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Lightning Blitz the living Tempest
Lightning Blitz the living Tempest
#1
Keep in mind I still have several set io's to slot which will improve the build and get rid of the over cap set bonuses, so this is a work in progress. This Was requested by Ankhani if memory serves me right. This build is primairly Large Aoe damage with heavy meele def..eats End like a Mofo tho *grin*
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Lightning Blitz: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Havoc Punch
  • (A) Touch of Death - Chance of Damage(Negative): Level 40
  • (3) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (7) Touch of Death - Accuracy/Damage: Level 40
  • (21) Touch of Death - Damage/Endurance: Level 40
  • (33) Touch of Death - Damage/Recharge: Level 40
  • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (3) Red Fortune - Defense/Recharge: Level 50
  • (11) Red Fortune - Endurance/Recharge: Level 50
  • (25) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (50) Red Fortune - Defense: Level 50
Level 2: Jacobs Ladder
  • (A) Obliteration - Damage: Level 50
  • (5) Obliteration - Accuracy/Recharge: Level 50
  • (9) Obliteration - Damage/Recharge: Level 50
  • (17) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Battle Agility
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (5) Red Fortune - Defense: Level 50
  • (11) Red Fortune - Endurance: Level 50
  • (25) Red Fortune - Defense/Recharge: Level 50
  • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (9) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (17) Adjusted Targeting - Endurance/Recharge: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (36) Adjusted Targeting - Recharge: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
Level 10: Active Defense
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 12: Thunder Strike
  • (A) Obliteration - Damage: Level 50
  • (13) Obliteration - Accuracy/Recharge: Level 50
  • (13) Obliteration - Damage/Recharge: Level 50
  • (15) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Obliteration - Chance for Smashing Damage: Level 50
Level 14: Health
  • (A) Healing IO: Level 50
Level 16: Against All Odds
  • (A) Endurance Reduction IO: Level 50
Level 18: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (19) Mako's Bite - Damage/Endurance: Level 50
  • (19) Mako's Bite - Damage/Recharge: Level 50
  • (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50

  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 20: True Grit
  • (A) Healing IO: Level 50
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (27) Performance Shifter - EndMod/Recharge: Level 50
  • (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (31) Performance Shifter - EndMod/Accuracy: Level 50
  • (37) Performance Shifter - Chance for +End: Level 50
Level 28: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 30: Weave
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (31) Red Fortune - Defense: Level 50
  • (31) Red Fortune - Endurance: Level 50
  • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (46) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Phalanx Fighting
  • (A) Defense Buff IO: Level 50
Level 35: Shield Charge
  • (A) Obliteration - Damage: Level 50
  • (36) Obliteration - Accuracy/Recharge: Level 50
  • (36) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Lightning Rod
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 41: Combat Jumping
  • (A) Red Fortune - Defense: Level 50
  • (42) Red Fortune - Defense/Endurance: Level 50
  • (42) Red Fortune - Defense/Recharge: Level 50
  • (42) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (43) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 47: Laser Beam Eyes
  • (A) Apocalypse - Damage/Endurance: Level 50
  • (48) Accuracy IO: Level 50
  • (48) Damage Increase
  • (48) Damage Increase IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 49: Super Speed
  • (A) Run Speed IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 32.5% DamageBuff(Smashing)
  • 32.5% DamageBuff(Lethal)
  • 32.5% DamageBuff(Fire)
  • 32.5% DamageBuff(Cold)
  • 32.5% DamageBuff(Energy)
  • 32.5% DamageBuff(Negative)
  • 32.5% DamageBuff(Toxic)
  • 32.5% DamageBuff(Psionic)
  • 13.6% Defense(Smashing)
  • 13.6% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.3% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 40% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 10% FlySpeed
  • 90.4 HP (6.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 13.6%
  • MezResist(Immobilize) 22.4%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 16.3%
  • MezResist(Terrorized) 7.5%
  • 5% (0.08 End/sec) Recovery
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed
------------
Set Bonuses:
Touch of Death
(Havoc Punch)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Deflection)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Obliteration
(Jacobs Ladder)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Battle Agility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Combat Jumping)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)



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