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Arc #165765 - The Enemy of my Enemy...
Arc #165765 - The Enemy of my Enemy...
#1
Ok, here we go Smile Its a villain themed arc, so if the story doesn't make sense since you are a pansy hero - tough Wink

I'm not sure how the last mission will scale with a large team, as I didn't have a chance to test it as such.

Enjoy everyone =D

To those whos characters I borrowed - please let me know if I should reword their text
There is no coincidence, only necessity....
- Clow Reed
Reply
 
#2
Lady Nogitsune for Ghost Widow: Nin/dark mm sets.

Quote:Costume
{
Scale -6.554
BoneScale -1
ShoulderScale -1
ChestScale -0.5604
WaistScale -0.3429
HipScale -1
LegScale 0.02
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 246, 210, 170
NumParts 27
BodyType 1
CostumePart ""
{
Geometry Tight
Texture1 Tights
Texture2 none
DisplayName P1525729866
RegionName "Lower Body"
BodySetName Tight
Color1 183, 135, 40
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry Jackets_Sleeves
Texture1 skin_tights
Texture2 Top_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName Jackets
Color1 183, 135, 40
Color2 212, 140, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
Texture1 !face_skin_v_fem_head_54
Texture2 none
DisplayName P687117166
RegionName Head
BodySetName Standard
Color1 127, 0, 0
Color2 51, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry Smooth
Texture1 skin_fingerless_01a
Texture2 skin_fingerless_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Jackets
Color1 255, 255, 255
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry Tallboot
Texture1 smooth_01
Texture2 !Boot_Magic
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 0
Color2 192, 192, 99
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry V_Fem_HAIR.GEO/GEO_Hair_Exquisite_01
Texture1 !SF_Hair_Exquisite_01
Texture2 !SF_Hair_Exquisite_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName Standard
Color1 51, 0, 0
Color2 170, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2793026233
RegionName Head
BodySetName Standard
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Jackets
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName Standard
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx Auras/Female/Glow/GlowEyes.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P3636920680
RegionName Special
BodySetName Glow
Color1 255, 0, 0
Color2 0, 0, 0
Color3 85, 0, 0
Color4 51, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx capes/WeddingTuxFem1.fx
Geometry V_FEM_TOP.GEO/GEO_Top_Wedding_Tux_01
Texture1 !Top_Wedding_Tux_01
Texture2 !Top_Wedding_Tux_01_Mask
DisplayName P828551227
RegionName "Upper Body"
BodySetName Jackets
Color1 170, 0, 0
Color2 255, 190, 63
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Wedding_Tux_01
Texture1 !Top_Wedding_Tux_01
Texture2 !Top_Wedding_Tux_01_Mask
DisplayName P90216369
RegionName "Upper Body"
BodySetName Jackets
Color1 170, 0, 0
Color2 255, 190, 63
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Geometry v_fem_cranium.geo/geo_cranium_wild_cat_ears
Texture1 !eyes_V_Animal_Ears_01
Texture2 !eyes_V_Animal_Ears_01_Mask
DisplayName P1848153390
RegionName Head
BodySetName Standard
Color1 31, 0, 0
Color2 255, 255, 255
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx WEAPONS/Custom_Bow/Fem_Bow_Rularuu01.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P974978278
RegionName WEAPONS
BodySetName WEAPONS
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}

}

}
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#3
I nominate my brute for mu mastery: Plasmadaia

Powers: Energy Melee/Electric Armor.

Costume is as follows:

Quote: {


Scale -4.289


BoneScale -0.7307


ShoulderScale -0.8124


ChestScale -0.4615


WaistScale -0.2577


HipScale -0.5774


LegScale -0.08088


HeadScales 0, 0, 0


BrowScales 0, 0, 0


CheekScales 0, 0, 0


ChinScales 0, 0, 0


CraniumScales 0, 0, 0


JawScales 0, 0, 0


NoseScales 0, 0, 0


SkinColor 191, 139, 83


NumParts 27


BodyType 1


CostumePart ""


{


Geometry Tight


Texture1 !X_Hips_Robot_Mask


Texture2 none


DisplayName P1525729866


RegionName "Lower Body"


BodySetName Tight


Color1 0, 0, 102


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry Tight


Texture1 skin_tights


Texture2 top_7


DisplayName P566009771


RegionName "Upper Body"


BodySetName Tights/Skin


Color1 0, 0, 102


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard


Texture1 !Face_Skin_V_Fem_Head_44


Texture2 !V_Face_Mask_5


DisplayName P687117166


RegionName Head


BodySetName MaskW/Hair


Color1 0, 0, 102


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry Schoolgirl_01


Texture1 skin_schoolgirl_01


Texture2 skin_schoolgirl_01b


DisplayName P3937616722


RegionName "Upper Body"


BodySetName Tights/Skin


Color1 0, 0, 0


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry Smooth


Texture1 !X_Boot_Robot_Mask


Texture2 none


DisplayName P2104750136


RegionName "Lower Body"


BodySetName Tight


Color1 0, 0, 102


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry Tech_05


Texture1 tech_02a


Texture2 tech_02b


DisplayName P177456852


RegionName "Upper Body"


BodySetName Tights/Skin


Color1 0, 0, 102


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry Medium_04


Texture1 Long_01a


Texture2 Long_01b


DisplayName P2681220175


RegionName Head


BodySetName MaskW/Hair


Color1 51, 0, 0


Color2 255, 124, 59


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry Earpiece_02


Texture1 Earpiece_01


Texture2 none


DisplayName P2793026233


RegionName Head


BodySetName MaskW/Hair


Color1 0, 0, 102


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry none


Texture1 none


Texture2 none


DisplayName P2281134661


RegionName "Upper Body"


BodySetName Tights/Skin


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry Collar_Spike


Texture1 Collar_Spiked_01a


Texture2 Collar_Spiked_01b


DisplayName P772741860


RegionName "Upper Body"


BodySetName Tights/Skin


Color1 0, 0, 102


Color2 173, 76, 255


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry none


Texture1 none


Texture2 none


DisplayName P2371314042


RegionName Head


BodySetName MaskW/Hair


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Geometry none


Texture1 none


Texture2 none


DisplayName P1848153390


RegionName Head


BodySetName MaskW/Hair


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Fx none


Geometry none


Texture1 none


Texture2 none


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






CostumePart ""


{


Color1 0, 0, 0


Color2 0, 0, 0


Color3 0, 0, 0


Color4 0, 0, 0


}






}


Reply
 
#4
If you're willing to wait a few, I might be willing to let you use Ankh for Mako (She's a stalker, and somewhat like Mako, but there are differences).
I don't have any costume thing to put up, though. I assume it is from the MA text?
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#5
I think they're just saving the costume (there's an icon on the tailor window) and dumping it that way..

Micro, I already have a Mu villain Smile Thanks though!
There is no coincidence, only necessity....
- Clow Reed
Reply
 
#6
Well to tell you the truth, Plasmadaia is no where near Patron levels... just she's just about one of my few toons that's not a GW/Soul patron...

Let's see of my major villians, in no order or server:

dp.... Dark/Dark/Soul Corr

Harpy ... Dark/Dark/Soul Corr

Sable Kat ... Dark/Dark/Soul stalk

Wynter Chill ... Ice/Ice/Soul dom

RedHellion ... Fire/Fire/Soul Dom

Katarina ... Claw/SR/Soul stalk

Sichtar ... Nin/Nin/Soul stalk

Jade ... MA/Reg/Soul stalk

Carmelta ... Thugs/FF/Soul MM
Reply
 
#7
Quote: Ankhani wrote:

If you're willing to wait a few, I might be willing to let you use Ankh for Mako (She's a stalker, and somewhat like Mako, but there are
differences). I don't have any costume thing to put up, though. I assume it is from the MA text?

If you could dump that costume Ankh, that'd be wonderful =D What are her power sets?

Fox - I don't have access to whatever jacket your using. Which one is it? Thanks =D

Micro - I'm also missing a lot of your costume pieces >< What are you using?
There is no coincidence, only necessity....
- Clow Reed
Reply
 
#8
The JAcket's from the Wedding pack, so... I'll hafta grab one of Nogi's other outfits...

Might be that since you've been away you've missed the three costume bit packs: Wedding, Cyborg, and Magic

Try Open Uniform and tweak it until it looks elegant, I suppose.
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#9
Ankh's a Claw/Regen Stalker. Not exactly great in teams, but can manage well enough solo in most occasions. I'll try and get the costume file, but the
only comupter I've got able to use for CoH is woefully underspec'd. If you want to use her let me know, there's some things you'd need to know.
If I can't get the costume file, its simple enough and you should be able to make a decent facsimile from description.

---

On another note it takes only a small bit of tickets to unlock the extra costume pieces through MA. Use some of them tickets.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
Costume Code
#10
After long loading times and near lagging out in the D to get this, I present you with two costumes of your choice. The Red Wedding dress (For social), and the Stealth suit(For Combat).  Leme know what you decide.
Ankhani Stealth Suit Wrote:
Code:
{
Scale -6.595
BoneScale -1
ShoulderScale -0.6703
ChestScale 0.07692
WaistScale -0.3434
HipScale -1
LegScale 0.005495
HeadScales  -0.95,  0.71,  -1
BrowScales  -0.8,  1,  -1
CheekScales  -1,  -0.38,  -1
ChinScales  -1,  -1,  -1
CraniumScales  -1,  -0.42,  -1
JawScales  -1,  -1,  -1
NoseScales  -1,  -0.23,  -0.52
SkinColor  246,  187,  170
NumParts 27
BodyType 1
CostumePart ""
{
    Geometry Tight
    Texture1 !Hips_V_Stealth_01
    Texture2 !Hips_V_Stealth_01_Mask
    DisplayName P1525729866
    RegionName "Lower Body"
    BodySetName Tight
    Color1  127,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Tight
    Texture1 !Chest_V_Stealth_01
    Texture2 !Chest_V_Stealth_01_Mask
    DisplayName P566009771
    RegionName "Upper Body"
    BodySetName Tight
    Color1  127,  0,  0
    Color2  31,  31,  31
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    Texture1 !v_sf_face_skin_head_10
    Texture2 !V_Face_Goth
    DisplayName P687117166
    RegionName Head
    BodySetName Standard
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Smooth
    Texture1 !Glove_V_Stealth_01
    Texture2 none
    DisplayName P3937616722
    RegionName "Upper Body"
    BodySetName Tight
    Color1  85,  0,  0
    Color2  127,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry V_FEM_BOOT.GEO/GEO_Lleg*_Stealth_Boot_01
    Texture1 !Boot_V_Stealth_01
    Texture2 !Boot_V_Stealth_01_Mask
    DisplayName P2104750136
    RegionName "Lower Body"
    BodySetName Tight
    Color1  127,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry V_FEM_BELT.GEO/GEO_Belt_Skull_01
    Texture1 !Emblem_V_Skull_01
    Texture2 !Emblem_V_Skull_01_Mask
    DisplayName P177456852
    RegionName "Upper Body"
    BodySetName Tight
    Color1  0,  0,  0
    Color2  212,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Medium_03
    Texture1 Long_01a
    Texture2 Long_01b
    DisplayName P2681220175
    RegionName Head
    BodySetName Standard
    Color1  127,  0,  0
    Color2  85,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P2793026233
    RegionName Head
    BodySetName Standard
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Tight
    Texture1 Base
    Texture2 ankh
    DisplayName P2281134661
    RegionName "Upper Body"
    BodySetName Tight
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P772741860
    RegionName "Upper Body"
    BodySetName Tight
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx WEAPONS/Custom_Claws/Fem_ClawsRight_VillainBase.fx
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P3270519229
    RegionName WEAPONS
    BodySetName WEAPONS
    Color1  255,  255,  255
    Color2  255,  255,  255
    Color3  255,  255,  255
    Color4  255,  255,  255
}

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    DisplayName P2371314042
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    Color3  0,  0,  0
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CostumePart ""
{
    Fx none
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    Color1  0,  0,  0
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    Color3  0,  0,  0
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CostumePart ""
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CostumePart ""
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CostumePart ""
{
    Fx none
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CostumePart ""
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CostumePart ""
{
    Fx none
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    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
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CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
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}

CostumePart ""
{
    Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_05
    Texture1 !FACE_Skin_V_Head_06
    Texture2 none
    DisplayName P1848153390
    RegionName Head
    BodySetName Standard
    Color1  0,  0,  0
    Color2  0,  0,  0
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CostumePart ""
{
    Fx none
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    Color1  0,  0,  0
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}

CostumePart ""
{
    Fx WEAPONS/Custom_Claws/Fem_ClawsLeft_VillainBase.fx
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P2059796000
    RegionName WEAPONS
    BodySetName WEAPONS
    Color1  255,  255,  255
    Color2  255,  255,  255
    Color3  255,  255,  255
    Color4  255,  255,  255
}

CostumePart ""
{
    Fx none
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CostumePart ""
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CostumePart ""
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CostumePart ""
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CostumePart ""
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    Color1  0,  0,  0
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}
Ankhani Dress Wrote:
Code:
{
Scale -6.595
BoneScale -1
ShoulderScale -0.6703
ChestScale 0.07692
WaistScale -0.3434
HipScale -1
LegScale 0.005495
HeadScales  -0.95,  0.71,  -1
BrowScales  -0.8,  1,  -1
CheekScales  -1,  -0.38,  -1
ChinScales  -1,  -1,  -1
CraniumScales  -1,  -0.42,  -1
JawScales  -1,  -1,  -1
NoseScales  -1,  -0.23,  -0.52
SkinColor  255,  223,  201
NumParts 27
BodyType 1
CostumePart ""
{
    Geometry shorts
    Texture1 skin_tights
    Texture2 bikini_3
    DisplayName P1525729866
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  127,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Tight
    Texture1 !Chest_V_Fem_Skin_Wedding_02
    Texture2 !Chest_V_Fem_Skin_Wedding_02_Mask
    DisplayName P566009771
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  51,  0,  0
    Color2  31,  31,  31
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    Texture1 !v_sf_face_skin_head_10
    Texture2 !V_Face_Goth
    DisplayName P687117166
    RegionName Head
    BodySetName Standard
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    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Smooth
    Texture1 !glove_V_Skin_Wedding_01
    Texture2 !glove_V_Skin_Wedding_01_Mask
    DisplayName P3937616722
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  51,  0,  0
    Color2  127,  0,  0
    Color3  0,  0,  0
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CostumePart ""
{
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    Texture1 smooth_01
    Texture2 !Boot_V_Pattern_Gothic_01
    DisplayName P2104750136
    RegionName "Lower Body"
    BodySetName NewSkirts
    Color1  127,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P177456852
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  0,  0,  0
    Color2  212,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Medium_03
    Texture1 Long_01a
    Texture2 Long_01b
    DisplayName P2681220175
    RegionName Head
    BodySetName Standard
    Color1  127,  0,  0
    Color2  85,  0,  0
    Color3  0,  0,  0
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CostumePart ""
{
    Fx none
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    Color1  0,  0,  0
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CostumePart ""
{
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P2793026233
    RegionName Head
    BodySetName Standard
    Color1  0,  0,  0
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    Color3  0,  0,  0
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CostumePart ""
{
    Geometry Tight
    Texture1 Base
    Texture2 ankh
    DisplayName P2281134661
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Geometry Collar_Spike
    Texture1 Collar_Spiked_01a
    Texture2 Collar_Spiked_01b
    DisplayName P772741860
    RegionName "Upper Body"
    BodySetName Tights/Skin
    Color1  170,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
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CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
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CostumePart ""
{
    Fx WEAPONS/Custom_Claws/Fem_ClawsRight_Villain01.fx
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P3270519229
    RegionName WEAPONS
    BodySetName WEAPONS
    Color1  51,  0,  0
    Color2  255,  255,  255
    Color3  255,  255,  255
    Color4  255,  255,  255
}

CostumePart ""
{
    Geometry none
    Texture1 none
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    DisplayName P2371314042
    RegionName Head
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CostumePart ""
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    Fx none
    Geometry none
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    Color1  0,  0,  0
    Color2  0,  0,  0
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CostumePart ""
{
    Fx none
    Geometry none
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    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
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CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
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CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
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CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
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CostumePart ""
{
    Geometry Miniskirt_02
    Texture1 !Skirt_Wedding_01
    Texture2 !Skirt_Wedding_01_Mask
    DisplayName P3930658043
    RegionName "Lower Body"
    BodySetName NewSkirts
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    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx none
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    Texture1 none
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    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
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CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
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CostumePart ""
{
    Geometry V_FEM_CRANIUM.GEO/GEO_Cranium_V_Pointy_Ears_05
    Texture1 !FACE_Skin_V_Head_06
    Texture2 none
    DisplayName P1848153390
    RegionName Head
    BodySetName Standard
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx WEAPONS/Custom_Claws/Fem_ClawsLeft_Villain01.fx
    Geometry none
    Texture1 none
    Texture2 none
    DisplayName P2059796000
    RegionName WEAPONS
    BodySetName WEAPONS
    Color1  51,  0,  0
    Color2  255,  255,  255
    Color3  255,  255,  255
    Color4  255,  255,  255
}

CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

CostumePart ""
{
    Fx none
    Geometry none
    Texture1 none
    Texture2 none
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
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}

CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
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}

CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
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}

CostumePart ""
{
    Color1  0,  0,  0
    Color2  0,  0,  0
    Color3  0,  0,  0
    Color4  0,  0,  0
}

}
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#11
You know what I realised? I have no idea how Ankhani and Angelita "talk". Do you guys have any examples so I could read their speech style?

Work on the arc continues later! =D
There is no coincidence, only necessity....
- Clow Reed
Reply
 
#12
Angelita is a WH40K Sister of Battle, tweaked to avoid devsmash. Ankh... I can't really describe all that well, it's more what she DOES rather than
what she SAYS, y'savvy?
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#13
Well, I could dig through my logs and give you some conversations, but I think it could be best represented with some description here.
Ankh is (kinda) a Vampire. She's a Mutant that subsists on blood, and regenerates at such a factor that so long as she isn't dismembered or other such really permanent measures, she'll continuing living essentially forever. Mercenary/For Hire work in the Isles is pretty much the best way for her to meet her hunger needs, and nobody takes much notice if you've got a string of murders there about. It does bear to mention though, she does not hold the perhaps assumed view of others being worth little more than food, though. People are people, and she's no monster, occasionally just seducing the right 'type' and letting them go before they go dry. People wouldn't accept her life, or she'd be a bit less lethal in her ways. I volunteer her in lieu of Mako, because while she can be rather graceful and delicate, she's rather brutal in her fights. Claws don't leave much room for less deadly measures (You either stab them or you don't).
If you can give me some info on what sort of situation she might be speaking in, I could probably give you some more insight.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#14
Quote: Ankhani wrote:

Well, I could dig through my logs and give you some conversations, but I think it could be best represented with some description here.




Ankh is (kinda) a Vampire. She's a Mutant that subsists on blood, and regenerates at such a factor that so long as she isn't dismembered or other
such really permanent measures, she'll continuing living essentially forever. Mercenary/For Hire work in the Isles is pretty much the
best way for her to meet her hunger needs, and nobody takes much notice if you've got a string of murders there about. It does bear to mention though,
she does not hold the perhaps assumed view of others being worth little more than food, though. People are people, and she's no monster, occasionally
just seducing the right 'type' and letting them go before they go dry. People wouldn't accept her life, or she'd be a bit less lethal in her
ways. I volunteer her in lieu of Mako, because while she can be rather graceful and delicate, she's rather brutal in her fights. Claws don't leave
much room for less deadly measures (You either stab them or you don't).




If you can give me some info on what sort of situation she might be speaking in, I could probably give you some more insight.
All I can really say about it is it involves her time when she was working for Arachnos (aka until you finish the arc where you defeat Recluse and
he cuts you loose). Why is she working for them?
There is no coincidence, only necessity....
- Clow Reed
Reply
 
#15
They have plenty of work, don't ask too many questions, and (no matter how strong she is) she can't take down an entire private army like the Spiders.
It's just the easiest way to survive in the Isles.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#16
Quote: Foxboy wrote:

Angelita is a WH40K Sister of Battle, tweaked to avoid devsmash. Ankh... I can't really describe all that well, it's more what she DOES rather than
what she SAYS, y'savvy?
Ah, a bolter bitch lol I can understand how they speak Wink
There is no coincidence, only necessity....
- Clow Reed
Reply
 
#17
Eileen is Black Scorpion, Bots/Dark... if you still need vills I can go dig up her tailor info... I think.
Reply
 
#18
Quote: Vyperpunk wrote:

Eileen is Black Scorpion, Bots/Dark... if you still need vills I can go dig up her tailor info... I think.

I've got all I need, thank you though Smile
There is no coincidence, only necessity....
- Clow Reed
Reply
 
#19
Sent you some info to help you get a grip on how I play Angelita, and why I keep her away from polite company. Hope it helps and gets through.
Reply
 
#20
If you might, grep me the dialogue you used for Ankh? Don't think I'll be able to run through it for a few weeks.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#21
CR: Thoughts on the Arc:

Mish one, take one: Picking up my allies wasn't so bad. CR didn't have an escort, though. I don't know if that's because you didn't put one
there, or her flaming aura killed them off before I found her. Got to the boss, and was promptly slaughtered by allies aggroing the entire hallway at once.
Respawned in Prison, broke out, went to go fight boss again. Nogi was on the far side of the hall, sans ninjas, CR was nowhere to be found. Tried attacking
again. Was again, promplty slaughtered by the Zeus and his buddy Hercules.

Mish One, take two: Left mission, bumped my rep down to challenge 1, ran again. Took out the boss&enterage quite a bit easier this time, since he
didn't have an accompanying Herc.

Mish Two: A quick and easy run through 7th Gen land. Ankh almost died a few times but I was able to spot heal her.

Mish Three, take one: First off: I hate Aracnoid caves. Second off: the boss was tucked away in the corner of the map requiring me to go to all the other
corners first. Lastly: The Boss. My Bots and I were pwned. Completely. I reloaded my first and second tier twice, my third Tier only once, because the recharge
wasn't fast enough. Got him down to 3/4ths health. Came back after dying (through the long hated map) to find him at full health. Normally EB's are not
a problem for my crew. This one (understandably) chewed me up and spit me out. For the record, he was a level 51 EB, but he might as well have been an AV to
me.

Thus ended my try at your arc, CR. What I did go through was excellent. My first view on the EB in mish three was quite a surprise. One minor quibble: none of
the allies in the first two missions had any flavor text in their info block.
Reply
 
#22
Quote: drogan niteflier wrote:

CR: Thoughts on the Arc:




Mish one, take one: Picking up my allies wasn't so bad. CR didn't have an escort, though. I don't know if that's because you didn't put
one there, or her flaming aura killed them off before I found her. Got to the boss, and was promptly slaughtered by allies aggroing the entire hallway at
once. Respawned in Prison, broke out, went to go fight boss again. Nogi was on the far side of the hall, sans ninjas, CR was nowhere to be found. Tried
attacking again. Was again, promplty slaughtered by the Zeus and his buddy Hercules.




Mish One, take two: Left mission, bumped my rep down to challenge 1, ran again. Took out the boss&enterage quite a bit easier this time, since he
didn't have an accompanying Herc.




Mish Two: A quick and easy run through 7th Gen land. Ankh almost died a few times but I was able to spot heal her.




Mish Three, take one: First off: I hate Aracnoid caves. Second off: the boss was tucked away in the corner of the map requiring me to go to all the other
corners first. Lastly: The Boss. My Bots and I were pwned. Completely. I reloaded my first and second tier twice, my third Tier only once, because the
recharge wasn't fast enough. Got him down to 3/4ths health. Came back after dying (through the long hated map) to find him at full health. Normally
EB's are not a problem for my crew. This one (understandably) chewed me up and spit me out. For the record, he was a level 51 EB, but he might as well
have been an AV to me.




Thus ended my try at your arc, CR. What I did go through was excellent. My first view on the EB in mish three was quite a surprise. One minor quibble: none
of the allies in the first two missions had any flavor text in their info block.
Yea, I had to cut a lot of flavor text -_- its at 99.85% storage space as it is! I can't afford to PUT info text in... you don't know
whats in Mission 4.

And yes, the boss in mission 3 is a BITCH. When testing it with Flame, I died 3 times, and burned a whole tray of insps to solo him... if I get too many
complaints of him being a block, I'll tweak his difficulty.

Yea, the allies in mission 1 are weird, one of them does tend to run around, but I can tweak that by taking her off aggressive and putting her on defensive heh
There is no coincidence, only necessity....
- Clow Reed
Reply


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