got my sleeves rolled up, got my brass knuckles in my pocket. - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +--- Thread: got my sleeves rolled up, got my brass knuckles in my pocket. (/showthread.php?tid=4824) Pages:
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got my sleeves rolled up, got my brass knuckles in my pocket. - Wiregeek - 07-16-2008 I think you know what I want.. http://boards.cityofheroes.com/showflat ... er=8567445 Quote:The fifth and final mission."No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies When? - Rev Dark - 07-16-2008 After Multiple Failed attempts Bella still hasn't finished this and wants to. When? - Wiregeek - 07-16-2008 Saturday, starting @ 10am EST? "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Sofaspud - 07-16-2008 *smacks fist into palm* Count me in. Mr. Whiskers has some unfinished business with that S.O.B. Edit: 10am EST?!? Wire, you sadistic sumbitch. *grin* Guess I'm gonna have to stock up on caffiene, heh. I'll still be there, but expect zombie-like levels of chat response. My trigger finger(s) should still be fine, though. --sofaspud --"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs - Foxboy - 07-16-2008 If I weren't working then... Alas. ''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.'' -- James Nicoll - Bob Schroeck - 07-16-2008 If I weren't sitting on a beach then... Alas. -- Bob --------- Then the horns kicked in... ...and my shoes began to squeak. - Logan Darklighter - 07-16-2008 I'm in! That's a perfect time for me! (Edit: My ability to be sympathetic to your plight is damn near zero, Bob. ^_^ ) - Acyl - 07-16-2008 Bad time for me. Pity, I really want to do this again. Good luck. I seriously think we as an SG have the raw firepower and right experience to do this now - until recently we didn't. -- Acyl - Wiregeek - 07-16-2008 I've pulled a couple of datapoints from the official boards on this TF that I think will help- 1) Ghost Widow only heals if the _tank_ is in Melee, assuming the Tank has aggro. Taunting from range on an immobed target = strategy. 2) Ghost Widow can be immobed. 3) It's _possible_ that pulling LR to the ship will break his ties to the towers - this is an argued point, worth trying. 4) I'm bringing Mag this time unless we have no other option. "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - His Lovely Wife - 07-16-2008 I know I said I'd do three posi tfs in a row before doing this one again but I wants to see the end! Morgan or Min? And I might be able to convince Kyou to switch her tanker over from Freedom for this. If she's not working. - Wiregeek - 07-16-2008 Either way, I'd say - with the 'taunt from range' strat (if it works), a scrapper is not an automatic liability on this TF.. "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Ankhani - 07-16-2008 Alright. Your ideas sounds good to me. Let me point out a few things I have to say, from learnings from the run with Amber and then the Run with Emet. Hopefully we can make this work and finish this TF. -----
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Terrenceknight - 07-16-2008 I've read that thread some and it seems like they fixed the towers not affecting Recluse at the boat, now your best chance is to pull recluse by the red tower and kill the red tower first then the tank's life is much easier without the massive damage buff. after the red tower goes joo all can go knock down the other towers, and I read that bonfire is good to keep mobs away from the towers like the repairman if i read that right. - Wiregeek - 07-16-2008 Quote:For Ghost Widow, with around 7 or 8 Clear Minds on Emet, I can withstand the Soul Storm, and the DoT is not worrysome if I'm not detoggled. Taunting at a range can work, and Emet does have a Immob that, I believe, cycles fast enough to stack, but I don't want to be the only one doing so. If this trick doesn't work, we'll have to kill her Heal!Fluffy ITF Style. With two blasters and a Rad debuffer, I think we'll have enough damage to gnaw away at her, if slowly. So long as we can take her down, time isn't much of my worry, if we start as proposed, in the morning. Blasters are nice here, but I don't want to exclude scrappers from the entire TF simply due to this fight. If we can taunt-from-range.. that right there excites me. _Holding_ LR at the red tower, so as to have support for the tank, was something I had not considered. Is there any information about what causes LR to summon his purple pals? "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Ankhani - 07-16-2008 Bonfire. I would work in theory, yes. The only problem is, if the Repairmen get knocked back, they will inevitably come running back, or worse yet wander off and rebuild a tower you've already killed. It is a good Idea, I tried the same with Force Bubble on Amber, only to get a resurrected Red Tower and a whole lotta headache trying to take it down. The best, the only sure way to deal with these Repair men is to kill them with as much power as super-humanly possible. --Edit to Add: Wire: Recluses Summons his goons as a matter of course, and summons even -more- when he gets injured. ( I think at 25% You get two spawns worth ) There is no way, short of holding him. (LOL Good luck...) I suggest the area by the doors simply due to is easy way to hold Recluse with his back to the support, and mitigate his Cone/AoE affecting teammates. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Sofaspud - 07-16-2008 (mostly addressed towards Ankh's points) Emmy can heal-spam and CM-spam all day long. END is not a problem for her. But the problem is -- and this is what kept causing issues last time we tried to take down Laughing Boy -- the problem is his minions spot her even through her Freebird Stealth proc and each of them is capable of one-shotting her just as much as he is. I can stack purples, and will, but even so, they are elite freakin' bosses and they are GOING to hit. To say nothing of when/if Chuckles himself takes an interest in her (as happened once during the last run); she wasn't so much one-shotted as she was utterly annihilated. So aggro management is an issue. When they didn't notice me, I was keeping Emet alive (and for that matter, I was keeping Wide Reciever alive, even though he's not as tough as Emet is). But as soon as they notice me, I'm paste. And then I have to hosp, and run/fly/whatever back to the fight... and by the time i get there we have dead tankage and a team wipe because Chuckles steamrolls the rest of the team trying to drop HIS towers. So regardless of whether the towers can reach Laughing Boy by the boat or not, I suggest we pull him to the boat ANYWAY, if we can get him to follow. Drop the flyer first, so we're not running through that gauntlet as well, and while it's down moon the big guy a few times and tell him his mother stank of elderberries or something. If I'm following correctly, this will, once he's at the boat, allow Emmy + Tank(s) to hold him (since, if she drops, she's RIGHT THERE to resume duty), plus it might clear those goons he spawns from around the towers, letting the rest of the team unload on them and take them down fastfastfast. Then they can join the fight by the boat and we mop up. If it works that way, of course. Worth a shot? --sofaspud --"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs - Sweno - 07-16-2008 sadly, I have work sat morning. Good luck guys -Terry ----- "so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today" TF2: Spy - Ankhani - 07-16-2008 Spud: Good Idea, pulling to the boat. We're going to do tanking a little differently this time than last. Previously me and Wide had been playing Taunt-Tennis with Recluse. Wide would go in, get hem nice and steamed up, and then when he was low on health, Emet would step in and pull him off while Wide healed. The only problem there being that Wide uses unstoppable in order to hold him, and it is hard to pull aggro from another tank. Also me and Wide were trying to Kite him, and for Stone, Kiting doesn't work. No attention was paid to the hired goons. This time we will have one tank with Healer support holding Chuckles (Presumably Emet, since defense tanks get hit very easily until yellow is down), and the other tank keeping the goons off the healer. It is a very good idea to have them doing this at the boat, since you would be with in spitting distance of the hospital, the only problem being when the Flier respawns, and decides to drop its own goons onto the team. If we can get the Red tower down before the flier wipes out the Tower team, then all is well, and Emet's job as a tank will be considerably eased. When I did this with Amber, Wide would hit god mode and then do ... something (Wasn't paying attention to tanks)... with Recluse while the rest of us scrambled to kill the towers. Once the tower went down, Wide would inevitably crash, we would die and hosp, BUT! We would be ahead one tower. All that really matters is that we get down the tower -before- the team wipes. If the tower goes down (And the GODDAMED EVIL REPAIRMEN don't rebuild it) then we have made sufficient progress, and shouldn't worry too much about a wipe. Sweno's lack of Rads does pose bit of a problem.... We would really need a good Debuffer to make this work.. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Ebony - 07-16-2008 A possibility for the repair bots: The AI doesn't like caltrops. If you throw down caltrops, bots will step out onto them, take damage, and then run away. Mudpots may also have this effect. Laying caltrops, if you have them, at the base of a damaged pillar will most likely make them less likely to bumrush the pillar in an attempt to fix it. Instead, you will get them rushing in, running away, and looping back. Although if the pillars are close enough together, the loop might take them to one of the other pillars. In any case, if the caltrops are still there when they get back, the whole process repeats itself. Ebony the Black Dragon http://ebony14.livejournal.com "Good night, and may the Good Lord take a Viking to you." - Ankhani - 07-17-2008 Mud Pots does not make things run away, as far as I can tell. This may be due to the immobilize or not. Regardless, the trick is not to keep the repairmen away. It is to keep them dead. Unless you are able to all of the towers (alive or not) with caltrops, disaster may happen when the go wandering off. Ice Patch is the only sort of thing I might think would work to this effect. They will be perpetually knocked down, as opposed to running away. You don't want them running off. "The only good repairman is a DEAD repairman" when dealing with these things. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Terrenceknight - 07-17-2008 How feasable of an idea is it to try and use a controller to simply mez the repair men? - Wiregeek - 07-17-2008 plausible, but Rain of Arrows or Bonfire or something is a better option.. they're grey and need to die. I can't find any profiles on the repairmen that give weaknesses. Everything simply says they Need to Die. http://cohvault.ign.com/static.php?page=stf_guide provides an interesting 'AV Ledge' strat that should really help nullify the bane spiders, as well as the Flier. "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Sofaspud - 07-17-2008 I vote we try the ledge method first, if we have the necessary powers. That's farkin' brilliant and I'm ashamed I didn't think of it myself --sofaspud --"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs - Ankhani - 07-17-2008 Well, Amber does have Force Bubble, but that strat is only for the final fight with Recluse once all towers are dead. So unless we have another tank lined up and are fairly confident we can get the towers down, I would prefer not doing STF on Amber again on the sole basis of the very last fight.. I will if you all want me to.. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Wiregeek - 07-19-2008 Current Reschedule is 1pm EST.. no way I'm gonna be able to make 10am EST, sorry about the miscalculation. "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies |