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My Turn: Improving Evangelia
My Turn: Improving Evangelia
#1
Okay, folks, now it's my turn to solicit advice. I've never done a major respec before, and I could really use some help.
I'm pretty happy for the most part with Evangelia's build, but she's the second toon I ever had, and I made some mistakes and poor decisions in building her. I think I managed to mitigate most of them, but it's time that I finally correct all of them from the ground up. So I'm soliciting advice.
Okay a few notes on what I want and what I don't want:
First off, this is my best reconstruction of how I built her, based on the order of the powers in her lists, and my faint recollection of her last few levels. I am not wedded to the order of anything here, power acquisition or slot assignment or anything.
Priority for the rebuild: Improving her endurance/recharge rate. That's always been her weakness, and I've had it rubbed in my face a few times in the last week or so. I'm willing to trade damage for endurance, but I'd like to keep her accuracy and defense/damage resistance close to their current levels. (Hell, if you can improve her toughness, please do so.)
I'm going to get rid of her jump kick no matter what, as I never use it; I was considering a respec just to dump it. Now that I have the Veteran's Reward to do so, I want to slot her superjump at level 6.
I want to keep all the attack powers in Broadsword. Confront would be nice but is not really needed.
No purple IOs, please. I never did finish kitting her out with all the sets I wanted, which is why some powers have just IOs -- fill'em with whatever works.
I'm pretty sure I'm forgetting something. If it comes to me, well. there'll be a post or comment. Terr, I know you gave me a lot of good advice, did I miss anything?
In advance, thanks to everyone who helps.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Evangelia: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (9) Aegis - Endurance/Recharge
  • (23) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance
  • (45) Aegis - Psionic/Status Resistance
Level 2: Hack
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (11) Aegis - Endurance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance
  • (46) Resist Damage IO
Level 6: Jump Kick
  • (A) Damage Increase IO
Level 8: Slice
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (13) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
Level 10: Resist Elements
  • (A) Resist Damage IO
  • (11) Resist Damage IO
  • (15) Resist Damage IO
Level 12: Parry
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
Level 14: Swift
  • (A) Run Speed IO
Level 16: Super Jump
  • (A) Springfoot - Jumping
  • (17) Springfoot - Endurance
  • (17) Springfoot - Endurance/Jumping
Level 18: Health
  • (A) Healing IO
Level 20: Resist Energies
  • (A) Resist Damage IO
  • (21) Resist Damage IO
  • (42) Resist Damage IO
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (42) Endurance Modification IO
Level 24: Acrobatics
  • (A) Endurance Reduction IO
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
Level 28: Invincibility
  • (A) Red Fortune - Endurance
  • (29) Red Fortune - Defense
  • (29) Red Fortune - Endurance/Recharge
Level 30: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (48) Scirocco's Dervish - Chance of Damage(Lethal)
Level 32: Unyielding
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Endurance/Recharge
  • (33) Titanium Coating - Resistance/Endurance/Recharge
  • (34) Titanium Coating - Resistance
Level 35: Tough Hide
  • (A) Defense Buff IO
  • (36) Defense Buff IO
  • (36) Defense Buff IO
  • (36) Defense Buff IO
Level 38: Head Splitter
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (50) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (50) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Focused Accuracy
  • (A) Endurance Reduction IO
Level 44: Maneuvers
  • (A) Endurance Reduction IO
  • (45) Defense Buff IO
Level 47: Laser Beam Eyes
  • (A) Accuracy IO
Level 49: Tactics
  • (A) Endurance Reduction IO
  • (50) To Hit Buff IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
  • (19) Recharge Reduction IO
  • (25) Empty
Level 1: Sprint
  • (A) Run Speed IO
  • (19) Jumping IO
Level 2: Rest
  • (A) Healing IO
  • (21) Recharge Reduction IO
Level 1: Critical Hit
Level 2: Ninja Run

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-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#2
I'll leave the more pertinent advice to those who run broadsword scrappers, but one thing I'll note is that when you get around to starting the actual respec, make sure you hang onto all the set pieces you probably already have and don't want to lose.  Also any IO's that fall into the same category.
As long-standing a vet as you are, you probably have more respecs banked up than I do, and I have like 6+ available on even new alts.  So what you do is, respec, slot powers how you currently have them, and leave your 10 most valuable IO/Set Enhancements in your Enhancement tray.  When you're done with the respec, mail those to yourself.
Rinse, lather, repeat, until you've saved in mail all the enhancements you want to keep.  Then you can respec and do your final build.
Saved myself a couple hundred million that way.  Big Grin

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply
 
#3
You *can* move your enhancements around in the Respec. Just get your slots where they need to go, and fill in what pieces you have where you want them, and the rest where they fit pending replacement (if you have more than 10). Alternativly, you can slot the IOs you want to have in your build anywhere they fit, and then you can respec to shuffle around the order. It's a bit easier on the time/respecs required.
 I'll leave it to someone with Broadsword or Invul experience to actually do up a build, unless there's nothing showing up..
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#4
Yeah, perhaps I should have clarified that.  "For enhancements you don't want to lose but aren't going to use in your planned build" would have been better.

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
Reply
 
#5
Oh, something I forgot -- Brawl has an empty slot because MIDS wouldn't let me put the Endurance Reduction IO there that the actual build has.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#6
Thats because brawl doesnt allow End Reduction in it anymore...
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-

NO QUARTER!!!
-- "No Quarter", by Echo's Children
Reply
 
#7
Well that's because brawl -doesn't- cost end anymore Smile
Reply
 
#8
OK, i took some time and worked out a build. Slightly expensive, but Luck of the Gambler helps soo much.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Evangelia Dren Build: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Steadfast Protection - Resistance/Endurance
  • (11) Resist Damage IO
Level 2: Temp Invulnerability
  • (A) Titanium Coating - Resistance
  • (13) Titanium Coating - Endurance
  • (13) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance/Recharge
  • (46) Titanium Coating - Endurance/Recharge
  • (46) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Dull Pain
  • (A) Miracle - Heal
  • (15) Miracle - Heal/Endurance/Recharge
  • (40) Miracle - Heal/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Parry
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Combat Jumping
  • (A) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Defense/Endurance
  • (37) Gift of the Ancients - Defense/Recharge
  • (40) Gift of the Ancients - Defense/Endurance/Recharge
Level 12: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
Level 14: Super Jump
  • (A) Springfoot - Endurance/Jumping
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Recharge
  • (17) Aegis - Endurance/Recharge
  • (19) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance
  • (50) Aegis - Psionic/Status Resistance
Level 18: Health
  • (A) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal/Endurance
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Endurance
  • (43) Efficacy Adaptor - EndMod/Recharge
Level 22: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (23) Scirocco's Dervish - Damage/Endurance
  • (23) Scirocco's Dervish - Damage/Recharge
  • (25) Scirocco's Dervish - Accuracy/Recharge
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Chance of Damage(Lethal)
Level 24: Boxing
  • (A) Empty
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance/Recharge
  • (37) Titanium Coating - Endurance/Recharge
  • (37) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 32: Head Splitter
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Tough Hide
  • (A) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Recharge
  • (42) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Endurance/Recharge
Level 38: Weave
  • (A) Red Fortune - Defense
  • (39) Red Fortune - Endurance
  • (39) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Endurance/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
Level 47: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 10.8% Defense(AoE)
  • 3.6% Max End
  • 27% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 205.8 HP (15.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 12.1%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 6.6%
  • 12% (0.2 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 7.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 10% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Hack)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Resist Physical Damage)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
Titanium Coating
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Miracle
(Dull Pain)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Mako's Bite
(Parry)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Gift of the Ancients
(Combat Jumping)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
Scirocco's Dervish
(Whirling Sword)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Mako's Bite
(Disembowel)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Invincibility)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration
(Head Splitter)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gift of the Ancients
(Tough Hide)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)

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|-------------------------------------------------------------------|
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
 
#9
Thanks, Dren -- this is exactly the kind of help I was looking for.
Expensive isn't too much of a problem -- Eva's got about 130 million infl at the moment, and I can of course funnel funds to her from other toons.
Interesting build; I never would have come up with some of those combinations...
Hm. Swift at 6, Superjump at 14... what's the advantage of doing it that way instead of the other way around, if any? I was thinking of replacing Swift with Hurdle, actually, as she relies far more on superjumping than running.

Oh, and for comparison, here're the bonuses from the original build; if these numbers are absolute, your build halves her general accuracy bonus (from 48% to 27%), which I'm not sure I'm comfortable with. The improved damage buffs, though... wow. Niiiiice. Likewise the defenses.
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 14.1% Defense(Fire)
  • 14.1% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 9.38% Defense(Psionic)
  • 3.75% Defense(Ranged)
  • 18.8% Defense(AoE)
  • 15% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 95.4 HP (7.12%) HitPoints
  • 2% JumpHeight
  • 2% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 12.1%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 2.2%
  • 30% (1.68 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 9.38% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 10.5% Resistance(Psionic)
  • 10% RunSpeed
  • 5% XPDebtProtection
------------
Set Bonuses:
Crushing Impact
(Slash)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Aegis
(Resist Physical Damage)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Crushing Impact
(Hack)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Aegis
(Temp Invulnerability)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Scirocco's Dervish
(Slice)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Crushing Impact
(Parry)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Springfoot
(Super Jump)
  • 2% JumpSpeed, 2% JumpHeight
  • 10 HP (0.75%) HitPoints
Mako's Bite
(Disembowel)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Invincibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
Scirocco's Dervish
(Whirling Sword)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Titanium Coating
(Unyielding)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Scirocco's Dervish
(Head Splitter)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#10
well, the loss of accuracy does come with the change and loss of Tactics and Focussed Accuracy. and the Swift/Superjump at those levels were taken since there were no other powers that I wanted to take at those levels, Besides, Invuln adds a bit of Accuracy. And don't worry about jumpheight, Combat Jumping adds Jumpheight and Defence, its a win/win!
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
 
#11
Okay, just a few notes I'm making as I actually do this respec with the advent of I19. Since the Fitness Pool is now inherent, I made some changes from Dren's suggestions. I took Superjump at 6 instead of Swift, and added Confront, Stealth and Invisibility since I discovered just how useful they all are and have been wanting them for her for a while now. I'll let you know how it comes out...
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#12
Bob, just sat down to do some power crunching, and, well, are you really attached to Confront?  I can drop Confront and Assault and get you both innate Resistance powers I did not have in the original build.
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
 
#13
No, I'm not attached to Confront. I added it to Eva because I discovered it was useful while playing St. Trinian's Girl, but I went 50 levels without it, and can go without it again. But instead of dropping Assault, can you drop Invisibility instead and still get the same results? If not, go ahead; it's not a big deal.

I do want Slice back, though -- I always thought of PBAoE attacks as one of Eva's strong points.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#14
I had dropped Invis for Slice, since you can't attack while using Invis unless something breaks your stealth.  Losing Assault will help balance the end drain you're getting from Stealth.  And both Innate Resistance powers don't really need slots.
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
 
#15
Just as a compare and contrast exercise, this is the build I'm working up for Sovereign. It's more regen and def focused than I think Eva's build is, but it might help:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|A7335D967C9765A1CB32DF6539EBF05FADA83423|
|-------------------------------------------------------------------|
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Reply
 
#16
Dren -- Okay, cool, sounds just fine. Oh, btw, did your build ever intend for Boxing to actually be used, as opposed to being a prereq you couldn't get around? I tried to use it, but after a couple fights I took it out of the tray and ignored it.

Ops -- Hm. Yeah, I see what you mean. Eva's very much "girl o' steel" compared to Sovereign, who seems more geared toward "haha, you missed me!" and "It's only a flesh wound."
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#17
Boxing has always been a stepping stone power in the build.  The chance of stun doesn't match what you can output damagewise with other powers
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
Without Further waiting Dren Eva Build Mk 2
#18
I'm not as happy with the endurance consumption as I would like to be, but that can be fixed with a hot swap of the Efficiency Adapter in Stamina with a Performance Shifter(with proc)
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Evangelia V2: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
  • (A) Mako's Bite - Accuracy/Damage
  • (15) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/Endurance
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (17) Resist Damage IO
Level 2: Slice
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
Level 4: Temp Invulnerability
  • (A) Titanium Coating - Resistance
  • (21) Titanium Coating - Resistance/Endurance
  • (27) Titanium Coating - Endurance
  • (31) Titanium Coating - Resistance/Endurance/Recharge
Level 6: Combat Jumping
  • (A) Gift of the Ancients - Defense
  • (7) Gift of the Ancients - Defense/Endurance
  • (9) Gift of the Ancients - Defense/Recharge
  • (9) Gift of the Ancients - Defense/Endurance/Recharge
Level 8: Parry
  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Recharge
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Accuracy IO
Level 10: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (11) Rectified Reticle - To Hit Buff
Level 12: Boxing
  • (A) Empty
Level 14: Super Jump
  • (A) Empty
Level 16: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Recharge
  • (42) Aegis - Endurance/Recharge
  • (43) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance/Recharge
Level 18: Tough
  • (A) Titanium Coating - Resistance
  • (39) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Endurance
Level 20: Weave
  • (A) Red Fortune - Defense
  • (37) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Endurance
  • (39) Red Fortune - Defense/Endurance/Recharge
Level 22: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (23) Scirocco's Dervish - Damage/Endurance
  • (23) Scirocco's Dervish - Damage/Recharge
  • (25) Scirocco's Dervish - Accuracy/Recharge
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 24: Dull Pain
  • (A) Miracle - Heal/Endurance/Recharge
  • (37) Miracle - Heal/Recharge
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
  • (46) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 30: Maneuvers
  • (A) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Endurance
Level 32: Head Splitter
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Tough Hide
  • (A) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense/Recharge
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
Level 38: Stealth
  • (A) Red Fortune - Defense
  • (48) Red Fortune - Endurance
  • (50) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Endurance/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
Level 47: Resist Elements
  • (A) Resist Damage IO
Level 49: Resist Energies
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Endurance
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Accuracy
  • (3) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Endurance
------------
Set Bonus Totals:
  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 10.81% Defense(Fire)
  • 10.81% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.688% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 13.94% Defense(AoE)
  • 3.6% Max End
  • 36% Enhancement(Accuracy)
  • 17.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 175.69 HP (13.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 13.2%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 6.6%
  • 12% (0.2 End/sec) Recovery
  • 62% (3.466 HP/sec) Regeneration
  • 8.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 10% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Hack)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Steadfast Protection
(Resist Physical Damage)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(All)
Scirocco's Dervish
(Slice)
  • 10% (0.559 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Titanium Coating
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 20.08 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Gift of the Ancients
(Combat Jumping)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Luck of the Gambler
(Parry)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
Rectified Reticle
(Build Up)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 20.08 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Scirocco's Dervish
(Whirling Sword)
  • 10% (0.559 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Miracle
(Dull Pain)
  • 2.5% (0.042 End/sec) Recovery
Mako's Bite
(Disembowel)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Luck of the Gambler
(Invincibility)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Obliteration
(Head Splitter)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Gift of the Ancients
(Tough Hide)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Red Fortune
(Stealth)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
Efficacy Adaptor
(Stamina)
  • 15.06 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.559 HP/sec) Regeneration

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
 
#19
Thanks, Dren. On quickly scanning, it looks good. But between the holidays and the fact that my copy of Mids now insists it's completing a reinstall over and over again when I start it up, I'm not sure if I'll actually have a chance to implement it before January...
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#20
When it comes to raw endurance numbers, I'll note that the Cardiac Incarnate boost is a lifesaver, as the Uncommon version boosts both end reduction (33% global) and resistance (20%), both of which Invul can use quite badly.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Reply
 
#21
...and which is my current development plan, as Eva's right now got level 1 Cardiac.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#22
...and now as a result of the PUG Lady Grey taskforce I was on last night, she has a level 2 Cardiac (end/damage resistance).

And Drenivian? With the last Numina in place, that first build rocks the house down. I may not even miss Slice now. Final mission of the LGTF, that last room: After we take down Dra'Gon, everyone gets dogpiled by L54 Rikti who start conning at red and get worse. Everyone uses up all their wakes and rezzes, everyone's on the ground. Except Eva. Eva is in the center of what looks like a Rikti mosh pit, swinging and spinning and punching and wreaking mayhem for seven or eight minutes while everyone else is hosping, buying insps, coming back, pulling others out of the fight, and reassembling the team out of sight of the freaking army that's swarming her. She finally drops when the timing between Parry, Dull Pain, and their attacks changes enough to let enough damage through. But she's done her job by that point -- she's taken down dozens, maybe over a hundred, Rikti entirely by herself in one epic melee, and the rest of the team is fresh. They port her out and raise her, and we head back in for the Honoree.

I got eight Incarnate Shards out of that fight alone. And I lost count of the Vanguard Merits.

Dren, to hell with my piddling complaint about not having Slice. I'm staying with your first build.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#23
I'm glad you like it, and if you ever wanted slice the build is here, waiting for you.
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
 
#24
And threadrez strikes...

Purples are starting to be an option for me, Dren. Any simple set substitutions you can suggest?
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#25
You could swap 1 set of Mako's Bite for Hecatomb, and the Scirroco's Dervish set for Armageddon.
Armageddon is the one I'd do first, cause Hecatomb is expensive.
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply


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