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I13 Mish Creator Info (from Hero 1)
I13 Mish Creator Info (from Hero 1)
#1
Recently, Hero 1 (Joe Morrissey, lead writer) did a couple of Q&A sessions regarding the mish creator. One on the Test Server, the other live at PAX.
Below is an (edited) transcript from the Test Server, as written up by the official forum poster Lady_Sadako



Yes, he spoke in Rikti.



DolImistress: Honoree, what are the updates to SG bases in I13?

Honoree: Super Group Basses: TBA

Mako Avalar1: Will we be able: To design: NPCs?

Honoree: NPC Design: Something to consider

Plasma Stream-: Honoree: Can we have AV's and Heroes in our Player made missions?

Honoree: AV & Heroes in Mission Architect: True

Psi Guy: Will "Day Jobs" include any sort of player housing?

Honoree: Day Jobs: Player Housing: Negative

Knuckledragger: what kind or maps will we get to use or can we build our own

Honoree: Custom Maps: Not Available At Launch: But 1000 maps will be.

ShadowWings: Honoree, sir, will AVs be open at first to everyone or is it a reward for the creators of the best missions

Honoree: The extent that we're going to have unlockable content for Architects is somethign we're going to determine from testing,
but some will for sure be locked.

Plasma Stream-: Honoree: Mission Architect question: Will cross faction be allowed: IE Spetnaz in hero missions? Hydra in villain?

Honoree: Cross faction will be possible: True.

Lunar Magus1: Honoree: Ability to create: Unique foes: Possible?

Honoree: You will be able to cuztomize existing heroes, villains and enemy groups with a dozen or so options, if not more at launch.

Psi Guy: will we be able to add custom text for NPCs to speak during a mission?

Honoree: Custome Text: True. All mission text: Open.

Patty-Sue Ivanova: Honoree, can you elaborate on teh New Cimeroroa content?

Honoree: New Cimerora Content: No comment.... but it's cool.

Robyn Vivier: Honoree: Question. Is possible: custom-made bosses?

Honoree: Custom Made Bosses: Maybe.

Lady Sadako: Can we include ally 'pets' to liberate and have fight alongside us?

Honoree: Ally Pets: Totally In!

Tsunami Wave1: Will we be able to put our own characters as AV?

Honoree: Own Character As Entity in Map: Maybe.

Lady Sadako: Objectives Possible: Escort Ally To Object?

Honoree: Escort To Object: Possible.

Ambigram: How will we pick the missions? From a special terminal?

Honoree: Access to Mission Architect: from all viable city zones.

Combusting Kinetic: Where will we access the mission creator? A special terminal?

Honoree: Mission Architect Location: Top Secret... share later.

Maroon Mage: this all cross-server?

Honoree: Cross Server. Cross Game CoH+CoV

Blue Battler: will we be able to create souvenirs for player generated missions or temp powres?

Honoree: Souvenir. Temp PowersL Details Still To Announce.

Dark Lancer: what sort of rewards can we expect from custome missions?

Honoree: Players of Mission Architect: Rewarded XP, Influence, Badges... and more.

Robyn Vivier: How many day jobs are there planned so far?

Honoree: Day Job Quanitity: TBA

ZNRGY: Will there be SG base access to Architect Builder

Honoree: Mission Architect + Bases = TBA

Mako Avalar1: Request: Coralax Story: Expanded upon?

Honoree: Coralax Story: Expanded = Mission Architect

Lady Sadako: Coralax Story: Write It Ourselves? :/

Honoree: Lady Sadako: Reads Minds

Combusting Kinetic: How will you deal with innapropriate and profane missions?

Honoree: Player's will police missions: Profanity Filters in place: And More.



The second extract is a report by official forum poster Mandu, with what Joe said at the Penny Arcade eXpo. According to attendees,
however, he didn't speak in Rikti this time. =(



Amount of missions: The amount of missions you can create is unlimited. The amount of missions you can submit is limited to 5 or 6. The exact number isn't
locked down as of yet but it's somewhere in that range.

Missions Types: You can create a stand alone mission or an arc. They can be defeat all, defeat boss, get glowie, rescue hostage, etc... basically all the
mission types we currently have.

Maps: So far just the standard maps and you can choose them in different sizes. For example office map small, medium, or large. You don't get to choose
the layout, at least not yet. And yes you can choose the layer cake cave. But if you do I'll have to track you down and beat you senseless with a layer
cake. Maybe even a layer fruitcake.

NPCs: You can have multiple factions in the missions and they can be set to different aggro settings. I can't remember what the three names are but
basically On your side (like Fusionette), Standard, or Hostile to everything (ie like the missions where you can run into different factions fighting each
other).

Bosses:You will be able to set the bosses animation and cutscene dialogue plus if you care to the things that they say at 50%, 25% and on defeat. You can
also choose their behavior like fleeing when all minions are defeated or when at 50% etc...

Placement: When placing bosses/glowies/etc... you don't get to choose their exact location. You can only choose front/middle/back as to what part of the
map they spawn in.

AVs: Yes but not to begin with. The AVs come as special bonus items as do certain villain/hero factions.

XP: Missions do not give out full xp/inf/drops. Unless they meet a certain condition that will be mentioned later.

Voting: There is a voting system in place. Players can rate missions from 1-5 stars. Those with the highest ratings will not necessarily get the extra
bonuses but will be ranked at the top of the search list when you are looking for a quick mission. In addition missions can also be tagged by players for
having inappropriate content. The rankings are given out per account, not per character so you can't significantly alter the score just by logging into
different characters. In addition people who grief missions by reporting them for offensive content or 1 starring good missions will wind up with some sort of
penalty. I have no idea what it might be.

Dev's Choice: Dev's choice missions are the ones I mentioned as getting special treatment. These missions are ones that the developers themselves
happen to think are cool. These missions will give out full xp/inf/drops. In addition getting a mission chosen as a dev's choice is what unlocks the
special factions and AVs.

Play testing: You will be able to run your characters through your missions on your own computer before uploading them. What looks great on paper
doesn't necessarily equate to fun when actualized. Being able to run through the missions before submission will allow you to see it's strong and weak
points.

Currently supergroup only missions are not doable. The devs did however have a "Doh!" moment when they saw the idea mentioned on the forums. As a
result there will likely be such missions available somewhere down the road.

And yes, they are looking into the possibility of allowing you to create your own AV and even include a version of one of your own characters in the
mission. If this does happen however it will be a way down the road. Don't expect it in the next couple of issues.

I think that's everything that was mentioned.



Those are the two most informative posts. The original thread I got this from is here, on the main CoH forums - beware, it's spammy
-- Acyl
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Messages In This Thread
I13 Mish Creator Info (from Hero 1) - by Acyl - 09-01-2008, 11:24 AM
[No subject] - by OpMegs - 09-01-2008, 12:05 PM
[No subject] - by Acyl - 09-01-2008, 04:12 PM
[No subject] - by Foxboy - 09-01-2008, 05:15 PM
[No subject] - by Bob Schroeck - 09-02-2008, 04:24 AM
[No subject] - by Acyl - 09-02-2008, 04:54 AM
[No subject] - by Matrix Dragon - 09-02-2008, 05:07 AM
[No subject] - by jpub - 09-02-2008, 05:30 AM
[No subject] - by ArachnosX - 09-02-2008, 06:10 AM
[No subject] - by Norgarth - 09-02-2008, 06:30 AM
[No subject] - by Matrix Dragon - 09-02-2008, 09:45 AM
[No subject] - by Evil Midnight Lurker - 09-02-2008, 10:25 AM
[No subject] - by Drenivian - 09-03-2008, 10:20 PM
[No subject] - by Acyl - 09-04-2008, 02:32 PM
[No subject] - by Foxboy - 09-04-2008, 05:42 PM
[No subject] - by Bob Schroeck - 09-04-2008, 06:50 PM
[No subject] - by Logan Darklighter - 09-05-2008, 03:08 AM
[No subject] - by Sofaspud - 09-05-2008, 05:06 AM
[No subject] - by Acyl - 09-05-2008, 06:17 AM
[No subject] - by sweno - 09-05-2008, 06:52 AM
[No subject] - by Evil Midnight Lurker - 09-05-2008, 07:04 AM
[No subject] - by jpub - 09-05-2008, 07:18 AM
[No subject] - by Bob Schroeck - 09-05-2008, 02:04 PM
[No subject] - by Logan Darklighter - 09-05-2008, 05:35 PM
[No subject] - by Norgarth - 09-05-2008, 05:36 PM
[No subject] - by Bob Schroeck - 09-05-2008, 06:54 PM
[No subject] - by Ankhani - 09-05-2008, 07:13 PM
[No subject] - by Acyl - 09-05-2008, 07:46 PM
[No subject] - by Logan Darklighter - 09-05-2008, 07:49 PM
[No subject] - by Evil Midnight Lurker - 09-05-2008, 08:58 PM
[No subject] - by Logan Darklighter - 09-05-2008, 10:17 PM
[No subject] - by Sofaspud - 09-05-2008, 10:36 PM
[No subject] - by OpMegs - 09-05-2008, 11:21 PM
[No subject] - by sweno - 09-06-2008, 12:47 AM
[No subject] - by Bob Schroeck - 09-06-2008, 02:25 AM
[No subject] - by Logan Darklighter - 09-06-2008, 03:03 AM
[No subject] - by jpub - 09-06-2008, 05:46 AM
[No subject] - by Acyl - 09-06-2008, 08:08 AM
[No subject] - by Logan Darklighter - 09-06-2008, 08:15 AM
[No subject] - by Bob Schroeck - 09-06-2008, 04:15 PM
[No subject] - by Acyl - 09-06-2008, 05:42 PM
[No subject] - by Wiregeek - 09-06-2008, 05:48 PM
[No subject] - by Shader - 09-07-2008, 02:04 PM
[No subject] - by Bob Schroeck - 09-07-2008, 05:02 PM
[No subject] - by Logan Darklighter - 03-18-2009, 11:26 AM
[No subject] - by Shader - 03-19-2009, 12:37 PM

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