Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#26
'Sokay. Peg appreciates the advice anyway.
-- Bob

And she'll have fun, fun, fun 'til her daddy takes the T-Rex away.

Reply
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#27
And, whoa, was yesterday's session busy.

Let's see... first off, a couple corrections.

"Beekovar" turns out to be "Bikavèr", Hungarian for "bull's blood".

During the fight in the warehouse, mentioned up in the middle of the big summary above, it wasn't Esbeth who was hors de combat, and it wasn't from wounds. Valentine got paralyzed by the barghest's howl right at the start and ended up just standing frozen in the middle of the fight.

Oh, and somewhere along the line -- I still can't remember where -- we encountered a Blackberry Cat named Carl who attached himself to Esbeth. Esbeth's player seems to have bailed on the campaign, so Carl has re-attached himself to Bikavèr, who is the only magical in the party who isn't some variety of dog person.

So, that said, the session started a couple days after the last full session, to allow for Lukas' magical training and casting. The group got back together and returned to the crypt where we had the unfortunate encounter with the goblins. Judging from the fact that we ran into no further goblins, and saw no new evidence of them, I think we must have wiped out the only band of them in the catacombs.

Anyway, with Wolfgang scouting ahead, we proceeded deeper into the tunnels. Some distance in we found a pressure plate trap in the floor, but it was only three feet wide and after a few minutes looking to see if we had anything we could jam it with, we just decided to jump over it, which we all did with ease.

And a few hundred feet down the tunnel, Wolfgang warned us of a dead end with a lair of sorts in it -- ghouls. We approached carefully, but Bikavèr was spotted by one stationed as a lookout, and then it was just a matter of blowing the hell out of them. It took only one combat turn; the last few ghouls escaped by diving down a hole they'd camouflaged with a mound of garbage, leaving us with eight dead ghouls from which to get "tokens" (ears, for some reason) to prove our kills to the local government.

Ylva, annoyed that the rest got away, lobbed a fire bolt down the escape hole and apparently set something on fire, as smoke started coming out of the hole and just kept getting thicker and smellier as we took the tokens and left the catacombs.

One of Bikavèr's contacts did the actual redemption of the tokens for us, and we all got invited to her place for breakfast the next morning, which was a massive Hungarian spread. Turns out she's the wife of a Saeder-Krup "specialist" -- read "loyal corporate runner" -- and has some major contacts of her own in the corp.

Anyway, later in the day, Ylva gets a call from one of her contacts, who's turned up some info on her father. According to the very short document that was couriered to her, her father took a team into neighboring Westphalia (an independent Catholic theocracy) to find an abandoned corp lab there -- some kind of agri-business. That was about six months ago, and no one's heard from them since.

Meanwhile, Bikavèr's other contacts let us know that while it hasn't hit the media, missing children have been a slowly growing problem in the area over the last year, and that probably means the traffickers we took out the week before were only part of a bigger operation. They also tell us to back off on the traffickers for the moment. Information on them is now in the hands of Saeder-Krupp security (S-K basically being the government in the area for all practical purposes); if S-K hasn't gone after them in a month, we can take another shot at them. (And someone in S-K security is probably covering for them, which adds its own complications.)

In anticipation of a trip to Westphalia, Yuroichi bought a Renault-Fiat Eurovan (camping package). Valentine, who is as much a rigger as a decker, needs a week to put rigging gear in it (and beef it up a little). While she does that, Lukas hits up Oskar for Increased Reflexes 3. Oskar only has Increased Reflexes 2, so Lukas spends the week designing his own version of IR3; when he's done he casts and Quickens it on himself.

During that same week, Ylva, Yuroichi and Bikavèr follow up on a lead about a nest of Barghests outside of the urban zone. They spend a day or so hunting, and finally find the nest about an hour before sunset (useful, as Barghests are nocturnal). Ylva and Yuroichi take up sniping positions, Bikavèr gets close to the cave in which the nest is located, and Ylva lobs a fire bolt into the cave to drive the Barghests out. Turns out there are three, and two sniper shots and one killing hands strike later, they're calling in an autopiloted rental van so they can get the bodies back to Bikavèr's fixer. Bikavèr negotiates 40K nuyen per Barghest plus an exchange of favors with the fixer. And that's where things ended.
-- Bob

And she'll have fun, fun, fun 'til her daddy takes the T-Rex away.

Reply
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#28
I have to say this is a very different change on a group of runners. I have not seen anyone play little kids before in the game. I did start a character out at the age of 14 and a elf. I have been playing her though 3 different versions of the game. Right now getting ready to play her in 5th this next month and have to write up her back story which is very long since i started her in 1st ed about 1990 or so when i was in freshman year of high school. She is elven adept mage decker combo. She can only cast spells and has a lot of stuff that she has done and gotten over the years. I think she is about 17 right now in the game world and have to figure out how to explain where she has been for 15 plus years since the game is now in 2080 i think and the last notes i have are 2056.
Reply
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#29
And we were supposed to have the next session yesterday, but Peg has the flu, so it's been rescheduled for the 1st.
-- Bob

And she'll have fun, fun, fun 'til her daddy takes the T-Rex away.

Reply
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#30
And we had the session on the 1st, except Helen, Attila, and Tiffany (Yuroichi's player) all showed up an hour and a half late. And when Helen volunteered to go get dinner, she came back with a flat tire, and the game ended up suspended while a AAA repair guy failed to break the wheel free so he could change it to the donut, and then while we waited for a tow truck to come to take her car to a local tire place so they could use their equipment to break the wheel free. Basically all that happened was that Lukas quickened Increased Reflexes on Ylva, and we got on the road to Westphalia. The only real excitement was all of us under 16 piling out of the car to cross the border illegally about a kilometer off the Autobahn while Yuroichi had to go through the legitimate border crossing. (This is necessary because Westphalia is a theocratic state that doesn't like metahumans or shamans and would deny us entry. Yuroichi is the only non-shamanic pure-strain human among us.) She crossed without raising suspicions, and we got across with no problems despite the patrols and the mine field.
-- Bob

And she'll have fun, fun, fun 'til her daddy takes the T-Rex away.

Reply
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#31
Oh, I forgot to mention, at the beginning of that last session Bikavèr had the karma to get to grade 1 initiation, and Lukas is still without enough karma to either bond his new weapon focus or to initiate further.

Next session is the 26th. Hopefully more will get done.

EDIT: Corrected date for wrong game.
-- Bob

And she'll have fun, fun, fun 'til her daddy takes the T-Rex away.

Reply
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#32
The game just finished a little while ago. I'll transcribe my write-up of the events some time in the next day or two. I will say, with the increased Body score, Lukas can now tank some pretty hefty attacks even when forgetting to use his combat pool...
-- Bob

And she'll have fun, fun, fun 'til her daddy takes the T-Rex away.

Reply
RE: Shadowrun (was: Now that Helen and Atilla have moved back to our area...)
#33
Yeah, I know it's been more than a couple of days.  Sorry.

Anyway, at the end of the last session, Yoruichi met up with us at the side of the road about a mile past the border, and we all piled into the Eurovan and started our cheery jaunt across the oppressive theocratic dystopia of Westphalia to our destination, Messern Biochemie -- an abandoned agricorp complex a few kilometers northwest of Paderborn.  The highway we're on is not heavily used -- in fact, we see no other cars at all.  

We're not moving for even half an hour before Yoruichi has to hit the brakes as over a dozen near-pony-sized dog-things run across the road in front of us, dragging something limp and suspiciously man-sized.  It takes only a moment for us to realize that it's a pack of schwarzer bluthunds (AKA bogies to English-speaking runners).  We note that there are two apparent Alphas among them, judging by sheer size.

Naturally we get out, because we're socially-conscious individuals who do not like the idea of, well, bogies to begin with, as they are unpleasant beasts.  Five (including one of the Alphas) keep going across and then off the road with their limp, man-sized package in tow, while the remaining ten (including the other Alpha) stop and face us, intent on us not doing anything about their fun.  To discourage us, the Alpha with the rear guard howls, which causes a fear effect if you didn't follow the link above.  Yoruichi fails to resist and dives back into the van, cowering in the footwell under the steering wheel.  She's joined by Ylva's wolf Skadi, who also failed.  Lukas' familiar Wolfgang also fails and retreats to the Astral Plane.

Naturally the troll is the fastest of us, so Bikavèr right off the bat chases after the five who've left the road, running past two of the bogies to do so.  This gives them attacks of opportunity on him, also known as "committing suicide" because he automatically counterattacks both -- he kills one and seriously wounds the other.

Benefiting greatly from the Increased Reflexes 3 she now has quickened on her, Ylva acts next and picks off two with her hunting rifle.  Lukas stunbolts another.

A bogie then attacks Bikavèr and dies by counterattack.  Lukas is attacked by two more, but between his armor and his magically-improved Body tanks both attacks, taking not a scratch, and kills one of them with a counterattack, using the unbound knife focus which he is carrying.  Another bogie tries to get Valentine, but bounces off her armor.

Bikavèr catches up with the five off the road and kills the other Alpha.  The seriously injured bogie he left in his wake starts running (limping?) away.  Ylva kills the Alpha facing the rest of the group, and then takes out the bogie still standing by Lukas.  Lukas then kills the fleeing bogie with his slingshot.  Oh, and somewhere in there Valentine ganked the one that attacked her.

Oh, and Bikavèr kills the other four bogies off in the brush at the side of the road with aggravating casualness and an outrageous degree of overkill.  <grin>

All in all, not bad for a single combat round.

Oh, and when all the bad doggies are gone, Yoruichi comes out from under the steering wheel, Skadi emerges from the blankets she buried herself under, and Wolfgang sheepishly returns from Astral Space.

Being good citizens, we drag the dead bogies off the road.  While doing so, we notice that they're branded under the chin with a design that looks like crossed swords with a fiery halo around the intersection.

Bikavèr comes out of the brush carrying a seriously wounded orc -- who in addition to bogie bites appears to have been tortured for quite a while.  We decide to keep him, having always wanted a wounded orc, and put him in the back of the van.  Once we're back on the road, Lukas cast a Treat on him to take care of the most recent of his wounds, and cleans him up with a Makeover.  Then we dig through one of our medkits and set him up with a glucose drip.

When he wakes up a bit later, we learn his name (which I forgot to write down), and that he was a migrant construction worker who stupidly tried to do a job in metahuman-hostile Westphalia.  He got caught by the Himmelsrecken, the Westphalian secret church police, whose symbol oddly enough turns out to be a pair of crossed swords with a halo.  Apparently, after interrogating him they've been indulging in the fine Christian pastime of torturing a prisoner, leaving him far the worse for wear.

Not long after that, we pass by the only other traffic we encounter on this highway -- a Himmelsrecken troop carrier, heading toward where we had our little disagreement with the bogies. We unanimously decide to change our route and take some smaller backroads instead.

When we get close to our objective, we set the orc up in a cheap motel with Wolfgang in one of his human forms watching over him.  Then we head to Messern Biochemie to see what we can find out about Ylva's dad.  However, before we can even get close Valentine spots a lot of security systems in place on the road to the complex, and convinces us to be very cautious.  She launches her Condor balloon-drone and surveys the complex from above.

Surprise, surprise, the complex is not abandoned.  Someone with a fair amount of equipment, men, and training has moved in and taken the place over.  And that someone is (even greater surprise) the Himmelsrecken.  Valentine generates a map using the drone's data; going over the map and what other info Valentine's drone has been able to gather, we get a good sense of at least some of their defenses, and determine that the building that used to be a "Welcome Center" is probably the HQ for base security.  We have some discussion about this, and being the bunch of impulsive kids experienced professionals bunch of impulsive kids that we are, we decide we're going to try to get into the "Welcome Center"; our goal is to see if we can access the systems within it and subvert at least some of the defenses to make it easier to get into the main building(s) of the complex.

Bikavèr follows the fence around about a quarter of the way counterclockwise and simply jumps it to see if he can -- just after a large earth elemental rolls through on a patrol.  He jumps back out and gets Valentine with the intent of jumping back in while carrying her, and stealthing them both to the "Welcome Center".  To improve their odds, Lukas summons a Force 6 field spirit to provide Concealment to them as they head to the Welcome Center and as they stand at the door trying to get in.  The spirit is worth every penny as it manages to keep the earth elemental from spotting the pair when it rolls through again.  After it passes Valentine cracks the keypad and gets them inside, but warns us that it was on an a separate doors-only system.  They take their security seriously here.

And that was where we ended for the night.

A few quotes from the session for your amusement:

(right after Yoruichi hid in the van)
"Why do we work with a teenager again?"
"Because she has a car and can drive."

Helen:  "You're like the sixth-graders from Hell!"
Peggy:  "I'm a fourth-grader."

"Does Bikavèr count as full cover?"
"If he keeps his knees together."
-- Bob

And she'll have fun, fun, fun 'til her daddy takes the T-Rex away.

Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)