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Project Atalanta -Kin Melee/SR
Project Atalanta -Kin Melee/SR
#1
*shakes head* I'm trying to softcap defense while also going nuts on runspeed. Trying for a brute version of Cyberman 8 more or less.
If you can find anything that gives better defense... I'm willing to lose a lot of damage, since secondary goals are recharge and recovery, and a tertiary accuracy.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Proto-Atalanta build: Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dam%(36), T'Death-Dmg/EndRdx/Rchg(43)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40)
Level 4: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(7), Ksmt-ToHit+(15)
Level 8: Repulsing Torrent -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(9), FrcFbk-Rchg/KB(11), FrcFbk-Rchg/EndRdx(21), FrcFbk-Dmg/EndRdx/KB(43), FrcFbk-Rechg%(46)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Speed -- Clrty-Stlth(A)
Level 14: Power Siphon -- GSFC-Build%(A), GSFC-ToHit(15), GSFC-ToHit/Rchg(17)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21)
Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 24: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def(25), LkGmblr-Def/Rchg(34), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 26: Burst -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(48)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(50)
Level 35: Quickness -- Run-I(A), Run-I(36)
Level 38: Elude -- S'dpty-Def/EndRdx(A), S'dpty-Def(39), S'dpty-Def/Rchg(39)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), Mrcl-Heal/EndRdx(45), Mrcl-EndRdx/Rchg(45), Mrcl-Heal/Rchg(50), Mrcl-Heal/EndRdx/Rchg(50)
Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), Rec'dRet-Pcptn(48)
Level 49: Maneuvers -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
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#2
Fox,
I'm no expert... but I had a whack at it. Did a few minor tweaks and the build is at the defensive soft cap for Melee and AoE, and almost there for Range.
Just one word of advice... DataChunk. Please.
What I changed:
  • Repulsing Torrent into Body Body. This was to allow the slotting of Razzle Dazzle. 2.5% Melee, 2.5% AoE. And being a Brute... 2.5% End Rec. 1.5% HP bonus is just gravy.
  • Focus Fighting changed to Serendity IOs - less the End/Rech IO. It's a toggle and recharges fast enough so if you want you can swap the Endurance IO for the End/Rech. Why take out the Luck of the Gambler? You don't need the token 3% Pis defense from the LotG set, And Serendity as a 1.25% AoE boost, as well as the other gravy boosts from LotG for a Brute (Regen, HP, Acc.) except in a smaller amount.
  • Evasion changed into Serendity IOs - less the End/Rech IO. Same reasoning as Focused Fighting.
  • Moved the now free 40 slot from Focused Fighting into Power Siphon
  • Moved the now free 40 slot from Evasion into Power Siphon
  • Moved the 36 slot from Quickness into Power Siphon. The loss in base run speed is 2.7mph. Are you really going to notice that?
  • Filled the empty slots in Power Siphon with Gaussian Synchonised Fire Control for the 2.5% Positional bonus goodness. If you are going with Gaussian, go all the way.
End result:
Before Now
Melee: 42.3% 46.9%
Range: 41.0% 43.5%
AoE: 42.0% 45.9%
Regen: 288% 266%
Max HP: 112.4% 113.1%
EndRec: 184%(3.34/s) 189%(3.42/s)
EndUse: 1.13/s 1.12/s
MaxEnd: 108.4% 108.4%
Haste: +42.5% +27.5%
ToHit +6% +6%
Acc. +43% +31%
Damage: +10.5% +10.5%
So as you can see by stacking the numbers beside each other, my suggested build, while hitting the soft-cap of 45% has taken a minor hit on Attack speed and accuracy. The advantage is it a marginally cheaper to build and easier run endurance wise.
With that build, unless you are willing to hack it with a chainsaw... I don't see how you can get much better. You've got a very tight and well designed build there. It's up to you which you go for... hit more often but take in more damage, or be dodge almost everything and whiff slightly more often.
Maybe someone else can have a go at this.
Shader
----
Here's my version of your build:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Proto-Atalanta build v2: Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (36) Touch of Death - Chance of Damage(Negative)
  • (43) Touch of Death - Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Serendipity - Defense/Endurance
  • (3) Serendipity - Defense/Recharge
  • (13) Serendipity - Endurance
  • (31) Serendipity - Defense/Endurance/Recharge
  • (37) Serendipity - Defense
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Smashing Blow
  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 6: Agile
  • (A) Defense Buff IO
  • (7) Defense Buff IO
  • (15) Kismet - Accuracy +6%
Level 8: Body Blow
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (9) Razzle Dazzle - Endurance/Stun
  • (11) Razzle Dazzle - Accuracy/Endurance
  • (21) Razzle Dazzle - Stun/Range
  • (43) Razzle Dazzle - Accuracy/Stun/Recharge
  • (46) Razzle Dazzle - Chance of Immobilize
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Super Speed
  • (A) Celerity - +Stealth
Level 14: Power Siphon
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
Level 22: Dodge
  • (A) Defense Buff IO
  • (23) Defense Buff IO
  • (23) Defense Buff IO
Level 24: Evasion
  • (A) Serendipity - Defense/Endurance
  • (25) Serendipity - Defense/Recharge
  • (25) Serendipity - Endurance
  • (34) Serendipity - Defense/Endurance/Recharge
  • (39) Serendipity - Defense
Level 26: Burst
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (27) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 28: Lucky
  • (A) Defense Buff IO
  • (29) Defense Buff IO
  • (29) Defense Buff IO
Level 30: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 32: Concentrated Strike
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (42) Touch of Death - Chance of Damage(Negative)
  • (50) Touch of Death - Damage/Endurance/Recharge
Level 35: Quickness
  • (A) Run Speed IO
Level 38: Elude
  • (A) Serendipity - Defense/Endurance
  • (39) Serendipity - Defense
  • (39) Serendipity - Defense/Recharge
Level 41: Superior Conditioning
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Accuracy
Level 44: Physical Perfection
  • (A) Miracle - +Recovery
  • (45) Miracle - Heal
  • (45) Miracle - Heal/Endurance
  • (45) Miracle - Endurance/Recharge
  • (50) Miracle - Heal/Recharge
  • (50) Miracle - Heal/Endurance/Recharge
Level 47: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff
  • (48) Rectified Reticle - To Hit Buff/Recharge
  • (48) Rectified Reticle - Increased Perception
Level 49: Maneuvers
  • (A) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - RunSpeed
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
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Reply
 
#3
appreciate it
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll
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