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Project Atalanta -Kin Melee/SR - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: Project Atalanta -Kin Melee/SR (/showthread.php?tid=3263) |
Project Atalanta -Kin Melee/SR - Foxboy - 08-27-2010 *shakes head* I'm trying to softcap defense while also going nuts on runspeed. Trying for a brute version of Cyberman 8 more or less. If you can find anything that gives better defense... I'm willing to lose a lot of damage, since secondary goals are recharge and recovery, and a tertiary accuracy. Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Proto-Atalanta build: Level 50 Natural Brute Primary Power Set: Kinetic Melee Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fitness Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dam%(36), T'Death-Dmg/EndRdx/Rchg(43) Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40) Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40) Level 4: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(43) Level 6: Agile -- DefBuff-I(A), DefBuff-I(7), Ksmt-ToHit+(15) Level 8: Repulsing Torrent -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(9), FrcFbk-Rchg/KB(11), FrcFbk-Rchg/EndRdx(21), FrcFbk-Dmg/EndRdx/KB(43), FrcFbk-Rechg%(46) Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11) Level 12: Super Speed -- Clrty-Stlth(A) Level 14: Power Siphon -- GSFC-Build%(A), GSFC-ToHit(15), GSFC-ToHit/Rchg(17) Level 16: Swift -- Run-I(A) Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19) Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21) Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23) Level 24: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def(25), LkGmblr-Def/Rchg(34), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40) Level 26: Burst -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46) Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29) Level 30: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(48) Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(50) Level 35: Quickness -- Run-I(A), Run-I(36) Level 38: Elude -- S'dpty-Def/EndRdx(A), S'dpty-Def(39), S'dpty-Def/Rchg(39) Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42) Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), Mrcl-Heal/EndRdx(45), Mrcl-EndRdx/Rchg(45), Mrcl-Heal/Rchg(50), Mrcl-Heal/EndRdx/Rchg(50) Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), Rec'dRet-Pcptn(48) Level 49: Maneuvers -- DefBuff-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clrty-RunSpd(A) Level 2: Rest -- Empty(A) Level 1: Fury Level 4: Ninja Run ''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.'' -- James Nicoll - Shader - 09-12-2010 Fox, I'm no expert... but I had a whack at it. Did a few minor tweaks and the build is at the defensive soft cap for Melee and AoE, and almost there for Range. Just one word of advice... DataChunk. Please. What I changed:
Before Now Melee: 42.3% 46.9% Range: 41.0% 43.5% AoE: 42.0% 45.9% Regen: 288% 266% Max HP: 112.4% 113.1% EndRec: 184%(3.34/s) 189%(3.42/s) EndUse: 1.13/s 1.12/s MaxEnd: 108.4% 108.4% Haste: +42.5% +27.5% ToHit +6% +6% Acc. +43% +31% Damage: +10.5% +10.5% So as you can see by stacking the numbers beside each other, my suggested build, while hitting the soft-cap of 45% has taken a minor hit on Attack speed and accuracy. The advantage is it a marginally cheaper to build and easier run endurance wise. With that build, unless you are willing to hack it with a chainsaw... I don't see how you can get much better. You've got a very tight and well designed build there. It's up to you which you go for... hit more often but take in more damage, or be dodge almost everything and whiff slightly more often. Maybe someone else can have a go at this. Shader ---- Here's my version of your build: Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Proto-Atalanta build v2: Level 50 Natural Brute Primary Power Set: Kinetic Melee Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fitness Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Quick Strike
Level 1: Brawl
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