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escape/forgetfulness: Shut Up by Madness
escape/forgetfulness: Shut Up by Madness
#1

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Effect: As long as a pursuer starts within Doug's AoE and contact is lost for at least three seconds they will forget his appearance and treat him and any allies as unrelated bystanders if seen again without doing something to cause a new pursuit, for as long as the song plays. The effect fades quickly but not necessarily immediately when it ends based on normal chances to resist mind control. Doug and any allies are also automatically affected if the situation changes to make them the pursuers (with the targets starting within his AoE) before the music stops.
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‎noli esse culus
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