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Rad/Rad 90%, now with Taunt!
Rad/Rad 90%, now with Taunt!
#1
So far, it's driveable.  I'm enjoying it a lot, and yes Ops, I got Taunt.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Level 50 Technology Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Alpha Barrier    
 (A) Aegis - Psionic/Status Resistance
 (3) Impervium Armor - Psionic Resistance
 (5) Aegis - Resistance/Endurance
 (11) Aegis - Resistance/Endurance/Recharge
 (15) Aegis - Resistance


Level 1:    Contaminated Strike    
 (A) Might of the Tanker - Accuracy/Damage
 (3) Might of the Tanker - Damage/Recharge
 (5) Might of the Tanker - Accuracy/Damage/Recharge
 (9) Might of the Tanker - Damage/Endurance/Recharge
 (11) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (15) Might of the Tanker - Recharge/Chance for +Res(All)


Level 2:    Gamma Boost    
 (A) Doctored Wounds - Heal/Endurance
 (7) Doctored Wounds - Heal/Endurance/Recharge
 (9) Preventive Medicine - Chance for +Absorb
 (13) Preventive Medicine - Heal/Endurance
 (17) Doctored Wounds - Heal


Level 4:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (7) Shield Wall - +Res (Teleportation), +5% Res (All)
 (13) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance


Level 6:    Proton Armor    
 (A) Unbreakable Guard - Resistance/Endurance
 (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (23) Unbreakable Guard - Resistance


Level 8:    Fallout Shelter    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (23) Gladiator's Armor - End/Resist
 (27) Impervious Skin - Resistance/Endurance
 (36) Impervious Skin - Resistance/Endurance/Recharge
 (37) Gladiator's Armor - Resistance
 (37) Gladiator's Armor - Resistance/Rech/End


Level 10:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage
 (29) Perfect Zinger - Taunt/Recharge/Range
 (29) Mocking Beratement - Taunt/Recharge/Range
 (31) Mocking Beratement - Accuracy/Recharge


Level 12:    Beta Decay    
 (A) Shield Breaker - Chance for Lethal Damage
 (17) Shield Breaker - Accuracy/Endurance/Recharge
 (19) Shield Breaker - Defense Debuff/Endurance/Recharge


Level 14:    Radiation Therapy    
 (A) Perfect Zinger - Chance for Psi Damage
 (31) Perfect Zinger - Accuracy/Recharge
 (31) Preventive Medicine - Heal/RechargeTime
 (33) Preventive Medicine - Heal/RechargeTime/Endurance
 (34) Fury of the Gladiator - Chance for Res Debuff
 (34) Fury of the Gladiator - Accuracy/Endurance/Recharge


Level 16:    Super Jump    
 (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance


Level 18:    Particle Shielding    
 (A) Doctored Wounds - Heal/Recharge
 (33) Doctored Wounds - Heal/Endurance/Recharge
 (45) Preventive Medicine - Heal/RechargeTime/Endurance
 (45) Preventive Medicine - Heal/RechargeTime
 (45) Doctored Wounds - Heal/Endurance


Level 20:    Spring Attack    
 (A) Fury of the Gladiator - Accuracy/Damage/End/Rech
 (21) Fury of the Gladiator - Damage/Endurance/Recharge
 (21) Fury of the Gladiator - Accuracy/Endurance/Recharge
 (27) Avalanche - Accuracy/Damage/Endurance
 (40) Avalanche - Accuracy/Damage/Recharge
 (40) Avalanche - Recharge/Chance for Knockdown


Level 22:    Radiation Siphon    
 (A) Hecatomb - Damage/Endurance
 (25) Hecatomb - Damage
 (25) Hecatomb - Damage/Recharge
 (33) Hecatomb - Accuracy/Damage/Recharge
 (34) Hecatomb - Accuracy/Recharge


Level 24:    Kick    
 (A) Force Feedback - Damage/Endurance/Knockback


Level 26:    Tough    
 (A) Impervium Armor - Psionic Resistance
 (46) Impervium Armor - Resistance/Endurance


Level 28:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (46) Luck of the Gambler - Defense/Endurance
 (50) Luck of the Gambler - Defense


Level 30:    Ground Zero    
 (A) Perfect Zinger - Chance for Psi Damage
 (36) Perfect Zinger - Accuracy/Recharge
 (36) Perfect Zinger - Taunt/Recharge/Range


Level 32:    Meltdown    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (46) Unbreakable Guard - Endurance/RechargeTime
 (48) Unbreakable Guard - RechargeTime/Resistance


Level 35:    Irradiated Ground    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (37) Overwhelming Force - Accuracy/Damage/Endurance
 (40) Overwhelming Force - Accuracy/Damage


Level 38:    Atom Smasher    
 (A) Avalanche - Accuracy/Damage
 (39) Avalanche - Damage/Endurance
 (39) Avalanche - Accuracy/Damage/Endurance
 (39) Absolute Amazement - Accuracy/Recharge
 (42) Absolute Amazement - Chance for ToHit Debuff
 (42) Absolute Amazement - Accuracy/Stun/Recharge


Level 41:    Devastating Blow    
 (A) Gauntleted Fist - RechargeTime/+Absorb
 (42) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (43) Gauntleted Fist - Damage/Endurance/RechargeTime
 (43) Gauntleted Fist - Accuracy/Damage/RechargeTime
 (43) Gauntleted Fist - Damage/RechargeTime


Level 44:    Hover    
 (A) Luck of the Gambler - Recharge Speed
 (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 47:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance
 (50) Luck of the Gambler - Defense


Level 49:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO


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RE: Rad/Rad 90%, now with Taunt!
#2
I'm quite freaking pleased. SMASH.

Smash output is massively improved, both in AoE and Single Target operating regimens.

Survivability is difficult to judge, but it feels like the needle is resting on the 'survivable' pin, allll the way over away from the 'blaster' pin.

Admittedly it's a ~1 billion inf build, but hell.
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