on /SR - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +--- Thread: on /SR (/showthread.php?tid=4903) |
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on /SR - Wiregeek - 08-28-2008 How did you Soft Cap S/L? Quote:The approach I took was Combat Jumping, Tough with a Steadfast"No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Shader - 08-29-2008 SR is all about -Positional- defenses not typed defense. You can soft cap you're positional defenses easily, hitting the magical 45% figure through a variety of methods. However on the other hand you can have extremely poor -typed- defense. Here I go trying to explain the dynamics of an attack... and off the top of my head to boot. Most attacks have two tags, type and position: say Smashing and Melee. The game then checks which defense you have the most of, either Smashing or Melee, and uses that as your defense figure. In /SR case it -should- almost always be position. There is an exception, but we can deal with that later. Take the previous example, if you have 5% Smashing defense and 30% Melee defense, the game will use the 30% Melee defense when working out if the attack hit or missed. That's why /SR should focus on softcapping their positional defenses. The exceptions? The exceptions that I know of: Psi attacks - they have a type but no position. Crystal Titian & Hamidon - Untyped and No position attacks. And the curse of /SR: Streak-breaker and Bad Luck - Nothing can protect you against a run of bad luck when you can't hit the even level mob but all their attacks will cut through your defenses like they were wet tissue paper.. Jelidan's defense's 5% for S/L/F/C/E/N. 14.5% for P 45.3% for Melee, 45% for Range, 45.6% for AoE. But Jelidan's build uses sets to get to the magical soft-cap. As a Kat/SR scrapper just running SS, Stealth, and the first 2 toggles from /SR was enough drain on the end to worry about dipping into other power pools. Hope it helps and is understandable. Shader. - Wiregeek - 08-29-2008 I learned more about the positional vs. typed, that's for sure! and holy massive psi-hole.. bleargh! "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Morganite - 08-29-2008 I'm not sure about this psi thing. Arcanaville's defense guide says "SR defenses do not work against attacks that are not positionally typed. Some attacks, like dominate and mesmerize in the Mind control set (which includes attacks from critters like Rikti Mesmerists) are not positionally typed. They therefore bypass all SR defenses." But nothing I've read leads me to believe that *all* psi damage is non-positional. (In fact, I'm pretty sure in one of Arcanaville's huge powerset analysis projects, the subject of psi damage being divided into positional and non-positional came up. I *think* it was the multi-archtype one, but I can't *find* the thing now. -.- ) -Morgan. - Ankhani - 08-29-2008 They way I see it, most of the Psi Blast/Assult/Mental Manip. are positional (Mostly ranged and AoE), where as some of the the mez attacks from Mind control aren't positional. I put it this way, as SR does state that you can avoid things before they hit you -even psionics-. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - jpub - 08-29-2008 Here's what I'm doing on Senoku, who is DB/SR. Depending on your power sets, your choices may vary. Positional DEF bonuses are pathetically easy to find, though. Use these sets: Serendipity (Defense Set) - 5 - 1.25% AoE Red Fortune (Defense Set) - 6 - 2.5% Ranged Multi-Strike (PBAoE Set) - 5 - 1.88% AoE Multi-Strike (PBAoE Set) - 6 - 1.88% Melee Scirocco's Dervish (PBAoE Set) - 5 - 3.13% AoE Touch of Death (Melee Set) - 6 - 3.13% Melee Mako's Bite (Melee Set) - 6 - 3.75% Ranged I'd love to use Gaussian's on my buff attack, but I'd be dreaming if I could get it. Those above are at least *feasible* without grinding for cash. Ideally, you can expect to get (13.9%+5.63%)x1.57=31.11% from your base powers. Take at least one travel power, that adds 1.88% (3% if you bother to slot), to bring you up to roughly 33% (or 34%). Doesn't leave much for the sets, does it? Here's what I plan to have for sets at least: 2xSerendipity 1xRed FOrtune 2xMako's Bite 2xTouch of Death 2xMulti-Strike 1xScirocco's Dervish For total set buffs of: 10% Melee, 10% Ranged, 9.39% AoE. Or, final defenses of 43% Melee, 43%Ranged, 42% AoE. Now, here comes the choice. If I take CJ, I can tack another 2-3% on that, which brings me over the cap in one power. Or, I can take Maneuvers, which also tacks on another 2-3%, eats endurance I don't have (seriously, it's more than one of my armors), and launch over the cap. Or, I can take Stealth, which IIRC combines with my Stealth IO for near-Invis and gives 3.75-5%, eats endurance I *really* don't have (as much as 1.5 armors!), and launch well over the cap. OR, I can take my weapon mastery plan, and slot Web Grenade with Enfeebled Op (Melee 3.13% at 6), Shruiken with Thunderstrike (2.5% Ranged at 6), and Exploding Shuriken with Detonate (1.88%AoE at 5), but that means I delay Elude (aka nyah, nyah, AV, you can't hit me) until 49. OR, I can take Boxing/Tough/Weave, which can launch me *WAY* over the cap, and also give me some S/L Resistance, at the cost of a wasted power. Fun choices, yes? I'm probably just going to take Web Grenade and Shuriken, and finish off with CJ. - Wiregeek - 08-29-2008 [table] | |||||
AoE Defense | |||||
Invention Set | Type | Levels | # Enhs | Bonus | Bonus/Piece |
Blood Mandate | Pet Damage | 25-50 | 5 | 3.75% | 0.0075 |
Aegis | Resist Damage | 25-50 | 5 | 3.13% | 0.00626 |
Scirocco's Dervish | PBAoE Damage | 20-50 | 5 | 3.13% | 0.00626 |
Force Feedback | Knockback | 21-50 | 6 | 3.13% | 0.005216667 |
Performance Shifter | Endurance Modification | 21-50 | 6 | 3.13% | 0.005216667 |
Cacophony | Confuse | 10-30 | 5 | 2.50% | 0.005 |
Debilitative Action | Immobilize | 10-30 | 5 | 2.50% | 0.005 |
Extreme Measures | Sniper Attacks | 35-50 | 5 | 2.50% | 0.005 |
Gaussian's Synchronized Fire-Control | To Hit Buff | 21-50 | 6 | 2.50% | 0.004166667 |
Razzle Dazzle | Stuns | 10-30 | 6 | 2.50% | 0.004166667 |
Undermined Defenses | Defense Debuff | 21-50 | 6 | 2.50% | 0.004166667 |
Achilles' Heel | Defense Debuff | 10-20 | 3 | 1.88% | 0.006266667 |
Commanding Presence | Pet Damage | 10-30 | 5 | 1.88% | 0.00376 |
Detonation | Targeted AoE Damage | 20-50 | 5 | 1.88% | 0.00376 |
Harmonized Healing | Healing | 20-40 | 5 | 1.88% | 0.00376 |
Lethargic Repose | Sleep | 20-50 | 5 | 1.88% | 0.00376 |
Miracle | Healing | 20-40 | 5 | 1.88% | 0.00376 |
Multi-Strike | PBAoE Damage | 20-50 | 5 | 1.88% | 0.00376 |
Perplex | Confuse | 20-50 | 5 | 1.88% | 0.00376 |
Ruin | Ranged Damage | 25-40 | 5 | 1.88% | 0.00376 |
Reactive Armor | Resist Damage | 15-40 | 5 | 1.25% | 0.0025 |
Serendipity | Defense | 15-40 | 5 | 1.25% | 0.0025 |
Ranged Defense | |||||
Invention Set | Type | Levels | # Enhs | Bonus | Bonus/Piece |
Coercive Persuasion | Confuse | 50-50 | 6 | 5% | 0.008333333 |
Blood Mandate | Pet Damage | 25-50 | 6 | 3.75% | 0.00625 |
Mako's Bite | Melee Damage | 30-50 | 6 | 3.75% | 0.00625 |
Numina's Convalescence | Healing | 30-50 | 6 | 3.75% | 0.00625 |
Executioner's Contract | Sniper Attacks | 20-50 | 6 | 3.13% | 0.005216667 |
Malaise's Illusions | Confuse | 20-50 | 6 | 3.13% | 0.005216667 |
Pacing of the Turtle | Slow Movement | 20-50 | 6 | 3.13% | 0.005216667 |
Stupefy | Stuns | 20-50 | 6 | 3.13% | 0.005216667 |
Trap of the Hunter | Immobilize | 20-50 | 6 | 3.13% | 0.005216667 |
Cacophony | Confuse | 10-30 | 6 | 2.50% | 0.004166667 |
Gaussian's Synchronized Fire-Control | To Hit Buff | 21-50 | 6 | 2.50% | 0.004166667 |
Red Fortune | Defense | 25-50 | 6 | 2.50% | 0.004166667 |
Thunderstrike | Ranged Damage | 30-50 | 6 | 2.50% | 0.004166667 |
Explosive Strike | Knockback | 10-20 | 3 | 1.88% | 0.006266667 |
Calibrated Accuracy | Sniper Attacks | 20-50 | 6 | 1.88% | 0.003133333 |
Essence of Curare | Holds | 20-50 | 6 | 1.88% | 0.003133333 |
Tempered Readiness | Slow Movement | 20-50 | 6 | 1.88% | 0.003133333 |
Melee Defense | |||||
Invention Set | Type | Levels | # Enhs | Bonus | Bonus/Piece |
Enfeebled Operation | Immobilize | 20-50 | 6 | 3.13% | 0.005216667 |
Sovereign Right | Pet Damage | 25-50 | 6 | 3.13% | 0.005216667 |
Touch of Death | Melee Damage | 25-40 | 6 | 3.13% | 0.005216667 |
Razzle Dazzle | Stuns | 10-30 | 5 | 2.50% | 0.005 |
Extreme Measures | Sniper Attacks | 35-50 | 6 | 2.50% | 0.004166667 |
Gaussian's Synchronized Fire-Control | To Hit Buff | 21-50 | 6 | 2.50% | 0.004166667 |
Impeded Swiftness | Slow Movement | 10-30 | 6 | 2.50% | 0.004166667 |
Induced Coma | Sleep | 10-30 | 6 | 2.50% | 0.004166667 |
Neuronic Shutdown | Holds | 10-30 | 6 | 2.50% | 0.004166667 |
Titanium Coating | Resist Damage | 25-50 | 6 | 2.50% | 0.004166667 |
Multi-Strike | PBAoE Damage | 20-50 | 6 | 1.88% | 0.003133333 |
Exploited Vulnerability | Defense Debuff | 10-20 | 3 | 1.25% | 0.004166667 |