I came up with an idea for an advantage based on watching DBZ (OK, I admit it, I enjoy the mindless show ) : That Which Does Not Kill Me Makes Me Stronger.

For those who don't know, there's a race in DBZ that grows in power everytime they recover from damage, somewhat proportionally to the amount of damage they took, but occasionally exponentially (and possibly including a metamorposis of sorts when they reach a new level). It seems to me that this could be multi-leveled advantage, from someone who gains 1/10 point to put towards increasing ST/HT for every Fatigue/HP they recover (say, a 25-point variant) to something really obnoxious for 100+ points (haven't figured out the formula yet, but probably something exponential based on the proportion of damage).

While not particularly useful for true role-playing campaigns, it could be very interesting in a purely combat-oriented campaign...

Just a thought (I do have them on occasion )

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Drunkard's Walk Forum Moderator and Prereader At Large

For those who don't know, there's a race in DBZ that grows in power everytime they recover from damage, somewhat proportionally to the amount of damage they took, but occasionally exponentially (and possibly including a metamorposis of sorts when they reach a new level). It seems to me that this could be multi-leveled advantage, from someone who gains 1/10 point to put towards increasing ST/HT for every Fatigue/HP they recover (say, a 25-point variant) to something really obnoxious for 100+ points (haven't figured out the formula yet, but probably something exponential based on the proportion of damage).

While not particularly useful for true role-playing campaigns, it could be very interesting in a purely combat-oriented campaign...

Just a thought (I do have them on occasion )

Offsides

Drunkard's Walk Forum Moderator and Prereader At Large