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"The Hollywood Build" - Leading Lady (Inv/EM Tank)
"The Hollywood Build" - Leading Lady (Inv/EM Tank)
#1
ACYL SEZ: BUILD IN FIRST POST IS OLD! - thread updated with i19 build, scroll down for that.
Posted at Unicorna's request, for comparison and review purposes. Hope this helps.
Leading Lady is a Inv/EM tank built primarily to soft-cap defenses. An Inv tank can get pretty good defense numbers based purely on Invincibility, but LL is designed to do push it as far as it can go. She runs Weave and Hover at all times, and has 18% in Smashing/Lethal defense bonuses (12.4% to Energy/Negative/Fire/Cold). This puts her pretty close to cap for S/L with just one enemy in Invincibility range. Also, a lot of the set bonuses come from fully slotting the passive resistances in the Inv set, which many tanks ignore. This means she's got full resistances for an Inv tank as well, in addition to the defenses. Finally, building for defense set bonuses means that she has some positional defense left over, which does give at least a thin veneer against positional psionic damage.
It's possible to save a few slots here and there - from the attacks and Invincibility - and fully slot out Build Up with Gaussian's or something as an alternative way of earning defense, but frankly I'd much rather have the slots elsewhere.
The build is relatively cheap. I say relatively - it does not use purples or PvP sets, but some of the sets and uniques may be costly. The key Kinetic Combat and Reactive Armor were pretty pricey at one point. I'm not sure how much the Zephyr pieces are now after the nerf. You could probably drop all the Luck of the Gambler bits as well, if cost is a concern - I like having the sizable chunk of global recharge for Energy Transfer and Total Focus, but it's not essential.
Ignore the enhancement levels in Mids. I don't use level 50 IOs as a general rule; most of mine are pegged around level 30-40 for exemplar reasons.
Note that a serious weakness in this build is the lack of AoE damage. However the basic build plan would work equally as well for any tanker damage set. With EM though...between the global recharge and attack slotting, it does have quite good single-target damage for a tank.
Leading Lady's built to perma-hover because she's a Superman/Supergirl-type flying brick. For any other concept, I'd substitute combat jumping or something, or just drop the travel power entirely and do something else with those slots. After the nerf to Zephyr they don't really contribute much numerically anyway.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(7), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(45)
Level 1: Barrage -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(27), P'ngS'Fest-Dmg/Rchg(43)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(5), Mrcl-Heal(11), Mrcl-EndRdx/Rchg(43), Mrcl-Heal/Rchg(46)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/Dmg/Rchg(19)
Level 6: Swift -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(11), RctvArm-EndRdx(19)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Flight-I(13), LkGmblr-Rchg+(34)
Level 12: Taunt -- Mocking-Taunt/Rchg(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Winter-ResSlow(29)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), Mrcl-Heal(27), Mrcl-Rcvry+(43), RgnTis-Regen+(50)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(21), LkGmblr-Rchg+(34), Taunt-I(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(34)
Level 22: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(42), HO:Nucle(42)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(46)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(40)
Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(33)
Level 32: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40), F'dSmite-Acc/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 12.4% Defense(Energy)
  • 12.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 30% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 196.8 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 60% (4.69 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Psionic)
  • 20% RunSpeed



| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
-- Acyl
Reply
 
#2
Ahh...I remember back in the day where people would heckle me for not having a travel Power on Terr Big Grin now it seems the no travel power phenomena is spreading *grin*
Reply
 
#3
well you had no travel power before we had ninja run.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
Reply
 
#4
>.> I Regret Nothing! That just ment another power for me..and being a super pedestrian.
Edit: To be fair..with all the teleports available in game...Travel powers aint as required as they might have been when CoH was first brought out Smile
Reply
i19 Build
#5
At Valles' request, here's my i19 post-respec build for Leading Lady. The enhancement levels aren't accurate to what I'm actually using, I should note. Most of my stuff is actually Level 30-40 wherever possible, so my bonuses don't go poof when I exemp down.
Currently I'm sitting at about 40% S/L def, around 34% fire/cold def and 30% eng/neg def without Invincibility running. Capped S/L resistance at 90%, about 30% resistance to fire/cold/eng/neg.
Global recharge is 42.5% without Hasten running, not as good as a pure recharge build will have but still very nice with Energy Melee's big hitters and Dull Pain. This is an extremely solid team tank and a surprisingly effective damage dealer for a tank.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Endurance
  • (7) Reactive Armor - Resistance
  • (7) Steadfast Protection - Resistance/+Def 3%
Level 1: Barrage
  • (A) HamiO:Nucleolus Exposure
  • (15) Pounding Slugfest - Accuracy/Damage
  • (27) Pounding Slugfest - Damage/Endurance
  • (40) Pounding Slugfest - Damage/Recharge
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Endurance/Recharge
  • (11) Miracle - Heal
  • (43) Miracle - Endurance/Recharge
  • (46) Miracle - Heal/Recharge
Level 4: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Focused Smite - Accuracy/Damage/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance
  • (19) Reactive Armor - Endurance
Level 10: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Luck of the Gambler - Recharge Speed
Level 12: Taunt
  • (A) Mocking Beratement - Taunt/Recharge
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Whirling Hands
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (37) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 18: Invincibility
  • (A) HamiO:Enzyme Exposure
  • (21) HamiO:Enzyme Exposure
  • (21) HamiO:Enzyme Exposure
  • (34) Luck of the Gambler - Recharge Speed
Level 20: Resist Energies
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
  • (48) Aegis - Resistance
Level 22: Boxing
  • (A) Pounding Slugfest - Accuracy/Damage
  • (42) Pounding Slugfest - Damage/Recharge
  • (42) HamiO:Nucleolus Exposure
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance
  • (43) Reactive Armor - Endurance
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 28: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 30: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - Recharge
  • (33) Recharge Reduction IO
Level 32: Resist Physical Damage
  • (A) Aegis - Psionic/Status Resistance
  • (33) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance
Level 35: Energy Transfer
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Focused Smite - Accuracy/Damage/Recharge
Level 38: Total Focus
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Focused Smite - Accuracy/Damage/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Recharge
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Resist Elements
  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Recharge
  • (50) Aegis - Resistance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - Heal
  • (27) Miracle - +Recovery
  • (43) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 8.625% Defense(Energy)
  • 8.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 7.688% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 11.55%
  • MezResist(Stun) 2.2%
  • 7.5% (0.125 End/sec) Recovery
  • 82% (6.416 HP/sec) Regeneration
  • 3% Resistance(Psionic)
  • 25% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Steadfast Protection
(Temp Invulnerability)
  • 3% Defense(All)
Pounding Slugfest
(Barrage)
  • 8% (0.626 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Numina's Convalescence
(Dull Pain)
  • 12% (0.939 HP/sec) Regeneration
Miracle
(Dull Pain)
  • 2.5% (0.042 End/sec) Recovery
  • 35.14 HP (1.875%) HitPoints
Kinetic Combat
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Blessing of the Zephyr
(Hover)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Whirling Hands)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Resist Energies)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Pounding Slugfest
(Boxing)
  • 8% (0.626 HP/sec) Regeneration
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Luck of the Gambler
(Tough Hide)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Aegis
(Resist Physical Damage)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 3% Resistance(Psionic)
Kinetic Combat
(Energy Transfer)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Kinetic Combat
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
Numina's Convalescence
(Physical Perfection)
  • 12% (0.939 HP/sec) Regeneration
Luck of the Gambler
(Maneuvers)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Aegis
(Resist Elements)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Numina's Convalescence
(Health)
  • 12% (0.939 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery


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|09A230A9BD8652E648AF7419AF7419AF7419AF7C118EF8308C8C7957C9CE5132C9F|
|60F904CB332C3F80CE4CAACE4D7244CFA193D36A9F4E3FA1588F3F647ACC7495529|
|BE13D1C8512E454B5739CFB2C57A2C025780B19E6558679EE5781FB55E07E0D19EE|
|09821F3C62A5CD5232D499048B4696ACE11ED3962FE29E95FF7D5E040E97F4ADE18|
|95E4728216C205C47B8817013C142D842A820B45EBA5F874F615CA711CE209C4588|
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|FB5CDF2CDFCE382E11E853688227CC10C2CF3E63E4F17D7F723B9AE71838F3D62E2|
|3E8F72F3F36DCD986AB314DA2C736D96136D96A3EAFF0640AD2BC8|
|-------------------------------------------------------------------|
-- Acyl
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#6
Hey Acyl just thought I'd point out one thing in your build. You placed the wrong Hami-O type in invincibility. You put Enzyme Exposure which is Defense DE-buff, Accuracy De-buff, and end reduction when what you want in there is Cytoskeleton Exposure which is the Defense Buff/To-hit buff/End Reduction Smile
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#7
Terrenceknight Wrote:Hey Acyl just thought I'd point out one thing in your build. You placed the wrong Hami-O type in invincibility. You put Enzyme Exposure which is Defense DE-buff, Accuracy De-buff, and end reduction when what you want in there is Cytoskeleton Exposure which is the Defense Buff/To-hit buff/End Reduction Smile
The Mids version is inaccurate; I have Cyto's slotted. Possibly some kind of legacy glitch or inattention when I made the plan.
  
-- Acyl
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