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Twin Stars of Carnage: Blight Scimitar
Twin Stars of Carnage: Blight Scimitar
#1
So, mostly because the more I play Madigan(a Fire/Kin Corr), the more I've fallen in love with the class, I now have a new pair of Corrs. The following is
a preliminary build in purely GenerIO state looking for potential set recommendations, or maybe even the occasional "Oh, you put that there? Seriously.
Just...just no." comments.

Blight's intended to be essentially a Blastruptor, hammering targets from range, with an emphasis on blowing shit up, and a secondary support status.
Notably avoiding Patron pools as they don't really fit her concept. With that out of the way, on with the show!

Villain Plan by Mids' Villain Designer 1.401

http://www.cohplanner.com/


Click this DataLink to open the build!


Blight Scimitar: Level 50 Technology Corruptor

Primary Power Set: Radiation Blast

Secondary Power Set: Radiation Emission

Power Pool: Leaping

Power Pool: Fitness

Power Pool: Leadership

Villain Profile:

Level 1: Neutrino Bolt
  • (A) Accuracy IO
  • (3) Damage Increase IO
  • (3) Endurance Reduction IO
  • (5) Recharge Reduction IO
  • (15) Defense Debuff IO
Level 1: Radiant Aura
  • (A) Healing IO
  • (5) Healing IO
  • (7) Healing IO
  • (7) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 2: Radiation Infection
  • (A) To Hit Debuff IO
  • (9) To Hit Debuff IO
  • (11) Endurance Reduction IO
  • (11) Endurance Reduction IO
  • (43) Defense Debuff IO
  • (43) Defense Debuff IO
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Endurance Modification IO
  • (15) Endurance Modification IO
Level 6: X-Ray Beam
  • (A) Accuracy IO
  • (17) Damage Increase IO
  • (17) Endurance Reduction IO
  • (19) Recharge Reduction IO
  • (19) Defense Debuff IO
Level 8: Electron Haze
  • (A) Accuracy IO
  • (23) Damage Increase IO
  • (25) Endurance Reduction IO
  • (25) Recharge Reduction IO
  • (27) Defense Debuff IO
Level 10: Proton Volley
  • (A) Damage Increase IO
  • (27) Endurance Reduction IO
  • (29) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Defense Buff IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Healing IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Enervating Field
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Lingering Radiation
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Slow IO
  • (40) Slow IO
Level 26: Cosmic Burst
  • (A) Damage Increase IO
  • (31) Accuracy IO
  • (33) Endurance Reduction IO
  • (33) Recharge Reduction IO
  • (33) Disorient Duration IO
  • (34) Disorient Duration IO
Level 28: Neutron Bomb
  • (A) Damage Increase IO
  • (34) Accuracy IO
  • (34) Endurance Reduction IO
  • (36) Recharge Reduction IO
  • (36) Defense Debuff IO
Level 30: Mutation
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Atomic Blast
  • (A) Damage Increase IO
  • (36) Damage Increase IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (46) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 35: Aim
  • (A) To Hit Buff IO
  • (37) To Hit Buff IO
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Endurance Reduction IO
Level 38: EM Pulse
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
  • (39) Hold Duration IO
  • (39) Hold Duration IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Maneuvers
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
  • (42) Defense Buff IO
  • (42) Defense Buff IO
  • (43) Defense Buff IO
Level 44: Assault
  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO
Level 47: Tactics
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
  • (48) To Hit Buff IO
  • (48) To Hit Buff IO
Level 49: Vengeance
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) To Hit Buff IO
  • (50) To Hit Buff IO
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge

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|-------------------------------------------------------------------|
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Reply
 
#2
I haven't had the time to drop this into mids, this is just off the top of my head.

I don't see anything massively broken or missing from this build, but a few things to point out:

Unless you find yourself playing medic (and really, leave that to the PainDoms) you can get by with one slot in Mutation, stick the slot you get from this into
Lingering Radiation and put an Acc, or Rech in there. LR is the only one of the rad trifecta that does a to-hit check.

Enervating Field: why the recharge reductions? this is one of your toggles. Put 2 End-Red in there instead.

Cosmic Burst: swap one of the Stun IOs for Recharge, you can still double stack the stun, but you will be able to hit all that more often. And the damage
output is nothing to shrug at.

Aim: yes I would take it, but 5 slots? I would drop the 2 to-hit buffs from that and stick a 2nd slot in SJ, and another slot for damage in one of your
attacks.

EM pulse: you are not going to bottom the enemies endurance out, and the main squee! factor for this power isn't the -end, its the stun.

3 hold, 2 recharge, 1 Acc, or 3 hold, 3 recharge

Vengeance: I've never been a big fan of it, but I'm not going to tell you not to take it. What I do question is: is it worth 4 slots?

I would take two of those slots and put them in your main attack powers for more damage (X-Ray Beam, Electron Haze, or Neutron Bomb).

On the topic of your attack powers, I haven't played enough of my rad/rad corruptor to have definitive first hand experience, But I would think about
dropping the Defense Debuffs in Electron Haze and Neutron Bomb for more damage. your enemies should be debuffed enough from your toggles, and the small amount
of debuffing you get from those powers isn't worth the tradeoff in damage output.

Acyl, you feel like taking a swing at this? Smile

Edit:

oh! completely forgot about set recommendations:

Neutrino Bolt & X-Ray Beam: 3 or 4 slot Touch of Lady Grey (Debuff/Rech, Debuff/Rech/End, Rech/End, and possibly the proc)

Radian Aura: and two miracles work

Radiation Infection: 4 or 5 slot Dark Watchers Despair (everything but the proc)

Acc Metabolism: 4 slot performance Shifter

Lingering Radiation: 5 slot Tempered Readiness

Em Pulse: 4 slot Neuronic Shutdown
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
Reply
 
#3
Quote: sweno wrote:

Enervating Field: why the recharge reductions? this is one of your toggles. Put 2 End-Red in there instead.
That's....because I mistook it for the other one, actually. I thought for some unearthly reason it was the third of the Rad Trifecta, not the
second. Thanks for the catch. :lol

Quote:

Vengeance: I've never been a big fan of it, but I'm not going to tell you not to take it. What I do question is: is it worth 4 slots?


I would take two of those slots and put them in your main attack powers for more damage (X-Ray Beam, Electron Haze, or Neutron Bomb).
Actually, pulling the slots out of Aim and Mutation leaves me with enough slots to leave it four slotted, put the slots where you recommended, and
still have three slots left over. Go figure. And Vengeance is more there because I had one power slot left and nothing else appealed, though perhaps Irradiate
is slightly more useful to a Blastruptor than a Blastfender. I don't plan to get into the thick of it TOO much, after all, and perhaps the Corruptor damage
values make it more "boom" than the Defender version, which still doesn't impress me much.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Reply
 
#4
Sweno pretty much covered it, but I'm going to shamelessly plug my most favoritest IO set for rad blast EVER, which is Devastation.

And actually, it's not so much the set as it is the proc. It has a Hold proc that fires fairly often, so if you have a slot to spare drop that bad boy in
your ranged attacks (except Cosmic Burst, it's fine as-is) and enjoy locking them down in addition to debuffing and stunning the hell out of them. Smile

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply
 
#5
Quote:Blight's intended to be essentially a Blastruptor, hammering targets from range, with an emphasis on blowing shit up, and a secondary support status.
(Fair warning; I'm gonna rant quite a bit in the following post, but I have very strong ideas regarding Rad/Rad as a powerset combo. =)
Anyway. If doing damage is your intent, your attack slotting is...not ideal. This is a build for a support-oriented corruptor, with damage taking a very very distant back seat. That's kinda backwards, isn't it? I mean, I'd be fine with this if you were trying to make a pure support corruptor. But you're not.
Okay. What's the problem? A few things. Most importantly:- you've got one, maybe two damage enhancements in most of your attacks. That's not enough. You gotta realise that Radiation Blast doesn't hit as hard as many other attack powersets for Corruptors. Not maxing out your powers for damage is a bit short-sighted, if blowing stuff up is your primary objective.
As Sweno indicated, you probably don't want the -def enhancements on 'em. If you do want to do more -def, just take Irradiate...it has a massive base -def even unenhanced, and it's AoE.
Two, if you intend to hammer targets from range, you're also playing the wrong set. A good radiation 'blaster' doesn't do damage from range. You're a knife fighter.
Why? Well, we're drifting into personal territory here. But on my Rad/Rad corruptor, my best damage tools are Irradiate, Electron Haze, Neutron Bomb and Cosmic Burst.
Let me explain:- as a general rule, AoE damage is always superior to single-target damage, especially as team size (and thus enemy spawn size) increases. Yes, Irradiate doesn't do a lot of damage to each target, but if you use it right it's going to hit a lot of targets. That's the point of AoEs. Most AoEs do piddling damage per target, but once you add it up the reason you want 'em becomes clear.
Radiation will never be a king of single-target damage. The snipe hits as hard as any snipe, yes, but frankly snipes are bad choices for overall damage output due to the time it takes to fire one; you're better off using two or three quicker attacks during that time. Neutrino Bolt isn't actually bad if you add up the papercut damage it does, but many people prefer to use it as a mule for procs - or skip it entirely. X-Ray blast is decent, but not fantastic.
Cosmic Burst, however, is very good; indeed it should be your primary source of single-target damage, which is why you want to max it out.
However, we then run into another problem. That being - Cosmic Burst has a hideously short range, since it's one of those close-up high-damage blasts. Hang on to that thought.
Now... Radiation's not great at single-target, aside from Cosmic Burst. But realise then that Radiation has one AoE power, one PBAoE, and one cone - and you can fire them into the middle of a debuff zone.
So you've got pretty damn good AoE. But Electron Haze, your cone attack, also has a very short range. Irradiate is a PBAoE, which means you need to be right up in the bad guys face to use it.
So is your nuke and EM Pulse - and let's be clear, EM Pulse is one of your key powers. Possibly the best damn hold in the game.
What does this all mean? Well, you can enhance Cosmic Burst and Electron Haze for range, but even range enhancements only go so far. Moreover, that will cost you slots, which it seems you'd rather spend elsewhere.
My solution is to play as a knife fighter, and do a lot of my damage output from close and medium range, not long range. Do I die sometimes, doing that? Yes. Do I die often - no.
You've seen Sweno on Gamma Emission. While I'm not at that level on my Rad/Rad corruptor, my debuffs and powers do mean I'm relatively safe ducking into the thick of a fight, even melee range. He does it for tankdefender reasons.
I do it to lay down damage smackdown. In my opinion, that is the way to maximise damage output on a Rad/Rad corruptor. You're not a sniper rifle, you're a grenade.
Okay.
Some other thoughts on enhancements:-
First of all - I realise you're working mainly with common IOs and you're not looking at a set build. I understand that.
However, you still can frankenslot set IOs around level 25-30... in some cases that'd be cheaper than using the regular IOs, actually. Defense Debuff and ToHit Debuff sets are very cheap on the market because there isn't really much demand. That means you can get DefDebuff/Endrec and ToHitDebuff/Endrec enhancements from a couple of sets and drop them in Radiation Infection.
How you have it slotted currently is fine - but it requires six slots, and you probably won't have it slotted up that far until late in your build. You might save a slot using frankenslotted set IOs, and have better boosts early on, in the lower levels.
As Sofaspud pointed out, you can put Devastation hold procs in your powers... but realise that since many Radiation powers have -Def, you can slot the Achilles Heel -Res proc as well. You can even put one in Radiation Infection, actually, which is another reason why you may want to save a slot in that power.
But I'd concentrate on getting more damage enhancements into your powers, really.
I'm not a nazi who insists that every single attack MUST be fully slotted for damage, and slotting for secondary effects is silly. Nah. I don't do that.
However, you've claimed that doing damage is the primary function of this character. So if you're gonna do damage, for cryin' out loud, do damage.
Incidentally, unless you're incredibly attached to getting most of the Leadership pool, you might wanna consider dropping into Scirocco's Mu Mastery for Power Sink. Yes, I know, I know, I'm a Power Sink junkie, I recommend it for all characters who can get it... but in this case, it's not for the end-drain reasons. It's for the refilling of your end.
Rad/Rad can get end-thirsty, especially so if you're using Atomic Blast and EM Pulse - and you should be. Atomic Blast is of course a regular nuke that drains all end. EM Pulse doesn't drain end, but zeroes your recovery. If you use the two close to each other, or sequentially... you can end up in a tight pinch, endwise. In this situation, Power Sink is an invaluable tool. Not an essential tool, but you can see the help there. 
EDIT: Also consider Ghost Widow's Soul Mastery pool - Soul Drain will really help you do more damage, and if you go Ghost Widow you can get Power Boost as well. I know I don't need to discuss the utility of Power Boost with you.
-- Acyl
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#6
Quote: Acyl wrote:

You're not a sniper rifle, you're a grenade.
This right here.

I come from a different mindset than Acyl, but, he's right on this one. My Rad Blast character is a defender; more than that, she's an Empathy
defender. Her -primary- focus is heals and buffs. I've frankenslotted the hell out of her to make her a successful blastfender, but the simple truth is
that she'll never be as good as a corrupter can be. She can never match the potential damage output of a Corr, no matter how many juicy IOs I stuff in her
attacks.

Since that's the case, you want to capitalize on that advantage. As Acyl says, max out your damage.

I don't have much to add, really. The way I play my blastfender is ranged attack; this is because she _cannot_ support the "Active Defense"
(read: kill them before they kill you) mindset. She doesn't have the oomph.

A Corr does.

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply
 
#7
I forget the actual numbers, but corruptor damage is squarely between defender damage and blaster damage. That goes without saying, I know. A corruptor can't equal blaster damage straight up. That should also be evident.
This means that to do damage as a corruptor, you can't ignore a) your secondary, or b) your inherent, scourge.
Your secondary will help increase damage output. Enervating Field and its -resistance is the main thing that will help your damage, though. Not -def... slotting for def debuff - as you've done in your attacks - does not actually help you do damage. You already have enough -def if you're using Radiation Infection, or indeed Irradiate (Irradiate does base -30% def in a PBAoE). Some -def is good, but you don't gain from going overboard on -def...after all, your percentage chance to hit caps at 95%.
Better, therefore, to use the slots for damage enhancements. You've already got a shortfall compared to a blaster, and Radiation Blast is not a primary that does a great deal of base damage. So you really do want to get more damage in there.
That said, two-slotting a power for damage is actually reasonably acceptable; with level 50 IOs you get something to the tune of 80%+ which isn't that far from the 95%+ plus you'd get from three-slotting it for damage. Remember the percentages are filtered out, in the end, through the base damage number of each power, so that difference isn't too great.
One slotting an attack for damage, though, is not a good idea - but that's what you've done. They are attacks, not debuffs.
As noted, Cosmic Burst has its primary value as a heavy damage attack. It's a crappy mez anyway. Throwing more slots into it doesn't really make it better.
Okay, so. How about Scourge? Scourge is an interesting mechanic. It means that some powers which aren't great as damage-dealers for blasters and defenders are actually pretty good for a corruptor...specifically wide-area damage-over time attacks, like Rain of Fire, Ice Storm, and, well...Irradiate.
-- Acyl
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#8
See, this is why I put this up as soon as I did. It allows me to do stuff like make sure I have my attack and powers chain in order. Some things (like
Irradiate's massive defense debuff) I was completely unaware of, and having some experience with Blight already, I can tell they'll be useful.

A revised setup without all the bells and whistles:

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Really, Leadership was more because none of the Patron pools fit the concept, but with the color changes to powers coming along with Issue Whatever(hopefully),
the red lightning will soon be suitably thematic green, and none of the other powers have to have her shooting lightning all over the place. But, naturally,
upon looking at the Corruptor Mu pool, it doesn't have any blasts required to be taken to get the powers I want. Shockingly, given COrruptors do wh...oh,
yes. They blow shit up. Dur. :lol
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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