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Sakura Blossoms like Blood-red Snow, a Lady Nogitsune "wish list"
Sakura Blossoms like Blood-red Snow, a Lady Nogitsune "wish list"
#1
Like the thread title says, I'm trying to see what an extravagant expenditure of infamy will get me.

Villain Plan by Mids' Villain Designer 1.601

http://www.cohplanner.com/


Click this DataLink to open the build!


Nogi: Level 50 Magic Mastermind

Primary Power Set: Ninjas

Secondary Power Set: Dark Miasma

Power Pool: Leaping

Power Pool: Fitness

Ancillary Pool: Soul Mastery

Villain Profile:

Level 1: Call Genin
  • (A) Edict of the Master - Accuracy/Damage
  • (3) Edict of the Master - Damage/Endurance
  • (7) Edict of the Master - Accuracy/Endurance
  • (15) Edict of the Master - Accuracy/Damage/Endurance
  • (17) Edict of the Master - Damage
  • (33) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (36) Cloud Senses - Chance for Negative Energy Damage
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage
  • (17) Devastation - Chance of Hold
Level 4: Tar Patch
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (5) Tempered Readiness - Range/Slow
  • (34) Tempered Readiness - Endurance/Recharge/Slow
  • (36) Tempered Readiness - Accuracy/Slow
Level 6: Train Ninjas
  • (A) Recharge Reduction IO
Level 8: Darkest Night
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (9) Dark Watcher's Despair - To Hit Debuff
  • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (46) Dark Watcher's Despair - Recharge/Endurance
Level 10: Howling Twilight
  • (A) Absolute Amazement - Stun/Recharge
  • (11) Absolute Amazement - Accuracy/Stun/Recharge
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (23) Stupefy - Chance of Knockback
  • (43) Stupefy - Accuracy/Recharge
Level 12: Call Jounin
  • (A) Sovereign Right - Accuracy/Damage
  • (13) Sovereign Right - Damage/Endurance
  • (13) Sovereign Right - Accuracy/Endurance
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (23) Sovereign Right - Accuracy
  • (33) Sovereign Right - Resistance Bonus
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Super Jump
  • (A) Jumping IO
Level 18: Shadow Fall
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (19) Gift of the Ancients - Defense/Endurance
  • (19) Impervium Armor - Resistance/Endurance
  • (40) Impervium Armor - Psionic Resistance
Level 20: Fearsome Stare
  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (21) Glimpse of the Abyss - Endurance/Fear
  • (21) Cloud Senses - Chance for Negative Energy Damage
  • (37) Cloud Senses - Accuracy/Recharge
  • (37) Glimpse of the Abyss - Accuracy/Recharge
Level 22: Hurdle
  • (A) Jumping IO
Level 24: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Numina's Convalescence - Heal
Level 26: Oni
  • (A) Soulbound Allegiance - Damage
  • (27) Soulbound Allegiance - Damage/Recharge
  • (27) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (31) Soulbound Allegiance - Accuracy/Recharge
  • (33) Soulbound Allegiance - Chance for Build Up
  • (34) Soulbound Allegiance - Damage/Endurance
Level 28: Petrifying Gaze
  • (A) Unbreakable Constraint - Hold
  • (29) Unbreakable Constraint - Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Recharge
  • (36) Unbreakable Constraint - Endurance/Hold
  • (37) Unbreakable Constraint - Chance for Smashing Damage
Level 30: Stamina
  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - Chance for +End
Level 32: Kuji In Zen
  • (A) Recharge Reduction IO
Level 35: Acrobatics
  • (A) Knockback Distance IO
Level 38: Dark Servant
  • (A) Gravitational Anchor - Chance for Hold
  • (39) Gravitational Anchor - Immobilize/Endurance
  • (39) Gravitational Anchor - Accuracy/Recharge
  • (39) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (40) Gravitational Anchor - Immobilize/Recharge
Level 41: Night Fall
  • (A) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Damage
Level 44: Soul Tentacles
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
Level 47: Soul Storm
  • (A) Apocalypse - Chance of Damage(Negative)
  • (48) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (50) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
Level 49: Dark Embrace
  • (A) Gladiator's Armor - Resistance
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
------------

Level 1: Brawl
  • (A) Hecatomb - Chance of Damage(Negative)
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 1: Supremacy

------------

Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 5% Defense
  • 4.56% Defense(Smashing)
  • 4.56% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 13% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 2.75% Enhancement(Terrorized)
  • 5% Enhancement(Heal)
  • 1.5% Enhancement(FlySpeed)
  • 63% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(JumpSpeed)
  • 58.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 102.4 HP (12.8%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Confused) 5.25%
  • MezResist(Held) 11.9%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 5.25%
  • MezResist(Terrorized) 2.5%
  • 36.5% (0.61 End/sec) Recovery
  • 44% (1.48 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 19.1% Resistance(Fire)
  • 19.1% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 21.3% Resistance(Toxic)
  • 14.3% Resistance(Psionic)
  • 12.5% RunSpeed

------------

Set Bonuses:

Edict of the Master

(Call Genin)
  • 4% JumpSpeed, 4% JumpHeight
  • 12 HP (1.5%) HitPoints
  • 2.5% Resistance(Lethal)
  • MezResist(Held) 2.2%
  • 1.26% Resistance(Toxic,Psionic)
  • 5% Defense
Touch of the Nictus

(Twilight Grasp)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Thunderstrike

(Aimed Shot)
  • 2% (0.03 End/sec) Recovery
Tempered Readiness

(Tar Patch)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
Dark Watcher's Despair

(Darkest Night)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Absolute Amazement

(Howling Twilight)
  • 4% (0.07 End/sec) Recovery
Stupefy

(Howling Twilight)
  • 2.5% (0.04 End/sec) Recovery
Sovereign Right

(Call Jounin)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  • 10% Resistance(All)
Luck of the Gambler

(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients

(Shadow Fall)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Impervium Armor

(Shadow Fall)
  • 2.5% (0.04 End/sec) Recovery
  • 3% Resistance(Psionic)
Glimpse of the Abyss

(Fearsome Stare)
  • 2.75% Enhancement(Terrorized)
  • 15.1 HP (1.88%) HitPoints
Cloud Senses

(Fearsome Stare)
  • Status Resistance 2.5%
Numina's Convalescence

(Health)
  • 12% (0.4 HP/sec) Regeneration
Soulbound Allegiance

(Oni)
  • 16% (0.54 HP/sec) Regeneration
  • 24.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Unbreakable Constraint

(Petrifying Gaze)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Performance Shifter

(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Gravitational Anchor

(Dark Servant)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Ragnarok

(Night Fall)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Positron's Blast

(Soul Tentacles)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Apocalypse

(Soul Storm)
  • 16% (0.54 HP/sec) Regeneration
  • 24.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Gladiator's Armor

(Dark Embrace)
  • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
  • 3% Defense(All)

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''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#2
Here's an attempt at pie-in-the-sky "Tankermind!Nogi" Posted to see if I got any excessive set boni.

Villain Plan by Mids' Villain Designer 1.601

http://www.cohplanner.com/


Click this DataLink to open the build!


new Nogi: Level 50 Magic Mastermind

Primary Power Set: Ninjas

Secondary Power Set: Dark Miasma

Power Pool: Fitness

Power Pool: Presence

Ancillary Pool: Soul Mastery

Villain Profile:

Level 1: Call Genin
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage
  • (7) Blood Mandate - Accuracy/Endurance
  • (19) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Volley of Velocity - Recharge/Knockback
  • (34) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (3) Touch of the Nictus - Accuracy/Healing
  • (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (36) Touch of the Nictus - Healing
  • (40) Cloud Senses - Chance for Negative Energy Damage
  • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 2: Tar Patch
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (5) Tempered Readiness - Accuracy/Slow
  • (11) Tempered Readiness - Endurance/Recharge/Slow
  • (37) Tempered Readiness - Range/Slow
  • (46) Recharge Reduction IO
Level 4: Aimed Shot
  • (A) Apocalypse - Chance of Damage(Negative)
  • (5) Apocalypse - Damage/Endurance
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Recharge
Level 6: Train Ninjas
  • (A) Recharge Reduction IO
Level 8: Darkest Night
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (9) Cloud Senses - ToHit Debuff
  • (37) Cloud Senses - Accuracy/ToHitDebuff
  • (40) Siphon Insight - Chance for +ToHit
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Call Jounin
  • (A) Touch of Lady Grey - Defense Debuff/Endurance
  • (13) Touch of Lady Grey - Defense Debuff/Recharge
  • (13) Touch of Lady Grey - Recharge/Endurance
  • (21) Touch of Lady Grey - Chance for Negative Damage
  • (33) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (34) Sovereign Right - Resistance Bonus
Level 14: Howling Twilight
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (15) Absolute Amazement - Accuracy/Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Recharge
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Endurance/Recharge
  • (17) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
Level 22: Fearsome Stare
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (23) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (23) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Endurance/Fear
  • (43) Glimpse of the Abyss - Accuracy/Recharge
Level 24: Challenge
  • (A) Perfect Zinger - Chance for Psi Damage
  • (25) Perfect Zinger - Taunt
  • (25) Perfect Zinger - Taunt/Range
Level 26: Oni
  • (A) Soulbound Allegiance - Chance for Build Up
  • (27) Soulbound Allegiance - Damage/Endurance
  • (27) Soulbound Allegiance - Accuracy/Recharge
  • (31) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Damage/Recharge
  • (34) Soulbound Allegiance - Damage
Level 28: Petrifying Gaze
  • (A) Unbreakable Constraint - Hold
  • (29) Unbreakable Constraint - Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 30: Provoke
  • (A) Perfect Zinger - Chance for Psi Damage
  • (31) Perfect Zinger - Taunt
  • (31) Perfect Zinger - Taunt/Range
Level 32: Kuji In Zen
  • (A) Recharge Reduction IO
Level 35: Invoke Panic
  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (36) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (36) Glimpse of the Abyss - Fear/Range
Level 38: Dark Servant
  • (A) Miracle - +Recovery
  • (39) Miracle - Heal/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
Level 41: Night Fall
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Chance for Knockdown
Level 44: Dark Embrace
  • (A) Aegis - Psionic/Status Resistance
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance
Level 47: Soul Storm
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (48) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (48) Thunderstrike - Damage/Endurance/Recharge
  • (48) Thunderstrike - Accuracy/Damage
Level 49: Soul Tentacles
  • (A) Gravitational Anchor - Chance for Hold
  • (50) Gravitational Anchor - Immobilize
  • (50) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (50) Gravitational Anchor - Accuracy/Recharge
------------

Level 1: Brawl
  • (A) Mako's Bite - Accuracy/Damage
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 1: Supremacy

------------

Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 5% Defense
  • 5% Defense(Fire)
  • 5% Defense(Cold)
  • 5% Defense(Psionic)
  • 2.5% Defense(AoE)
  • 4.5% Max End
  • 33.8% Enhancement(RechargeTime)
  • 1.5% Enhancement(FlySpeed)
  • 72% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 1.5% Enhancement(JumpSpeed)
  • 5.5% Enhancement(Terrorized)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 5% FlySpeed
  • 114.5 HP (14.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 6.9%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.15%
  • MezResist(Terrorized) 8%
  • 26% (0.43 End/sec) Recovery
  • 82% (2.75 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 17.6% Resistance(Fire)
  • 17.6% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 15% RunSpeed

------------

Set Bonuses:

Blood Mandate

(Call Genin)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
Edict of the Master

(Call Genin)
  • 5% Defense
Touch of the Nictus

(Twilight Grasp)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Tempered Readiness

(Tar Patch)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
Apocalypse

(Aimed Shot)
  • 16% (0.54 HP/sec) Regeneration
  • 24.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Cloud Senses

(Darkest Night)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Touch of Lady Grey

(Call Jounin)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 8% (0.27 HP/sec) Regeneration
  • 2% DamageBuff(All)
Sovereign Right

(Call Jounin)
  • 10% Resistance(All)
Absolute Amazement

(Howling Twilight)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler

(Shadow Fall)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence

(Health)
  • 12% (0.4 HP/sec) Regeneration
Performance Shifter

(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Glimpse of the Abyss

(Fearsome Stare)
  • 2.75% Enhancement(Terrorized)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Perfect Zinger

(Challenge)
  • MezResist(Terrorized) 2.75%
  • 10% (0.34 HP/sec) Regeneration
Soulbound Allegiance

(Oni)
  • 16% (0.54 HP/sec) Regeneration
  • 24.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Unbreakable Constraint

(Petrifying Gaze)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Perfect Zinger

(Provoke)
  • MezResist(Terrorized) 2.75%
  • 10% (0.34 HP/sec) Regeneration
Glimpse of the Abyss

(Invoke Panic)
  • 2.75% Enhancement(Terrorized)
  • 15.1 HP (1.88%) HitPoints
Miracle

(Dark Servant)
  • 2.5% (0.04 End/sec) Recovery
Ragnarok

(Night Fall)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Aegis

(Dark Embrace)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Ghost Widow's Embrace

(Soul Storm)
  • 5% RunSpeed
Thunderstrike

(Soul Storm)
  • 2% (0.03 End/sec) Recovery
Gravitational Anchor

(Soul Tentacles)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)

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''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#3
On the Soulbound set... Eileen managed to pick up 5 out of 6 by leaving a 5 million bid on all of them for several months. Eventually someone doesn't have
the needed inf to put it up for 10 mil and figures we'll all be bidding high. I'm sure I made someone rip out their hair but all is fair in love and
the Black Market.
Reply
 
#4
'Preciate it. Big Grin
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
Reply
 
#5
I'll say the same thing to you about your minions as I did to OM:

Unless endurance isn't a problem, and you realy need those minor resist/defenses,

Frankenslot your summons.

Genin:

Blood Mandate(Acc/Damage & Acc/Damage/End), Brilliant Leadership(Acc/Damage & Acc/Damage/End), Edict of the master (Acc/Damage/End & Defense Bonus)

will net you 1.5% recovery, 4% regen

Doing the same for Jonin (swapping out Sovereign Right Acc/Damage/End & Resistance Bonus in the place of Edict)

will net you another 1.5% recovery, 4% regen

As an added bonus, Both Accuracy and Damage are firmly at 96%, with the end discount only dropping to 58%

On the topic of your purples:

I never bother to 6 slot them, you are wasting the single modifier enhancement.

Swapping out a Blood Mandate (Acc/Damage/End) for Soulbound Allegiance (Dam) only losses you 4% damage, but you get another 20% in Accuracy and endurance
Discount.

You could also drop a control enhancer (Oni have a hold right?), or whatever else tickles your fancy.

The 4% damage for Soulbound Allegiance / Apocalypse / Ragnarok (or 4% Hold for Unbreakable Constraint) is not worth the slot or the inf you will spend getting
them.

Put something more useful in there to enhance the secondary effects or focus on the lesser buffed stats.

I don't think any MM should be getting hit a lot (we have the least amount of hit points for a reason), so losing the 5% resists/defense to toxic and
psionic shouldn't be a problem.

You might even want to pull those 6th slots out of your Soul Master powers for use elsewhere, but I can't put any real weight behind that sugestion as I
haven't played */dark nearly as much as you have.

Other than that I think your looking good.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
Reply
 
#6
I did a quick lookthrough here and this is what I came up with. Admittedly, this may be some of my playstyle being different from yours, as I moved a few
things that didn't make much sense to me.

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Main changes:

- Removed Soulbound Allegiance (Damage) from Oni, where it was a touch overkill and stuck it in Tar Patch, which I changed to a five slot Tempered Readiness
and one slot Recharge IO, as you probably want this up fast, and the 5 slotted TR nets you some global recharge.

- Swapped out two Blood Mandates for two Commanding Presence, gaining you some extra recovery though dropping the Genin's overall damage a smidge. As they
were all the way over into ED territory, I felt this was an overall gain.

- Swapped out a Touch of Lady Grey in Jounin for the Achilles Heel Proc. The ability to have both your Genin potentially dropping res with every strike seems
too nasty to ignore.

- Swapped out Chance for Smashing Damage proc in Howling Twilight for Chance for Immob. What better way to set up a mob than stunning AND rooting them to the
ground with one move?

- Swapped out the proc for the other piece of Unbreakable Constraint. Pushes your Hold length into the red and your recharge into the yellow. Mostly because
I've found relying on procdamage is a little....iffy.

- Swapped out Ghost Widow's Embrace for Lockdown in Soul Storm, including the Proc. The accuracy goes down a touch, but the 3% global damage bonus strikes
me as more useful than 5% runspeed, plus the Lockdown proc has the potential to make Soulstorm two mags more powerful than it already is.

That's my main adjustments, though they may clash with the overall plan for Nogi to potentially slip some damage into all her otherwise damageless attacks,
if that's what you're going for, but I went more for utility. You also might consider swapping the Posi proc in Howling Twilight out for another piece
of Razzle Dazzle to get you some extra recovery, or possibly another Absolute Amazement.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Reply
 
#7
I'll hafta look these over. Thanks!
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
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