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CK2 Historical Shenanigans
CK2 Historical Shenanigans
#1
At the moment, what I'm thinking is that we should figure out a time, figure out a means of communication, and verify that everything works.
We're not going to finish a game today.  That's a given.  We can't really make concrete progress without at least an hour-long session, I'd say.  Three hours would be preferable, but one would work.  If we can do something in that scale semi-regularly on Saturdays, that should let us reach the 1400s this year.
Also, Yuku isn't fast enough.  We need instant messaging and/or voice chat.  I'm on Skype, MSN, Google, Steam, and Ventrilo- whichever you want to use, I'm good with.
I've had games (mostly Civ5) that I just couldn't play with people
because of network iffiness on one or both ends, bad coding, and the
like, so before we get the 'real game' going, we should do a test run. You know the type- make sure we can all connect to the same game, run it just fine for a while, save our progress, and reload it afterwards.  If we can't do all that, this whole thing (probably) falls apart.

My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.

I've been writing a bit.
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Messages In This Thread
CK2 Historical Shenanigans - by Bluemage - 06-15-2013, 10:15 PM
[No subject] - by Jorlem - 06-16-2013, 04:18 AM
[No subject] - by Bluemage - 06-16-2013, 06:24 AM
[No subject] - by Firvulag - 06-16-2013, 06:41 AM

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