Design Goals,
End game Group tank for TF's with the ability to solo if things are slow.
Charecter background: To be honest, im not much into the whole roleplaying thing like i was years ago. But i love the medieval timeframe, Knights etc. And the idea of a giant Axe wielding armor clad warrior appeals to me greatly.
As for the cost, im basically talking unlimited, best possible however long it takes, whats the best this guy can be.
Here's the build as i see it. Blow it up as you see fit :>
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Deflection
Level 1: Brawl
------------
Set Bonus Totals:
Set Bonuses:
Luck of the Gambler
(Deflection)
(Battle Agility)
(Super Speed)
(Health)
(Stamina)
(Phalanx Fighting)
(Swoop)
(Shield Charge)
(Whirling Axe)
(Cleave)
(Pendulum)
(Tough)
(Weave)
End game Group tank for TF's with the ability to solo if things are slow.
Charecter background: To be honest, im not much into the whole roleplaying thing like i was years ago. But i love the medieval timeframe, Knights etc. And the idea of a giant Axe wielding armor clad warrior appeals to me greatly.
As for the cost, im basically talking unlimited, best possible however long it takes, whats the best this guy can be.
Here's the build as i see it. Blow it up as you see fit :>
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (5) Luck of the Gambler - Endurance/Recharge
- (5) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (15) Luck of the Gambler - Endurance/Recharge
- (15) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense/Endurance
- (A) Resist Damage IO
- (7) Healing IO
- (9) Healing IO
- (9) Healing IO
- (11) Resist Damage IO
- (17) Resist Damage IO
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (11) Recharge Reduction IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Celerity - Endurance
- (25) Celerity - +Stealth
- (25) Celerity - RunSpeed
- (A) Accuracy IO
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Endurance/Recharge
- (27) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - +Regeneration/+Recovery
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Endurance
- (34) Efficacy Adaptor - EndMod/Accuracy
- (A) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense
- (36) Red Fortune - Endurance
- (A) Hecatomb - Damage
- (37) Hecatomb - Damage/Recharge
- (37) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
- (39) Hecatomb - Damage/Endurance
- (39) Hecatomb - Chance of Damage(Negative)
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (42) Armageddon - Chance for Fire Damage
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (31) Accuracy IO
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (42) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance
- (48) Impervium Armor - Psionic Resistance
- (A) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Endurance Modification IO
- (A) To Hit Buff IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 5.63% Defense(Smashing)
- 5.63% Defense(Lethal)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 1.88% Defense(Psionic)
- 11.3% Defense(Melee)
- 6.25% Defense(Ranged)
- 2.25% Max End
- 75% Enhancement(Accuracy)
- 60% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 126.5 HP (6.75%) HitPoints
- MezResist(Held) 8.8%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 6.6%
- 12% (0.2 End/sec) Recovery
- 42% (3.29 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 10% Resistance(Toxic)
- 9.25% Resistance(Psionic)
Set Bonuses:
Luck of the Gambler
(Deflection)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Battle Agility)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Super Speed)
- MezResist(Immobilize) 2.2%
- 28.1 HP (1.5%) HitPoints
(Health)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stamina)
- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Phalanx Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Swoop)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Shield Charge)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Whirling Axe)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Cleave)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Pendulum)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)