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STO 6th Aniversary
STO 6th Aniversary
#1
is 02.02.2016.  So, to help drum up interest, the Devs, in addition to having this week be a "galactic development week"  (bonus credits for doing things that earn one reputation marks)  they are staging a giveaway from now through the 2nd.  Everyday they'll be giving away Z Store items, announced at 10am PST.  You have until the next day at 10am PST to log in and claim said goodies.  Today's goody:  2 captain specialization points.
Mostly good for captains doing the end game grind, you can claim them now, but you have to be lvl 60 (thats right, they7've up the level cap, about a year ago I think?) to use them
So, if you've considered maybe coming back and seeing if the game is more to your liking, I'd say now is the week to give it a try.
Cause, as always, the Legendary 7th Fleet needs Dilithium, but mostly fleet credits.
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
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#2
Wednesday's giveaway IS:  20k Fleet Dilithium vouchers.  Limit 1 per account, these work just like dilithium but can only be spent on fleet projects; if you have both the game will deduct from the vouchers first
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
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#3
So. Saving the Krenim from the Iconians was a net loss for the entire galaxy, and now we have an idiot on the loose with the ability to break history, and the ego to think he's brilliant enough to make it work. And without the charm of Doctor Dinosaur.

*Sigh* Fuck time travel.
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#4
Well... That depends on your PoV. If we hadn't saved the Krenim, we'd not have been able to send certain folk back and THAT is what ended the war. Its not like we were going to win militarily, at least not to me.

At the moment, this as a feeling of something that Has to happen, to actually preserve the timeline.
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
Reply
 
#5
The giveaway for Friday the 29th is the open captain's jacket. only claimable on fed captains.
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
Reply
 
#6
Quote:Star Ranger4 wrote:
Well... That depends on your PoV. If we hadn't saved the Krenim, we'd not have been able to send certain folk back and THAT is what ended the war. Its not like we were going to win militarily, at least not to me.

At the moment, this as a feeling of something that Has to happen, to actually preserve the timeline.
No, if we hadn't been able to time travel, it wouldn't have created a stable time loop where Sela screwed everything up for everyone, all the Iconians would have died on Iconia, and the entire war that, according to the devs but never really seen by the player, hundreds of worlds burned and billions died, would never even have happened. Also, an entire species wouldn't have been turned into a galactic threat that, thanks to time travel, endangered the galaxy in the 23rd and 26th centuries, and are now 'on the move'. Seriously, time travel is something only very good writers should use, very carefully. The writers of the Iconian war were not up to the challenge made a very big mistake there. And then season 11, which was promised to be more about exploration, lasted about half a mission before bringing more time travel in!
And as a side note, we didn't win. The Iconians did. It's just that, at the last second, most of them changed their mind about killing all of us and went back home. One of them decided no, she wanted to stay behind and use her army of Heralds to kill everyone, and the rest went 'Well, maybe you'll calm down in a few centuries T'Ket. We'll let you get it out of your system.' There was no justice for the Hobus supernova, for the false flag attacks on the Undine intended to turn them against the Alpha Quadrant. For the Elachi. For the near destruction of New Romulus with the activation of the gate found there. For the infiltration of the Vaadwaur and controlling them into a war that devastated the Delta Quadrant. The murder of the Klingon High Council, the Preservers, Starbase 234, the death and destruction on New Romulus and entire colonies that vanished because of T'Ket's grudge against one person they'd already captured. They won. We just didn't die.
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#7
Considering how outclassed we allegedly were, I'll take that as a win myself

On to other things. Today's givaway:
a T4 Tactical Escort cross faction pack:Ar’kala Tactical Warbird / Puyjaq Class / Sao Paulo Tactical Escort Refit
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
Reply
 
#8
The problem with Star Trek ever since Berman took over is that the show is no longer about mankind becoming a better race than we started as. It's become about our mastery of Time Travel. Berman has stated on several occasions that the whole point of the Trek timeline is that it's about how we master the ability to control Time and Space. In essence, we're becoming Time Lords. It's the final step on his 1,000 year timeline, if you consider everything up to the Enterprise J. We become Time Lords, with time-traveling spacecraft, and we make it our business to ignore expanding our frontier in the universe in favor of screwing around with time as we see fit. The Iconian war isn't about whether or not we gained or lost territory, because Time Lords don't care about territory. We won because we mastered the Time Game. And that's the only game the developers care about talking about.
---
Those who fear the darkness have never seen what the light can do.
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#9
Wonderful. Another reason to dislike Berman and Branna. If anyone wants me, I'll be over here, waiting for David Gerrold to write another Star Wolf novel.
Ebony the Black Dragon
http://ebony14.livejournal.com

"Good night, and may the Good Lord take a Viking to you."
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#10
But Time is the ultimate frontier

To understand where we've come from and why? To give voice to those from our past who are lost to history. To understand who we are and why we came to be ourselves. Or to reach forward into the future and see the ultimate destination, the desolation of an empty universe waiting to be reborn. The witness the crucifixion of Christ and be part of the crowd shouting Free Barabas!

While the mastery of time may lead to a certain stagnation of culture as there are no further boundaries to be explored in reality - there are still the boundaries of existance to be mastered.

To finally be the ones to answer the last question, perhaps.
________________________________
--m(^0^)m-- Wot, no sig?
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#11
It's also the frontier of shitty writing and stupid fuckups. As shown by the current STO story quite well, actually.
No, I learnt a long time ago that the best option involving time travel, especially involving interacting with the past in any fashion, is to put the metaphorical shotgun down and walk away before it blows your testicles off.
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#12
Okay, little bit of clarification on my comment there. I accept that stories involving time travel have potential. Some of them are even Star Trek related, and include some of my favourite episodes ('Timeless' in particular, which I consider one of Voyagers best episodes). At the same time, time travel stories, when done wrong, turn to complete shit, with Fridge Logic contaminating the characters involved in horrifying ways. ('Time and Again', more than a few episodes of the Temporal Cold War storyarc, and so on.) But more than that, when it comes to Star Trek, one thing that Voyager and Enterprise made very clear time after time. Those organised time travellers from the far future with timeships weren't explorers. They weren't discovering new frontiers. They were sanitation workers, cleaning up the mess time travel kept making. And worst of all, they were freaking useless at it. Reality as everyone knew it depended on people with terrifying lack of ethics, questionable intelligence, horrifying legal systems (Captain Braxon was arrested, charged and imprisoned for crimes he hadn't committed yet), and so on. And let's not start on Daniels...

That same problem has transferred over to the current story arc in STO. This entire mess with the Na'Khul, and, it turns out, damn near the entire Temporal Cold War, is because a time traveller came back, was a careless freaking idiot, and was too god damn lazy to clean up his mess, screwing over an entire civilisation in the progress. Now the present is stuck in yet another entirely pointless, incredibly freaking stupid war. Because Time Travellers are idiots. As seems to happen every single time.

Stories about time travel seem to invite bad writing. I'm starting to think the well is poisoned.
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#13
I could have told you that halfway through the early-90s XMen cartoon.
===========

===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."
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#14
Oh god dammit V. Now I'm remembering that storyline. Damn you!
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#15
The best time travel story for my money was the Babylon 5 episode involving Babylon 4. The story unfolds in a way that makes clear that some event which has been part of the story since the beginning actually happened because of something the PC's did. And if they don't do it again, all of reality will pay the price. So it's not about changing history, it's about making sure events turn out the way they already have.
I lampshaded this a long time ago in a Battletech 4100AD game I ran once (think Battletech universe, but with Mekton rules and a combat which plays a lot like Macross,) in which the PC's learn that an ancient alien time experiment machine accidentally broke free of its test mount and bounced all over time. In the process of its 5-minute romp through history, it changed a lot of worlds' histories, including Earth's. If an ancient alien race hadn't been messed with by the broken time machine, it would have invaded Earth around the time of the Napoleonic Wars, and nothing which has happened after would have happened. But they get it revealed to them that there's this fragment of video which shows the PC's boarding the broken machine when it just happens to careen through their little bit of space/time in the near future.
Here's where the lure of time travel and experimentation rears its ugly head: The PC's agreed that the course of events had to be preserved, so they went aboard and started trying to make sure its encounters happened. It was fun trying to make it work, because they started near the wreckage of the vehicles they eventually stole on their trip, used in several fights, and subsequently wrecked. Making the in-progress events match what they discovered at the end was the hard part. But that wasn't the worst.
One of the PC's decided that in order to "preserve the natural flow of events," the machine had to be sabotaged, so that its influence on history would be undone. This, of course, would retroactively kill the game and erase all the PC's. But his character was determined to do it. The other PC's wound up in a running gunfight inside an already-damaged time test device, against a PC who wanted to completely destroy it, even if it meant the extinction of her own race. They eventually subdued her, and took her back following the resolution of the time arc.
But it shows that even the best-laid plan involving time travel can go completely sideways, in ways you can't expect or predict. I just wish time travel tv shows were that entertaining...
---
Those who fear the darkness have never seen what the light can do.
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