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silindria - A Respec
silindria - A Respec
#1
So, i'm looking to respec Sil today but Dren mentioned he could figure out a build for her based on our past conversations. However, given that I would
like to take a crack at the respec today, I tried myself in the latest mids and would like to get an opinion as I don't always have a head for these
numbers yet.

Basically, I'm looking to deal damage. Lots of damage. I've tried to look to IO sets that boost damage when possible. however, I also tried to make
sure I wasn't a Glass Cannon, dying the moment I hit one attack.

Any suggestions are welcome. But remember, I'm a bit of a noob when dealing with IO sets and bonuses. So if something seems odd or raises a why, just let
me know.

Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/

Silindria: Level 50 Magic Scrapper

Primary Power Set: Fiery Melee

Secondary Power Set: Fiery Aura

Power Pool: Fitness

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Blaze Mastery

Hero Profile:

------------

Level 1: Fire Sword

(A) Mako's Bite - Accuracy/Damage

(3) Mako's Bite - Damage/Endurance

(3) Mako's Bite - Damage/Recharge

(5) Mako's Bite - Accuracy/Endurance/Recharge

(5) Mako's Bite - Chance of Damage(Lethal)

(7) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Fire Shield

(A) Impervium Armor - Psionic Resistance

(15) Steadfast Protection - Knockback Protection

(15) Impervium Armor - Resistance

(40) Impervium Armor - Resistance/Endurance

Level 2: Cremate

(A) Crushing Impact - Accuracy/Damage

(7) Crushing Impact - Damage/Endurance

(9) Crushing Impact - Damage/Recharge

(9) Crushing Impact - Accuracy/Damage/Recharge

(11) Crushing Impact - Accuracy/Damage/Endurance

(11) Crushing Impact - Damage/Endurance/Recharge

Level 4: Healing Flames

(A) Panacea - Heal/Endurance/Recharge

(19) Panacea - Hea/Recharge

(19) Panacea - Heal

(43) Panacea - Heal/Endurance

Level 6: Build Up

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up

(13) Gaussian's Synchronized Fire-Control - To Hit Buff

(13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 8: Swift

(A) Run Speed IO

Level 10: Temperature Protection

(A) Impervium Armor - Resistance

(23) Impervium Armor - Psionic Resistance

(23) Impervium Armor - Resistance/Endurance

(43) Impervium Armor - Resistance/Recharge

Level 12: Hover

(A) Karma - Knockback Protection

Level 14: Fly

(A) Flight Speed IO

Level 16: Health

(A) Numina's Convalescence - +Regeneration/+Recovery

(17) Miracle - +Recovery

(17) Panacea - +Hit Points/Endurance

Level 18: Fire Sword Circle

(A) Obliteration - Damage

(25) Obliteration - Accuracy/Recharge

(25) Obliteration - Accuracy/Damage/Recharge

(31) Obliteration - Damage/Recharge

(31) Obliteration - Accuracy/Damage/Endurance/Recharge

(34) Obliteration - Chance for Smashing Damage

Level 20: Stamina

(A) Performance Shifter - Chance for +End

(21) Performance Shifter - EndMod

(21) Performance Shifter - EndMod/Accuracy

(50) Performance Shifter - EndMod/Recharge

Level 22: Consume

(A) Performance Shifter - EndMod

(36) Performance Shifter - EndMod/Recharge

(37) Performance Shifter - Chance for +End

Level 24: Plasma Shield

(A) Impervium Armor - Resistance

(36) Impervium Armor - Psionic Resistance

(36) Impervium Armor - Resistance/Endurance

(40) Impervium Armor - Resistance/Recharge

Level 26: Incinerate

(A) Mako's Bite - Accuracy/Damage

(27) Mako's Bite - Damage/Endurance

(27) Mako's Bite - Damage/Recharge

(29) Mako's Bite - Accuracy/Endurance/Recharge

(29) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(31) Mako's Bite - Chance of Damage(Lethal)

Level 28: Kick

(A) Damage Increase IO

Level 30: Tough

(A) Impervium Armor - Resistance

(39) Impervium Armor - Resistance/Recharge

(40) Impervium Armor - Resistance/Endurance

(46) Impervium Armor - Psionic Resistance

Level 32: Greater Fire Sword

(A) Mako's Bite - Accuracy/Damage

(33) Mako's Bite - Damage/Endurance

(33) Mako's Bite - Damage/Recharge

(33) Mako's Bite - Accuracy/Endurance/Recharge

(34) Mako's Bite - Chance of Damage(Lethal)

(34) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 35: Fiery Embrace

(A) Recharge Reduction IO

(37) Recharge Reduction IO

(37) Recharge Reduction IO

(42) Endurance Reduction IO

Level 38: Rise of the Phoenix

(A) Performance Shifter - EndMod

(39) Performance Shifter - EndMod/Recharge

(39) Numina's Convalescence - Heal

(42) Numina's Convalescence - Heal/Recharge

(42) Numina's Convalescence - Heal/Endurance

(43) Performance Shifter - EndMod/Accuracy/Recharge

Level 41: Char

(A) Hold Duration IO

Level 44: Melt Armor

(A) Touch of Lady Grey - Defense Debuff

(45) Touch of Lady Grey - Defense Debuff/Recharge

(45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

(45) Touch of Lady Grey - Recharge/Endurance

(46) Touch of Lady Grey - Chance for Negative Damage

(46) Touch of Lady Grey - Defense Debuff/Endurance

Level 47: Fire Ball

(A) Ragnarok - Damage

(48) Ragnarok - Damage/Recharge

(48) Ragnarok - Accuracy/Damage/Recharge

(48) Ragnarok - Accuracy/Recharge

(50) Ragnarok - Chance for Knockdown

(50) Ragnarok - Damage/Endurance

Level 49: Assault

(A) Endurance Reduction IO
Reply
 
#2
My copy if Mids is giving me grief at the moment, so this is off the top of my head, but a couple of things:

* You've got 4 sets of Mako's Bite slotted. That in itself doesn't violate the global rule, but I'd take a close look at some of the global
bonuses; I'm pretty sure you've got effects overlapping here, which means you're not getting any use out of them. Global bonuses (+Regen,
+Accuracy, whatever) can only have 5 of a given type and strength applying to your character at once. So if you have 6 +9% Accuracy (just as an example),
you're wasting that sixth one, as you'll never see the bonus.

It's strength *and* type, so you can have 4 +9% and 2 +5% bonuses of the same type and all will apply equally. But you can't get more than 5 of the
same exact combo. Also, I don't believe this applies to purples, but I'm unsure on that one.

* You've got flight speed bonuses slotted in Fly and Hover. I'd drop the FS bonus IO (unversal travel would be better) in Swift, personally, and make
use of Hover's defensive capabilities to eke out that little bit of extra protection.

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply
 
#3
Thanks for pointing that out Spud. Seems I did have several caps exceeded. I may swap out one of the Mako's Sets for something else to keep the defensive
sets in
Reply
 
#4
If you have a data chunk, it'd help to have it up for Mid's use. Corruption Resistant, please.
Anyway, It's been awhile since I made up the build for my Fire/Fire Scrapper Enynn, but I don't things have changed that much. So far she's done really well with the huge burst damage and pretty decent with keeping up the heat. So understand that I'm comming from the point of view that Fire/Fire is much more a damage-oriented set, and I might suffer some trying to play En as a Tank's Stand-In.
A few suggestions as for IO/Slot Reccomendations:
-For your attacks: You might want to swap out 2 of your Mako's Bite sets for Crushing Impact. With 4 of the same set, you start to really come up against the wall of the 5-bonus limit. When I look at Mako's bonuses, the only thing really good about it is the Damage buff and the Defense bonus. But with Healing Flames and Phoenix, Defense really shouldn't be a high priority. Crushing Impact has good benefits as well, a recharge and accuracy boost (among other things). This will let you hit more and faster. Plus Crushing Impact is a mite cheaper than Makos when I got mine. I'd say keep 2 Mako and trade 2 in for Crushing Imapct. If you really want the Defense bonus for Mako's keep all six in there, but I don't really like the proc, so I frankenslot a Crushing Impact Dam/End/Rech in it's place for more out of the power.
-Healing Flames: o_O!!! You don't want a Resist set in your main heal power. Healing Flames is your best and first defense against damage. The Toxic Resist it gives you is negligible and it's far more useful to be able to heal more, faster. I use Doctored Wounds at the moment, but I probably would choose Panacea, looking at the Set Bonuses for this power.
-Next off, your toggles: I slotted all my resistance powers with Impervium Armor. It only goes to level 40, so there's a small room for improvement there, but the Recovery bonus from Impervium Armor is worth it. Fire/Fire burns through the end. It gobbles it up like popcorn, and getting lots of Recovery will help keep up the attacks and keep you dishing out the damage. If you really want to have those level 50 IOs, then only put two of the Impervium in (I use Resist and Resist/Recharge or Resist/Endurance) and use some Generic IO Resists to fill. If you can spare the slots and don't mind the level 40's get 4 of them for both recovery bonus and +Max Endurance, for a double bonus.
-Fire Shield and Hover: I use a slot in these two powers for Knockback Protection IOs. Fire Shield takes Resist Sets, of which Steadfast Protection has a KB Protection IO. Hover takes Defense sets, of which Karma has a Knockback Protection. There is absolutely nothing more frustrating than having no KB Protection. You really, really want to have the Karma KB Protection in Hover. This will give you protection from most KB, and it's sufficent for most uses. I however, really despise KB, and go the extra mile (and slot) to put the Steadfast Protection KB Protect in Fire Shield for added protection. I choose Fire Shield over Plasma Shield or Tempature Protection because it is available at any level, and if you nab a low level Steadfast, you can have KB Protection exemping down to the wee little levels.
-Further note on Hover: If you plan on using Hover in combat rather than just a stepping stone to Fly, I'd recommend a slot or two (in addition to the Karma slot) for Fly Speed IOs so you can move around at a decent speed. Same goes for Fly, an additional Fly IO can really help transit times if you don't like the relatively slow speed of Fly.
-Health: Very nice. I didn't know there was another Global bonus for HP/End. I'm behind on the new Recipes.
-Build up: It's really up to you as to how to slot this, but I use Adjusted Targeting for the Damage bonus. The Health bonus from Gaussian's is just as good, I'd say, it just depends on how you want to play the character.
-Stamina: If you can, it's worth it to get a 4th Performance Shifter in Stamina so you can benefit from the incresed recovery bonus. You want lots of Recovery for a Fire/Fire Scrapper.
-Fire Sword Circle: This is another personal preferance, but I chose Scirocco's Dervish (With a End Red in place of the Proc) in my FSC. The bonuses for each are very nice, but I like the Regen on Scir's and you still keep the Accuracy Bonus.
-Rise of the Phoenix: The way you've got it set up there, with those sets is rather Inventive. I hadn't thought of that. I use just 2 Generic IOs of Heal, End Mod and Recharge. It works, but the sets could work better. The only thing I could suggest there is swapping out the Performance Shifters for 2 End Mods and a Recharge IO. The Proc isn't really going to help you in RotP, and the 2-piece set bonus isn't worth it. I don't have the numbers or the experience to call it either way, but I do like your idea of Numina's in there.
Now, a few suggestions on Power Order:
-You want to get Plasma Shield ASAP. It's your Hold and Sleep protection, and it's really annoying (Almost as much as KB) to be held or slept. You can delay getting Temperature Protection until later on in your career, as Fire and Plasma shield give you ample protection to Fire and the majority of your cold resist.
-I also chose Body Mastery, and picked up only Conserve Power, because you can never have enough endurance. Looking over the new power in that pool, Physical Perfection, the +Regen/+Recovery is also very nice. Unless you really like the Debuff and Ranged attack, it would probably be beneficial to Melee combat to have Conserve Power and Physical Perfection.
More later, maybe when I can number crunch the build.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#5
Wow, I just posted a revamped version above, but before Ankhani's post. so I'll go through that and see what else i can mod before posting another
revamp

Thanks for all the helps folks.
Reply
 
#6
One thing I forgot to mention. Consume: Efficacy Adapter, with its Recovery and Regen bonuses (at 4 slots) is a better fit for Consume than Perf Shifter.
Data Chunk for En's build, Revised with Panacea.
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#7
OK, So i've done another revamp of the above build. However, I'm now running into new Cap issues regarding ToLG and one of the Imperviums as I'm
caping the 2.5 Recovery Bonus.

Also, I took Blaze based mainly on how I like to play Sil. Mainly running into a group, boosting twice and dropping both a FCS and Fireball into a mob to
soften them up. More of a play style/theme (Fire) thing than anything. Of course, I have yet to try it, so we'll see how it works out.

I'll redo the power order once I get the IOs/Sets figured out. Also, I did not slot flight and hover as they were least important to have more than one
slot in (Needing them for other powers)
Reply
 
#8
If you would, Base, Please add in a Data Chunk so I can mess with the build in Mids?
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#9
I was looking for it but i'm not sure how to pull that up
Reply
 
#10
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Reply
 
#11
Well, here's a build I was working with for OF... It's obviously not complete, but hey.

Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/


Click this DataLink to open the build!


OFBoy: Level 50 Natural Scrapper

Primary Power Set: Fiery Melee

Secondary Power Set: Fiery Aura

Power Pool: Fitness

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Body Mastery

Hero Profile:

Level 1: Scorch
  • (A) Empty
  • (3) Empty
  • (7) Empty
  • (31) Empty
  • (36) Empty
  • (37) Empty
Level 1: Fire Shield
  • (A) Reactive Armor - Endurance/Recharge
  • (5) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance/Recharge
Level 2: Cremate
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Blazing Aura
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (5) Obliteration - Damage
  • (13) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (43) Empty
  • (50) Empty
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (7) Rectified Reticle - To Hit Buff/Recharge
  • (13) Rectified Reticle - Increased Perception
Level 8: Healing Flames
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
  • (15) Numina's Convalescence - Heal/Recharge
  • (42) Empty
Level 10: Breath of Fire
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Damage/Endurance
  • (39) Empty
  • (40) Positron's Blast - Damage/Recharge
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Healing IO
  • (15) Healing IO
Level 16: Plasma Shield
  • (A) Empty
  • (17) Empty
  • (19) Empty
  • (40) Empty
Level 18: Fire Sword Circle
  • (A) Empty
  • (19) Empty
  • (21) Empty
  • (34) Empty
  • (39) Empty
  • (46) Empty
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Consume
  • (A) Empty
  • (23) Empty
  • (23) Empty
  • (43) Empty
Level 24: Temperature Protection
  • (A) Empty
  • (25) Empty
  • (25) Empty
Level 26: Incinerate
  • (A) Empty
  • (27) Empty
  • (27) Empty
  • (34) Empty
  • (42) Empty
  • (46) Empty
Level 28: Burn
  • (A) Empty
  • (29) Empty
  • (29) Empty
  • (43) Empty
Level 30: Fire Sword
  • (A) Empty
  • (31) Empty
  • (31) Empty
  • (36) Empty
  • (48) Empty
  • (50) Empty
Level 32: Greater Fire Sword
  • (A) Empty
  • (33) Empty
  • (33) Empty
  • (37) Empty
  • (48) Empty
  • (50) Empty
Level 35: Fiery Embrace
  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO
  • (48) Empty
Level 38: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 41: Conserve Power
  • (A) Empty
  • (42) Empty
Level 44: Physical Perfection
  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (45) Empty
Level 47: Combat Jumping
  • (A) Empty
Level 49: Assault
  • (A) Empty
------------

Level 1: Brawl
  • (A) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
  • (A) Unbounded Leap - Jumping
Level 2: Rest
  • (A) Healing IO
Level 1: Critical Hit

------------

Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 1.56% Defense(Melee)
  • 0.63% Defense(Ranged)
  • 11.3% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 40.2 HP (3%) HitPoints
  • MezResist(Immobilize) 3.3%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 18% (1.01 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 2.5% Resistance(Psionic)

------------

Set Bonuses:

Reactive Armor

(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact

(Cremate)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Obliteration

(Blazing Aura)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
Rectified Reticle

(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 6% (0.34 HP/sec) Regeneration
  • 20% Perception
Numina's Convalescence

(Healing Flames)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Positron's Blast

(Breath of Fire)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)

| Copy & Paste this data into Mids' Hero Designer to view the build |
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''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#12
Here's the latest build attempt with Dren's help.

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Reply
 
#13
Over the months, I've been learning more and more about good build...building. So I decided to take another crack at my main, Silindria. Apparently,
compared to my earlier builds, this one exceeds my previous build in both damage and defense.

Any opinions are greatly appreciated

Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/

Silindria - Final build Ver 2: Level 50 Magic Scrapper

Primary Power Set: Fiery Melee

Secondary Power Set: Fiery Aura

Power Pool: Flight

Power Pool: Fitness

Power Pool: Fighting

Ancillary Pool: Blaze Mastery

Hero Profile:

------------

Level 1: Fire Sword

(A) Mako's Bite - Accuracy/Damage

(3) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(3) Mako's Bite - Damage/Endurance

(5) Mako's Bite - Damage/Recharge

(5) Mako's Bite - Accuracy/Endurance/Recharge

Level 1: Fire Shield

(A) Impervium Armor - Resistance

(7) Impervium Armor - Resistance/Endurance

(7) Steadfast Protection - Resistance/+Def 3%

(9) Steadfast Protection - Knockback Protection

Level 2: Cremate

(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(9) Mako's Bite - Accuracy/Damage

(11) Mako's Bite - Damage/Endurance

(11) Mako's Bite - Damage/Recharge

(13) Mako's Bite - Accuracy/Endurance/Recharge

Level 4: Healing Flames

(A) Numina's Convalescence - Heal

(13) Numina's Convalescence - Heal/Recharge

(15) Numina's Convalescence - Heal/Endurance

Level 6: Build Up

(A) Rectified Reticle - To Hit Buff/Recharge

(15) Rectified Reticle - To Hit Buff

Level 8: Hover

(A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Temperature Protection

(A) Titanium Coating - Resistance

(17) Titanium Coating - Endurance

(17) Titanium Coating - Resistance/Endurance

(19) Titanium Coating - Resistance/Recharge

(19) Titanium Coating - Endurance/Recharge

(21) Titanium Coating - Resistance/Endurance/Recharge

Level 12: Swift

(A) Flight Speed IO

Level 14: Fly

(A) Flight Speed IO

Level 16: Plasma Shield

(A) Impervium Armor - Resistance

(21) Impervium Armor - Resistance/Endurance

(23) Impervium Armor - Resistance/Recharge

(23) Impervium Armor - Resistance/Endurance/Recharge

Level 18: Health

(A) Regenerative Tissue - +Regeneration

(25) Miracle - +Recovery

(25) Numina's Convalescence - +Regeneration/+Recovery

(27) Numina's Convalescence - Heal

Level 20: Stamina

(A) Efficacy Adaptor - EndMod/Endurance

(27) Efficacy Adaptor - EndMod/Accuracy/Recharge

(29) Efficacy Adaptor - EndMod/Recharge

(29) Efficacy Adaptor - EndMod

(31) Efficacy Adaptor - EndMod/Accuracy

Level 22: Fire Sword Circle

(A) Obliteration - Accuracy/Damage/Endurance/Recharge

(31) Obliteration - Chance for Smashing Damage

(31) Obliteration - Damage

(33) Obliteration - Accuracy/Recharge

(33) Obliteration - Damage/Recharge

(33) Obliteration - Accuracy/Damage/Recharge

Level 24: Consume

(A) Efficacy Adaptor - EndMod/Accuracy/Recharge

(34) Efficacy Adaptor - EndMod/Recharge

(34) Efficacy Adaptor - EndMod

(34) Efficacy Adaptor - EndMod/Endurance

(36) Efficacy Adaptor - EndMod/Accuracy

Level 26: Incinerate

(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(36) Mako's Bite - Damage/Endurance

(36) Mako's Bite - Accuracy/Damage

(37) Mako's Bite - Damage/Recharge

(37) Mako's Bite - Accuracy/Endurance/Recharge

Level 28: Kick

(A) Damage Increase IO

Level 30: Tough

(A) Impervium Armor - Resistance

(37) Impervium Armor - Resistance/Endurance

(39) Impervium Armor - Resistance/Recharge

(39) Impervium Armor - Psionic Resistance

Level 32: Greater Fire Sword

(A) Mako's Bite - Chance of Damage(Lethal)

(39) Mako's Bite - Damage/Endurance

(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(40) Mako's Bite - Accuracy/Damage

(40) Mako's Bite - Damage/Recharge

(42) Mako's Bite - Accuracy/Endurance/Recharge

Level 35: Fiery Embrace

(A) Endurance Reduction IO

(42) Endurance Reduction IO

(42) Recharge Reduction IO

(43) Recharge Reduction IO

Level 38: Rise of the Phoenix

(A) Numina's Convalescence - Heal

(43) Numina's Convalescence - Heal/Endurance

(43) Energy Manipulator - EndMod

(45) Energy Manipulator - EndMod/Recharge

(45) Energy Manipulator - Chance to Stun

Level 41: Char

(A) Damage Increase IO

Level 44: Fire Blast

(A) Apocalypse - Damage

(45) Apocalypse - Damage/Recharge

(46) Apocalypse - Accuracy/Damage/Recharge

(46) Apocalypse - Accuracy/Recharge

(46) Apocalypse - Damage/Endurance

Level 47: Fire Ball

(A) Positron's Blast - Accuracy/Damage

(48) Positron's Blast - Damage/Endurance

(48) Positron's Blast - Damage/Recharge

(48) Positron's Blast - Damage/Range

Level 49: Weave

(A) Red Fortune - Defense

(50) Red Fortune - Defense/Endurance

(50) Red Fortune - Defense/Recharge

(50) Red Fortune - Defense/Endurance/Recharge

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Critical Hit

------------

Set Bonus Totals:

26% DamageBuff(Smashing)

26% DamageBuff(Lethal)

26% DamageBuff(Fire)

26% DamageBuff(Cold)

26% DamageBuff(Energy)

26% DamageBuff(Negative)

26% DamageBuff(Toxic)

26% DamageBuff(Psionic)

8% Defense(Smashing)

8% Defense(Lethal)

3% Defense(Fire)

3% Defense(Cold)

4.88% Defense(Energy)

4.88% Defense(Negative)

6.75% Defense(Psionic)

10.2% Defense(Melee)

6.75% Defense(Ranged)

3% Defense(AoE)

4.5% Max End

18% Enhancement(Accuracy)

15% Enhancement(RechargeTime)

195.8 HP (14.6%) HitPoints

Knockback (Mag -8)

Knockup (Mag -8)

MezResist(Held) 16%

MezResist(Immobilize) 15.4%

MezResist(Sleep) 2.2%

MezResist(Stun) 4.4%

16% (0.27 End/sec) Recovery

78% (4.36 HP/sec) Regeneration

2.84% Resistance(Fire)

2.84% Resistance(Cold)

3% Resistance(Psionic)



------------

Set Bonuses:

Mako's Bite

(Fire Sword)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

Impervium Armor

(Fire Shield)

2.5% (0.04 End/sec) Recovery

Steadfast Protection

(Fire Shield)

1.5% (0.03 End/sec) Recovery

3% Defense(All)

Knockback Protection (Mag -4)

Mako's Bite

(Cremate)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

Numina's Convalescence

(Healing Flames)

12% (0.67 HP/sec) Regeneration

25.1 HP (1.87%) HitPoints

Rectified Reticle

(Build Up)

1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)

Blessing of the Zephyr

(Hover)

Knockback Protection (Mag -4)

Titanium Coating

(Temperature Protection)

MezResist(Sleep) 2.2%

20.1 HP (1.5%) HitPoints

MezResist(Stun) 2.2%

MezResist(Held) 2.75%

2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)

Impervium Armor

(Plasma Shield)

2.5% (0.04 End/sec) Recovery

1.88% Defense(Psionic)

2.25% Max End

Numina's Convalescence

(Health)

12% (0.67 HP/sec) Regeneration

Efficacy Adaptor

(Stamina)

15.1 HP (1.12%) HitPoints

1.5% (0.03 End/sec) Recovery

10% (0.56 HP/sec) Regeneration

2.5% DamageBuff(All)

Obliteration

(Fire Sword Circle)

MezResist(Stun) 2.2%

3% DamageBuff(All)

9% Enhancement(Accuracy)

5% Enhancement(RechargeTime)

3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Efficacy Adaptor

(Consume)

15.1 HP (1.12%) HitPoints

1.5% (0.03 End/sec) Recovery

10% (0.56 HP/sec) Regeneration


2.5% DamageBuff(All)

Mako's Bite

(Incinerate)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

Impervium Armor

(Tough)

2.5% (0.04 End/sec) Recovery

1.88% Defense(Psionic)

2.25% Max End

3% Resistance(Psionic)

Mako's Bite

(Greater Fire Sword)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Numina's Convalescence

(Rise of the Phoenix)

12% (0.67 HP/sec) Regeneration

Energy Manipulator

(Rise of the Phoenix)

1.5% (0.03 End/sec) Recovery

6% (0.34 HP/sec) Regeneration

Apocalypse

(Fire Blast)

16% (0.89 HP/sec) Regeneration

40.2 HP (3%) HitPoints

4% DamageBuff(All)

10% Enhancement(RechargeTime)

Positron's Blast

(Fire Ball)

2.5% (0.04 End/sec) Recovery

1.58% Resistance(Fire,Cold)

9% Enhancement(Accuracy)

Red Fortune

(Weave)

MezResist(Immobilize) 2.2%

1.26% Resistance(Fire,Cold)

2% DamageBuff(All)


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Reply
 
#14
That's really quite impressive, I must say. It's got En beat in every area but one of the most important ones: Knockback protection. I'd
practically demmand you put the Karma KB protection into Hover, and if you wanted, put the steadfast KB protection in the place of the global defense. The
Steadfast global defense is likely 200+ merits, and the Apocalypse pieces will probably obscenely expensive, so you might want to make plans for what to put in
there in the meantime.

I'll have to dissect this build and see what I can do with it, but I do have some power suggestions offhand, coming from the mind of doing damage:

-Plasma Shield: This is your hold and sleep protection, you'll probably want this at 16.

-Breath of Fire: A really nice short-range cone, plus you can get some good sets out of it (It takes TAoE). You make up for it in the Fire Epic pool, but that
isn't until the 40s. Having no ranged powers can be a bit frustrating if you're exemping.

-Weave: I don't really see much use for weave, but I've never used it, so take it as you will. I'm not all to sure how much benefit 10-15% defense
would give you. You probably should be good with the Regen and healing flames, and it could open up a slot for Breath of Fire. With a little juggling, you
could have a range attack before 44. Playstyle choices mainly.

I'd have to give this a run in the alt-build of En's and see how it manages, but just looking at the numbers here it should be a good build,
regardless.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#15
Quote: Ankhani wrote:

That's really quite impressive, I must say. It's got En beat in every area but one of the most important ones: Knockback protection. I'd
practically demmand you put the Karma KB protection into Hover, and if you wanted, put the steadfast KB protection in the place of the global defense. The
Steadfast global defense is likely 200+ merits, and the Apocalypse pieces will probably obscenely expensive, so you might want to make plans for what to put
in there in the meantime.

I'll have to dissect this build and see what I can do with it, but I do have some power suggestions offhand, coming from the mind of doing damage:

-Plasma Shield: This is your hold and sleep protection, you'll probably want this at 16.

-Breath of Fire: A really nice short-range cone, plus you can get some good sets out of it (It takes TAoE). You make up for it in the Fire Epic pool, but
that isn't until the 40s. Having no ranged powers can be a bit frustrating if you're exemping.

-Weave: I don't really see much use for weave, but I've never used it, so take it as you will. I'm not all to sure how much benefit 10-15%
defense would give you. You probably should be good with the Regen and healing flames, and it could open up a slot for Breath of Fire. With a little
juggling, you could have a range attack before 44. Playstyle choices mainly.

I'd have to give this a run in the alt-build of En's and see how it manages, but just looking at the numbers here it should be a good build,
regardless.

KB Proc? NEVER!! heheh. Kidding.

I've made some alterations to the above post. I threw in both KB procs and juggles Plamsa Shield to come sooner. However, I've found I'm not much
of a fan of BoF. I use to have that in my build prior to Blaze Mastery, but found I never really hit moe than one target with it. Playstyle wise, I tend to
just charge in, drop both buildups and drop as many baddies as possible. I've never been too concerned with a lack of range attacks. I took BM primarily
for fireball as it gets boosted by both of my build-ups and is another AoE. So it's typically the second attack I lead with, though not vital if I
didn't have it at lower levels. S'why I took Weave instead. I like keeping up with my heals, but taking less damage means my heals can hopefully be
recharged before they're needed again.

As for substitutes:

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thanks for the help/suggestions Ank!
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#16
OK, revamped again after remembering Dren's lessons about how Regen works, swapped a set for Efficiency Adaptor in Rise..Phoenix.

Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/

Silindria - Final build Ver 2: Level 50 Magic Scrapper

Primary Power Set: Fiery Melee

Secondary Power Set: Fiery Aura

Power Pool: Flight

Power Pool: Fitness

Power Pool: Fighting

Ancillary Pool: Blaze Mastery

Hero Profile:

------------

Level 1: Fire Sword

(A) Mako's Bite - Accuracy/Damage

(3) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(3) Mako's Bite - Damage/Endurance

(5) Mako's Bite - Damage/Recharge

(5) Mako's Bite - Accuracy/Endurance/Recharge

Level 1: Fire Shield

(A) Impervium Armor - Resistance

(7) Impervium Armor - Resistance/Endurance

(7) Steadfast Protection - Resistance/+Def 3%

(9) Steadfast Protection - Knockback Protection

Level 2: Cremate

(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(9) Mako's Bite - Accuracy/Damage

(11) Mako's Bite - Damage/Endurance

(11) Mako's Bite - Damage/Recharge

(13) Mako's Bite - Accuracy/Endurance/Recharge

Level 4: Healing Flames

(A) Numina's Convalescence - Heal

(13) Numina's Convalescence - Heal/Recharge

(15) Numina's Convalescence - Heal/Endurance

Level 6: Build Up

(A) Rectified Reticle - To Hit Buff/Recharge

(15) Rectified Reticle - To Hit Buff

Level 8: Hover

(A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Temperature Protection

(A) Titanium Coating - Resistance

(17) Titanium Coating - Endurance

(17) Titanium Coating - Resistance/Endurance

(19) Titanium Coating - Resistance/Recharge

(19) Titanium Coating - Endurance/Recharge

(21) Titanium Coating - Resistance/Endurance/Recharge

Level 12: Swift

(A) Flight Speed IO

Level 14: Fly

(A) Flight Speed IO

Level 16: Plasma Shield

(A) Impervium Armor - Resistance

(21) Impervium Armor - Resistance/Endurance

(23) Impervium Armor - Resistance/Recharge

(23) Impervium Armor - Resistance/Endurance/Recharge

Level 18: Health

(A) Regenerative Tissue - +Regeneration

(25) Miracle - +Recovery

(25) Numina's Convalescence - +Regeneration/+Recovery

(27) Numina's Convalescence - Heal

Level 20: Stamina

(A) Efficacy Adaptor - EndMod/Endurance

(27) Efficacy Adaptor - EndMod/Accuracy/Recharge

(29) Efficacy Adaptor - EndMod/Recharge

(29) Efficacy Adaptor - EndMod

(31) Efficacy Adaptor - EndMod/Accuracy

Level 22: Fire Sword Circle

(A) Obliteration - Accuracy/Damage/Endurance/Recharge

(31) Obliteration - Chance for Smashing Damage

(31) Obliteration - Damage

(33) Obliteration - Accuracy/Recharge

(33) Obliteration - Damage/Recharge

(33) Obliteration - Accuracy/Damage/Recharge

Level 24: Consume

(A) Efficacy Adaptor - EndMod/Accuracy/Recharge

(34) Efficacy Adaptor - EndMod/Recharge

(34) Efficacy Adaptor - EndMod

(34) Efficacy Adaptor - EndMod/Endurance

(36) Efficacy Adaptor - EndMod/Accuracy

Level 26: Incinerate

(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(36) Mako's Bite - Damage/Endurance

(36) Mako's Bite - Accuracy/Damage

(37) Mako's Bite - Damage/Recharge

(37) Mako's Bite - Accuracy/Endurance/Recharge

Level 28: Kick

(A) Damage Increase IO

Level 30: Tough

(A) Impervium Armor - Resistance

(37) Impervium Armor - Resistance/Endurance

(39) Impervium Armor - Resistance/Recharge

(39) Impervium Armor - Psionic Resistance

Level 32: Greater Fire Sword

(A) Mako's Bite - Chance of Damage(Lethal)

(39) Mako's Bite - Damage/Endurance

(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge

(40) Mako's Bite - Accuracy/Damage

(40) Mako's Bite - Damage/Recharge

(42) Mako's Bite - Accuracy/Endurance/Recharge

Level 35: Fiery Embrace

(A) Endurance Reduction IO

(42) Endurance Reduction IO

(42) Recharge Reduction IO

(43) Recharge Reduction IO

Level 38: Rise of the Phoenix

(A) Numina's Convalescence - Heal

(43) Numina's Convalescence - Heal/Endurance

(43) Efficacy Adaptor - EndMod

(45) Efficacy Adaptor - EndMod/Endurance

(45) Efficacy Adaptor - EndMod/Recharge

Level 41: Char

(A) Damage Increase IO

Level 44: Fire Blast

(A) Apocalypse - Damage

(45) Apocalypse - Damage/Recharge

(46) Apocalypse - Accuracy/Damage/Recharge

(46) Apocalypse - Accuracy/Recharge

(46) Apocalypse - Damage/Endurance

Level 47: Fire Ball

(A) Positron's Blast - Accuracy/Damage

(48) Positron's Blast - Damage/Endurance

(48) Positron's Blast - Damage/Recharge

(48) Positron's Blast - Damage/Range

Level 49: Weave

(A) Red Fortune - Defense

(50) Red Fortune - Defense/Endurance

(50) Red Fortune - Defense/Recharge

(50) Red Fortune - Defense/Endurance/Recharge

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Critical Hit

------------

Set Bonus Totals:

26% DamageBuff(Smashing)

26% DamageBuff(Lethal)

26% DamageBuff(Fire)

26% DamageBuff(Cold)

26% DamageBuff(Energy)

26% DamageBuff(Negative)

26% DamageBuff(Toxic)

26% DamageBuff(Psionic)

8% Defense(Smashing)

8% Defense(Lethal)

3% Defense(Fire)

3% Defense(Cold)

4.88% Defense(Energy)

4.88% Defense(Negative)

6.75% Defense(Psionic)

10.2% Defense(Melee)

6.75% Defense(Ranged)

3% Defense(AoE)

4.5% Max End

18% Enhancement(Accuracy)

15% Enhancement(RechargeTime)

210.8 HP (15.7%) HitPoints

Knockback (Mag -8)

Knockup (Mag -8)

MezResist(Held) 16%

MezResist(Immobilize) 15.4%

MezResist(Sleep) 2.2%

MezResist(Stun) 4.4%

16% (0.27 End/sec) Recovery

72% (4.03 HP/sec) Regeneration

2.84% Resistance(Fire)

2.84% Resistance(Cold)

3% Resistance(Psionic)

------------

Set Bonuses:

Mako's Bite

(Fire Sword)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

Impervium Armor

(Fire Shield)

2.5% (0.04 End/sec) Recovery

Steadfast Protection

(Fire Shield)

1.5% (0.03 End/sec) Recovery

3% Defense(All)

Knockback Protection (Mag -4)

Mako's Bite

(Cremate)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

Numina's Convalescence

(Healing Flames)

12% (0.67 HP/sec) Regeneration

25.1 HP (1.87%) HitPoints

Rectified Reticle

(Build Up)

1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)

Blessing of the Zephyr

(Hover)

Knockback Protection (Mag -4)

Titanium Coating

(Temperature Protection)

MezResist(Sleep) 2.2%

20.1 HP (1.5%) HitPoints

MezResist(Stun) 2.2%

MezResist(Held) 2.75%

2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)

Impervium Armor

(Plasma Shield)

2.5% (0.04 End/sec) Recovery

1.88% Defense(Psionic)

2.25% Max End

Numina's Convalescence

(Health)

12% (0.67 HP/sec) Regeneration

Efficacy Adaptor

(Stamina)

15.1 HP (1.12%) HitPoints

1.5% (0.03 End/sec) Recovery

10% (0.56 HP/sec) Regeneration

2.5% DamageBuff(All)

Obliteration

(Fire Sword Circle)

MezResist(Stun) 2.2%

3% DamageBuff(All)

9% Enhancement(Accuracy)

5% Enhancement(RechargeTime)

3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Efficacy Adaptor

(Consume)

15.1 HP (1.12%) HitPoints

1.5% (0.03 End/sec) Recovery

10% (0.56 HP/sec) Regeneration

2.5% DamageBuff(All)

Mako's Bite

(Incinerate)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

Impervium Armor

(Tough)

2.5% (0.04 End/sec) Recovery

1.88% Defense(Psionic)

2.25% Max End

3% Resistance(Psionic)

Mako's Bite

(Greater Fire Sword)

MezResist(Immobilize) 3.3%

20.1 HP (1.5%) HitPoints

3% DamageBuff(All)

MezResist(Held) 3.3%

3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Numina's Convalescence

(Rise of the Phoenix)

12% (0.67 HP/sec) Regeneration

Efficacy Adaptor

(Rise of the Phoenix)

15.1 HP (1.12%) HitPoints

1.5% (0.03 End/sec) Recovery

Apocalypse

(Fire Blast)

16% (0.89 HP/sec) Regeneration

40.2 HP (3%) HitPoints

4% DamageBuff(All)

10% Enhancement(RechargeTime)

Positron's Blast

(Fire Ball)

2.5% (0.04 End/sec) Recovery

1.58% Resistance(Fire,Cold)

9% Enhancement(Accuracy)

Red Fortune

(Weave)

MezResist(Immobilize) 2.2%

1.26% Resistance(Fire,Cold)

2% DamageBuff(All)

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