Keep in mind I still have several set io's to slot which will improve the build and get rid of the over cap set bonuses, so this is a work in progress. This Was requested by Ankhani if memory serves me right. This build is primairly Large Aoe damage with heavy meele def..eats End like a Mofo tho *grin*
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Blitz: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch
Level 1: Brawl
------------
Set Bonus Totals:
Set Bonuses:
Touch of Death
(Havoc Punch)
(Deflection)
(Jacobs Ladder)
(Battle Agility)
(Build Up)
(Thunder Strike)
(Chain Induction)
(Tough)
(Stamina)
(Weave)
(Weave)
(Shield Charge)
(Lightning Rod)
(Combat Jumping)
(Combat Jumping)
(Focused Accuracy)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Blitz: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (3) Touch of Death - Damage/Endurance/Recharge: Level 40
- (7) Touch of Death - Accuracy/Damage: Level 40
- (21) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (A) Red Fortune - Defense/Endurance: Level 50
- (3) Red Fortune - Defense/Recharge: Level 50
- (11) Red Fortune - Endurance/Recharge: Level 50
- (25) Red Fortune - Defense/Endurance/Recharge: Level 50
- (50) Red Fortune - Defense: Level 50
- (A) Obliteration - Damage: Level 50
- (5) Obliteration - Accuracy/Recharge: Level 50
- (9) Obliteration - Damage/Recharge: Level 50
- (17) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense: Level 50
- (11) Red Fortune - Endurance: Level 50
- (25) Red Fortune - Defense/Recharge: Level 50
- (50) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (9) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (17) Adjusted Targeting - Endurance/Recharge: Level 50
- (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (36) Adjusted Targeting - Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (A) Obliteration - Damage: Level 50
- (13) Obliteration - Accuracy/Recharge: Level 50
- (13) Obliteration - Damage/Recharge: Level 50
- (15) Obliteration - Accuracy/Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Obliteration - Chance for Smashing Damage: Level 50
- (A) Healing IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (19) Mako's Bite - Damage/Endurance: Level 50
- (19) Mako's Bite - Damage/Recharge: Level 50
- (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Healing IO: Level 50
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Performance Shifter - EndMod: Level 50
- (27) Performance Shifter - EndMod/Recharge: Level 50
- (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (37) Performance Shifter - Chance for +End: Level 50
- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (31) Red Fortune - Defense: Level 50
- (31) Red Fortune - Endurance: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
- (A) Defense Buff IO: Level 50
- (A) Obliteration - Damage: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (A) Red Fortune - Defense: Level 50
- (42) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (42) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (48) Accuracy IO: Level 50
- (48) Damage Increase
- (48) Damage Increase IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO: Level 50
- (A) Empty
------------
Set Bonus Totals:
- 32.5% DamageBuff(Smashing)
- 32.5% DamageBuff(Lethal)
- 32.5% DamageBuff(Fire)
- 32.5% DamageBuff(Cold)
- 32.5% DamageBuff(Energy)
- 32.5% DamageBuff(Negative)
- 32.5% DamageBuff(Toxic)
- 32.5% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 24.3% Defense(Melee)
- 9.25% Defense(Ranged)
- 5.5% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 10% FlySpeed
- 90.4 HP (6.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 13.6%
- MezResist(Immobilize) 22.4%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 16.3%
- MezResist(Terrorized) 7.5%
- 5% (0.08 End/sec) Recovery
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Touch of Death
(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Jacobs Ladder)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Chain Induction)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)
- 3% Defense(All)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Lightning Rod)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)