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Name/etc codes
Name/etc codes
#1
List of MA codes for use in dialogue:

$name

$origin

$archetype

$level

$supergroup ("No Supergroup" if the player doesn't have an SG)

$himher (for these capitalize the first letter $Himher if you want an uppercase Him Her)

$heshe

$hisher

$sirmam

Any others?
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#2
I believe that's the complete list, so there's...probably not anything else to discuss here. =P

However while we're swapping tips...on a similar vein, something else I will note. The following was posted by pohsyb (the dev) early in open beta:

Quote: There are two main spawn types in most missions. One is used for ambush, boss, patrol or destroy object details, the other is used for battle, rescue,
escort, ally, or defend object details. (Some maps have additional spawntypes that are not overrideable by the MA).

Lets pretend you picked a map with 15 of the first type and 15 of the second type. If you wanted it to be empty until your trap is hatched, you could add
a patrol detail with quantity 15 and and a battle detail with quantity 15. Next, add a collection detail and have both the patrol and battle trigger on
completion of the collection.
Why is this worth mentioning, when the MA user interface tells you how many points are on each map?

Because the MA user interface doesn't fully label the points. It tends not to mention which points "destroy object", "battle", or
"defend object" occupy. The above list rectifies that.

This is probably the most important piece of info I've got...well, maybe that's just 'cause I tend to max out the spawn points on maps,
but hey. =D
-- Acyl
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