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Pain Dom + Shield powers (& shield costume screenies)
Pain Dom + Shield powers (& shield costume screenies)
#1
The Training Room server was accessible briefly today, allowing people to enter the character creator. Lighthouse has confirmed that it is
okay
to spread information about the new powersets, and post screenshots from the creator. Thusly...

Screenshots of
shield costume options from forum user Firethorn

Also, here's power lists for the two new sets. Original text typed up by forum user PlasmaStream. I've made some edits for accuracy, though I'm
not sure on Pain Domination; in particular I don't know the recharge times for most of the powers and can't confirm this since the training room is no
longer accessible as I post this.



Shield Defense (for Scrappers/Tanks/Brutes - note, cannot be used with Claws, Katana, Dual Blades, Spines)

Deflection: Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your iron clad defenses
tend to do less damage. While Active Defense is active the user will gain defense to Melee attacks and some minor resistance to lethal and smashing damage.
Recharge: Fast

Battle Agility: Your incredible reflexes allows you to position your shield to deflect incoming ranged damage. While deflection is active
you will benefit from increased ranged and aoe defense as well as some moderate protection from Defense debuffs. Recharge: Fast.

Phalanx Fighting: Fighting near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged
and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.

Active Defense: When you activate this power it grants you protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback,
Hold and Defense Debuff effects for a short duration. Recharge: Very long

Against All Odds: The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe to toe with
you in combat will grant you a damage bonus. THe first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this
effect. Each foe in melee also suffer from reduced damage as your sheild deflects a portion of their damage. Recharge: Slow

Grant Cover: You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE:
The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge: Slow

Shield Charge: You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power
allows you to teleport to a selected area to deal significant smashing damage to all foes in a long cone in front of you, most foes that are struck by your
shield charge will be knocked down. Damage: Superior Recharge: Very Long

True Grit: Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to
fire, cold, energy, negative energy, and toxic damage sources. This power is always on and costs no endurance.

One with the Shield: When you activate this power, you gain strong resistance against most types of damage and also to Disorient,
Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little endurance to activate and increases your recovery and maximum hit
points for its duration, but when it wears off you are left exhausted, and substantially drained of endurance. Note:That One with the Shield is unaffected by
Attack Rate changes. Recharge: Very long


Pain Domination (for Masterminds/Corruptors)

Nullify Pain: Nullify Pain will heal nearby Allies for some hit points by numbing the pain caused by their wounds. Nullify pain is not as
potent as Sooth, but can heal multiple targets at once. Recharge: Moderate

Soothe: You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.

Share Pain: Share pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power
causes the user to go into a frenzy, briefly increasing their damage output.

Conduit of Pain: You revive a fallen ally by becoming a conduit of pain and transferring the pain that was inflicted upon them back upon
your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear
off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. Recharge: Very Long

Enforced Morale: Frees an ally from any disorient hold, sleep, fear, confuse and immobilize effects and leaves them resistant to such
effects for a good while. Also, grants the target clearer perception to see hidden foes and minor recharge and movement speed boost. Protection and Movement
boost will improve with multiple applications and as you advance in level, although the recharge and movement boost will only apply for the first few
applications. If the ally is not damaged, Enforced Morale will cause them some... (metanote: Castle confirms that "The beatings will continue until morale
improves.")

Soothing Aura: While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of
their health.

World of Pain: When this power is activated the user and all nearby team members will gain a moderate damage, resistance and to hit bonus.
Additionally those affected by this power will have their resistance to placate effects improved.

Anguishing Cry: You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for
a short time.

Painbringer: You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with
this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time.


My initial thoughts:-

Shield looks damn interesting, with some pretty innovative mechanics that should make it a blast to play. There's some very very VERY interesting team
defense mechanics in place, plus the fact it's a defense set with an offensive teleport attack. For the first time, I'm actually excited about playing
a tank. On sheer visuals, some of the shield costume pieces are just overflowing with pure concentrated awesome, particularly the Talsorian Shield. I'm
kinda considering making a Broadsword/Shield Scrapper JUST SO I can run around with glowing blade and force-shield. Or can you imagine an Elec Melee/Shield
brute? You'd have TWO CRAKA-BOOM teleports! TWO!

Pain Domination sounds pretty fascinating as well. It's bound to cause a lot of people to complain, because it doesn't quite have the regeneration and
recovery buffs people wanted from Empathy. On the other hand it does have its own versions of Clear Mind and Adrenaline Boost. I'm kinda amused by the
little features of this set, and might roll a new Corruptor just to play with it. Sounds pretty nifty. It's like Empathy, but most definitely ain't.
Soothing Aura also sounds like an interesting new mechanic. Possibly QUITE ANNOYING a mechanic, if it's gonna constantly generate green floating numbers,
but a regularly pulsing autoheal toggle sounds pretty different. You know all those crap Emps who put heals on autofire? Well, now it's legitimised! =D
-- Acyl
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#2
Enforced Morale is going to make dealing with PvP Stalkers easier, though, with the Perception bonus. Interesting first look, I like what I see.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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#3
Screenshots of new civilian costume options.

Looks like Alcatraz, the Loch Ness Mobster, and maybe even Lincoln are getting costume upgrades Smile

--Sam

"Costume? What costume?"
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#4
Y'all ain't gonna _believe_ what the Pook is cookin' once those go live.

*cackles*

i13 just looks better and better.

Edit: My morale is improved, but can the beatings continue anyway?
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#5
Quote:Shield Defense (for Scrappers/Tanks/Brutes - note, cannot be used with Claws, Katana, Dual Blades, Spines)
In other words, anything with two-handed offense. Makes sense. And that's new, isn't it? Narrowing the choice of secondary based on primary? Or have I just not noticed it in action before?

Anyway, I agree -- sound like it might be a blast to play, especially combined with broadsword.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply
 
#6
heh, I foresee the FOTM being broadsword/shield scrapper once i13 comes out. And I might just jump on that bandwagon as well, it does look like an awesome
combo. I'm also tempted to try a shield tank or brute with those great looking elemental shields. Ice, fire, stone melee with the requisite shield would be
fun.

Also... I'm so making a pain dom corr once I can, just for 'enforced morale'. That power makes me grin sadistically. (also a motto we have here at
work.) Also... a self buff rez... that's interesting.

Good looking stuff, can't wait to give it a try!
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#7
Good news from Posi about those jackets et cetera: they aren't tied to the day job badges, they'll be free to use once i13 goes live.

--Sam

"I got a straw right here pal! You want a demonstration?"
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#8
They damn well better be avalible for female characters too.
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#9
*zeroes in on the vests* Hmmmm....

Thoughts on Pain Domination: Interesting. I still want thermal for MMs. '.'

-Morgan, beating a broken record with a dead horse.
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#10
Hmmmm indeed.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#11
Random concept:

Pain MMs = UberTankerminds

Bodyguard + AoE Heal = Massive Frustration for anything trying to kill them.

I need to reroll my Zombies MM now. :lol
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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#12
Yeah, I'm rolling a soldiers/PM mastermind once 13 hits.

I should have Decay to 50 by that point. Smile
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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#13
OpMegs Wrote:Random concept:

Pain MMs = UberTankerminds

Bodyguard + AoE Heal = Massive Frustration for anything trying to kill them.

I can believe it. From what I've read, the AoE heal in /Dark gives them a similar effect. If the base for Nullify Pain is the same as empathy's AoE, that'll be less powerful than Twilight Grasp, but with no tohit check required, it's less vulnerable to bad luck...

I kind of wish that there was some kind of animal based MM primary, because then I could make a super-obscure homage character, to the Beast User/Master/Lord enemies in Ar tonelico. I'd have a macro for Soothe that said "Pain, pain, go away!" and everything.

With robotics I suppose I could do a Mech User/Master/Lord character (even if the robots aren't little flying balls), but I've already got a robotics character I'm attached to, so there's the "Morgan is trying to avoid powerset duplication" thing... Though I'm not sure it's as big a deal for MM primaries.

-Morgan. Hey, I'd have a good reason to take a primary set attack too! That's never happened on a MM build I've even planned before!
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#14
Quote: Morganni wrote:

I kind of wish that there was some kind of animal based MM primary, because then I could make a super-obscure homage character, to the Beast User/Master/Lord
enemies in Ar tonelico. I'd have a macro for Soothe that said "Pain, pain, go away!" and everything.
I really, really want animal pets available. I could totally see GiGi owning the troller or MM role with a pack of wolves or rabid ravens as her
onboard sidekicks.
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