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Drain!Blaster
Drain!Blaster
#1
As y'all know, I've returned to the whole Facet magical girl concept just this week. At the moment, what I'm intending as a goal for zap-blaster
Kei's primary build is heavy on the 'control' aspects of her powersets, via energy drain and holds, with 'team leader and quasiscrapper'
for the alternate. Unfortunately, all my previous builds have tended to ignore powers secondary effects in favor of hurting things, so I'm not really sure
how to balance them. Here's my first try at the Primary... and no, I'm not rejecting sets or frankenslotting, I just wasn't sure where to start.

Hero Plan by Mids' Hero Designer 1.401

http://www.cohplanner.com/

Kei V1: Level 50 Magic Blaster

Primary Power Set: Electrical Blast

Secondary Power Set: Electricity Manipulation

Power Pool: Leaping

Power Pool: Fitness

Ancillary Pool: Electrical Mastery

Hero Profile:

------------

Level 1: Charged Bolts

(A) Accuracy IO

(3) Damage Increase IO

(9) Endurance Reduction IO

(23) Endurance Modification IO

(46) Endurance Modification IO

Level 1: Electric Fence

(A) Endurance Modification IO

(5) Immobilisation Duration IO

(15) Range IO

(34) Accuracy IO

Level 2: Lightning Bolt

(A) Accuracy IO

(3) Damage Increase IO

(7) Endurance Reduction IO

(15) Endurance Modification IO

(46) Endurance Modification IO

Level 4: Charged Brawl

(A) Endurance Modification IO

(5) Endurance Modification IO

(9) Accuracy IO

(40) Damage Increase IO

(46) Endurance Reduction IO

Level 6: Combat Jumping

(A) Defense Buff IO

(7) Defense Buff IO

Level 8: Swift

(A) Run Speed IO

Level 10: Short Circuit

(A) Endurance Reduction IO

(11) Endurance Modification IO

(11) Endurance Modification IO

(34) Recharge Reduction IO

(43) Multi Strike - Damage/Endurance/Recharge

Level 12: Ball Lightning

(A) Endurance Modification IO

(13) Accuracy IO

(13) Damage Increase IO

(34) Endurance Modification IO

(43) Endurance Reduction IO

Level 14: Super Jump

(A) Jumping IO

Level 16: Health

(A) Healing IO

(17) Healing IO

(17) Healing IO

Level 18: Tesla Cage

(A) Hold Duration IO

(19) Hold Duration IO

(19) Endurance Modification IO

(37) Endurance Reduction IO

(40) Accuracy IO

Level 20: Stamina

(A) Endurance Modification IO

(21) Endurance Modification IO

(21) Endurance Modification IO

Level 22: Acrobatics

(A) Endurance Reduction IO

(23) Endurance Reduction IO

Level 24: Havoc Punch

(A) Accuracy IO

(25) Damage Increase IO

(25) Endurance Modification IO

(37) Endurance Reduction IO

Level 26: Lightning Clap

(A) Accuracy IO

(27) Disorient Duration IO

(27) Endurance Reduction IO

Level 28: Thunder Strike

(A) Accuracy IO

(29) Damage Increase IO

(29) Endurance Reduction IO

(37) Endurance Reduction IO

Level 30: Voltaic Sentinel

(A) Endurance Modification IO

(31) Endurance Modification IO

(31) Endurance Reduction IO

(31) Endurance Reduction IO

Level 32: Thunderous Blast

(A) Endurance Modification IO

(33) Endurance Modification IO

(33) Damage Increase IO

(33) Damage Increase IO

Level 35: Power Sink

(A) Endurance Modification IO

(36) Endurance Modification IO

(36) Recharge Reduction IO

(36) Recharge Reduction IO

Level 38: Shocking Grasp

(A) Hold Duration IO

(39) Hold Duration IO

(39) Accuracy IO

(39) Endurance Modification IO

(40) Endurance Reduction IO

Level 41: Shocking Bolt

(A) Endurance Modification IO

(42) Hold Duration IO

(42) Hold Duration IO

(42) Endurance Reduction IO

(43) Accuracy IO

Level 44: Charged Armor

(A) Resist Damage IO

(45) Resist Damage IO

(45) Endurance Reduction IO

(45) Endurance Reduction IO

Level 47: Static Discharge

(A) Endurance Modification IO

(48) Endurance Modification IO

(48) Endurance Reduction IO

(48) Accuracy IO

Level 49: EM Pulse

(A) Endurance Modification IO

(50) Endurance Modification IO

(50) Accuracy IO

(50) Endurance Reduction IO

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Defiance

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
===========

===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."
Reply
 
#2
Alright, I might take a look at this later. But...

A lot of this doesn't make sense to me. Why endrec in Voltaic Sentinel? It's a pet summon, and you don't need to recast it often because it's a nontargetable pet. It won't die.

I'd also suggest pulling slots from things like Health and Acrobatics, because if you do your draining right you probably won't need those to live by. Also honestly, slotting Combat Jumping for defense isn't really worth it. It's something to consider if you're trying to scratch those last few points to reach soft-cap. But you're not.

I would strongly recommend six-slotting your attacks and key powers for the end-drain game - Short Circuit, Power Sink, EMP Pulse (I realise maxing this one out is nigh impossible since it comes late in the build, but...) are the most powerful ones, but consider also Ball Lightning and Thunderous Blast. Electric Fence and Tesla Cage are also good at grounding recovery for single targets.

Consider Lightning Field to keep things around you drained - it's not enough to zero things, you want to keep them from recovering even a single tick of end.

I wouldn't really recommend using Lightning Clap, focus on the end drain instead.
You're using Mids, so pay attention to the endmod numbers on each power under the 'effects' table, and also note which powers do -recovery on top of that. Not the same thing. One is stealing chunks of end bar, the other is making sure they don't gain end back... you need both to be successful.

With six slots in your key powers and blasts, it should be easy to frankenslot the attacks for both damage and endmod. I believe this is quite doable, it just depends on how much accuracy, endrec, and recharge you also want in there. Look at a mix of Eff Adaptor, Perf Shifter, and the cheaper ranged damage sets.

I'd recommend trying to cram damage and endmod in the same powers as much you can. Remember, no matter what you're still a blaster.

Talk to Arachnos X about his experience with an Elec/Elec Brute; he can zero endurance pretty well, and he gets by with powers frankenslotted primarily for damage and only the equiv bonus of two Endmod SOs, far as I recall.
Take all this with a grain of salt though, because my own Elec/Elec Blaster is only in the late 20s.
-- Acyl
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#3
(repeat post, yuku is being stupid)
-- Acyl
Reply
 
#4
Second pass! Endrec in Voltaic Sentinel: I hadn't known it was nontargetable, and 26 end per use is a damn big chunk.Lightning Field I remembered from
'Kara' as an utter aggro magnet, hence avoiding it on the first pass.

Hero Plan by Mids' Hero Designer 1.401

http://www.cohplanner.com/

Kei V2: Level 50 Magic Blaster

Primary Power Set: Electrical Blast

Secondary Power Set: Electricity Manipulation

Power Pool: Leaping

Power Pool: Fitness

Ancillary Pool: Electrical Mastery

Hero Profile:

------------

Level 1: Charged Bolts

(A) Efficacy Adaptor - EndMod/Endurance

(3) Performance Shifter - EndMod/Accuracy

(9) Thunderstrike - Accuracy/Damage/Endurance

(40) Thunderstrike - Damage/Endurance/Recharge

Level 1: Electric Fence

(A) Efficacy Adaptor - EndMod/Accuracy/Recharge

(5) Performance Shifter - EndMod/Accuracy/Recharge

(9) Trap of the Hunter - Endurance/Immobilize

(37) Thunderstrike - Accuracy/Damage/Endurance

(46) Thunderstrike - Damage/Endurance/Recharge

Level 2: Lightning Bolt

(A) Efficacy Adaptor - EndMod/Endurance

(3) Efficacy Adaptor - EndMod/Accuracy/Recharge

(7) Performance Shifter - EndMod/Accuracy/Recharge

(37) Thunderstrike - Damage/Endurance/Recharge

(42) Thunderstrike - Accuracy/Damage/Endurance

Level 4: Ball Lightning

(A) Efficacy Adaptor - EndMod/Accuracy/Recharge

(5) Efficacy Adaptor - EndMod/Endurance

(7) Performance Shifter - EndMod/Accuracy/Recharge

(15) Detonation - Accuracy/Damage/Endurance

(37) Positron's Blast - Accuracy/Damage/Endurance

(43) Positron's Blast - Damage/Recharge

Level 6: Combat Jumping

(A) Defense Buff IO

Level 8: Swift

(A) Run Speed IO

Level 10: Charged Brawl

(A) Touch of Death - Damage/Endurance/Recharge

(11) Touch of Death - Accuracy/Damage/Endurance

(11) Touch of Death - Accuracy/Damage

Level 12: Short Circuit

(A) Efficacy Adaptor - EndMod/Endurance

(13) Performance Shifter - EndMod/Accuracy

(13) Performance Shifter - EndMod/Accuracy/Recharge

(15) Multi Strike - Accuracy/Damage/Endurance

(34) Multi Strike - Damage/Endurance/Recharge

(43) Multi Strike - Damage/Recharge

Level 14: Super Jump

(A) Jumping IO

Level 16: Lightning Field

(A) Efficacy Adaptor - EndMod/Endurance

(17) Efficacy Adaptor - EndMod/Accuracy

(17) Performance Shifter - EndMod/Accuracy

(23) Multi Strike - Accuracy/Damage/Endurance

(43) Multi Strike - Damage/Endurance

(46) Multi Strike - Damage/Recharge

Level 18: Health

(A) Healing IO

(19) Numina's Convalescence - Heal

(19) Numina's Convalescence - +Regeneration/+Recovery

Level 20: Stamina

(A) Endurance Modification IO

(21) Performance Shifter - EndMod

(21) Performance Shifter - Chance for +End

Level 22: Acrobatics

(A) Endurance Reduction IO

(23) Endurance Reduction IO

Level 24: Tesla Cage

(A) Thunderstrike - Accuracy/Damage/Endurance

(25) Efficacy Adaptor - EndMod/Endurance

(25) Performance Shifter - EndMod/Accuracy

(31) Lockdown - Accuracy/Endurance/Recharge/Hold

(31) Ghost Widow's Embrace - Accuracy/Hold/Recharge

(40) Essence of Curare - Endurance/Hold

Level 26: Havoc Punch

(A) Touch of Death - Accuracy/Damage

(27) Touch of Death - Accuracy/Damage/Endurance

(27) Touch of Death - Damage/Endurance/Recharge

Level 28: Voltaic Sentinel

(A) Performance Shifter - EndMod/Accuracy/Recharge

(29) Performance Shifter - EndMod

(29) Blood Mandate - Accuracy/Damage

(40) Blood Mandate - Accuracy/Damage/Endurance

Level 30: Thunder Strike

(A) Obliteration - Accuracy/Damage/Endurance/Recharge

(31) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 32: Thunderous Blast

(A) Efficacy Adaptor - EndMod/Endurance

(33) Efficacy Adaptor - EndMod/Accuracy/Recharge

(33) Performance Shifter - EndMod/Accuracy/Recharge

(33) Detonation - Accuracy/Damage/Endurance

(34) Detonation - Damage/Recharge

(34) Detonation - Accuracy/Damage

Level 35: Power Sink

(A) Efficacy Adaptor - EndMod/Endurance

(36) Efficacy Adaptor - EndMod/Recharge

(36) Performance Shifter - EndMod/Accuracy/Recharge

(36) Performance Shifter - EndMod/Recharge

Level 38: Shocking Grasp

(A) Lockdown - Accuracy/Endurance/Recharge/Hold

(39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

(39) Efficacy Adaptor - EndMod/Accuracy/Recharge

(39) Performance Shifter - EndMod/Accuracy/Recharge

(46) Mako's Bite - Damage/Endurance

Level 41: Static Discharge

(A) Positron's Blast - Accuracy/Damage/Endurance

(42) Detonation - Accuracy/Damage/Endurance

(42) Detonation - Damage/Endurance/Range

Level 44: Charged Armor

(A) Impervium Armor - Resistance/Endurance

(45) Impervium Armor - Resistance/Endurance/Recharge

(45) Titanium Coating - Resistance/Endurance/Recharge

(45) Aegis - Resistance/Endurance/Recharge

Level 47: EM Pulse

(A) Efficacy Adaptor - EndMod/Accuracy/Recharge

(48) Performance Shifter - EndMod/Accuracy/Recharge

(48) Stupefy - Accuracy/Stun/Recharge

(48) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 49: Shocking Bolt

(A) Performance Shifter - EndMod/Accuracy/Recharge

(50) Efficacy Adaptor - EndMod/Accuracy/Recharge

(50) Lockdown - Accuracy/Endurance/Recharge/Hold

(50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Defiance

------------

Set Bonus Totals:

20% FlySpeed

103.9 HP (8.62%) HitPoints

20% JumpHeight

20% JumpSpeed

MezResist(Immobilize) 5.5%

MezResist(Sleep) 6.6%

12.5% (0.21 End/sec) Recovery

12% (0.6 HP/sec) Regeneration

1.89% Resistance(Fire)

1.89% Resistance(Cold)

1.88% Resistance(Energy)

20% RunSpeed

------------

Set Bonuses:

Thunderstrike

(Charged Bolts)

2% (0.03 End/sec) Recovery

Thunderstrike

(Electric Fence)

2% (0.03 End/sec) Recovery

Efficacy Adaptor

(Lightning Bolt)

13.6 HP (1.12%) HitPoints

Thunderstrike

(Lightning Bolt)

2% (0.03 End/sec) Recovery

Efficacy Adaptor

(Ball Lightning)

13.6 HP (1.12%) HitPoints

Positron's Blast

(Ball Lightning)

2.5% (0.04 End/sec) Recovery

Touch of Death

(Charged Brawl)

MezResist(Immobilize) 2.75%

18.1 HP (1.5%) HitPoints

Performance Shifter

(Short Circuit)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

Multi Strike

(Short Circuit)

MezResist(Sleep) 1.65%

0.95% Resistance(Fire,Cold)

Efficacy Adaptor

(Lightning Field)

13.6 HP (1.12%) HitPoints

Multi Strike

(Lightning Field)

MezResist(Sleep) 1.65%

0.95% Resistance(Fire,Cold)

Numina's Convalescence

(Health)

12% (0.6 HP/sec) Regeneration

Performance Shifter

(Stamina)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

Touch of Death

(Havoc Punch)

MezResist(Immobilize) 2.75%

18.1 HP (1.5%) HitPoints

Performance Shifter

(Voltaic Sentinel)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

Blood Mandate

(Voltaic Sentinel)

1.5% (0.03 End/sec) Recovery

Efficacy Adaptor

(Thunderous Blast)

13.6 HP (1.12%) HitPoints

Detonation

(Thunderous Blast)

MezResist(Sleep) 1.65%

1.88% Resistance(Energy)

Efficacy Adaptor

(Power Sink)

13.6 HP (1.12%) HitPoints

Performance Shifter

(Power Sink)

5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

Detonation

(Static Discharge)

MezResist(Sleep) 1.65%

Impervium Armor

(Charged Armor)

2.5% (0.04 End/sec) Recovery

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
===========

===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."
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