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The Cosmo Dragoons
The Cosmo Dragoons
#1
Because an idea was too oddball to waste.....

And so, stuck for money after the FDF screw up, and struggling to sell off the hardware, it appeared as if the Friggans would not be able to afford a project for the 2023 convention. Jet was most dismayed at not getting in to the exhibition hall early, while for Mackie it was a point of pride to say he was involved in the whole thing. Kotono enjoyed showing off at the booth while Daryl wanted something new and exciting for the armoury. Searching for something to do to keep the Friggan name on people's lips and not fold like some many other small garage builders, they set down to work.



Out of the mess, fuelled by hours of tea, coffee and a low fat snacks. came the idea.



Nobody can quite remember where the it came from. The original sheet of paper has names such as Kzinti Cannon, Fusion Rifle, Plasma Gun and Orion Cannon written on it, but in such a tangled mass of handwriting that nobody can tell who originally wrote it. The basic concept was to take a standard slughtrower cannon, and replace the chemical propellant with a nuclear fusion reaction. Prime advantages were listed... ringed by a coffee stain... as being adjustable on the fly, and being less likely to explode if shot by an enemy.



The first prototype was built into one of the unsold Havocs, replacing the 30mm cannon. It was, ugly, overweight and unreliable. It was little more than a light fusion thruster with the remass injectors and drive field assemblies ripped out, and a new narrow-angle collimator added in to focus the energy from the fusion reaction into a tightly confined beam. The beam would strike the back of an aerogel pusher plate, turning it to plasma in an explosive reaction that would hopefully propel a projectile out of a barrel.



The first prototype fired at less than a hundred meters per second, but with a really cool light show as the still-glowing projectile sped through the atmosphere riding a column of dissipating blue plasma with a wet warbling sound described by Mackie Jaguar as liquid blue death'. The action jammed solid before it could fire a second shot. Another test firing managed to get two shots out of it, before the third round stovepiped.



Weeks of refinement followed, steadily increasing the muzzle velocity and firing rate to match the original cannons. Power consumption was a problem, firing the cannon also ate into the chopper's precious fuel reserves. Reliability was an even bigger issue, with the 'Fusion Cannon' struggling to fire through more than thirty rounds before malfunctioning. Problems with feeding and fusion beam collimation were never properly solved. The aerogel pusher often shed debris which would ultimately jam the action of the cannon. With the 2023 convention date looming, a backup plan was needed.



The first Fusion handgun was finished with a week to spare. Based on the same operating principal, it used a spark fusion initiator taken from a cutting torch mounted to a six-shooter-style revolver frame to propel a modified .45ACP round backed by an aerogel pusher. Power came from an integrated battery in the grip, alongside a small fuel flask containing He3 fuel for the initiator. An adjustable dial on the initiator itself allowed the shooter to select the muzzle velocity of the weapon, from 'safe', to less-lethal velocities, increasing to a rated maximum of just over 400m/s. It requires a chambered round to fire, for safety reasons.



The simpler, six-shooter based weapon proved itself to be much more reliable, limited only by battery life, fuel and the availability of the specialised ammunition. The Cosmo Dragoon name came from a Lejiite who noticed the unintentional similarity to Tetsuro Hoshino's weapon. Not wanting to miss out on a money-making méme, Ford happily announced she would build more, adding a note that 4, and only 4, replicas would ever be constructed.



Each one found its way into the hands of a private collector, individually serial-numbered from one to four. The original unnumbered prototype is kept on Frigga's public firing range for general hire. Daryl Haur uses it as her personal side-arm with her SAM dress uniform. It's rather stylish.

Plans to construct a whole series of Cosmo Guns were quietly shelved when someone actually looked at the costs involved. The five Dragoons and their fusion action would remain unique curiosities. Pursuing the technology in larger-scale was beyond Friggan reach.

Cosmo Dragoon #001 'Kohran' (A Gift to Kohran Li from Noah Scott)

Cosmo Dragoon #002 'Antilles' (Bought by Jeph Antilles, who called in a favour to own one.)

Cosmo Dragoon Sabre:

Cosmo Dragoon #004:

Meta: If anyone wants one of the four originals for whatever reason, they can have one, either by buying one outright or by being close enough to Ford that she'll build you one. There're only four and will only ever be four. Ford sees them more as a halo project to demonstrate what she's capable of achieving, to sell either more Caster replicas or plain-old custom modified handguns.

Anyone who wants to develop the technology further can do so.... Ford thinks it's too unreliable and complex to take further herself and will share details with someone she trusts. It's only real advantage over conventional chemical-propelled weaponry is that the ammunition when stored is effectively inert....and it can be turned down to lower powers. It's not that much faster in muzzle velocity, and is a lot less reliable, while also reliably giving the shooter's exact position away and firing very hot projectile. It's a wild idea....and like most of Friggan hardware... currently being born out of ideas generated by the Battletech Crossover, washed through a filter of 'what do these people know about'.

Anyone with appropriate skills can improve on it and make it work as originally intended, if they should wish to do so that is.
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#2
Dartz Wrote:Meta: If anyone wants one of the four originals for whatever reason, they can have one, either by buying one outright or by being close enough to Ford that she'll build you one. There're only four and will only ever be four. Ford sees them more as a halo project to demonstrate what she's capable of achieving, to sell either more Caster replicas or plain-old custom modified handguns.
"Kohran, it's time you started your own handgun collection."

"Um... thanks, dad." (looks at the handgun) "Wow! Thanks, dad!"
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
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#3
Maybe it should have a quirk that it does some extra damage to cyborgs and androids?
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#4
The cool lightshow and weird sound effects are the primary quirks. They're pretty stable devices, however based on known principals (Of a sort). The only waving that needs to be done is to the fusion initiator itself, and that happens at the factory where it's made.... The owner might pick up a flair for the melodramatic while carrying it. it's a firearm with an unusual source of 'fire' inspired by an orion drive via Pascal-B
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#5
Nene looked vaguely ill as Jeph opened the metal courier case, and pulled out a handgun that looked like a strange cross between a typical Browncoat pistol and an elegant Warsie blaster.

"...I never actually thought you were a serious gun type." She finally got out around a swallow. "I always thought you admired from afar."

"Normally, yes," Jeph commented as he opened the revolver, spun the chambers, sighted down the barrel from inside, then closed it all back up and set it down on the table. It was obvious that he at least knew how to handle a gun, but his skills were basic and somewhat rusty. "But, you know, when I saw it come up on the Frigga mailing list that they were making some... and Ford owed me for a favor or two. Not that I didn't pay for this, mind." He grinned. "I'll probably arrange to have the North bay set up with the firing range so that I can give it a good test run."
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor
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#6
Hmmmmmmmmmmmmmm....... I wonder what happens if you scale this thing up... I mean, REALLY scale it up? You see, artillery pieces don't usually run into the same heat dissipation problems that a smaller crew served weapon would because of their lower rate of fire. And even if they do, they're usually large enough to incorporate cooling systems and other niftiness.

You see, all the sudden I got the idea that this would make for a great replacement for stuff like Wave Motion Guns. *Evil Grin*
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#7
Depends on what you want to happen really. If you ask Jet or Ford they'll say it's possible to scale, but they wouldn't be sure exactly how to do it themselves. The larger the weapon, the more beam collimation and spalling of the pusher plate becomes an issue.

From a meta standpoint, the original concept was for something capable of matching a Battletech autocannon, but without the nasty habit of exploding several tons of ammunition on a critical hit. Their actual attempt was a 30mm autocannon mounted to a helicopter.

If Ben, or anyone else, is capable of solving the issues with getting the weapon to cycle properly, getting the fusion system to work reliably and so on and so forth, there's no reason why it couldn't be used in artillery-scale weapons mounted to a capital ship. Maximum performance is limited only by the point at which someone calls bullshit, but is probably ultimately less than the big railguns. The prime advantage is supposed to be that the ship wont blow itself up if its own ammunition is hit, not in hitting power or muzzle velocity.

If you can build it and you want it, Ford will share the technical details, and the original autocannon prototype.... Which since conversion to an externally driven chain gun can get through its whole supply of ammo at least 50% of the time.
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#8
I'm curious...

How closely does this skirt the "Handwavium will not make complex weapons" restriction?

If I read it correctly, the handwavium parts are the battery, and the 'spark fusion initiator'. These were both originally waved up for non-weapons purposes. Does this mean that if you build a non-weapon, then dismantle it, and re-purpose the bits as a weapon it gets you around the "no handwavium weapons" restriction?

Taking another example, if you wave-up a sounding rocket, so it works well in atmosphere and space (maybe with a quirk of throwing out very visible pink sparks?), then, strip it down, and place a hard tech war head in it, does this work?

If the rocket trick works, I can see a lot of Mundane militaries being very interested...

http://en.wikipedia.org/wiki/Sounding_rocket

Or, is this a "Don't ask this question about the Fenspace setting" question?
--
"It is the business of the future to be dangerous" - Hawkwind
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#9
Well, the original piece was from a cutting torch intended to cut unobtainium materials, and would need to be capable of doing damage to function.

Or maybe it's the difference between handwavium and unobtainium. Waving individual components to enable (roughly) understood physics to work, rather than the more fantastic and spectacular effects some people have going. Handwavium is when you just don't care how it works... just that it does. That doesn't like making weapons.... but it is possible to do an end-around run and make the components of a weapon, provided you have a good grasp of how the weapon should work 'if only you could build blah'. Because the components are no more weapons themselves than a trigger or a hammer divorced from the gun.

It takes far more effort to go chunkytech than it does to go full wave. Obviously so, given the problems with building anything larger than a handgun.
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#10
Ace Dreamer Wrote:Or, is this a "Don't ask this question about the Fenspace setting" question?
No, it's a good question.

So far, the best answers involve variations of Dartz's answer - doing something this way is more expensive and less reliable than doing it fully-hardtech or fully-wavetech, so it's the province of a very few "makers" rather than being a standard operating procedure.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
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#11
I have noticed than as time goes by, the "makers" you mention are moving from directly waving the objebct to magic then up, and are now waving the components, wich is more difficut, but also more powerful

It is logical: Those are the people who are getting more experienced in 'wave arcane tech, turning it from art to science, and slowly discovering the right mid point between "too waved and quirked" and "hardtech, too primitive and weak"
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#12
Hmm. Interesting...

Brains (Dr Scure) looked at the use of handwavium (after his first bootstrap attempt) and asked what hard tech material to start from, what wave tech materials do you want, and what components do you wave-up individually to make a system, that will then do what you want.

He was also asking what 'tools' do you need, to make handwavium work well for you, in the most general sense of considering himself and others as tools or parts of the process.

Does this mean Brains was trying to figure out being a 'maker from the beginning? Maybe taking a 'systems' approach to use of handwavium?

If Brains first bootstrap attempt had succeeded, as he thought about it, he would be working with a powerful AI who was herself capable of using handwavium to produce very impressive effects, and, she would come with a means to fix almost anything broken (Bagpuss).

But, he failed (Or, did he? Smile

Would it be sensible to try and put together something for the wiki on different styles of use of handwavium? I don't recall seeing anything like that, and, it seems pretty fundamental, at least on a meta level for writers of Fenspace stories.
--
"It is the business of the future to be dangerous" - Hawkwind
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#13
Dartz Wrote:Well, the original piece was from a cutting torch intended to cut unobtainium materials, and would need to be capable of doing damage to function.

Or maybe it's the difference between handwavium and unobtainium. Waving individual components to enable (roughly) understood physics to work, rather than the more fantastic and spectacular effects some people have going. Handwavium is when you just don't care how it works... just that it does. That doesn't like making weapons.... but it is possible to do an end-around run and make the components of a weapon, provided you have a good grasp of how the weapon should work 'if only you could build blah'. Because the components are no more weapons themselves than a trigger or a hammer divorced from the gun.

It takes far more effort to go chunkytech than it does to go full wave. Obviously so, given the problems with building anything larger than a handgun.
I didn't reply immediately because I wasn't sure I understood you, and wanted to see what others might say.  Also, a night's sleep now and then can help understanding. [grin]
Are you saying that the component approach is using handwavium to make unobtainium?
You have something you're building, and hard tech can't give you some of the components (they are 'unobtainable')  so, instead of waving up the whole thing, you wave-up the missing component(s)?
--
"It is the business of the future to be dangerous" - Hawkwind
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#14
That's my interpretation of it. Everyone has their own. It's a tougher approach and requires understanding of how the system is supposed to work. It limits a lot of what can be done to almost-known physics... it also limits the quirks which is handy for people who can't fully wave things without corrupting the project or warping it.

For another example, Havoc choppers use unobtainium to build a turboshaft engine that runs on nuclear fusion, rather than jet-fuel. Handwavium allows the rotors above to spin and generate a speed drive field. And make sounds like Airwolf as it flies. Replace them with conventional helicopter rotors and it'll function perfectly happily as a super-long range helicopter.

Then again, everyone has their own idea of how things with the wave work. And individual wavers have different abilities.... I'm limited by an absolute inability to come up with interesting quirks. Jet's limited by the fact that most things she handwaves turn into 1980's (2032) retrotech.
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