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Fire and Judgment: FA/Axe Tank
Fire and Judgment: FA/Axe Tank
#1
As some of you by now know I succumb to the temptation and rolled a new toon: A Fiery Aura/Axe Tank named Angelita Valentia. She is based on the Battle Sisters from Warhammer 40,000: Soulstorm. Note: I haven't played the game, only the demo, and just did some reading about it.
Fiery Aura is suppose to represent their 'love' for Flames... and I also got it for the Aura.
Axe I got since it's better then Mace in Dam/Sec according to Mids.
But if anyone can suggest a better combo while she's at a low level I'll switch. Also Axe is more End efficient then FM and I don't really want to be worrying about end again, but its no great dramas.
Anyway... Currently she's lvl 4 or 5. Here is her Planned lvl 50 build that I might throw up against Terrance.
I expect I'll probably end up with a PvE build and a PvP build. Could someone please give me some pointers or suggestions/builds for quick leveling or good PvPing? Yes - she's at low enough level that you can completely remake her.
Like a suspected I should lose Temperature Protection at level 6 and put Gash there instead, then what do I get for level 10 if I move Hurdle up to level 8 as well?
Help!
Shader
--------
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Angelita Valentia: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/Rchg:40(5), ImpArm-EndRdx/Rchg:40(9), TtmC'tng-ResDam/EndRdx/Rchg:50(39)
Level 1: Beheader -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(9), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(3), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(25), Numna-EndRdx/Rchg:50(37)
Level 4: Chop -- KinCrsh-Acc/Dmg/KB:28(A), KinCrsh-Dmg/KB:28(11), KinCrsh-Acc/KB:28(17), KinCrsh-Rchg/KB:28(29), KinCrsh-Rechg/EndRdx:28(36)
Level 6: Temperature Protection -- ResDam-I:50(A), S'fstPrt-ResKB:30(7), S'fstPrt-ResDam/Def+:30(7)
Level 8: Gash -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19), T'Death-Dam%:40(40), Mako-Acc/Dmg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 10: Hurdle -- Jump-I:30(A), Jump-I:30(11)
Level 12: Plasma Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam/Rchg:40(13), ImpArm-ResPsi:40(15), TtmC'tng-ResDam/EndRdx/Rchg:50(39)
Level 14: Combat Jumping -- Krma-ResKB:28(A), Zephyr-ResKB:50(15)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(37), Heal-I:50(40), Mrcl-Heal/EndRdx:40(50)
Level 18: Burn -- RechRdx-I:30(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Acc/EndRdx:50(23), M'Strk-Dmg/EndRdx/Rchg:50(23), M'Strk-Dmg/EndRdx:50(27), Oblit-Acc/Dmg/Rchg:50(40)
Level 24: Swoop -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dam%:50(25), Hectmb-Dmg/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Mako-Acc/EndRdx/Rchg:50(34), Hectmb-Acc/Rchg:50(46)
Level 26: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/Rchg:50(48)
Level 28: Kick -- HO:Nucle(A)
Level 30: Tough -- Aegis-Psi/Status:28(A), HO:Ribo(31), HO:Ribo(31), HO:Ribo(31), HO:Ribo(50)
Level 32: Rise of the Phoenix -- Amaze-Acc/Stun/Rchg:50(A), Amaze-Stun/Rchg:50(33), Efficacy-EndMod/Rchg:50(33)
Level 35: Cleave -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg:50(36), Armgdn-Dmg/EndRdx:50(37), Armgdn-Dam%:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(48)
Level 38: Super Jump -- SprngFt-EndRdx/Jump:50(A)
Level 41: Focused Accuracy -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(42), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-ToHit/EndRdx:50(43), AdjTgt-Rchg:50(43)
Level 44: Laser Beam Eyes -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46)
Level 47: Provoke -- Mocking-Acc/Rchg:50(A), Mocking-Taunt/Rchg:50(48)
Level 49: Intimidate -- Fear-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.3% Max End
  • 35% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 154.6 HP (8.25%) HitPoints
  • Knockback (Mag -15)
  • Knockup (Mag -15)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 10.8%
  • MezResist(Sleep) 9.15%
  • MezResist(Stun) 9.15%
  • MezResist(Terrorized) 9.7%
  • 21% (0.35 End/sec) Recovery
  • 54% (4.22 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 5.99% Resistance(Fire)
  • 5.99% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 3% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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#2
After some discussion with those on the channel, and some actual play under my belt here is a revised planned PvE build for her to lvl 30 with SOs. Coming from a fast scrapper, she's very slow. I've decided to go for brute like slotting in an attempt to get some speed out of Axe.
Currently she's about lvl 10ish, can anyone please give me some suggestions? Slots to move about? etc?
Shader.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Angelita Valentia: Level 31 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Fire Shield -- ResDam(A), ResDam(3), ResDam(7), EndRdx(19)
Level 1: Beheader -- Acc(A), RechRdx(5)
Level 2: Healing Flames -- RechRdx(A), RechRdx(3), Heal(9), Heal(29)
Level 4: Chop -- Acc(A), RechRdx(5), EndRdx(15)
Level 6: Gash -- Acc(A), RechRdx(7), EndRdx(15), RechRdx(29)
Level 8: Hurdle -- Jump(A), Jump(9)
Level 10: Consume -- RechRdx(A), RechRdx(11), Acc(11)
Level 12: Plasma Shield -- ResDam(A), ResDam(13), ResDam(13), EndRdx(19)
Level 14: Combat Jumping -- DefBuff(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Burn -- RechRdx(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Blazing Aura -- EndRdx(A), Acc(23), EndRdx(23), Acc(27)
Level 24: Swoop -- RechRdx(A), Acc(25), EndRdx(25), RechRdx(27), RechRdx(31)
Level 26: Build Up -- RechRdx(A)
Level 28: Kick -- Empty(A)
Level 30: Tough -- ResDam(A), EndRdx(31), ResDam(31)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
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