This matches the final result of Decay at level 50, and I think I have the slot/power levels correct, but without doing a lot of Ouro missions I can't be
sure.
I'm reasonably happy with her currently, I normaly play at Rugged and have no problems holding/stunning the groups and bosses I run across. Only if
something stuns me do things get dicey, but more recently I have learned to send the imps in for the first strike.
One thing I'm sure of: More Recovery is needed. I can't have all 6 of my toggles running (Fire Shield, Acrobatics, Hotfeet, Choking Cloud, Radiation
Infection, and Enervating Field) running at the same time without slowly losing end. And forget about attacking if I have all of them going. Running with all
my toggles active is not that uncommon if I am going up against a EB or AV, or just a large group of tough enemies (The Cim caves ring a bell here).
Any other tweaks to increase the hold/stun times would be welcome. I know that there are some purple sets in my future (next piece I'm looking at is
another Ragnarok for Fire ball), but such things will take time.
More health/regen or more defense/resistances would be welcome, as that increases my survivability when I play the role of the tank. But this isn't a high
priority
Cost is not much of an issue, more expensive merely means it will take longer.
(EDIT: posted this last night and forgot to check that ezboard didn't munge the formating)
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Smouldering Decay: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
Level 1: Radiant Aura
Level 2: Fire Cages
Level 4: Radiation Infection
Level 6: Accelerate Metabolism
Level 8: Jump Kick
Level 10: Hot Feet
Level 12: Hurdle
Level 14: Enervating Field
Level 16: Super Jump
Level 18: Health
Level 20: Stamina
Level 22: Flashfire
Level 24: Cinders
Level 26: Lingering Radiation
Level 28: Choking Cloud
Level 30: Acrobatics
Level 32: Fire Imps
Level 35: Mutation
Level 38: EM Pulse
Level 41: Fire Ball
Level 44: Fire Shield
Level 47: Consume
Level 49: Recall Friend
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Containment
------------
Set Bonus Totals:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
sure.
I'm reasonably happy with her currently, I normaly play at Rugged and have no problems holding/stunning the groups and bosses I run across. Only if
something stuns me do things get dicey, but more recently I have learned to send the imps in for the first strike.
One thing I'm sure of: More Recovery is needed. I can't have all 6 of my toggles running (Fire Shield, Acrobatics, Hotfeet, Choking Cloud, Radiation
Infection, and Enervating Field) running at the same time without slowly losing end. And forget about attacking if I have all of them going. Running with all
my toggles active is not that uncommon if I am going up against a EB or AV, or just a large group of tough enemies (The Cim caves ring a bell here).
Any other tweaks to increase the hold/stun times would be welcome. I know that there are some purple sets in my future (next piece I'm looking at is
another Ragnarok for Fire ball), but such things will take time.
More health/regen or more defense/resistances would be welcome, as that increases my survivability when I play the role of the tank. But this isn't a high
priority
Cost is not much of an issue, more expensive merely means it will take longer.
(EDIT: posted this last night and forgot to check that ezboard didn't munge the formating)
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Smouldering Decay: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
- (3) Neuronic Shutdown - Endurance/Hold: Level 30
- (5) Neuronic Shutdown - Hold/Range: Level 30
- (27) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
- (34) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
Level 1: Radiant Aura
- (A) Miracle - Heal/Endurance/Recharge: Level 40
- (3) Miracle - Heal: Level 40
- (9) Numina's Convalescence - Heal/Recharge: Level 47
- (15) Healing IO: Level 45
- (27) Recharge Reduction IO: Level 45
- (40) Recharge Reduction IO: Level 45
Level 2: Fire Cages
- (A) Immobilisation Duration IO: Level 45
- (5) Immobilisation Duration IO: Level 45
- (9) Immobilisation Duration IO: Level 45
- (15) Accuracy IO: Level 45
- (34) Accuracy IO: Level 45
Level 4: Radiation Infection
- (A) Dark Watcher's Despair - To Hit Debuff: Level 39
- (17) Dark Watcher's Despair - To Hit Debuff/Recharge: Level
38
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level
36
- (37) Dark Watcher's Despair - To Hit Debuff/Endurance: Level
39
- (37) Endurance Reduction IO: Level 45
Level 6: Accelerate Metabolism
- (A) Performance Shifter - EndMod: Level 39
- (7) Performance Shifter - EndMod/Recharge: Level 34
- (7) Performance Shifter - EndMod/Accuracy/Recharge: Level 29
- (13) Performance Shifter - EndMod/Accuracy: Level 40
- (19) Recharge Reduction IO: Level 45
- (48) Endurance Modification IO: Level 45
Level 8: Jump Kick
- (A) Accuracy IO: Level 45
Level 10: Hot Feet
- (A) Endurance Reduction IO: Level 50
- (11) Endurance Reduction IO: Level 50
- (11) Scirocco's Dervish - Damage/Endurance: Level 44
- (13) Scirocco's Dervish - Damage/Recharge: Level 50
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance: Level
34
- (40) Scirocco's Dervish - Chance of Damage(Lethal): Level
34
Level 12: Hurdle
- (A) Jumping IO: Level 45
Level 14: Enervating Field
- (A) Endurance Reduction IO: Level 45
- (17) Endurance Reduction IO: Level 45
Level 16: Super Jump
- (A) Unbounded Leap - Jumping: Level 40
- (34) Unbounded Leap - +Stealth: Level 40
Level 18: Health
- (A) Healing IO: Level 45
- (23) Healing IO: Level 45
- (48) Healing IO: Level 45
Level 20: Stamina
- (A) Endurance Modification IO: Level 45
- (21) Endurance Modification IO: Level 45
- (21) Performance Shifter - Chance for +End: Level 33
Level 22: Flashfire
- (A) Stupefy - Accuracy/Recharge: Level 40
- (23) Stupefy - Endurance/Stun: Level 41
- (36) Stupefy - Accuracy/Endurance: Level 41
- (36) Stupefy - Stun/Range: Level 43
- (40) Stupefy - Accuracy/Stun/Recharge: Level 43
- (42) Endurance Reduction IO: Level 50
Level 24: Cinders
- (A) Hold Duration IO: Level 45
- (25) Hold Duration IO: Level 45
- (25) Accuracy IO: Level 45
- (36) Accuracy IO: Level 45
- (42) Recharge Reduction IO: Level 45
- (42) Endurance Reduction IO: Level 45
Level 26: Lingering Radiation
- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (31) Tempered Readiness - Accuracy/Endurance: Level 50
- (43) Tempered Readiness - Range/Slow: Level 50
- (43) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (50) Tempered Readiness - Accuracy/Damage/Slow: Level 50
Level 28: Choking Cloud
- (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
- (29) Neuronic Shutdown - Endurance/Hold: Level 30
- (29) Neuronic Shutdown - Hold/Range: Level 30
- (31) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
- (31) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
- (48) Endurance Reduction IO: Level 50
Level 30: Acrobatics
- (A) Endurance Reduction IO: Level 45
Level 32: Fire Imps
- (A) Blood Mandate - Accuracy/Damage: Level 41
- (33) Blood Mandate - Damage: Level 40
- (33) Brilliant Leadership - Accuracy/Damage: Level 40
- (33) Brilliant Leadership - Accuracy/Damage/Endurance: Level
40
- (43) Damage Increase IO: Level 40
Level 35: Mutation
- (A) Recharge Reduction IO: Level 45
Level 38: EM Pulse
- (A) Accuracy IO: Level 45
- (39) Accuracy IO: Level 45
- (39) Hold Duration IO: Level 45
- (39) Hold Duration IO: Level 45
- (46) Hold Duration IO: Level 45
- (46) Recharge Reduction IO: Level 45
Level 41: Fire Ball
- (A) Damage Increase IO: Level 50
- (45) Damage Increase IO: Level 50
- (45) Accuracy IO: Level 50
- (50) Ragnarok - Damage/Recharge: Level 50
- (50) Accuracy IO: Level 50
Level 44: Fire Shield
- (A) Resist Damage IO: Level 45
- (45) Endurance Reduction IO: Level 45
- (46) Endurance Reduction IO: Level 45
Level 47: Consume
- (A) Recharge Reduction IO: Level 45
Level 49: Recall Friend
- (A) Endurance Reduction IO: Level 45
------------
Level 1: Brawl
- (A) Accuracy IO: Level 45
Level 1: Sprint
- (A) Run Speed IO: Level 45
Level 2: Rest
- (A) Healing IO: Level 45
Level 1: Containment
------------
Set Bonus Totals:
- 0.9% Max End
- 1.5% Enhancement(JumpHeight)
- 15% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 1.5% Enhancement(JumpSpeed)
- 23% Enhancement(Accuracy)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 4% Enhancement(Held)
- 5% FlySpeed
- 83.9 HP (8.25%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 4.4%
- 13% (0.22 End/sec) Recovery
- 14% (0.59 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy