density) 2.5% (0.04 End/sec) Recovery 3% Resistance(Psionic) Aegis (Increase Density) 5% RunSpeed 3% Resistance(Psionic) Efficacy Adaptor (Ball Lightning) 11.4 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery 10% (0.42 HP/sec) Regeneration Positron's Blast (Ball Lightning) 2.5% (0.04 End/sec) Recovery Luck of the Gambler (Combat Jumping) 10% (0.42 HP/sec) Regeneration 11.4 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 19.1 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery Adjusted Targeting (Aim) 2% DamageBuff(All) 1.26% Resistance(Energy,Negative) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Status Resistance 7.5% Performance Shifter (Transference) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 19.1 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery Efficacy Adaptor (Transference) 11.4 HP (1.13%) HitPoints Unbreakable Constraint (Tesla Cage) 4% (0.07 End/sec) Recovery Efficacy Adaptor (Tesla Cage) 11.4 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap) 1.5% (0.03 End/sec) Recovery (Exceeded 5 Bonus Cap) Performance Shifter (Short Circuit) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 19.1 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery Positron's Blast (Thunderous Blast) 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap) Efficacy Adaptor (Thunderous Blast) 11.4 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap) Gravitational Anchor (Electric Fence) 4% (0.07 End/sec) Recovery 2.52% Resistance(Fire,Cold) 15% Enhancement(Accuracy) Impervium Armor (Charged Armor) 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap) Performance Shifter (Power Sink) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 19.1 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;726;1452;HEX;| |78DAA593C94F13511CC7DF740AA50B2D05BA50F6AD0B5DA089262E0713040D11089| |6E5A436A53CCA249329760622378F1EC07D3928B84B8C710BE160FCDB4CFD2D43E5| |6E937E3FF37EF35BDF7B337767CA27C4DD4B42F15FD64BA6599C92EBD2589335CF9| |22C6F1855BD5AD971CF4B6B60B1B45A932E2144F8C4A338B9B5BE9EBBA619D2D2CA| |E640C35C281915B9969BD665D9AA69E5925E9C84CC5670C6D890356958B99307DF4| |2B5AAE766656953332ABCB8A25986344D2F2F74ADB26105E979C6D8D64C6D55D335| |6B273ABDA9951BF9C1509C83FCB2B61385F652F0371CC2FED59D625911222F1C8B8| |C02C1B944687EE0407CFDE7DE241EC222CE6FE2A2E53EE38340783E127CF700BDE2| |1BBC52EC28E5904CBE4FE4E0E7603F07B73D62705415162AC5D515352DA89918E13| |6BC69E2378EA6430563863F33D02F216AE0E052B8A02BA260B670949122BF8124E3| |2CE30CE13B44B9ED36DD3C9C678FD0CE6DB6739B9DC7D47BE711210C27EDE55A4E6| |F88128D7532DA08992061FC0F4D1501F7562E225A93344E3398029C4104D8E40253| 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Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Wiregeek - 10-19-2008 Transfusion - 4x Numinas (End/Rech, Heal, Heal/Rech, Heal/End/Rec), and one Efficacy Adaptor Rech/Acc. If you can add a slot, get two Efficacy Adaptor for more MaxHP Numinas nets 12% regen, 1.88% MaxHP, and 6% global Heal bonus Charged Bolts - Lightning Bolt - I'm gonna treat these two as one power, slotted twice. You can vary the enhancements you get from the sets to influence 'flavor' by more +rech or +dam or whatever, but.. check this out 3x Devastation, 3x Efficacy adaptor nets a total of 3.38% MaxHP, 1.5% recovery, and 12% regeneration Or 2x Devastation, 3x Efficacy Adaptor, 1x Tempest: Change for End Drain What? Yep! and it's a 25% proc! you lose a 2.25% MaxHP set bonus, but.. End Drain! Siphon Power - Nothing here, unless you can give it more slots. Concentrate more on rech and less on acc Siphon Speed - 2x Tempered Readiness can squeeze you in 1.5% recovery, at the cost of some rech on this power. Personally, I think Siphon Speed is a boner of a power - I wouldn't waste my time on it. Increase Density - 2x Steadfast Protection, 2x Impervium Armor, 2x Aegis We're slotting for set bonusses and uniques here, and ignoring stats. We still end up with ok-ish resistance (2% drop for this slotting, real world). We, however, net 4% recovery, 3% Def (all), 6% Psionic Resistance, and mag 4 KB prot. Ball Lightning - no Tempest on this one, but we're gonna 4-slot Efficacy Adaptor for 10% regen, 1.5% recovery, and 1.13% maxHP - adding 2 Posis makes it hit a little harder, and nets us 2.5% more recovery. less damage, more acc and rech and end. Combat Jumping - end IOs in CJ are wasted. 4x LOTG, including the unique, and the Kismet Accuracy unique. BIG MONEY, but we just added 10% regen, 1.14% max HP, 15% global accuracy, and 7.5% rech bonus Super Jump - eh. Hurdle - a slot would be nice. 2x 50 Jump IO in Hurdle is the 'sweet spot', IMO. Health - ....where's the slots? if you only get one slot, put the Numina's unique in it, and call a doctor. Stamina - I prefer Performance Shifter here. 4 slots in it gets you 2.5% recovery, the delicious proc, 1.88% MaxHP, and 5% run/jump/fly boost Speed Boost - 6 slot this with Runspeed IOs. I kid. with only two slots here, franken the End Mod/Rech from Efficacy Adaptor and Performance Shifter, for a wee stat boost. Aim - finish the Adjusted Targetting set for 7.5% status reduction, and some sweet recharge! Transference - Everything from Performance Shifter except the proc, Endmod and Endmod/rech fro Efficacy Adaptor. Slightly smaller bites, but take them more often and be more accurate. oh, some set bonusses, too. Tesla Cages - I put purples in here. the Hold purps should be relatively cheap, and that 4% recov is delicious. until then, make up the set with some hold IOs. fill it out with 3 Efficacy Adaptor for some more recov, more maxHP, and smokin' rech. (I gave up some acc for some hold and some rech and some end) Short Circuit - 4x Performance Shifter for comparable stats and better set bonusses. Fulcrum Shift - no argument here, unless you can give it more slots Acro - toss an end IO in there if you can, if you need. it's kinda spendy! with the mag 4 KB prot, you should be able to afford losing the KB io Thunderous blast - fraaaankenslot! More Rech, less damage. Screw end reduction, it's a tier 9. managed to squeak in some MaxHP from Efficacy Adaptor and some recovery from Posi's Blast Electric Fence - PURPLES. the Grav Anchor is an affordable purple set, and Grav Anchor: Chance for Hold, is.. It's freaking AWESOME. oh yeah, you get 4% recovery, 2.5% fire/cold resist, and 15% accuracy (global). booyah. Charged Armor - Aegis Resist/End, Impervium Resist/End, Impervium Resist. I can has recovery and an end savings? Power Sink - we've slotted out on Efficacy Adaptor (silly 5x limit!), so Performance Shifter it is! Thunderstrike - frankenslotted, for 53% dama and rech, instead of 38. "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Shader - 10-20-2008 As a Kin/ Defender you really want to be focusing on To Hit bonuses and Accuracy bonuses. That's what my /Kin Controller is doing. The logic being that your primary needs to actually hit the target to work, whether to heal, debuff, drain, or alike. So look out for Acc and +To Hit first. What next? Recharge to cycle powers fast. Then +HP to help the Heal. /Elec is an end drainer so +End might be a consideration too. From this we now devolpe a build. Since a respec is being used a few slots can be shuffled around as needed. Given the information detailed recently in the Jelidan thread... pick a minimum effective IO set level and then slot according. This level is the minimum level that non-purple bonuses will work. Lets pick lvl 30. Hence IOs are set to lvl 33 or higher. Adjust to suit. Be warned I made this build at 1:30AM in the morning... so its got it's quirks. What I did is I took Wire's build, removed all the slots like in a respec, then put them back in place and then put the IOs in and then moved some around as needed. This suggested build does however offer some advantages and have a few key points that I'd like to point out. It also differs in the following:
Hero Plan by Mids' Hero Designer 1.4006 http://www.cohplanner.com/ Net Sabre - suggestion: Level 50 Technology Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Fitness Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Transfusion
Level 1: Brawl
------------ Set Bonus Totals:
Code: | Copy & Paste this data into Mids' Hero Designer to view the build | Have fun. Shader. |