Mostly putting this up as a compare/contrast between my Operative Weyland planned build and X's Arachnos X. Target numbers here are higher def(he's almost soft-capped to most everything) and recharge (the faster the pets are out, the more DPS he's bringing to the table). I'd like to keep the resistances if possible, mostly because they're useful in ensuring he can take a hit if it gets past his def. Beyond that, most of it's malleable.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Operative Weyland: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun
Level 1: Brawl
Level 4: Ninja Run
Level 2: Swift
| Copy & Paste this data into Mids' Hero Designer to view the build |
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"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Operative Weyland: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun
- (A) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Damage/Endurance/Recharge
- (17) Thunderstrike - Damage/Endurance
- (17) Thunderstrike - Damage/Recharge
- (A) Resist Damage IO
- (3) Resist Damage IO
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (7) Resist Damage IO
- (A) Detonation - Accuracy/Damage
- (9) Detonation - Damage/Endurance
- (9) Detonation - Damage/Recharge
- (11) Detonation - Damage/Range
- (11) Detonation - Damage/Endurance/Range
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (13) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Detonation - Accuracy/Damage
- (19) Detonation - Damage/Endurance/Range
- (29) Detonation - Damage/Endurance
- (29) Detonation - Damage/Recharge
- (31) Detonation - Damage/Range
- (A) Obliteration - Damage
- (21) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (23) Steadfast Protection - Resistance/+Def 3%
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (27) Red Fortune - Defense/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Multi Strike - Accuracy/Damage
- (37) Multi Strike - Damage/Endurance
- (42) Multi Strike - Damage/Recharge
- (42) Multi Strike - Accuracy/Endurance
- (43) Multi Strike - Accuracy/Damage/Endurance
- (43) Multi Strike - Damage/Endurance/Recharge
- (A) Detonation - Accuracy/Damage
- (34) Detonation - Damage/Recharge
- (36) Detonation - Damage/Range
- (36) Detonation - Accuracy/Damage/Endurance
- (36) Detonation - Damage/Endurance/Range
- (A) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (39) Steadfast Protection - Knockback Protection
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (34) Doctored Wounds - Recharge
- (34) Doctored Wounds - Heal/Recharge
- (A) Call to Arms - Accuracy/Recharge
- (43) Call to Arms - Accuracy/Damage
- (45) Call to Arms - Damage/Endurance
- (46) Call to Arms - Defense Bonus Aura for Pets
- (46) Call to Arms - Accuracy/Damage/Recharge
- (48) Call to Arms - Endurance/Damage/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (45) Expedient Reinforcement - Accuracy/Damage
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (46) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (48) Blood Mandate - Damage
- (48) Blood Mandate - Accuracy/Damage/Endurance
- (50) Blood Mandate - Accuracy
- (50) Blood Mandate - Accuracy/Endurance
- (50) Blood Mandate - Damage/Endurance
- (A) Run Speed IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Efficacy Adaptor - EndMod/Endurance
- (15) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."