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how to make a Not!Tank (aka Gamma Emission)
how to make a Not!Tank (aka Gamma Emission)
#1
I figured I would share my build since others expressed an interest in making a defender, possibly with rads.

I make no claims to the accuracy of the slotting levels or the exact level choices, it has been FAR to long since I made her to remember these things.

Gamma plays very much like a tank, with a little bit of prep. Choking Cloud and Acrobatics are always up and running. Before jumping into a mob I nail the
biggest one I can see with Radiation Infection and Enervating Field, while running in I will follow it up with Lingering Radiation. Those three mean that
almost every attack (including 90% of the alpha strike) miss me, and I can safely stand next to my anchor with little fear.

Once in position cycling Irradiate, Electron Haze, and Neutron Bomb become the standard fare as Minions are perma-held, Lts spend 80% of their time choking on
fumes. With Cosmic Burst (Lime cream puff of doom!) tossed in stun any pesky threats/bosses. You don't need to slot CB for stun, it's a mag 3 that
lasts for 10 seconds. I currently recharge in 5, so I can double stack it and perma-stun almost anything except EBs/AVs. Neutrino Bolt is used as needed for
range or to fill in untill something else recharges. It recharges faster than it animates. Heal as needed and marvel at the glowing mess your enemies have
turned into.

If things do go south (and if you are acting as the only tank for the team they will), EMP is your friend. Hopefully with everyone (or almost everyone) held by
CC you have time to chain the niceties before hand, but in a pinch EMP on it's own can buy you a minute of peace and quiet. If you know that you need to,
or can spare 5 seconds before you chew dirt, chaining Aim, Conserve Power, and Power Build Up before hitting the EMP will turn your OhCrap! into LOLStun. 90
seconds of absolutely everyone in the 60' radius wondering what just happened. And with Conserve power, I can keep on blasting; my end will last the 15
seconds of no recovery.

Things I'm planning to do:

Radiant Aura: swap out the Miracle pair for something else, as I've hit my cap on "Recovery +2.5%"

Electron Haze and Cosmic Burst: slot more purples as I find and/or can afford them

Stamina: swap out the Performance Shifter +end for a plain EndMod IO

Hero Plan by Mids' Hero Designer 1.4006

http://www.cohplanner.com/

Gamma Emission: Level 50 Science Defender

Primary Power Set: Radiation Emission

Secondary Power Set: Radiation Blast

Power Pool: Leaping

Power Pool: Fitness

Ancillary Pool: Power Mastery


Hero Profile:

Level 1: Radiant Aura
  • (A) Miracle - Heal/Endurance: Level 35
  • (3) Miracle - Heal: Level 37
  • (3) Healing IO: Level 50
  • (5) Healing IO: Level 50
  • (5) Recharge Reduction IO: Level 50
Level 1: Neutrino Bolt
  • (A) Touch of Lady Grey - Defense Debuff/Recharge: Level 37
  • (7) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 40
  • (7) Touch of Lady Grey - Recharge/Endurance: Level 39
  • (9) Touch of Lady Grey - Chance for Negative Damage: Level 38
  • (9) Accuracy IO: Level 50
  • (11) Damage Increase IO: Level 50
Level 2: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 39
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 39
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 40
  • (13) Dark Watcher's Despair - Recharge/Endurance: Level 40
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 40
  • (15) To Hit Debuff IO: Level 50
Level 4: Irradiate
  • (A) Touch of Lady Grey - Defense Debuff/Recharge: Level 37
  • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 40
  • (17) Touch of Lady Grey - Chance for Negative Damage: Level 38
  • (19) Scirocco's Dervish - Chance of Damage(Lethal): Level 39
  • (19) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (21) Damage Increase IO: Level 50
Level 6: Accelerate Metabolism
  • (A) Performance Shifter - EndMod: Level 49
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
  • (25) Endurance Modification IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 8: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (27) Endurance Reduction IO: Level 50
Level 10: Electron Haze
  • (A) Ragnarok - Damage/Recharge: Level 50
  • (27) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (29) Detonation - Accuracy/Damage: Level 50
  • (29) Detonation - Damage/Recharge: Level 50
  • (31) Accuracy IO: Level 50
  • (31) Endurance Reduction IO: Level 50
Level 12: Jump Kick
  • (A) Accuracy IO: Level 50
Level 14: Super Jump
  • (A) Unbounded Leap - Jumping: Level 50
  • (31) Unbounded Leap - +Stealth: Level 40
  • (33) Jumping IO: Level 40
Level 16: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow: Level 40
  • (33) Tempered Readiness - Damage/Slow: Level 40
  • (33) Tempered Readiness - Accuracy/Endurance: Level 41
  • (34) Tempered Readiness - Range/Slow: Level 41
  • (34) Tempered Readiness - Endurance/Recharge/Slow: Level 41
Level 18: Swift
  • (A) Run Speed IO: Level 50
Level 20: Health
  • (A) Healing IO: Level 50
  • (34) Healing IO: Level 50
Level 22: Stamina
  • (A) Endurance Modification IO: Level 50
  • (36) Endurance Modification IO: Level 50
  • (36) Performance Shifter - Chance for +End: Level 30
Level 24: Choking Cloud
  • (A) Neuronic Shutdown - Endurance/Hold: Level 29
  • (36) Neuronic Shutdown - Accuracy/Endurance: Level 28
  • (37) Neuronic Shutdown - Hold/Range: Level 28
  • (37) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 28
  • (37) Hold Duration IO: Level 50
  • (39) Endurance Reduction IO: Level 50
Level 26: Proton Volley
  • (A) Calibrated Accuracy - Accuracy/Interrupt: Level 45
  • (39) Calibrated Accuracy - Accuracy/Damage/Recharge: Level 45
  • (39) Extreme Measures - Damage/Interrupt/Recharge: Level 45
  • (40) Extreme Measures - Damage/Endurance/Recharge: Level 45
Level 28: Cosmic Burst
  • (A) Apocalypse - Accuracy/Recharge: Level 50
  • (40) Apocalypse - Damage/Endurance: Level 50
  • (40) Accuracy IO: Level 50
  • (42) Damage Increase IO: Level 50
  • (42) Damage Increase IO: Level 50
  • (42) Recharge Reduction IO: Level 50
Level 30: Aim
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 32: Mutation
  • (A) Recharge Reduction IO: Level 50
Level 35: EM Pulse
  • (A) Unbreakable Constraint - Hold: Level 50
  • (43) Unbreakable Constraint - Hold/Recharge: Level 50
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (45) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (45) Unbreakable Constraint - Endurance/Hold: Level 50
  • (45) Accuracy IO: Level 50
Level 38: Neutron Bomb
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (46) Positron's Blast - Damage/Endurance: Level 45
  • (46) Positron's Blast - Damage/Recharge: Level 47
  • (46) Positron's Blast - Damage/Range: Level 47
  • (48) Positron's Blast - Accuracy/Damage/Endurance: Level 47
  • (48) Accuracy IO: Level 50
Level 41: Acrobatics
  • (A) Endurance Reduction IO: Level 50
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 47: Power Build Up
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 49: Total Focus
  • (A) Accuracy IO: Level 50
  • (50) Damage Increase IO: Level 50
------------

Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Endurance Modification IO: Level 50
Level 1: Vigilance

------------

Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 0.9% Max End
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(RunSpeed)
  • 25% Enhancement(RechargeTime)
  • 31% Enhancement(Accuracy)
  • 5% FlySpeed
  • 80.1 HP (7.88%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 1.65%
  • 24.5% (0.41 End/sec) Recovery
  • 34% (1.44 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 5% RunSpeed

------------

Set Bonuses:

Miracle(Radiant Aura)
  • 2.5% (0.04 End/sec) Recovery
Touch of Lady Grey(Neutrino Bolt)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 8% (0.34 HP/sec) Regeneration
Dark Watcher's Despair(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
  • 2% DamageBuff(All)
Touch of Lady Grey(Irradiate)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Scirocco's Dervish(Irradiate)
  • 10% (0.42 HP/sec) Regeneration
Performance Shifter(Accelerate Metabolism)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Ragnarok(Electron Haze)
  • 4% (0.07 End/sec) Recovery
Detonation(Electron Haze)
  • MezResist(Sleep) 1.65%
Unbounded Leap(Super Jump)
  • 4% JumpSpeed, 4% JumpHeight
Tempered Readiness(Lingering Radiation)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Neuronic Shutdown(Choking Cloud)
  • MezResist(Immobilize) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • 7% Enhancement(Accuracy)
Calibrated Accuracy(Proton Volley)
  • 1% (0.02 End/sec) Recovery
Extreme Measures(Proton Volley)
  • 1.5% (0.03 End/sec) Recovery
Apocalypse(Cosmic Burst)
  • 16% (0.68 HP/sec) Regeneration
Unbreakable Constraint(EM Pulse)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast(Neutron Bomb)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)

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-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
Reply
 
#2
that build is almost erotic in it's sublime effectiveness.

don't lose the perf shitter proc from stamina. lose it from AM.

Radiant Aura - Numina's, everything except the Unique - 12% regen is delicious, you lose a teeeeeeny bit of Heal, which you'll most likely make up on
the 6% Global Heal bonus. better rech, better end consumption.

Neutrino Bolt - add Devastation: Acc/dam and Devastation: Acc/Dam/Rech nets you slightly better raw stats, and a keen 12% regen bonus

Accelerate Metabolism - trade the perf shifter proc for the acc/rech, add Efficacy Adaptor: Endmod/Rech and Acc/Rech for a few HP and slightly better stats.
Replace the Perf Shifter triple (End/Acc/Rech) with the Efficacy Adaptor triple (End/Acc/Rech) for identical stats, and to trade the 2.5% recovery for 1.5%
recovery. (this helps you obey the Rule of 5)

Electron Haze - I _might_ replace everything except the purps with Posi's Blast. (Everything except Dam/Range and the Proc make some nice set bonusses and
stats)

If you're gonna respec, I'd almost trade Jump Kick for Combat Jumping, it's a lovely place for an LOTG 7.5%, but that's me.

Lingering Radiation - I'd almost trade the Tempered Readiness set for Pacing of the Turtle, just for the 9% acc set bonus.. but it works as Tempered, and
the +rech is always nice

Health - two slots means Numinas: Heal and Numinas: Regen/Recov.

Stamina - Personally, I'd slot Perf Shifter: End Mod and Perf Shifter: End Mod/Rech and Perf Shifter: Chance for End - I like the +MaxHP. Failing that,
replace one of the Generic IOs with Perf Shifter: End Mod, for identical stats and a 5% Move Speed bonus. Keep the Chance for End.

Choking Cloud - Unless you can stuff the Purple: Hold and : Hold/End, there's not much to be gained here. you can make a little more punch by swapping out
the Generic Hold and End IOs with a Ghost Widow's Embrace: End/Hold and Essence of Curare: End/Hold. the franken will gain you a 'couple percent'
in raw stats.

Proton Volley - there are SO many ways to slot this! What do you want it to do? My personal Best Guess was a double-shot of double-doubles, using Sting of the
Manticore: Acc/Int/Range and Dam/Int/Rech to complement Devastation: Dam/Rech and Acc/Dam/Rech to get you a decently statted sniper shot that gives you 24%
regen with sets ^_^.

EM Pulse - that's.. some purples. I'd lose the Generic IO and replace is with GWE or Essence of Curare Acc/Rech - ED means you won't lose much from
the Hold, and you'll cycle faster and hit more. Alternatively, performance shifter offers an Acc/Rech IO.

Neutron Bomb - with the global +acc gathered earlier, I'd almost consider dropping something like Detonation Acc/Dam/End in there, to make it hit a little
harder. I _want_ an acc/rech, but you've got 'em already.

Total Focus - two versions - Frankenslot = Makos Acc/Dam, Crushing Impact Acc/Dam for 53% acc/dam instead of 42%. FrankenPurple = Mako's Acc/Dam, Hecatomb
Acc/Dam/Rech for 53% Acc/Dam and 26.5% rech.

nice build!

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"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#3
your build -

207% Regen, 107.9% MaxHP, 170% (2.87/s) Recovery

my edit -

277% Regen, 112.8% MaxHP, 176% Recovery
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
RE: how to make a Not!Tank (aka Gamma Emission)
#4
So, I'm raising this thread from the dead because I don't remember what I had ended up with when CoH shut down.
Also because I want a goal to work towards.

Have I made some blunder in the usage of entomb or bastion? those seemed to be the new ones I didn't recognize, and I shoved them where it seemed appropriate (Superior Entomb in EM Pulse, and Superior Defenders Bastion in Neutron Bomb)

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/...o-designer

Click this DataLink to open the build!

Gamma Emission: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/EndRdx(3), NmnCnv-Heal/Rchg(9), NmnCnv-Heal(9), NmnCnv-EndRdx/Rchg(11)
Level 1: Neutrino Bolt -- TchofLadG-DefDeb(A), TchofLadG-DefDeb/Rchg(3), TchofLadG-DefDeb/Rchg/EndRdx(15), TchofLadG-DefDeb/EndRdx(15), Dvs-Acc/Dmg(17), Dvs-Acc/Dmg/Rchg(17)
Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(5), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19), ToHitDeb-I(21)
Level 4: Irradiate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(21), TchofLadG-DefDeb(5), TchofLadG-DefDeb/EndRdx(23)
Level 6: Accelerate Metabolism -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(7), PrfShf-EndMod/Acc/Rchg(13), EffAdp-EndMod(25), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/EndRdx(27)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(13)
Level 10: Electron Haze -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/EndRdx(29), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(31)
Level 12: Super Jump -- UnbLea-Jump(A), UnbLea-Stlth(31)
Level 14: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/Dmg/Slow(33), TmpRdn-Acc/EndRdx(33), TmpRdn-Rng/Slow(33), TmpRdn-EndRdx/Rchg/Slow(34)
Level 16: Proton Volley -- StnoftheM-Dmg/ActRdx/Rchg(A), StnoftheM-Dmg/EndRdx/Rchg(42), Dvs-Acc/Dmg/Rchg(42), Dvs-Acc/Dmg/EndRdx/Rchg(42)
Level 18: Choking Cloud -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(36), UnbCns-Acc/Rchg(36), UnbCns-EndRdx/Hold(37), UnbCns-Dam%(37), GhsWdwEmb-EndRdx/Hold(37)
Level 20: Combat Jumping -- DefBuff-I(A)
Level 22: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Mutation -- RechRdx-I(A)
Level 28: Cosmic Burst -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), AbsAmz-Stun(40), AbsAmz-EndRdx/Stun(40)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48)
Level 32: EM Pulse -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(43), SprEnt-End/Rchg(43), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-Rchg/AbsorbProc(45)
Level 35: Neutron Bomb -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(45), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(48)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 44: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
Level 47: Total Focus -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Rchg(34)
------------

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
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