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Rad Robo Here, Axe Shield Tanker Build, Give me your thoughts/ideas
Rad Robo Here, Axe Shield Tanker Build, Give me your thoughts/ideas
#1
Design Goals,
End game Group tank for TF's with the ability to solo if things are slow.
Charecter background: To be honest, im not much into the whole roleplaying thing like i was years ago. But i love the medieval timeframe, Knights etc. And the idea of a giant Axe wielding armor clad warrior appeals to me greatly.
As for the cost, im basically talking unlimited, best possible however long it takes, whats the best this guy can be.
Here's the build as i see it. Blow it up as you see fit :>

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Luck of the Gambler - Endurance/Recharge
  • (5) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Defense/Endurance
Level 1: Beheader
  • (A) Empty
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense/Endurance
Level 4: True Grit
  • (A) Resist Damage IO
  • (7) Healing IO
  • (9) Healing IO
  • (9) Healing IO
  • (11) Resist Damage IO
  • (17) Resist Damage IO
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Against All Odds
  • (A) Endurance Reduction IO
Level 10: Active Defense
  • (A) Endurance Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 14: Super Speed
  • (A) Celerity - Endurance
  • (25) Celerity - +Stealth
  • (25) Celerity - RunSpeed
Level 16: Boxing
  • (A) Accuracy IO
Level 18: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - Endurance/Recharge
  • (27) Numina's Convalescence - Heal/Recharge
  • (29) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (34) Efficacy Adaptor - EndMod/Endurance
  • (34) Efficacy Adaptor - EndMod/Accuracy
Level 22: Phalanx Fighting
  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 24: Swoop
  • (A) Hecatomb - Damage
  • (37) Hecatomb - Damage/Recharge
  • (37) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge
  • (39) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Chance of Damage(Negative)
Level 26: Shield Charge
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (42) Armageddon - Chance for Fire Damage
Level 28: Whirling Axe
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 30: Taunt
  • (A) Accuracy IO
  • (31) Accuracy IO
Level 32: Grant Cover
  • (A) Endurance Reduction IO
Level 35: Cleave
  • (A) Obliteration - Damage
  • (36) Obliteration - Chance for Smashing Damage
  • (43) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Pendulum
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 41: Tough
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (42) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Resistance
  • (48) Impervium Armor - Psionic Resistance
Level 44: Weave
  • (A) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 47: One with the Shield
  • (A) Endurance Modification IO
Level 49: Build Up
  • (A) To Hit Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 5.63% Defense(Smashing)
  • 5.63% Defense(Lethal)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 11.3% Defense(Melee)
  • 6.25% Defense(Ranged)
  • 2.25% Max End
  • 75% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 126.5 HP (6.75%) HitPoints
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 6.6%
  • 12% (0.2 End/sec) Recovery
  • 42% (3.29 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 10% Resistance(Toxic)
  • 9.25% Resistance(Psionic)
------------
Set Bonuses:
Luck of the Gambler
(Deflection)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Celerity
(Super Speed)
  • MezResist(Immobilize) 2.2%
  • 28.1 HP (1.5%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Efficacy Adaptor
(Stamina)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Red Fortune
(Phalanx Fighting)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Hecatomb
(Swoop)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Armageddon
(Shield Charge)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Obliteration
(Whirling Axe)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Cleave)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Pendulum)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
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#2
I don't have access to mids right now, but unless you realy need that 5% toxic resist you can do without the damage hecatomb. As it just puts you into ED
land. An IO for accuracy, recharge, or endurance reduction might be better
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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