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Racing to 50: Rebuilding a Empath... what a mind job!
Racing to 50: Rebuilding a Empath... what a mind job!
#1
In an effort to take add to the number of Heal-bots that are in the roster I'm going to try concentrating on my Empathy Defender.
She's a Emp/Psi defender, a rather interesting defender. So far she's made it to level 35 on just team invites. She has never run any mission. You see she's mute (and blind), and can't physically talk to any contacts, hence the name: Silent Helper. This is even more impressive when you realise that I've only had to break character once and advertise my LFT status. This was before Issue 19... since then she hasn't had much luck getting teams.
That being said, her aim: she heals, and she heals well.
Well she did before Issue 19... and it caused a rebuild. Here is her current build and the proposed build as she levels up. If someone (anyone) could twist it so that she is better at her art and a better team player... tell me. I'm a scrapper and building a defender is not my cup of tea. Any tips and pointers would be helpful as well.
Thus without further ado...
HELP!!
As always, cost is no object, nor is recipe selection. Take a chainsaw to the build if needed. I have the freespec and vetspecs to burn.
Here's the build.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Mental Health: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Psychic Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Healing Aura -- H'zdH-Heal:30(A), H'zdH-Heal/Rchg:30(3), H'zdH-Heal/EndRdx/Rchg:30(7), H'zdH-Heal/EndRdx:30(9), Mrcl-Heal/EndRdx/Rchg:30(11), Mrcl-EndRdx/Rchg:30(34)
Level 1: Mental Blast -- Decim-Acc/Dmg:30(A), Decim-Dmg/EndRdx:30(5), Decim-Dmg/Rchg:30(31), Decim-Acc/EndRdx/Rchg:30(46), Decim-Acc/Dmg/Rchg:30(46)
Level 2: Heal Other -- Dct'dW-Heal:30(A), Dct'dW-Heal/EndRdx:30(3), Dct'dW-Rchg:30(7), Dct'dW-Heal/Rchg:30(9), Dct'dW-Heal/EndRdx/Rchg:30(11), H'zdH-Heal/EndRdx/Rchg:30(34)
Level 4: Psionic Lance -- Thundr-Acc/Dmg:30(A), Thundr-Acc/Dmg/EndRdx:30(5), Thundr-Dmg/EndRdx/Rchg:30(31), Thundr-Acc/Dmg/Rchg:30(46)
Level 6: Hover -- EndRdx-I:50(A)
Level 8: Recall Friend -- EndRdx-I:50(A)
Level 10: Clear Mind -- EndRdx-I:50(A)
Level 12: Fly -- Srng-Fly:30(A), Srng-EndRdx:30(13), Srng-EndRdx/Fly:30(13)
Level 14: Fortitude -- RedFtn-Def:30(A), RedFtn-Def/EndRdx:30(15), RedFtn-Def/Rchg:30(15), RedFtn-EndRdx/Rchg:30(17), RedFtn-Def/EndRdx/Rchg:30(17)
Level 16: Resurrect -- RechRdx(A)
Level 18: Recovery Aura -- Efficacy-EndMod:30(A), Efficacy-EndMod/Rchg:30(19), Efficacy-EndMod/Acc/Rchg:30(19), Efficacy-Acc/Rchg:30(27), Efficacy-EndMod/Acc:30(27)
Level 20: Will Domination -- Decim-Acc/Dmg:30(A), Decim-Dmg/EndRdx:30(23), Decim-Dmg/Rchg:30(23), Decim-Acc/EndRdx/Rchg:35(36), Decim-Acc/Dmg/Rchg:30(37)
Level 22: Telekinetic Blast -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(25), Thundr-Dmg/Rchg:40(25), Thundr-Acc/Dmg/Rchg:40(42), Thundr-Acc/Dmg/EndRdx:40(43)
Level 24: Maneuvers -- EndRdx-I:50(A)
Level 26: Regeneration Aura -- Dct'dW-Heal:30(A), Dct'dW-Rchg:30(29), Dct'dW-EndRdx/Rchg:30(29), Dct'dW-Heal/Rchg:30(31)
Level 28: Tactics -- AdjTgt-EndRdx/Rchg:40(A), AdjTgt-ToHit/EndRdx:40(40)
Level 30: Absorb Pain -- Heal(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-Rchg:35(33), Dct'dW-EndRdx/Rchg:35(33), Dct'dW-Heal/Rchg:35(33), Dct'dW-Heal/EndRdx/Rchg:35(34)
Level 35: Scramble Thoughts -- Stpfy-Acc/Rchg:37(A), Stpfy-EndRdx/Stun:37(36), Stpfy-Acc/EndRdx:37(36), Stpfy-Stun/Rng:37(37), Stpfy-Acc/Stun/Rchg:37(37)
Level 38: Psychic Wail -- Oblit-Acc/Dmg/EndRdx/Rchg:40(A), Oblit-Acc/Dmg/Rchg:40(39), Oblit-Dmg/Rchg:40(39), Oblit-Acc/Rchg:40(39), Oblit-Dmg:40(40), M'Strk-Acc/EndRdx:40(40)
Level 41: Mass Hypnosis -- CSndmn-Acc/Rchg:44(A), CSndmn-EndRdx/Sleep:44(42), CSndmn-Acc/EndRdx:44(42), CSndmn-Sleep/Rng:44(43), CSndmn-Acc/Sleep/Rchg:44(43)
Level 44: Mind Over Body -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45)
Level 47: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Conf/Rchg:50(48), CoPers-Acc/Rchg:50(50)
Level 49: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(50), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Reply
 
#2
I can take a crack at it, BUT you realize to get the most out of healing, you need lots of Miracle and Numina's Convelesance for the +Heal %, so i hope you have free cash.  Also, are you hard set on Psi Mastery as your epic?
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail

[Image: strikersetcfinal9_th.jpg]
Reply
 
#3
What Dren said.
I discussed this more in depth over here, so I'd just be retyping the same thing.  Note that Rhea is now up to 28.8% global recharge with a slight slotting change, but the rules about Nummy>Miracle>everything else still apply.
Also, I have yet to spec out her full rebuild, but a few stabs at it in Mids have revealed that I really can't push her much higher without sacrificing her survivability.  And an Emp can't heal someone if they're dead themselves. :/

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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#4
Thanks for the links... going to study in depth now.

*comes back* Very interesting reading there... I might have to push and pull this build in various ways.

I agree that Nummy and Miracle are yummy goodness... but 5 times Doc is 5% recharge boost and a little cheaper to boot, which was why they were slotted originally.

I have money to burn (yeah right!) - I have other toons working the market to provide funds. Plus a 50 toon that can run missions for cash, and there are all those tip missions and my wealthy friends...

As regards Psi Mastery the main reason I took it was three-fold. 1) It fit the theme of the character. 2)I can pull Imperivium Armor in it for the +End boost. 3)Psi Resistance. 4)2 sets of purples: Sandman set converts into Fortunata and the Confusion toggle has its purple set. Ok that's 4 things but who's counting?

Let's see... if I flick a few sets over to Purples... not that you design a build for such things (Isn't that right TK) ... there is something like a total of 71% recharge boost.

Here's the purple boost build:

Hero Plan by Mids' Hero Designer 1.90

http://www.cohplanner.com/

Click this DataLink to open the build!

Mental Health: Level 50 Magic Defender

Primary Power Set: Empathy

Secondary Power Set: Psychic Blast

Power Pool: Flight

Power Pool: Teleportation

Power Pool: Leadership

Ancillary Pool: Psychic Mastery

Hero Profile:

Level 1: Healing Aura -- H'zdH-Heal:30(A), H'zdH-Heal/Rchg:30(3), H'zdH-Heal/EndRdx/Rchg:30(7), H'zdH-Heal/EndRdx:30(9), Mrcl-Heal/EndRdx/Rchg:30(11), Mrcl-EndRdx/Rchg:30(34)

Level 1: Mental Blast -- Decim-Acc/Dmg:30(A), Decim-Dmg/EndRdx:30(5), Decim-Dmg/Rchg:30(31), Decim-Acc/EndRdx/Rchg:30(46), Decim-Acc/Dmg/Rchg:30(46)

Level 2: Heal Other -- Dct'dW-Heal:30(A), Dct'dW-Heal/EndRdx:30(3), Dct'dW-Rchg:30(7), Dct'dW-Heal/Rchg:30(9), Dct'dW-Heal/EndRdx/Rchg:30(11), H'zdH-Heal/EndRdx/Rchg:30(34)

Level 4: Psionic Lance -- Thundr-Acc/Dmg:30(A), Thundr-Acc/Dmg/EndRdx:30(5), Thundr-Dmg/EndRdx/Rchg:30(31), Thundr-Acc/Dmg/Rchg:30(46)

Level 6: Hover -- EndRdx-I:50(A)

Level 8: Recall Friend -- EndRdx-I:50(A)

Level 10: Clear Mind -- EndRdx-I:50(A)

Level 12: Fly -- Srng-Fly:30(A), Srng-EndRdx:30(13), Srng-EndRdx/Fly:30(13)

Level 14: Fortitude -- RedFtn-Def:30(A), RedFtn-Def/EndRdx:30(15), RedFtn-Def/Rchg:30(15), RedFtn-EndRdx/Rchg:30(17), RedFtn-Def/EndRdx/Rchg:30(17)

Level 16: Resurrect -- RechRdx(A)

Level 18: Recovery Aura -- Efficacy-EndMod:30(A), Efficacy-EndMod/Rchg:30(19), Efficacy-EndMod/Acc/Rchg:30(19), Efficacy-Acc/Rchg:30(27), Efficacy-EndMod/Acc:30(27)

Level 20: Will Domination -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(23), Apoc-Acc/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Dmg/EndRdx:50(37)

Level 22: Telekinetic Blast -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(25), Thundr-Dmg/Rchg:40(25), Thundr-Acc/Dmg/Rchg:40(42), Thundr-Acc/Dmg/EndRdx:40(43)

Level 24: Maneuvers -- EndRdx-I:50(A)

Level 26: Regeneration Aura -- Dct'dW-Heal:30(A), Dct'dW-Rchg:30(29), Dct'dW-EndRdx/Rchg:30(29), Dct'dW-Heal/Rchg:30(31)

Level 28: Tactics -- AdjTgt-EndRdx/Rchg:40(A), AdjTgt-ToHit/EndRdx:40(40)

Level 30: Absorb Pain -- Heal(A)

Level 32: Adrenalin Boost -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-Rchg:35(33), Dct'dW-EndRdx/Rchg:35(33), Dct'dW-Heal/Rchg:35(33), Dct'dW-Heal/EndRdx/Rchg:35(34)

Level 35: Scramble Thoughts -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(36), Amaze-Acc/Stun/Rchg:50(36), Amaze-Acc/Rchg:50(37), Amaze-EndRdx/Stun:50(37)

Level 38: Psychic Wail -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)

Level 41: Mass Hypnosis -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Sleep:50(42), FtnHyp-Acc/Sleep/Rchg:50(42), FtnHyp-Acc/Rchg:50(43), FtnHyp-Sleep/Rchg:50(43)

Level 44: Mind Over Body -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45)

Level 47: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Conf/Rchg:50(48), CoPers-Acc/Rchg:50(50)

Level 49: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(50), EndRdx-I:50(50)

------------

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Clrty-Stlth:50(A)

Level 2: Rest -- Empty(A)

Level 1: Vigilance

Level 4: Ninja Run

Level 2: Swift -- Run-I:50(A)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Health -- Numna-Regen/Rcvry+:30(A)

Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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