well screenshots of the powers screen doesn't seem to work, so I wrote it up
Ok given that Clank is my first redside character that I put any significant time into this build is the result of a significant amount of work and playtime.
Robotics:
Battle Drones (6): Blood Mandate(Acc/Damage & Acc/Damage/End), Brilliant Leadership(Acc/Damage & Acc/Damage/End), Unquestioning Loyalty(Acc/Dam), Sovereign Right(+Resistance)
Equip Robot (2): Endurance Reduction[50] x2
Protector Bots (6): Blood Mandate(Acc/Damage & Acc/Damage/End), Brilliant Leadership(Acc/Damage & Acc/Damage/End), Unquestioning Loyalty(Acc/Dam), Disorient Dur ration[50]
Assault Bot (6): Blood Mandate(Acc/Damage & Acc/Damage/End), Brilliant Leadership(Acc/Damage & Acc/Damage/End), Unquestioning Loyalty(Acc/Dam), Endurance Reduction[50]
Upgrade Robot (2): Endurance Reduction[50] x2
Force Field:
Force Bolt (4): Accuracy(50) x2, Detestation(Damage/End, Chance for hold)
Deflection Shield (4): Luck of the Gambler(Def[50], Def/End[50]), Red Fortune(Def[50], Def/End[50])
Insulation Shield (4): Luck of the Gambler(Def[50], Def/End[50]), Red Fortune(Def[50], Def/End[50])
Personal Force Field (3): Defense Buff[50] x3
Dispersion Bubble (5): Luck of the Gambler(Def[50], Def/End[50]), Red Fortune(Def[50], Def/End[50]), Endurance
Reduction[50]
Force Bubble (3): Endurance Reduction[50] x3
Leadership:
Assault (2): Endurance Reduction[50] x2
Tactics (5): To Hit Buff[50] x3, Endurance Reduction[50] x2
Teleportation
Recall Friend (2): Increase Range[50] x2
Teleport (4): Timespace Manipulation(Full set @ 50), Increase Range[50]
Teleport Foe (3): Accuracy(50) x2, Increase Range[50]
Medicine:
Aid Other (4): Numina's Convalescence(End/Recharge[49], Regen/Recovery[50]), Harmonized Healing(Heal[40], Heal/Recharge[40])
Aid Self (3): Harmonized Healing(Heal[40], Heal/Recharge[40]), Recharge[50]
Resuscitate (3): Harmonized Healing(Heal[40], Heal/Recharge[40]), Recharge[50]
Concealment:
Stealth (3): Defense Buff[50], Endurance Reduction[50] x2
Grant Invisibility (4): Defense Buff[50] x2, Endurance Reduction[50] x2
Mace Mastery:
Web Envelope (5): Gravitational Anchor(Everything but straight up Immobilize)
Scorpion Shield (4): Defense Buff[50] x2, Endurance Reduction[50] x2
Web Cocoon (4): Unbreakable Constraint(Hold, Hold/Rech/Acc, Rech/Acc, Hold/End)
For Robotics:
While your in the lower levels, the only Pulse Rifle Power I would take is the Burst. Everything else sucks. And repair is useless when compared to Medicine. The levels of Blood Mandate and Brilliant Leadership vary from 33 to 40, basically whatever was cheapest, and I still get ~95% bonuses to Damage and Acc.
On the Force Field side of things:
Repulsion Field costs too much end, and you shouldn't be hit in melee in the first place
Repulsion bomb knocks people apart, and that is not what you want to do. You want the groups to stay together for the glorious AoEs your bots put out.
Teleport Foe can be dropped, I find it occasionally useful, but I could live without it.
Stealth power pool just makes life easy, there is nothing like ninja-ing a mission with 6 very large bots following you.
And no one sees a thing
.
I chose Mace Mastery for RP reasons, but it works really well to keep people grouped and in the kill zone.
-Terry
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy