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Clank mechanics and other miscellanry
Clank mechanics and other miscellanry
#1
Hey, Sweno, if you have a handy moment, I was wondering if I could get a look at Clank's build? Screenshots of the enhancement tray screen are really all I
need as I'm looking primarily at power choice. Since Fox's redside farm seems to be getting off the ground, Largo may end up being one of my first
characters built with an eye towards long term, rather than short term, effectiveness in his powers. And while I have a basic image of what he's gonna end
up like, Clank's build is so similar to what I'm looking at doing(only major exceptions I can see are possibly going Scirocco instead of Scorpion for
P3), that I figure it'd help my long term planning.

No rush on this, as Largo has a long, hard slog to 50 and his destined confrontation with Terrence. [Image: laugh.gif]
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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#2
sure, on the way out the door now, but I'll get you something when I get back from work
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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#3
well screenshots of the powers screen doesn't seem to work, so I wrote it up

Ok given that Clank is my first redside character that I put any significant time into this build is the result of a significant amount of work and playtime.

Robotics:
Battle Drones (6): Blood Mandate(Acc/Damage & Acc/Damage/End), Brilliant Leadership(Acc/Damage & Acc/Damage/End), Unquestioning Loyalty(Acc/Dam), Sovereign Right(+Resistance)
Equip Robot (2): Endurance Reduction[50] x2
Protector Bots (6): Blood Mandate(Acc/Damage & Acc/Damage/End), Brilliant Leadership(Acc/Damage & Acc/Damage/End), Unquestioning Loyalty(Acc/Dam), Disorient Dur ration[50]
Assault Bot (6): Blood Mandate(Acc/Damage & Acc/Damage/End), Brilliant Leadership(Acc/Damage & Acc/Damage/End), Unquestioning Loyalty(Acc/Dam), Endurance Reduction[50]
Upgrade Robot (2): Endurance Reduction[50] x2

Force Field:
Force Bolt (4): Accuracy(50) x2, Detestation(Damage/End, Chance for hold)
Deflection Shield (4): Luck of the Gambler(Def[50], Def/End[50]), Red Fortune(Def[50], Def/End[50])
Insulation Shield (4): Luck of the Gambler(Def[50], Def/End[50]), Red Fortune(Def[50], Def/End[50])
Personal Force Field (3): Defense Buff[50] x3
Dispersion Bubble (5): Luck of the Gambler(Def[50], Def/End[50]), Red Fortune(Def[50], Def/End[50]), Endurance

Reduction[50]
Force Bubble (3): Endurance Reduction[50] x3

Leadership:
Assault (2): Endurance Reduction[50] x2
Tactics (5): To Hit Buff[50] x3, Endurance Reduction[50] x2

Teleportation
Recall Friend (2): Increase Range[50] x2
Teleport (4): Timespace Manipulation(Full set @ 50), Increase Range[50]
Teleport Foe (3): Accuracy(50) x2, Increase Range[50]

Medicine:
Aid Other (4): Numina's Convalescence(End/Recharge[49], Regen/Recovery[50]), Harmonized Healing(Heal[40], Heal/Recharge[40])
Aid Self (3): Harmonized Healing(Heal[40], Heal/Recharge[40]), Recharge[50]
Resuscitate (3): Harmonized Healing(Heal[40], Heal/Recharge[40]), Recharge[50]

Concealment:
Stealth (3): Defense Buff[50], Endurance Reduction[50] x2
Grant Invisibility (4): Defense Buff[50] x2, Endurance Reduction[50] x2

Mace Mastery:
Web Envelope (5): Gravitational Anchor(Everything but straight up Immobilize)
Scorpion Shield (4): Defense Buff[50] x2, Endurance Reduction[50] x2
Web Cocoon (4): Unbreakable Constraint(Hold, Hold/Rech/Acc, Rech/Acc, Hold/End)

For Robotics:
While your in the lower levels, the only Pulse Rifle Power I would take is the Burst. Everything else sucks. And repair is useless when compared to Medicine. The levels of Blood Mandate and Brilliant Leadership vary from 33 to 40, basically whatever was cheapest, and I still get ~95% bonuses to Damage and Acc.

On the Force Field side of things:
Repulsion Field costs too much end, and you shouldn't be hit in melee in the first place
Repulsion bomb knocks people apart, and that is not what you want to do. You want the groups to stay together for the glorious AoEs your bots put out.

Teleport Foe can be dropped, I find it occasionally useful, but I could live without it.
Stealth power pool just makes life easy, there is nothing like ninja-ing a mission with 6 very large bots following you.

And no one sees a thing [Image: banana-dance.gif].
I chose Mace Mastery for RP reasons, but it works really well to keep people grouped and in the kill zone.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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#4
Uni was asking about clanks build, here is the current one:

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[/font]

The only major thing that changed was I dropped TP Foe for Pulse Rifle Burst. As TP Foe never seemed to hit on the people stuck in walls, and being able to dish out damage yourself at range is good.

By no means do you have to ignore your primary and secondary powers as much as I have, It's just that I find the powers offered are weak versions that can be eclipsed with pools or other choices.
Pulse Rifle Blast doesn't offer enough bang for my buck.
Photon Grenade is totally unnecessary once you get Upgrade, as the Protector bots spew these things at every mob.
Repair is only slightly better than Aid Other, but it only works on your bots and not on teammates.
I have never had the need to lock an enemy out of the fight for a while, so Detention Field is useless for me
Repulsion Field sucks far too much end and people shouldn't be hitting you in the first place.
Repulsion bomb scatter enemies, which goes against the AoE goodness that the bots put out.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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