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Its all Natural 100% Beef-Terrence Knight (Current build. Final untill new enhancment sets come out)
Its all Natural 100% Beef-Terrence Knight (Current build. Final untill new enhancment sets come out)
#1
Just incase any of ya are curious. This final build is a fair bit different than the one I posted some time back...like one of the first ones, anyways heres terr.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability
  • (A) Aegis - Resistance: Level 50
  • (3) Aegis - Resistance/Endurance: Level 50
  • (3) HamiO:Ribosome Exposure
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (5) Kinetic Combat - Damage/Recharge: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (7) Numina's Convalescence - Heal/Recharge: Level 50
  • (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (9) Numina's Convalescence - Heal: Level 50
  • (11) Recharge Reduction IO: Level 50
Level 4: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (11) Impervium Armor - Resistance: Level 40
  • (13) Impervium Armor - Resistance/Endurance: Level 40
Level 6: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (15) Kinetic Combat - Damage/Endurance: Level 35
  • (17) Kinetic Combat - Damage/Recharge: Level 35
  • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (19) Pounding Slugfest - Damage/Recharge: Level 30
  • (19) Pounding Slugfest - Accuracy/Damage: Level 30
Level 8: Unyielding
  • (A) Aegis - Resistance/Endurance: Level 50
  • (13) Aegis - Resistance: Level 50
  • (15) Impervium Armor - Resistance: Level 40
Level 10: Boxing
  • (A) Damage Increase
Level 12: Hurdle
  • (A) Jumping IO: Level 50
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (21) Numina's Convalescence - Heal: Level 50
  • (21) Panacea - Heal: Level 50
  • (27) Panacea - +Hit Points/Endurance: Level 50
  • (37) Miracle - +Recovery: Level 40
  • (40) Miracle - Heal: Level 40
Level 16: Tough
  • (A) HamiO:Ribosome Exposure
  • (43) HamiO:Ribosome Exposure
  • (43) HamiO:Ribosome Exposure
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (46) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Recharge Speed: Level 50
  • (46) Gift of the Ancients - Defense/Endurance: Level 40
  • (48) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (42) Performance Shifter - EndMod/Recharge: Level 50
  • (42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (42) Performance Shifter - EndMod/Accuracy: Level 50
  • (43) Performance Shifter - Chance for +End: Level 50
Level 22: Knockout Blow
  • (A) Hecatomb - Damage: Level 50
  • (23) Hecatomb - Damage/Recharge: Level 50
  • (23) Hecatomb - Damage/Endurance: Level 50
  • (25) Hecatomb - Chance of Damage(Negative): Level 50
  • (25) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
Level 26: Resist Energies
  • (A) Gladiator's Armor - Resistance: Level 50
  • (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (31) Adjusted Targeting - Recharge: Level 50
Level 30: Tough Hide
  • (A) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Gift of the Ancients - Defense: Level 40
  • (33) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 32: Unstoppable
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (33) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (34) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (50) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 35: Hurl
  • (A) Apocalypse - Damage: Level 50
  • (36) Apocalypse - Chance of Damage(Negative): Level 50
  • (36) Apocalypse - Damage/Endurance: Level 50
  • (36) Apocalypse - Damage/Recharge: Level 50
  • (37) Devastation - Damage/Recharge: Level 50
  • (37) Devastation - Accuracy/Damage/Recharge: Level 50
Level 38: Foot Stomp
  • (A) Armageddon - Damage: Level 50
  • (39) Armageddon - Damage/Recharge: Level 50
  • (39) Armageddon - Damage/Endurance: Level 50
  • (39) Armageddon - Chance for Fire Damage: Level 50
  • (40) Armageddon - Accuracy/Recharge: Level 50
  • (40) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Recharge Speed: Level 50
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Regenerative Tissue - +Regeneration: Level 30
  • (48) Numina's Convalescence - Heal: Level 50
  • (50) Numina's Convalescence - Heal/Endurance: Level 50
Level 49: Resist Elements
  • (A) Aegis - Psionic/Status Resistance: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.75% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 39% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 224.9 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • 32.5% (0.54 End/sec) Recovery
  • 122% (9.55 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 30% RunSpeed
------------
Set Bonuses:
Aegis
(Temp Invulnerability)
  • 5% RunSpeed
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Steadfast Protection
(Resist Physical Damage)
  • 3% Defense(All)
Impervium Armor
(Resist Physical Damage)
  • 2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Haymaker)
  • 8% (0.63 HP/sec) Regeneration
Aegis
(Unyielding)
  • 5% RunSpeed
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Panacea
(Health)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Invincibility)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Unbreakable Constraint
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Resist Energies)
  • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
  • 3% Defense(All)
Adjusted Targeting
(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Tough Hide)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Efficacy Adaptor
(Unstoppable)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Apocalypse
(Hurl)
  • 16% (1.25 HP/sec) Regeneration
  • 56.2 HP (3%) HitPoints
  • 4% DamageBuff(All)
Devastation
(Hurl)
  • 12% (0.94 HP/sec) Regeneration
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.94 HP/sec) Regeneration
Aegis
(Resist Elements)
  • 3% Resistance(Psionic)



(Terr:..Stupid Psionics..being all brain hurty and stuff)
Reply
 
#2
aka
Terrence Knight: Being Super On A Billion-Influence Budget
Big Grin

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply
 
#3
Funny guy!, Its not a billion influence budget.. *mumble* maybe a couple million, but not a billion Smile It took me a very long time to get everything into the patchwork Frankenstine that he is now.
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#4
Well..I was bored today..so I decided to take a good long look at Terr's build..you all know i've been Q_Q ing about wanting to get up to that 4 end/sec mark, so today I finaly got off my ass and did something about it. I yanked the generic Recharge IO out of Dull pain. Mainly because I use it as a one shot large heal instead of trying to keep it perma'd like alot of INV tanks do so.. being bout 3:30-4 min recharge (depending on how much my 50% global recharge shears off) isn't..really the end of the world for me.
Next i pulled a slot out of foot stomp and got rid of the Fury of the gladiator triple. (currently selling on WW) because I don't think i'll really notice 1-2 second longer recharge on foot stomp, the Accuracy and Endurance reduction..were never really that important to me since I hit damn well as is.
now with the extra 2 slots opened up. I put them into Perfection bringing it up to 6 slots. Putting in a Preformance shifter End mod. and a Numina Heal/recharge reduction. Netting me a 5% runspeed bonus and 1.88% hp bonus along with raising my Regen and recovery a little bit.
now sitting at 44.57 HP/Sec or 1.78%/sec(I can't remember now..but its about that) with my 2508 hp total now.
and my end Recovery has bumped up from 3.98 end/sec up to 4.08 End/sec
finally once my fury of the gladiator sells I'll be doing another minor tweak that -should- put me up to 4.11 end/sec and leaving me more than happy to stop cryin bout not enough end recovery..cause 4+ end/sec is more pretty than 3.98
(edit. For Refrence I'm still useing .99 End/sec on my combat toggles)
>.>
....
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#5
Oh yeah, theres something thats been bugging me for a while now. I'm starting to suspect that something is up with MIDS...or my toon. because the Regen numbers were not matching up before. Terr with the inital posted Build was at 42.99 Hp/sec. yet Mids continued to insist that He was at 43.6 hp/sec. The Discrepency is about the amount of Regen I'm getting from my single Pounding Slugfest 8% Regen bonus.. anyways just wondering if anyone ever noticed that about their buids. Anyways..going to fiddle with mids a lil more to show the new slightly altered build. HOpefuly Mids will finally agree with how much Terr is regenerating >.>
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#6
Re: oddity in Mids, I've noticed that when looking at totals I have to make sure I've got all the powers I want to account for marked active.  That -shouldn't- affect globals, you'd think, but I don't -know- enough about how Mids works to be absolutely certain.
Also, it's possible that the calculations it uses are slightly different than what's in the game now.  Mids had to reverse-engineer all those calculations anyway, and it's entirely possible that the devs have tweaked things a little behind the scenes on how regen or whatever is calculated.
Just sayin'. Big Grin

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply
Updated build as of Feb 23
#7
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability
  • (A) HamiO:Ribosome Exposure
  • (3) HamiO:Ribosome Exposure
  • (5) HamiO:Ribosome Exposure
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
  • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Heal/Endurance: Level 50
  • (13) Numina's Convalescence - Heal/Recharge: Level 50
  • (15) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 4: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (7) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (9) Impervium Armor - Resistance: Level 40
Level 6: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (9) Kinetic Combat - Damage/Endurance: Level 35
  • (11) Kinetic Combat - Damage/Recharge: Level 35
  • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (17) Pounding Slugfest - Accuracy/Damage: Level 30
  • (19) Pounding Slugfest - Damage/Recharge: Level 30
Level 8: Unyielding
  • (A) Aegis - Resistance: Level 50
  • (11) Impervium Armor - Resistance: Level 40
  • (13) Impervium Armor - Resistance/Endurance: Level 40
Level 10: Boxing
  • (A) Damage Increase
Level 12: Hurdle
  • (A) Jumping IO: Level 50
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Numina's Convalescence - Heal: Level 50
  • (21) Panacea - +Hit Points/Endurance: Level 50
  • (21) Panacea - Heal: Level 50
  • (23) Miracle - +Recovery: Level 40
  • (23) Miracle - Heal: Level 40
Level 16: Tough
  • (A) Aegis - Resistance: Level 50
  • (25) Aegis - Resistance/Endurance: Level 50
  • (25) HamiO:Ribosome Exposure
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (27) Gift of the Ancients - Defense: Level 40
  • (29) Gift of the Ancients - Defense/Endurance: Level 40
  • (29) HamiO:Golgi Exposure
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (31) Performance Shifter - EndMod: Level 50
  • (31) Performance Shifter - EndMod/Recharge: Level 50
  • (31) Performance Shifter - EndMod/Accuracy: Level 50
  • (33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 22: Knockout Blow
  • (A) Hecatomb - Damage: Level 50
  • (33) Hecatomb - Damage/Recharge: Level 50
  • (33) Hecatomb - Damage/Endurance: Level 50
  • (34) Hecatomb - Chance of Damage(Negative): Level 50
  • (34) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
Level 26: Resist Energies
  • (A) Gladiator's Armor - Resistance: Level 50
  • (36) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (37) Adjusted Targeting - Recharge: Level 50
  • (37) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 30: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (39) Gift of the Ancients - Run Speed +7.5%: Level 40
  • (40) Gift of the Ancients - Defense: Level 40
Level 32: Unstoppable
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (40) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (42) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (42) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (42) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 35: Hurl
  • (A) Apocalypse - Damage: Level 50
  • (43) Apocalypse - Damage/Recharge: Level 50
  • (43) Apocalypse - Damage/Endurance: Level 50
  • (43) Apocalypse - Chance of Damage(Negative): Level 50
  • (45) Devastation - Damage/Recharge: Level 50
  • (45) Devastation - Accuracy/Damage/Recharge: Level 50
Level 38: Foot Stomp
  • (A) Armageddon - Damage: Level 50
  • (45) Armageddon - Damage/Recharge: Level 50
  • (46) Armageddon - Damage/Endurance: Level 50
  • (46) Armageddon - Chance for Fire Damage: Level 50
  • (46) Armageddon - Accuracy/Recharge: Level 50
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Regenerative Tissue - +Regeneration: Level 30
  • (48) Numina's Convalescence - Heal: Level 50
  • (50) Numina's Convalescence - Heal/Recharge: Level 50
  • (50) Performance Shifter - EndMod: Level 50
  • (50) Numina's Convalescence - Heal/Endurance: Level 50
Level 49: Resist Elements
  • (A) Aegis - Psionic/Status Resistance: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.75% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 50% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 10% FlySpeed
  • 260 HP (13.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • 34% (0.57 End/sec) Recovery
  • 122% (9.55 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 22.5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Steadfast Protection
(Resist Physical Damage)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Haymaker)
  • 8% (0.63 HP/sec) Regeneration
Impervium Armor
(Unyielding)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Panacea
(Health)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Aegis
(Tough)
  • 5% RunSpeed
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Invincibility)
  • 2% (0.03 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Unbreakable Constraint
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Resist Energies)
  • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
  • 3% Defense(All)
Adjusted Targeting
(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Tough Hide)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Efficacy Adaptor
(Unstoppable)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Apocalypse
(Hurl)
  • 16% (1.25 HP/sec) Regeneration
  • 56.2 HP (3%) HitPoints
  • 4% DamageBuff(All)
Devastation
(Hurl)
  • 12% (0.94 HP/sec) Regeneration
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Numina's Convalescence
(Physical Perfection)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Aegis
(Resist Elements)
  • 3% Resistance(Psionic)



| Copy & Paste this data into Mids' Hero Designer to view the build |
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grr I put in the wrong Hami O in my mids build for Invincibility. it should -not- be HamiO:Golgi Exposure. It should be
HamiO:Cytoskeleton Exposure and its a +2 hamiO
Reply
 
#8
So, been fussing about how unstoppable was just takeing up space and..I didn't feel like haveing a single slotted Resist Elements was worth it for my build...I made some changes..Now here is my slightly updated build..

Hero Plan by Mids' Hero Designer 1.707

http://www.cohplanner.com/

Click this DataLink to open the build!

Terrence Knight: Level 50 Natural Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Fitness

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Energy Mastery

Hero Profile:

Level 1: Temp Invulnerability
  • (A) Aegis - Resistance
  • (3) HamiO:Ribosome Exposure
  • (5) HamiO:Ribosome Exposure
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Kinetic Combat - Knockdown Bonus
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Resist Physical Damage
  • (A) Gladiator's Armor - Resistance
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Impervium Armor - Resistance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Boxing
  • (A) Empty
Level 10: Unyielding
  • (A) Impervium Armor - Resistance
  • (11) Impervium Armor - Resistance/Endurance
  • (13) HamiO:Ribosome Exposure
Level 12: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Knockdown Bonus
Level 14: Health
  • (A) Regenerative Tissue - +Regeneration
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Panacea - +Hit Points/Endurance
  • (25) Panacea - Heal
  • (33) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - Heal/Endurance
Level 16: Tough
  • (A) Aegis - Resistance
  • (19) HamiO:Ribosome Exposure
  • (19) HamiO:Ribosome Exposure
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (21) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
Level 22: Knockout Blow
  • (A) Hecatomb - Damage
  • (27) Hecatomb - Damage/Recharge
  • (27) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Chance of Damage(Negative)
  • (37) Unbreakable Constraint - Accuracy/Recharge
  • (39) Unbreakable Constraint - Chance for Smashing Damage
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Recharge Speed
  • (29) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Run Speed +7.5%
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - Recharge
  • (33) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (39) Perfect Zinger - Taunt/Range
  • (40) Perfect Zinger - Accuracy/Recharge
  • (40) Perfect Zinger - Taunt/Recharge/Range
  • (45) Perfect Zinger - Taunt/Recharge
  • (46) Perfect Zinger - Taunt
Level 32: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 35: Hurl
  • (A) Apocalypse - Damage
  • (40) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Devastation - Accuracy/Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Armageddon - Damage
  • (42) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Damage/Endurance
  • (45) Armageddon - Chance for Fire Damage
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
  • (46) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Recharge
  • (50) Miracle - Heal
  • (50) Miracle - +Recovery
Level 47: Laser Beam Eyes
  • (A) Achilles' Heel - Chance for Res Debuff
  • (48) Devastation - Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Recharge
  • (50) Devastation - Accuracy/Damage/Endurance/Recharge
Level 49: Resist Energies
  • (A) Steadfast Protection - Resistance/+Def 3%
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet

Level 6: Ninja Run

------------

Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 16.6% Defense(Smashing)
  • 16.6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 11.3% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End (in PvP)
  • 6% Enhancement(Heal)
  • 39% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 281.1 HP (15%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 2.75%
  • 28.5% (0.48 End/sec) Recovery
  • 126% (9.86 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 17.5% RunSpeed

------------

Set Bonuses:

Kinetic Combat

(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence

(Dull Pain)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Gladiator's Armor

(Resist Physical Damage)
  • 2.5% (0.04 End/sec) Recovery, 2.25% Max End (in PvP)
  • 3% Defense(All)
Impervium Armor

(Unyielding)
  • 2.5% (0.04 End/sec) Recovery
Kinetic Combat

(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence

(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Panacea

(Health)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
Luck of the Gambler

(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Performance Shifter

(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Hecatomb

(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Unbreakable Constraint

(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler

(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients

(Weave)
  • 2% (0.03 End/sec) Recovery
Luck of the Gambler

(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients

(Tough Hide)
  • 2% (0.03 End/sec) Recovery
  • 7.5% RunSpeed
Adjusted Targeting

(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Perfect Zinger

(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler

(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Apocalypse

(Hurl)
  • 16% (1.25 HP/sec) Regeneration
  • 56.2 HP (3%) HitPoints
  • 4% DamageBuff(All)
Devastation

(Hurl)
  • 12% (0.94 HP/sec) Regeneration
Armageddon

(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Performance Shifter

(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Numina's Convalescence

(Physical Perfection)
  • 12% (0.94 HP/sec) Regeneration
Miracle

(Physical Perfection)
  • 2.5% (0.04 End/sec) Recovery
Devastation

(Laser Beam Eyes)
  • 12% (0.94 HP/sec) Regeneration
  • 42.2 HP (2.25%) HitPoints
Steadfast Protection

(Resist Energies)
  • 3% Defense(All)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edit:Sorry about the bright blue text >.> MID's was mocking me. One thing I noticed bout mids was for Hero Accolades there isn't Task Force Commander available to select along with the others.
41.00 Hp/Sec 52.06 Hp/sec while Dull pain is up.
4.05 End/Sec
0.92 End/Sec Use with Combat toggles on.
And yes..your eyes do not deceive you beyond the Blue.. There is..Taunt!
Reply
 
#9
So thinking about dropping laser eyes...as -useful- as the -def and ranged damage is and trying to squeeze in Energy Torrent instead. After peoples comments about 'how do you explain the laser eyes' I've said it should be ignored RP wise..but now even the back of my mind is going 'This is just wroooong man..get energy torrent!..its both better for killing groups and it would make more sense for Terr's theme since before paragon he was very...very adept at Ki manipulation and projection, him getting energy torrent I can satisfy myself with by saying he's gotten strong enough to overcome at least partially the limiters that's been set on him since he arrived in paragon. And given an opening for me to use Theme/Rp wise when Incarnate stuff starts becoming available.

I'm just not lookin forward to spending my next day on Mids trying to minimize my hp/regen losses from giving up the 3 slots of devastation in the laser eyes. Also..Taunt..just isn't getting used so may have to rethink that one as well.
Reply
 
#10
As per Cat's request I'm posting my current latest build.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
  • (A) HamiO:Ribosome Exposure
  • (3) HamiO:Ribosome Exposure
  • (3) HamiO:Ribosome Exposure
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (5) Kinetic Combat - Damage/Recharge: Level 35
  • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Resist Physical Damage
  • (A) Gladiator's Armor - End/Resist: Level 50
  • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (9) Kinetic Combat - Damage/Endurance: Level 35
  • (9) Kinetic Combat - Damage/Recharge: Level 35
  • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 6: Dull Pain
  • (A) Numina's Convalescence - Heal: Level 50
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Endurance: Level 50
Level 8: Unyielding
  • (A) HamiO:Ribosome Exposure
  • (15) HamiO:Ribosome Exposure
  • (15) HamiO:Ribosome Exposure
Level 10: Kick
  • (A) Force Feedback - Chance for +Recharge: Level 50
Level 12: Combat Jumping
  • (A) Shield Wall - Defense/Endurance: Level 50
  • (17) Shield Wall - Defense: Level 50
  • (17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 14: Taunt
  • (A) Perfect Zinger - Taunt/Recharge: Level 50
  • (19) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (19) Perfect Zinger - Accuracy/Recharge: Level 50
  • (21) Perfect Zinger - Taunt/Range: Level 50
Level 16: Resist Energies
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (21) Luck of the Gambler - Defense: Level 50
  • (23) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Knockout Blow
  • (A) Hecatomb - Damage: Level 50
  • (23) Hecatomb - Damage/Recharge: Level 50
  • (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (25) Hecatomb - Damage/Endurance: Level 50
  • (27) Hecatomb - Accuracy/Recharge: Level 50
  • (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
Level 22: Tough
  • (A) HamiO:Ribosome Exposure
  • (29) HamiO:Ribosome Exposure
  • (29) HamiO:Ribosome Exposure
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Gift of the Ancients - Defense: Level 40
  • (31) Gift of the Ancients - Defense/Endurance: Level 40
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Gift of the Ancients - Defense: Level 40
  • (33) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - Recharge: Level 50
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 32: Tactics
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (36) Rectified Reticle - Increased Perception: Level 20
Level 35: Hurl
  • (A) Apocalypse - Damage: Level 50
  • (37) Apocalypse - Damage/Recharge: Level 50
  • (37) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (37) Apocalypse - Damage/Endurance: Level 50
  • (39) Apocalypse - Chance of Damage(Negative): Level 50
Level 38: Foot Stomp
  • (A) Armageddon - Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Recharge: Level 50
  • (40) Armageddon - Damage/Endurance: Level 50
  • (40) Armageddon - Chance for Fire Damage: Level 50
  • (40) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod: Level 50
  • (45) Numina's Convalescence - Heal/Recharge: Level 50
  • (46) Numina's Convalescence - Heal: Level 50
  • (46) Miracle - +Recovery: Level 40
  • (46) Miracle - Heal: Level 40
Level 47: Energy Torrent
  • (A) Ragnarok - Damage/Endurance: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Damage: Level 50
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 42
  • (50) Numina's Convalescence - Heal/Recharge: Level 50
  • (50) Numina's Convalescence - Endurance/Recharge: Level 50
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) HamiO:Microfilament Exposure
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 11
  • (42) Panacea - Heal: Level 50
  • (42) Panacea - +Hit Points/Endurance: Level 50
  • (42) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (43) Numina's Convalescence - Heal: Level 50
  • (43) Numina's Convalescence - Heal/Endurance: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (43) Performance Shifter - EndMod/Recharge: Level 50
  • (45) Performance Shifter - EndMod/Accuracy: Level 50
  • (45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 15.38% Defense(Smashing)
  • 15.38% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.69% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 54% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 87.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 281.11 HP (15%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 26% (0.434 End/sec) Recovery
  • 114% (8.919 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 10.56% Resistance(Fire)
  • 10.56% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 4.26% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 12.5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Gladiator's Armor
(Resist Physical Damage)
  • 2.5% (0.042 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
  • 6% Enhancement(Heal)
Shield Wall
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 2.5% (0.042 End/sec) Recovery
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.782 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Resist Energies)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Invincibility)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 2% (0.033 End/sec) Recovery
Luck of the Gambler
(Tough Hide)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Tough Hide)
  • 2% (0.033 End/sec) Recovery
  • 7.5% RunSpeed
Adjusted Targeting
(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Tactics)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
  • 20% Perception
Apocalypse
(Hurl)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.939 HP/sec) Regeneration
Miracle
(Physical Perfection)
  • 2.5% (0.042 End/sec) Recovery
Ragnarok
(Energy Torrent)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Vengeance)
  • 12% (0.939 HP/sec) Regeneration
Panacea
(Health)
  • 2.5% (0.042 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
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